linux/drivers/input/joystick/interact.c
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   1/*
   2 *  Copyright (c) 2001 Vojtech Pavlik
   3 *
   4 *  Based on the work of:
   5 *      Toby Deshane
   6 */
   7
   8/*
   9 * InterAct digital gamepad/joystick driver for Linux
  10 */
  11
  12/*
  13 * This program is free software; you can redistribute it and/or modify
  14 * it under the terms of the GNU General Public License as published by
  15 * the Free Software Foundation; either version 2 of the License, or
  16 * (at your option) any later version.
  17 *
  18 * This program is distributed in the hope that it will be useful,
  19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  21 * GNU General Public License for more details.
  22 *
  23 * You should have received a copy of the GNU General Public License
  24 * along with this program; if not, write to the Free Software
  25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  26 *
  27 * Should you need to contact me, the author, you can do so either by
  28 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  29 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  30 */
  31
  32#include <linux/kernel.h>
  33#include <linux/slab.h>
  34#include <linux/module.h>
  35#include <linux/delay.h>
  36#include <linux/gameport.h>
  37#include <linux/input.h>
  38#include <linux/jiffies.h>
  39
  40#define DRIVER_DESC     "InterAct digital joystick driver"
  41
  42MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  43MODULE_DESCRIPTION(DRIVER_DESC);
  44MODULE_LICENSE("GPL");
  45
  46#define INTERACT_MAX_START      600     /* 400 us */
  47#define INTERACT_MAX_STROBE     60      /* 40 us */
  48#define INTERACT_MAX_LENGTH     32      /* 32 bits */
  49
  50#define INTERACT_TYPE_HHFX      0       /* HammerHead/FX */
  51#define INTERACT_TYPE_PP8D      1       /* ProPad 8 */
  52
  53struct interact {
  54        struct gameport *gameport;
  55        struct input_dev *dev;
  56        int bads;
  57        int reads;
  58        unsigned char type;
  59        unsigned char length;
  60        char phys[32];
  61};
  62
  63static short interact_abs_hhfx[] =
  64        { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  65static short interact_abs_pp8d[] =
  66        { ABS_X, ABS_Y, -1 };
  67
  68static short interact_btn_hhfx[] =
  69        { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  70static short interact_btn_pp8d[] =
  71        { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  72
  73struct interact_type {
  74        int id;
  75        short *abs;
  76        short *btn;
  77        char *name;
  78        unsigned char length;
  79        unsigned char b8;
  80};
  81
  82static struct interact_type interact_type[] = {
  83        { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
  84        { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  85        { 0 }};
  86
  87/*
  88 * interact_read_packet() reads and InterAct joystick data.
  89 */
  90
  91static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  92{
  93        unsigned long flags;
  94        unsigned char u, v;
  95        unsigned int t, s;
  96        int i;
  97
  98        i = 0;
  99        data[0] = data[1] = data[2] = 0;
 100        t = gameport_time(gameport, INTERACT_MAX_START);
 101        s = gameport_time(gameport, INTERACT_MAX_STROBE);
 102
 103        local_irq_save(flags);
 104        gameport_trigger(gameport);
 105        v = gameport_read(gameport);
 106
 107        while (t > 0 && i < length) {
 108                t--;
 109                u = v; v = gameport_read(gameport);
 110                if (v & ~u & 0x40) {
 111                        data[0] = (data[0] << 1) | ((v >> 4) & 1);
 112                        data[1] = (data[1] << 1) | ((v >> 5) & 1);
 113                        data[2] = (data[2] << 1) | ((v >> 7) & 1);
 114                        i++;
 115                        t = s;
 116                }
 117        }
 118
 119        local_irq_restore(flags);
 120
 121        return i;
 122}
 123
 124/*
 125 * interact_poll() reads and analyzes InterAct joystick data.
 126 */
 127
 128static void interact_poll(struct gameport *gameport)
 129{
 130        struct interact *interact = gameport_get_drvdata(gameport);
 131        struct input_dev *dev = interact->dev;
 132        u32 data[3];
 133        int i;
 134
 135        interact->reads++;
 136
 137        if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
 138                interact->bads++;
 139        } else {
 140
 141                for (i = 0; i < 3; i++)
 142                        data[i] <<= INTERACT_MAX_LENGTH - interact->length;
 143
 144                switch (interact->type) {
 145
 146                        case INTERACT_TYPE_HHFX:
 147
 148                                for (i = 0; i < 4; i++)
 149                                        input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
 150
 151                                for (i = 0; i < 2; i++)
 152                                        input_report_abs(dev, ABS_HAT0Y - i,
 153                                                ((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
 154
 155                                for (i = 0; i < 8; i++)
 156                                        input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
 157
 158                                for (i = 0; i < 4; i++)
 159                                        input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
 160
 161                                break;
 162
 163                        case INTERACT_TYPE_PP8D:
 164
 165                                for (i = 0; i < 2; i++)
 166                                        input_report_abs(dev, interact_abs_pp8d[i],
 167                                                ((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
 168
 169                                for (i = 0; i < 8; i++)
 170                                        input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
 171
 172                                break;
 173                }
 174        }
 175
 176        input_sync(dev);
 177}
 178
 179/*
 180 * interact_open() is a callback from the input open routine.
 181 */
 182
 183static int interact_open(struct input_dev *dev)
 184{
 185        struct interact *interact = input_get_drvdata(dev);
 186
 187        gameport_start_polling(interact->gameport);
 188        return 0;
 189}
 190
 191/*
 192 * interact_close() is a callback from the input close routine.
 193 */
 194
 195static void interact_close(struct input_dev *dev)
 196{
 197        struct interact *interact = input_get_drvdata(dev);
 198
 199        gameport_stop_polling(interact->gameport);
 200}
 201
 202/*
 203 * interact_connect() probes for InterAct joysticks.
 204 */
 205
 206static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
 207{
 208        struct interact *interact;
 209        struct input_dev *input_dev;
 210        __u32 data[3];
 211        int i, t;
 212        int err;
 213
 214        interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
 215        input_dev = input_allocate_device();
 216        if (!interact || !input_dev) {
 217                err = -ENOMEM;
 218                goto fail1;
 219        }
 220
 221        interact->gameport = gameport;
 222        interact->dev = input_dev;
 223
 224        gameport_set_drvdata(gameport, interact);
 225
 226        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 227        if (err)
 228                goto fail1;
 229
 230        i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
 231
 232        if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
 233                err = -ENODEV;
 234                goto fail2;
 235        }
 236
 237        for (i = 0; interact_type[i].length; i++)
 238                if (interact_type[i].id == (data[2] >> 16))
 239                        break;
 240
 241        if (!interact_type[i].length) {
 242                printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
 243                        gameport->phys, i, data[0], data[1], data[2]);
 244                err = -ENODEV;
 245                goto fail2;
 246        }
 247
 248        gameport_set_poll_handler(gameport, interact_poll);
 249        gameport_set_poll_interval(gameport, 20);
 250
 251        snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
 252
 253        interact->type = i;
 254        interact->length = interact_type[i].length;
 255
 256        input_dev->name = interact_type[i].name;
 257        input_dev->phys = interact->phys;
 258        input_dev->id.bustype = BUS_GAMEPORT;
 259        input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
 260        input_dev->id.product = interact_type[i].id;
 261        input_dev->id.version = 0x0100;
 262        input_dev->dev.parent = &gameport->dev;
 263
 264        input_set_drvdata(input_dev, interact);
 265
 266        input_dev->open = interact_open;
 267        input_dev->close = interact_close;
 268
 269        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 270
 271        for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
 272                if (i < interact_type[interact->type].b8)
 273                        input_set_abs_params(input_dev, t, 0, 255, 0, 0);
 274                else
 275                        input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 276        }
 277
 278        for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
 279                __set_bit(t, input_dev->keybit);
 280
 281        err = input_register_device(interact->dev);
 282        if (err)
 283                goto fail2;
 284
 285        return 0;
 286
 287fail2:  gameport_close(gameport);
 288fail1:  gameport_set_drvdata(gameport, NULL);
 289        input_free_device(input_dev);
 290        kfree(interact);
 291        return err;
 292}
 293
 294static void interact_disconnect(struct gameport *gameport)
 295{
 296        struct interact *interact = gameport_get_drvdata(gameport);
 297
 298        input_unregister_device(interact->dev);
 299        gameport_close(gameport);
 300        gameport_set_drvdata(gameport, NULL);
 301        kfree(interact);
 302}
 303
 304static struct gameport_driver interact_drv = {
 305        .driver         = {
 306                .name   = "interact",
 307        },
 308        .description    = DRIVER_DESC,
 309        .connect        = interact_connect,
 310        .disconnect     = interact_disconnect,
 311};
 312
 313module_gameport_driver(interact_drv);
 314