1/* 2 * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device 3 * 4 * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com) 5 * 6 * Created 28 Dec 1997 by Geert Uytterhoeven 7 * 8 * 9 * I have started rewriting this driver as a example of the upcoming new API 10 * The primary goal is to remove the console code from fbdev and place it 11 * into fbcon.c. This reduces the code and makes writing a new fbdev driver 12 * easy since the author doesn't need to worry about console internals. It 13 * also allows the ability to run fbdev without a console/tty system on top 14 * of it. 15 * 16 * First the roles of struct fb_info and struct display have changed. Struct 17 * display will go away. The way the new framebuffer console code will 18 * work is that it will act to translate data about the tty/console in 19 * struct vc_data to data in a device independent way in struct fb_info. Then 20 * various functions in struct fb_ops will be called to store the device 21 * dependent state in the par field in struct fb_info and to change the 22 * hardware to that state. This allows a very clean separation of the fbdev 23 * layer from the console layer. It also allows one to use fbdev on its own 24 * which is a bounus for embedded devices. The reason this approach works is 25 * for each framebuffer device when used as a tty/console device is allocated 26 * a set of virtual terminals to it. Only one virtual terminal can be active 27 * per framebuffer device. We already have all the data we need in struct 28 * vc_data so why store a bunch of colormaps and other fbdev specific data 29 * per virtual terminal. 30 * 31 * As you can see doing this makes the con parameter pretty much useless 32 * for struct fb_ops functions, as it should be. Also having struct 33 * fb_var_screeninfo and other data in fb_info pretty much eliminates the 34 * need for get_fix and get_var. Once all drivers use the fix, var, and cmap 35 * fbcon can be written around these fields. This will also eliminate the 36 * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo 37 * struct fb_cmap every time get_var, get_fix, get_cmap functions are called 38 * as many drivers do now. 39 * 40 * This file is subject to the terms and conditions of the GNU General Public 41 * License. See the file COPYING in the main directory of this archive for 42 * more details. 43 */ 44 45#include <linux/module.h> 46#include <linux/kernel.h> 47#include <linux/errno.h> 48#include <linux/string.h> 49#include <linux/mm.h> 50#include <linux/slab.h> 51#include <linux/delay.h> 52#include <linux/fb.h> 53#include <linux/init.h> 54#include <linux/pci.h> 55 56 /* 57 * This is just simple sample code. 58 * 59 * No warranty that it actually compiles. 60 * Even less warranty that it actually works :-) 61 */ 62 63/* 64 * Driver data 65 */ 66static char *mode_option; 67 68/* 69 * If your driver supports multiple boards, you should make the 70 * below data types arrays, or allocate them dynamically (using kmalloc()). 71 */ 72 73/* 74 * This structure defines the hardware state of the graphics card. Normally 75 * you place this in a header file in linux/include/video. This file usually 76 * also includes register information. That allows other driver subsystems 77 * and userland applications the ability to use the same header file to 78 * avoid duplicate work and easy porting of software. 79 */ 80struct xxx_par; 81 82/* 83 * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo 84 * if we don't use modedb. If we do use modedb see xxxfb_init how to use it 85 * to get a fb_var_screeninfo. Otherwise define a default var as well. 86 */ 87static const struct fb_fix_screeninfo xxxfb_fix = { 88 .id = "FB's name", 89 .type = FB_TYPE_PACKED_PIXELS, 90 .visual = FB_VISUAL_PSEUDOCOLOR, 91 .xpanstep = 1, 92 .ypanstep = 1, 93 .ywrapstep = 1, 94 .accel = FB_ACCEL_NONE, 95}; 96 97 /* 98 * Modern graphical hardware not only supports pipelines but some 99 * also support multiple monitors where each display can have its 100 * its own unique data. In this case each display could be 101 * represented by a separate framebuffer device thus a separate 102 * struct fb_info. Now the struct xxx_par represents the graphics 103 * hardware state thus only one exist per card. In this case the 104 * struct xxx_par for each graphics card would be shared between 105 * every struct fb_info that represents a framebuffer on that card. 106 * This allows when one display changes it video resolution (info->var) 107 * the other displays know instantly. Each display can always be 108 * aware of the entire hardware state that affects it because they share 109 * the same xxx_par struct. The other side of the coin is multiple 110 * graphics cards that pass data around until it is finally displayed 111 * on one monitor. Such examples are the voodoo 1 cards and high end 112 * NUMA graphics servers. For this case we have a bunch of pars, each 113 * one that represents a graphics state, that belong to one struct 114 * fb_info. Their you would want to have *par point to a array of device 115 * states and have each struct fb_ops function deal with all those 116 * states. I hope this covers every possible hardware design. If not 117 * feel free to send your ideas at jsimmons@users.sf.net 118 */ 119 120 /* 121 * If your driver supports multiple boards or it supports multiple 122 * framebuffers, you should make these arrays, or allocate them 123 * dynamically using framebuffer_alloc() and free them with 124 * framebuffer_release(). 125 */ 126static struct fb_info info; 127 128 /* 129 * Each one represents the state of the hardware. Most hardware have 130 * just one hardware state. These here represent the default state(s). 131 */ 132static struct xxx_par __initdata current_par; 133 134int xxxfb_init(void); 135 136/** 137 * xxxfb_open - Optional function. Called when the framebuffer is 138 * first accessed. 139 * @info: frame buffer structure that represents a single frame buffer 140 * @user: tell us if the userland (value=1) or the console is accessing 141 * the framebuffer. 142 * 143 * This function is the first function called in the framebuffer api. 144 * Usually you don't need to provide this function. The case where it 145 * is used is to change from a text mode hardware state to a graphics 146 * mode state. 147 * 148 * Returns negative errno on error, or zero on success. 149 */ 150static int xxxfb_open(struct fb_info *info, int user) 151{ 152 return 0; 153} 154 155/** 156 * xxxfb_release - Optional function. Called when the framebuffer 157 * device is closed. 158 * @info: frame buffer structure that represents a single frame buffer 159 * @user: tell us if the userland (value=1) or the console is accessing 160 * the framebuffer. 161 * 162 * Thus function is called when we close /dev/fb or the framebuffer 163 * console system is released. Usually you don't need this function. 164 * The case where it is usually used is to go from a graphics state 165 * to a text mode state. 166 * 167 * Returns negative errno on error, or zero on success. 168 */ 169static int xxxfb_release(struct fb_info *info, int user) 170{ 171 return 0; 172} 173 174/** 175 * xxxfb_check_var - Optional function. Validates a var passed in. 176 * @var: frame buffer variable screen structure 177 * @info: frame buffer structure that represents a single frame buffer 178 * 179 * Checks to see if the hardware supports the state requested by 180 * var passed in. This function does not alter the hardware state!!! 181 * This means the data stored in struct fb_info and struct xxx_par do 182 * not change. This includes the var inside of struct fb_info. 183 * Do NOT change these. This function can be called on its own if we 184 * intent to only test a mode and not actually set it. The stuff in 185 * modedb.c is a example of this. If the var passed in is slightly 186 * off by what the hardware can support then we alter the var PASSED in 187 * to what we can do. 188 * 189 * For values that are off, this function must round them _up_ to the 190 * next value that is supported by the hardware. If the value is 191 * greater than the highest value supported by the hardware, then this 192 * function must return -EINVAL. 193 * 194 * Exception to the above rule: Some drivers have a fixed mode, ie, 195 * the hardware is already set at boot up, and cannot be changed. In 196 * this case, it is more acceptable that this function just return 197 * a copy of the currently working var (info->var). Better is to not 198 * implement this function, as the upper layer will do the copying 199 * of the current var for you. 200 * 201 * Note: This is the only function where the contents of var can be 202 * freely adjusted after the driver has been registered. If you find 203 * that you have code outside of this function that alters the content 204 * of var, then you are doing something wrong. Note also that the 205 * contents of info->var must be left untouched at all times after 206 * driver registration. 207 * 208 * Returns negative errno on error, or zero on success. 209 */ 210static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info) 211{ 212 /* ... */ 213 return 0; 214} 215 216/** 217 * xxxfb_set_par - Optional function. Alters the hardware state. 218 * @info: frame buffer structure that represents a single frame buffer 219 * 220 * Using the fb_var_screeninfo in fb_info we set the resolution of the 221 * this particular framebuffer. This function alters the par AND the 222 * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in 223 * fb_info since we are using that data. This means we depend on the 224 * data in var inside fb_info to be supported by the hardware. 225 * 226 * This function is also used to recover/restore the hardware to a 227 * known working state. 228 * 229 * xxxfb_check_var is always called before xxxfb_set_par to ensure that 230 * the contents of var is always valid. 231 * 232 * Again if you can't change the resolution you don't need this function. 233 * 234 * However, even if your hardware does not support mode changing, 235 * a set_par might be needed to at least initialize the hardware to 236 * a known working state, especially if it came back from another 237 * process that also modifies the same hardware, such as X. 238 * 239 * If this is the case, a combination such as the following should work: 240 * 241 * static int xxxfb_check_var(struct fb_var_screeninfo *var, 242 * struct fb_info *info) 243 * { 244 * *var = info->var; 245 * return 0; 246 * } 247 * 248 * static int xxxfb_set_par(struct fb_info *info) 249 * { 250 * init your hardware here 251 * } 252 * 253 * Returns negative errno on error, or zero on success. 254 */ 255static int xxxfb_set_par(struct fb_info *info) 256{ 257 struct xxx_par *par = info->par; 258 /* ... */ 259 return 0; 260} 261 262/** 263 * xxxfb_setcolreg - Optional function. Sets a color register. 264 * @regno: Which register in the CLUT we are programming 265 * @red: The red value which can be up to 16 bits wide 266 * @green: The green value which can be up to 16 bits wide 267 * @blue: The blue value which can be up to 16 bits wide. 268 * @transp: If supported, the alpha value which can be up to 16 bits wide. 269 * @info: frame buffer info structure 270 * 271 * Set a single color register. The values supplied have a 16 bit 272 * magnitude which needs to be scaled in this function for the hardware. 273 * Things to take into consideration are how many color registers, if 274 * any, are supported with the current color visual. With truecolor mode 275 * no color palettes are supported. Here a pseudo palette is created 276 * which we store the value in pseudo_palette in struct fb_info. For 277 * pseudocolor mode we have a limited color palette. To deal with this 278 * we can program what color is displayed for a particular pixel value. 279 * DirectColor is similar in that we can program each color field. If 280 * we have a static colormap we don't need to implement this function. 281 * 282 * Returns negative errno on error, or zero on success. 283 */ 284static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green, 285 unsigned blue, unsigned transp, 286 struct fb_info *info) 287{ 288 if (regno >= 256) /* no. of hw registers */ 289 return -EINVAL; 290 /* 291 * Program hardware... do anything you want with transp 292 */ 293 294 /* grayscale works only partially under directcolor */ 295 if (info->var.grayscale) { 296 /* grayscale = 0.30*R + 0.59*G + 0.11*B */ 297 red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8; 298 } 299 300 /* Directcolor: 301 * var->{color}.offset contains start of bitfield 302 * var->{color}.length contains length of bitfield 303 * {hardwarespecific} contains width of DAC 304 * pseudo_palette[X] is programmed to (X << red.offset) | 305 * (X << green.offset) | 306 * (X << blue.offset) 307 * RAMDAC[X] is programmed to (red, green, blue) 308 * color depth = SUM(var->{color}.length) 309 * 310 * Pseudocolor: 311 * var->{color}.offset is 0 unless the palette index takes less than 312 * bits_per_pixel bits and is stored in the upper 313 * bits of the pixel value 314 * var->{color}.length is set so that 1 << length is the number of 315 * available palette entries 316 * pseudo_palette is not used 317 * RAMDAC[X] is programmed to (red, green, blue) 318 * color depth = var->{color}.length 319 * 320 * Static pseudocolor: 321 * same as Pseudocolor, but the RAMDAC is not programmed (read-only) 322 * 323 * Mono01/Mono10: 324 * Has only 2 values, black on white or white on black (fg on bg), 325 * var->{color}.offset is 0 326 * white = (1 << var->{color}.length) - 1, black = 0 327 * pseudo_palette is not used 328 * RAMDAC does not exist 329 * color depth is always 2 330 * 331 * Truecolor: 332 * does not use RAMDAC (usually has 3 of them). 333 * var->{color}.offset contains start of bitfield 334 * var->{color}.length contains length of bitfield 335 * pseudo_palette is programmed to (red << red.offset) | 336 * (green << green.offset) | 337 * (blue << blue.offset) | 338 * (transp << transp.offset) 339 * RAMDAC does not exist 340 * color depth = SUM(var->{color}.length}) 341 * 342 * The color depth is used by fbcon for choosing the logo and also 343 * for color palette transformation if color depth < 4 344 * 345 * As can be seen from the above, the field bits_per_pixel is _NOT_ 346 * a criteria for describing the color visual. 347 * 348 * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor, 349 * and higher than that, true/directcolor. This is incorrect, one needs 350 * to look at the fix->visual. 351 * 352 * Another common mistake is using bits_per_pixel to calculate the color 353 * depth. The bits_per_pixel field does not directly translate to color 354 * depth. You have to compute for the color depth (using the color 355 * bitfields) and fix->visual as seen above. 356 */ 357 358 /* 359 * This is the point where the color is converted to something that 360 * is acceptable by the hardware. 361 */ 362#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16) 363 red = CNVT_TOHW(red, info->var.red.length); 364 green = CNVT_TOHW(green, info->var.green.length); 365 blue = CNVT_TOHW(blue, info->var.blue.length); 366 transp = CNVT_TOHW(transp, info->var.transp.length); 367#undef CNVT_TOHW 368 /* 369 * This is the point where the function feeds the color to the hardware 370 * palette after converting the colors to something acceptable by 371 * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and 372 * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette. 373 * If you have code that writes to the hardware CLUT, and it's not 374 * any of the above visuals, then you are doing something wrong. 375 */ 376 if (info->fix.visual == FB_VISUAL_DIRECTCOLOR || 377 info->fix.visual == FB_VISUAL_TRUECOLOR) 378 write_{red|green|blue|transp}_to_clut(); 379 380 /* This is the point were you need to fill up the contents of 381 * info->pseudo_palette. This structure is used _only_ by fbcon, thus 382 * it only contains 16 entries to match the number of colors supported 383 * by the console. The pseudo_palette is used only if the visual is 384 * in directcolor or truecolor mode. With other visuals, the 385 * pseudo_palette is not used. (This might change in the future.) 386 * 387 * The contents of the pseudo_palette is in raw pixel format. Ie, each 388 * entry can be written directly to the framebuffer without any conversion. 389 * The pseudo_palette is (void *). However, if using the generic 390 * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette 391 * must be casted to (u32 *) _regardless_ of the bits per pixel. If the 392 * driver is using its own drawing functions, then it can use whatever 393 * size it wants. 394 */ 395 if (info->fix.visual == FB_VISUAL_TRUECOLOR || 396 info->fix.visual == FB_VISUAL_DIRECTCOLOR) { 397 u32 v; 398 399 if (regno >= 16) 400 return -EINVAL; 401 402 v = (red << info->var.red.offset) | 403 (green << info->var.green.offset) | 404 (blue << info->var.blue.offset) | 405 (transp << info->var.transp.offset); 406 407 ((u32*)(info->pseudo_palette))[regno] = v; 408 } 409 410 /* ... */ 411 return 0; 412} 413 414/** 415 * xxxfb_pan_display - NOT a required function. Pans the display. 416 * @var: frame buffer variable screen structure 417 * @info: frame buffer structure that represents a single frame buffer 418 * 419 * Pan (or wrap, depending on the `vmode' field) the display using the 420 * `xoffset' and `yoffset' fields of the `var' structure. 421 * If the values don't fit, return -EINVAL. 422 * 423 * Returns negative errno on error, or zero on success. 424 */ 425static int xxxfb_pan_display(struct fb_var_screeninfo *var, 426 struct fb_info *info) 427{ 428 /* 429 * If your hardware does not support panning, _do_ _not_ implement this 430 * function. Creating a dummy function will just confuse user apps. 431 */ 432 433 /* 434 * Note that even if this function is fully functional, a setting of 435 * 0 in both xpanstep and ypanstep means that this function will never 436 * get called. 437 */ 438 439 /* ... */ 440 return 0; 441} 442 443/** 444 * xxxfb_blank - NOT a required function. Blanks the display. 445 * @blank_mode: the blank mode we want. 446 * @info: frame buffer structure that represents a single frame buffer 447 * 448 * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank. 449 * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to 450 * e.g. a video mode which doesn't support it. 451 * 452 * Implements VESA suspend and powerdown modes on hardware that supports 453 * disabling hsync/vsync: 454 * 455 * FB_BLANK_NORMAL = display is blanked, syncs are on. 456 * FB_BLANK_HSYNC_SUSPEND = hsync off 457 * FB_BLANK_VSYNC_SUSPEND = vsync off 458 * FB_BLANK_POWERDOWN = hsync and vsync off 459 * 460 * If implementing this function, at least support FB_BLANK_UNBLANK. 461 * Return !0 for any modes that are unimplemented. 462 * 463 */ 464static int xxxfb_blank(int blank_mode, struct fb_info *info) 465{ 466 /* ... */ 467 return 0; 468} 469 470/* ------------ Accelerated Functions --------------------- */ 471 472/* 473 * We provide our own functions if we have hardware acceleration 474 * or non packed pixel format layouts. If we have no hardware 475 * acceleration, we can use a generic unaccelerated function. If using 476 * a pack pixel format just use the functions in cfb_*.c. Each file 477 * has one of the three different accel functions we support. 478 */ 479 480/** 481 * xxxfb_fillrect - REQUIRED function. Can use generic routines if 482 * non acclerated hardware and packed pixel based. 483 * Draws a rectangle on the screen. 484 * 485 * @info: frame buffer structure that represents a single frame buffer 486 * @region: The structure representing the rectangular region we 487 * wish to draw to. 488 * 489 * This drawing operation places/removes a retangle on the screen 490 * depending on the rastering operation with the value of color which 491 * is in the current color depth format. 492 */ 493void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region) 494{ 495/* Meaning of struct fb_fillrect 496 * 497 * @dx: The x and y corrdinates of the upper left hand corner of the 498 * @dy: area we want to draw to. 499 * @width: How wide the rectangle is we want to draw. 500 * @height: How tall the rectangle is we want to draw. 501 * @color: The color to fill in the rectangle with. 502 * @rop: The raster operation. We can draw the rectangle with a COPY 503 * of XOR which provides erasing effect. 504 */ 505} 506 507/** 508 * xxxfb_copyarea - REQUIRED function. Can use generic routines if 509 * non acclerated hardware and packed pixel based. 510 * Copies one area of the screen to another area. 511 * 512 * @info: frame buffer structure that represents a single frame buffer 513 * @area: Structure providing the data to copy the framebuffer contents 514 * from one region to another. 515 * 516 * This drawing operation copies a rectangular area from one area of the 517 * screen to another area. 518 */ 519void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) 520{ 521/* 522 * @dx: The x and y coordinates of the upper left hand corner of the 523 * @dy: destination area on the screen. 524 * @width: How wide the rectangle is we want to copy. 525 * @height: How tall the rectangle is we want to copy. 526 * @sx: The x and y coordinates of the upper left hand corner of the 527 * @sy: source area on the screen. 528 */ 529} 530 531 532/** 533 * xxxfb_imageblit - REQUIRED function. Can use generic routines if 534 * non acclerated hardware and packed pixel based. 535 * Copies a image from system memory to the screen. 536 * 537 * @info: frame buffer structure that represents a single frame buffer 538 * @image: structure defining the image. 539 * 540 * This drawing operation draws a image on the screen. It can be a 541 * mono image (needed for font handling) or a color image (needed for 542 * tux). 543 */ 544void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image) 545{ 546/* 547 * @dx: The x and y coordinates of the upper left hand corner of the 548 * @dy: destination area to place the image on the screen. 549 * @width: How wide the image is we want to copy. 550 * @height: How tall the image is we want to copy. 551 * @fg_color: For mono bitmap images this is color data for 552 * @bg_color: the foreground and background of the image to 553 * write directly to the frmaebuffer. 554 * @depth: How many bits represent a single pixel for this image. 555 * @data: The actual data used to construct the image on the display. 556 * @cmap: The colormap used for color images. 557 */ 558 559/* 560 * The generic function, cfb_imageblit, expects that the bitmap scanlines are 561 * padded to the next byte. Most hardware accelerators may require padding to 562 * the next u16 or the next u32. If that is the case, the driver can specify 563 * this by setting info->pixmap.scan_align = 2 or 4. See a more 564 * comprehensive description of the pixmap below. 565 */ 566} 567 568/** 569 * xxxfb_cursor - OPTIONAL. If your hardware lacks support 570 * for a cursor, leave this field NULL. 571 * 572 * @info: frame buffer structure that represents a single frame buffer 573 * @cursor: structure defining the cursor to draw. 574 * 575 * This operation is used to set or alter the properities of the 576 * cursor. 577 * 578 * Returns negative errno on error, or zero on success. 579 */ 580int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor) 581{ 582/* 583 * @set: Which fields we are altering in struct fb_cursor 584 * @enable: Disable or enable the cursor 585 * @rop: The bit operation we want to do. 586 * @mask: This is the cursor mask bitmap. 587 * @dest: A image of the area we are going to display the cursor. 588 * Used internally by the driver. 589 * @hot: The hot spot. 590 * @image: The actual data for the cursor image. 591 * 592 * NOTES ON FLAGS (cursor->set): 593 * 594 * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data) 595 * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy) 596 * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy) 597 * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color) 598 * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask) 599 * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height) 600 * FB_CUR_SETALL - everything has changed 601 * 602 * NOTES ON ROPs (cursor->rop, Raster Operation) 603 * 604 * ROP_XOR - cursor->image.data XOR cursor->mask 605 * ROP_COPY - curosr->image.data AND cursor->mask 606 * 607 * OTHER NOTES: 608 * 609 * - fbcon only supports a 2-color cursor (cursor->image.depth = 1) 610 * - The fb_cursor structure, @cursor, _will_ always contain valid 611 * fields, whether any particular bitfields in cursor->set is set 612 * or not. 613 */ 614} 615 616/** 617 * xxxfb_sync - NOT a required function. Normally the accel engine 618 * for a graphics card take a specific amount of time. 619 * Often we have to wait for the accelerator to finish 620 * its operation before we can write to the framebuffer 621 * so we can have consistent display output. 622 * 623 * @info: frame buffer structure that represents a single frame buffer 624 * 625 * If the driver has implemented its own hardware-based drawing function, 626 * implementing this function is highly recommended. 627 */ 628int xxxfb_sync(struct fb_info *info) 629{ 630 return 0; 631} 632 633 /* 634 * Frame buffer operations 635 */ 636 637static struct fb_ops xxxfb_ops = { 638 .owner = THIS_MODULE, 639 .fb_open = xxxfb_open, 640 .fb_read = xxxfb_read, 641 .fb_write = xxxfb_write, 642 .fb_release = xxxfb_release, 643 .fb_check_var = xxxfb_check_var, 644 .fb_set_par = xxxfb_set_par, 645 .fb_setcolreg = xxxfb_setcolreg, 646 .fb_blank = xxxfb_blank, 647 .fb_pan_display = xxxfb_pan_display, 648 .fb_fillrect = xxxfb_fillrect, /* Needed !!! */ 649 .fb_copyarea = xxxfb_copyarea, /* Needed !!! */ 650 .fb_imageblit = xxxfb_imageblit, /* Needed !!! */ 651 .fb_cursor = xxxfb_cursor, /* Optional !!! */ 652 .fb_sync = xxxfb_sync, 653 .fb_ioctl = xxxfb_ioctl, 654 .fb_mmap = xxxfb_mmap, 655}; 656 657/* ------------------------------------------------------------------------- */ 658 659 /* 660 * Initialization 661 */ 662 663/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */ 664static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent) 665{ 666 struct fb_info *info; 667 struct xxx_par *par; 668 struct device *device = &dev->dev; /* or &pdev->dev */ 669 int cmap_len, retval; 670 671 /* 672 * Dynamically allocate info and par 673 */ 674 info = framebuffer_alloc(sizeof(struct xxx_par), device); 675 676 if (!info) { 677 /* goto error path */ 678 } 679 680 par = info->par; 681 682 /* 683 * Here we set the screen_base to the virtual memory address 684 * for the framebuffer. Usually we obtain the resource address 685 * from the bus layer and then translate it to virtual memory 686 * space via ioremap. Consult ioport.h. 687 */ 688 info->screen_base = framebuffer_virtual_memory; 689 info->fbops = &xxxfb_ops; 690 info->fix = xxxfb_fix; 691 info->pseudo_palette = pseudo_palette; /* The pseudopalette is an 692 * 16-member array 693 */ 694 /* 695 * Set up flags to indicate what sort of acceleration your 696 * driver can provide (pan/wrap/copyarea/etc.) and whether it 697 * is a module -- see FBINFO_* in include/linux/fb.h 698 * 699 * If your hardware can support any of the hardware accelerated functions 700 * fbcon performance will improve if info->flags is set properly. 701 * 702 * FBINFO_HWACCEL_COPYAREA - hardware moves 703 * FBINFO_HWACCEL_FILLRECT - hardware fills 704 * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion 705 * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis 706 * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis 707 * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled 708 * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion 709 * FBINFO_MISC_TILEBLITTING - hardware can do tile blits 710 * 711 * NOTE: These are for fbcon use only. 712 */ 713 info->flags = FBINFO_DEFAULT; 714 715/********************* This stage is optional ******************************/ 716 /* 717 * The struct pixmap is a scratch pad for the drawing functions. This 718 * is where the monochrome bitmap is constructed by the higher layers 719 * and then passed to the accelerator. For drivers that uses 720 * cfb_imageblit, you can skip this part. For those that have a more 721 * rigorous requirement, this stage is needed 722 */ 723 724 /* PIXMAP_SIZE should be small enough to optimize drawing, but not 725 * large enough that memory is wasted. A safe size is 726 * (max_xres * max_font_height/8). max_xres is driver dependent, 727 * max_font_height is 32. 728 */ 729 info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL); 730 if (!info->pixmap.addr) { 731 /* goto error */ 732 } 733 734 info->pixmap.size = PIXMAP_SIZE; 735 736 /* 737 * FB_PIXMAP_SYSTEM - memory is in system ram 738 * FB_PIXMAP_IO - memory is iomapped 739 * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap, 740 * usually if FB_PIXMAP_IO is set. 741 * 742 * Currently, FB_PIXMAP_IO is unimplemented. 743 */ 744 info->pixmap.flags = FB_PIXMAP_SYSTEM; 745 746 /* 747 * scan_align is the number of padding for each scanline. It is in bytes. 748 * Thus for accelerators that need padding to the next u32, put 4 here. 749 */ 750 info->pixmap.scan_align = 4; 751 752 /* 753 * buf_align is the amount to be padded for the buffer. For example, 754 * the i810fb needs a scan_align of 2 but expects it to be fed with 755 * dwords, so a buf_align = 4 is required. 756 */ 757 info->pixmap.buf_align = 4; 758 759 /* access_align is how many bits can be accessed from the framebuffer 760 * ie. some epson cards allow 16-bit access only. Most drivers will 761 * be safe with u32 here. 762 * 763 * NOTE: This field is currently unused. 764 */ 765 info->pixmap.access_align = 32; 766/***************************** End optional stage ***************************/ 767 768 /* 769 * This should give a reasonable default video mode. The following is 770 * done when we can set a video mode. 771 */ 772 if (!mode_option) 773 mode_option = "640x480@60"; 774 775 retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8); 776 777 if (!retval || retval == 4) 778 return -EINVAL; 779 780 /* This has to be done! */ 781 if (fb_alloc_cmap(&info->cmap, cmap_len, 0)) 782 return -ENOMEM; 783 784 /* 785 * The following is done in the case of having hardware with a static 786 * mode. If we are setting the mode ourselves we don't call this. 787 */ 788 info->var = xxxfb_var; 789 790 /* 791 * For drivers that can... 792 */ 793 xxxfb_check_var(&info->var, info); 794 795 /* 796 * Does a call to fb_set_par() before register_framebuffer needed? This 797 * will depend on you and the hardware. If you are sure that your driver 798 * is the only device in the system, a call to fb_set_par() is safe. 799 * 800 * Hardware in x86 systems has a VGA core. Calling set_par() at this 801 * point will corrupt the VGA console, so it might be safer to skip a 802 * call to set_par here and just allow fbcon to do it for you. 803 */ 804 /* xxxfb_set_par(info); */ 805 806 if (register_framebuffer(info) < 0) { 807 fb_dealloc_cmap(&info->cmap); 808 return -EINVAL; 809 } 810 fb_info(info, "%s frame buffer device\n", info->fix.id); 811 pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */ 812 return 0; 813} 814 815 /* 816 * Cleanup 817 */ 818/* static void xxxfb_remove(struct platform_device *pdev) */ 819static void xxxfb_remove(struct pci_dev *dev) 820{ 821 struct fb_info *info = pci_get_drvdata(dev); 822 /* or platform_get_drvdata(pdev); */ 823 824 if (info) { 825 unregister_framebuffer(info); 826 fb_dealloc_cmap(&info->cmap); 827 /* ... */ 828 framebuffer_release(info); 829 } 830} 831 832#ifdef CONFIG_PCI 833#ifdef CONFIG_PM 834/** 835 * xxxfb_suspend - Optional but recommended function. Suspend the device. 836 * @dev: PCI device 837 * @msg: the suspend event code. 838 * 839 * See Documentation/power/admin-guide/devices.rst for more information 840 */ 841static int xxxfb_suspend(struct pci_dev *dev, pm_message_t msg) 842{ 843 struct fb_info *info = pci_get_drvdata(dev); 844 struct xxxfb_par *par = info->par; 845 846 /* suspend here */ 847 return 0; 848} 849 850/** 851 * xxxfb_resume - Optional but recommended function. Resume the device. 852 * @dev: PCI device 853 * 854 * See Documentation/power/admin-guide/devices.rst for more information 855 */ 856static int xxxfb_resume(struct pci_dev *dev) 857{ 858 struct fb_info *info = pci_get_drvdata(dev); 859 struct xxxfb_par *par = info->par; 860 861 /* resume here */ 862 return 0; 863} 864#else 865#define xxxfb_suspend NULL 866#define xxxfb_resume NULL 867#endif /* CONFIG_PM */ 868 869static const struct pci_device_id xxxfb_id_table[] = { 870 { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX, 871 PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16, 872 PCI_CLASS_MASK, 0 }, 873 { 0, } 874}; 875 876/* For PCI drivers */ 877static struct pci_driver xxxfb_driver = { 878 .name = "xxxfb", 879 .id_table = xxxfb_id_table, 880 .probe = xxxfb_probe, 881 .remove = xxxfb_remove, 882 .suspend = xxxfb_suspend, /* optional but recommended */ 883 .resume = xxxfb_resume, /* optional but recommended */ 884}; 885 886MODULE_DEVICE_TABLE(pci, xxxfb_id_table); 887 888int __init xxxfb_init(void) 889{ 890 /* 891 * For kernel boot options (in 'video=xxxfb:<options>' format) 892 */ 893#ifndef MODULE 894 char *option = NULL; 895 896 if (fb_get_options("xxxfb", &option)) 897 return -ENODEV; 898 xxxfb_setup(option); 899#endif 900 901 return pci_register_driver(&xxxfb_driver); 902} 903 904static void __exit xxxfb_exit(void) 905{ 906 pci_unregister_driver(&xxxfb_driver); 907} 908#else /* non PCI, platform drivers */ 909#include <linux/platform_device.h> 910/* for platform devices */ 911 912#ifdef CONFIG_PM 913/** 914 * xxxfb_suspend - Optional but recommended function. Suspend the device. 915 * @dev: platform device 916 * @msg: the suspend event code. 917 * 918 * See Documentation/power/admin-guide/devices.rst for more information 919 */ 920static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg) 921{ 922 struct fb_info *info = platform_get_drvdata(dev); 923 struct xxxfb_par *par = info->par; 924 925 /* suspend here */ 926 return 0; 927} 928 929/** 930 * xxxfb_resume - Optional but recommended function. Resume the device. 931 * @dev: platform device 932 * 933 * See Documentation/power/admin-guide/devices.rst for more information 934 */ 935static int xxxfb_resume(struct platform_dev *dev) 936{ 937 struct fb_info *info = platform_get_drvdata(dev); 938 struct xxxfb_par *par = info->par; 939 940 /* resume here */ 941 return 0; 942} 943#else 944#define xxxfb_suspend NULL 945#define xxxfb_resume NULL 946#endif /* CONFIG_PM */ 947 948static struct platform_device_driver xxxfb_driver = { 949 .probe = xxxfb_probe, 950 .remove = xxxfb_remove, 951 .suspend = xxxfb_suspend, /* optional but recommended */ 952 .resume = xxxfb_resume, /* optional but recommended */ 953 .driver = { 954 .name = "xxxfb", 955 }, 956}; 957 958static struct platform_device *xxxfb_device; 959 960#ifndef MODULE 961 /* 962 * Setup 963 */ 964 965/* 966 * Only necessary if your driver takes special options, 967 * otherwise we fall back on the generic fb_setup(). 968 */ 969int __init xxxfb_setup(char *options) 970{ 971 /* Parse user specified options (`video=xxxfb:') */ 972} 973#endif /* MODULE */ 974 975static int __init xxxfb_init(void) 976{ 977 int ret; 978 /* 979 * For kernel boot options (in 'video=xxxfb:<options>' format) 980 */ 981#ifndef MODULE 982 char *option = NULL; 983 984 if (fb_get_options("xxxfb", &option)) 985 return -ENODEV; 986 xxxfb_setup(option); 987#endif 988 ret = platform_driver_register(&xxxfb_driver); 989 990 if (!ret) { 991 xxxfb_device = platform_device_register_simple("xxxfb", 0, 992 NULL, 0); 993 994 if (IS_ERR(xxxfb_device)) { 995 platform_driver_unregister(&xxxfb_driver); 996 ret = PTR_ERR(xxxfb_device); 997 } 998 } 999 1000 return ret;
1001} 1002 1003static void __exit xxxfb_exit(void) 1004{ 1005 platform_device_unregister(xxxfb_device); 1006 platform_driver_unregister(&xxxfb_driver); 1007} 1008#endif /* CONFIG_PCI */ 1009 1010/* ------------------------------------------------------------------------- */ 1011 1012 1013 /* 1014 * Modularization 1015 */ 1016 1017module_init(xxxfb_init); 1018module_exit(xxxfb_exit); 1019 1020MODULE_LICENSE("GPL"); 1021