linux/drivers/gpu/drm/v3d/v3d_drv.h
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2015-2018 Broadcom */
   3
   4#include <linux/reservation.h>
   5#include <linux/mm_types.h>
   6#include <drm/drmP.h>
   7#include <drm/drm_encoder.h>
   8#include <drm/drm_gem.h>
   9#include <drm/gpu_scheduler.h>
  10
  11#define GMP_GRANULARITY (128 * 1024)
  12
  13/* Enum for each of the V3D queues.  We maintain various queue
  14 * tracking as an array because at some point we'll want to support
  15 * the TFU (texture formatting unit) as another queue.
  16 */
  17enum v3d_queue {
  18        V3D_BIN,
  19        V3D_RENDER,
  20};
  21
  22#define V3D_MAX_QUEUES (V3D_RENDER + 1)
  23
  24struct v3d_queue_state {
  25        struct drm_gpu_scheduler sched;
  26
  27        u64 fence_context;
  28        u64 emit_seqno;
  29};
  30
  31struct v3d_dev {
  32        struct drm_device drm;
  33
  34        /* Short representation (e.g. 33, 41) of the V3D tech version
  35         * and revision.
  36         */
  37        int ver;
  38
  39        struct device *dev;
  40        struct platform_device *pdev;
  41        void __iomem *hub_regs;
  42        void __iomem *core_regs[3];
  43        void __iomem *bridge_regs;
  44        void __iomem *gca_regs;
  45        struct clk *clk;
  46
  47        /* Virtual and DMA addresses of the single shared page table. */
  48        volatile u32 *pt;
  49        dma_addr_t pt_paddr;
  50
  51        /* Virtual and DMA addresses of the MMU's scratch page.  When
  52         * a read or write is invalid in the MMU, it will be
  53         * redirected here.
  54         */
  55        void *mmu_scratch;
  56        dma_addr_t mmu_scratch_paddr;
  57
  58        /* Number of V3D cores. */
  59        u32 cores;
  60
  61        /* Allocator managing the address space.  All units are in
  62         * number of pages.
  63         */
  64        struct drm_mm mm;
  65        spinlock_t mm_lock;
  66
  67        struct work_struct overflow_mem_work;
  68
  69        struct v3d_exec_info *bin_job;
  70        struct v3d_exec_info *render_job;
  71
  72        struct v3d_queue_state queue[V3D_MAX_QUEUES];
  73
  74        /* Spinlock used to synchronize the overflow memory
  75         * management against bin job submission.
  76         */
  77        spinlock_t job_lock;
  78
  79        /* Protects bo_stats */
  80        struct mutex bo_lock;
  81
  82        /* Lock taken when resetting the GPU, to keep multiple
  83         * processes from trying to park the scheduler threads and
  84         * reset at once.
  85         */
  86        struct mutex reset_lock;
  87
  88        /* Lock taken when creating and pushing the GPU scheduler
  89         * jobs, to keep the sched-fence seqnos in order.
  90         */
  91        struct mutex sched_lock;
  92
  93        struct {
  94                u32 num_allocated;
  95                u32 pages_allocated;
  96        } bo_stats;
  97};
  98
  99static inline struct v3d_dev *
 100to_v3d_dev(struct drm_device *dev)
 101{
 102        return (struct v3d_dev *)dev->dev_private;
 103}
 104
 105/* The per-fd struct, which tracks the MMU mappings. */
 106struct v3d_file_priv {
 107        struct v3d_dev *v3d;
 108
 109        struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 110};
 111
 112/* Tracks a mapping of a BO into a per-fd address space */
 113struct v3d_vma {
 114        struct v3d_page_table *pt;
 115        struct list_head list; /* entry in v3d_bo.vmas */
 116};
 117
 118struct v3d_bo {
 119        struct drm_gem_object base;
 120
 121        struct mutex lock;
 122
 123        struct drm_mm_node node;
 124
 125        u32 pages_refcount;
 126        struct page **pages;
 127        struct sg_table *sgt;
 128        void *vaddr;
 129
 130        struct list_head vmas;    /* list of v3d_vma */
 131
 132        /* List entry for the BO's position in
 133         * v3d_exec_info->unref_list
 134         */
 135        struct list_head unref_head;
 136
 137        /* normally (resv == &_resv) except for imported bo's */
 138        struct reservation_object *resv;
 139        struct reservation_object _resv;
 140};
 141
 142static inline struct v3d_bo *
 143to_v3d_bo(struct drm_gem_object *bo)
 144{
 145        return (struct v3d_bo *)bo;
 146}
 147
 148struct v3d_fence {
 149        struct dma_fence base;
 150        struct drm_device *dev;
 151        /* v3d seqno for signaled() test */
 152        u64 seqno;
 153        enum v3d_queue queue;
 154};
 155
 156static inline struct v3d_fence *
 157to_v3d_fence(struct dma_fence *fence)
 158{
 159        return (struct v3d_fence *)fence;
 160}
 161
 162#define V3D_READ(offset) readl(v3d->hub_regs + offset)
 163#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
 164
 165#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
 166#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
 167
 168#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
 169#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
 170
 171#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
 172#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
 173
 174struct v3d_job {
 175        struct drm_sched_job base;
 176
 177        struct v3d_exec_info *exec;
 178
 179        /* An optional fence userspace can pass in for the job to depend on. */
 180        struct dma_fence *in_fence;
 181
 182        /* v3d fence to be signaled by IRQ handler when the job is complete. */
 183        struct dma_fence *done_fence;
 184
 185        /* GPU virtual addresses of the start/end of the CL job. */
 186        u32 start, end;
 187
 188        u32 timedout_ctca, timedout_ctra;
 189};
 190
 191struct v3d_exec_info {
 192        struct v3d_dev *v3d;
 193
 194        struct v3d_job bin, render;
 195
 196        /* Fence for when the scheduler considers the binner to be
 197         * done, for render to depend on.
 198         */
 199        struct dma_fence *bin_done_fence;
 200
 201        struct kref refcount;
 202
 203        /* This is the array of BOs that were looked up at the start of exec. */
 204        struct v3d_bo **bo;
 205        u32 bo_count;
 206
 207        /* List of overflow BOs used in the job that need to be
 208         * released once the job is complete.
 209         */
 210        struct list_head unref_list;
 211
 212        /* Submitted tile memory allocation start/size, tile state. */
 213        u32 qma, qms, qts;
 214};
 215
 216/**
 217 * _wait_for - magic (register) wait macro
 218 *
 219 * Does the right thing for modeset paths when run under kdgb or similar atomic
 220 * contexts. Note that it's important that we check the condition again after
 221 * having timed out, since the timeout could be due to preemption or similar and
 222 * we've never had a chance to check the condition before the timeout.
 223 */
 224#define wait_for(COND, MS) ({ \
 225        unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;   \
 226        int ret__ = 0;                                                  \
 227        while (!(COND)) {                                               \
 228                if (time_after(jiffies, timeout__)) {                   \
 229                        if (!(COND))                                    \
 230                                ret__ = -ETIMEDOUT;                     \
 231                        break;                                          \
 232                }                                                       \
 233                msleep(1);                                      \
 234        }                                                               \
 235        ret__;                                                          \
 236})
 237
 238static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
 239{
 240        /* nsecs_to_jiffies64() does not guard against overflow */
 241        if (NSEC_PER_SEC % HZ &&
 242            div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
 243                return MAX_JIFFY_OFFSET;
 244
 245        return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
 246}
 247
 248/* v3d_bo.c */
 249void v3d_free_object(struct drm_gem_object *gem_obj);
 250struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
 251                             size_t size);
 252int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
 253                        struct drm_file *file_priv);
 254int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
 255                      struct drm_file *file_priv);
 256int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
 257                            struct drm_file *file_priv);
 258vm_fault_t v3d_gem_fault(struct vm_fault *vmf);
 259int v3d_mmap(struct file *filp, struct vm_area_struct *vma);
 260struct reservation_object *v3d_prime_res_obj(struct drm_gem_object *obj);
 261int v3d_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 262struct sg_table *v3d_prime_get_sg_table(struct drm_gem_object *obj);
 263struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
 264                                                 struct dma_buf_attachment *attach,
 265                                                 struct sg_table *sgt);
 266
 267/* v3d_debugfs.c */
 268int v3d_debugfs_init(struct drm_minor *minor);
 269
 270/* v3d_fence.c */
 271extern const struct dma_fence_ops v3d_fence_ops;
 272struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
 273
 274/* v3d_gem.c */
 275int v3d_gem_init(struct drm_device *dev);
 276void v3d_gem_destroy(struct drm_device *dev);
 277int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 278                        struct drm_file *file_priv);
 279int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 280                      struct drm_file *file_priv);
 281void v3d_exec_put(struct v3d_exec_info *exec);
 282void v3d_reset(struct v3d_dev *v3d);
 283void v3d_invalidate_caches(struct v3d_dev *v3d);
 284void v3d_flush_caches(struct v3d_dev *v3d);
 285
 286/* v3d_irq.c */
 287void v3d_irq_init(struct v3d_dev *v3d);
 288void v3d_irq_enable(struct v3d_dev *v3d);
 289void v3d_irq_disable(struct v3d_dev *v3d);
 290void v3d_irq_reset(struct v3d_dev *v3d);
 291
 292/* v3d_mmu.c */
 293int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
 294                       u32 *offset);
 295int v3d_mmu_set_page_table(struct v3d_dev *v3d);
 296void v3d_mmu_insert_ptes(struct v3d_bo *bo);
 297void v3d_mmu_remove_ptes(struct v3d_bo *bo);
 298
 299/* v3d_sched.c */
 300int v3d_sched_init(struct v3d_dev *v3d);
 301void v3d_sched_fini(struct v3d_dev *v3d);
 302