linux/drivers/gpu/drm/v3d/v3d_gem.c
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2014-2018 Broadcom */
   3
   4#include <drm/drmP.h>
   5#include <drm/drm_syncobj.h>
   6#include <linux/module.h>
   7#include <linux/platform_device.h>
   8#include <linux/pm_runtime.h>
   9#include <linux/device.h>
  10#include <linux/io.h>
  11#include <linux/sched/signal.h>
  12
  13#include "uapi/drm/v3d_drm.h"
  14#include "v3d_drv.h"
  15#include "v3d_regs.h"
  16#include "v3d_trace.h"
  17
  18static void
  19v3d_init_core(struct v3d_dev *v3d, int core)
  20{
  21        /* Set OVRTMUOUT, which means that the texture sampler uniform
  22         * configuration's tmu output type field is used, instead of
  23         * using the hardware default behavior based on the texture
  24         * type.  If you want the default behavior, you can still put
  25         * "2" in the indirect texture state's output_type field.
  26         */
  27        V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
  28
  29        /* Whenever we flush the L2T cache, we always want to flush
  30         * the whole thing.
  31         */
  32        V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
  33        V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
  34}
  35
  36/* Sets invariant state for the HW. */
  37static void
  38v3d_init_hw_state(struct v3d_dev *v3d)
  39{
  40        v3d_init_core(v3d, 0);
  41}
  42
  43static void
  44v3d_idle_axi(struct v3d_dev *v3d, int core)
  45{
  46        V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
  47
  48        if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
  49                      (V3D_GMP_STATUS_RD_COUNT_MASK |
  50                       V3D_GMP_STATUS_WR_COUNT_MASK |
  51                       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
  52                DRM_ERROR("Failed to wait for safe GMP shutdown\n");
  53        }
  54}
  55
  56static void
  57v3d_idle_gca(struct v3d_dev *v3d)
  58{
  59        if (v3d->ver >= 41)
  60                return;
  61
  62        V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
  63
  64        if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
  65                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
  66                     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
  67                DRM_ERROR("Failed to wait for safe GCA shutdown\n");
  68        }
  69}
  70
  71static void
  72v3d_reset_v3d(struct v3d_dev *v3d)
  73{
  74        int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
  75
  76        if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
  77                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
  78                                 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
  79                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
  80
  81                /* GFXH-1383: The SW_INIT may cause a stray write to address 0
  82                 * of the unit, so reset it to its power-on value here.
  83                 */
  84                V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
  85        } else {
  86                WARN_ON_ONCE(V3D_GET_FIELD(version,
  87                                           V3D_TOP_GR_BRIDGE_MAJOR) != 7);
  88                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
  89                                 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
  90                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
  91        }
  92
  93        v3d_init_hw_state(v3d);
  94}
  95
  96void
  97v3d_reset(struct v3d_dev *v3d)
  98{
  99        struct drm_device *dev = &v3d->drm;
 100
 101        DRM_ERROR("Resetting GPU.\n");
 102        trace_v3d_reset_begin(dev);
 103
 104        /* XXX: only needed for safe powerdown, not reset. */
 105        if (false)
 106                v3d_idle_axi(v3d, 0);
 107
 108        v3d_idle_gca(v3d);
 109        v3d_reset_v3d(v3d);
 110
 111        v3d_mmu_set_page_table(v3d);
 112        v3d_irq_reset(v3d);
 113
 114        trace_v3d_reset_end(dev);
 115}
 116
 117static void
 118v3d_flush_l3(struct v3d_dev *v3d)
 119{
 120        if (v3d->ver < 41) {
 121                u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
 122
 123                V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 124                              gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
 125
 126                if (v3d->ver < 33) {
 127                        V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 128                                      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
 129                }
 130        }
 131}
 132
 133/* Invalidates the (read-only) L2 cache. */
 134static void
 135v3d_invalidate_l2(struct v3d_dev *v3d, int core)
 136{
 137        V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
 138                       V3D_L2CACTL_L2CCLR |
 139                       V3D_L2CACTL_L2CENA);
 140}
 141
 142static void
 143v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
 144{
 145        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
 146        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 147                       V3D_L2TCACTL_L2TFLS), 100)) {
 148                DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
 149        }
 150}
 151
 152/* Invalidates texture L2 cachelines */
 153static void
 154v3d_flush_l2t(struct v3d_dev *v3d, int core)
 155{
 156        v3d_invalidate_l1td(v3d, core);
 157
 158        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
 159                       V3D_L2TCACTL_L2TFLS |
 160                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
 161        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 162                       V3D_L2TCACTL_L2TFLS), 100)) {
 163                DRM_ERROR("Timeout waiting for L2T flush\n");
 164        }
 165}
 166
 167/* Invalidates the slice caches.  These are read-only caches. */
 168static void
 169v3d_invalidate_slices(struct v3d_dev *v3d, int core)
 170{
 171        V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
 172                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
 173                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
 174                       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 175                       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 176}
 177
 178/* Invalidates texture L2 cachelines */
 179static void
 180v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
 181{
 182        V3D_CORE_WRITE(core,
 183                       V3D_CTL_L2TCACTL,
 184                       V3D_L2TCACTL_L2TFLS |
 185                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
 186        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 187                       V3D_L2TCACTL_L2TFLS), 100)) {
 188                DRM_ERROR("Timeout waiting for L2T invalidate\n");
 189        }
 190}
 191
 192void
 193v3d_invalidate_caches(struct v3d_dev *v3d)
 194{
 195        v3d_flush_l3(v3d);
 196
 197        v3d_invalidate_l2(v3d, 0);
 198        v3d_invalidate_slices(v3d, 0);
 199        v3d_flush_l2t(v3d, 0);
 200}
 201
 202void
 203v3d_flush_caches(struct v3d_dev *v3d)
 204{
 205        v3d_invalidate_l1td(v3d, 0);
 206        v3d_invalidate_l2t(v3d, 0);
 207}
 208
 209static void
 210v3d_attach_object_fences(struct v3d_exec_info *exec)
 211{
 212        struct dma_fence *out_fence = &exec->render.base.s_fence->finished;
 213        struct v3d_bo *bo;
 214        int i;
 215
 216        for (i = 0; i < exec->bo_count; i++) {
 217                bo = to_v3d_bo(&exec->bo[i]->base);
 218
 219                /* XXX: Use shared fences for read-only objects. */
 220                reservation_object_add_excl_fence(bo->resv, out_fence);
 221        }
 222}
 223
 224static void
 225v3d_unlock_bo_reservations(struct drm_device *dev,
 226                           struct v3d_exec_info *exec,
 227                           struct ww_acquire_ctx *acquire_ctx)
 228{
 229        int i;
 230
 231        for (i = 0; i < exec->bo_count; i++) {
 232                struct v3d_bo *bo = to_v3d_bo(&exec->bo[i]->base);
 233
 234                ww_mutex_unlock(&bo->resv->lock);
 235        }
 236
 237        ww_acquire_fini(acquire_ctx);
 238}
 239
 240/* Takes the reservation lock on all the BOs being referenced, so that
 241 * at queue submit time we can update the reservations.
 242 *
 243 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 244 * (all of which are on exec->unref_list).  They're entirely private
 245 * to v3d, so we don't attach dma-buf fences to them.
 246 */
 247static int
 248v3d_lock_bo_reservations(struct drm_device *dev,
 249                         struct v3d_exec_info *exec,
 250                         struct ww_acquire_ctx *acquire_ctx)
 251{
 252        int contended_lock = -1;
 253        int i, ret;
 254        struct v3d_bo *bo;
 255
 256        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 257
 258retry:
 259        if (contended_lock != -1) {
 260                bo = to_v3d_bo(&exec->bo[contended_lock]->base);
 261                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
 262                                                       acquire_ctx);
 263                if (ret) {
 264                        ww_acquire_done(acquire_ctx);
 265                        return ret;
 266                }
 267        }
 268
 269        for (i = 0; i < exec->bo_count; i++) {
 270                if (i == contended_lock)
 271                        continue;
 272
 273                bo = to_v3d_bo(&exec->bo[i]->base);
 274
 275                ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
 276                if (ret) {
 277                        int j;
 278
 279                        for (j = 0; j < i; j++) {
 280                                bo = to_v3d_bo(&exec->bo[j]->base);
 281                                ww_mutex_unlock(&bo->resv->lock);
 282                        }
 283
 284                        if (contended_lock != -1 && contended_lock >= i) {
 285                                bo = to_v3d_bo(&exec->bo[contended_lock]->base);
 286
 287                                ww_mutex_unlock(&bo->resv->lock);
 288                        }
 289
 290                        if (ret == -EDEADLK) {
 291                                contended_lock = i;
 292                                goto retry;
 293                        }
 294
 295                        ww_acquire_done(acquire_ctx);
 296                        return ret;
 297                }
 298        }
 299
 300        ww_acquire_done(acquire_ctx);
 301
 302        /* Reserve space for our shared (read-only) fence references,
 303         * before we commit the CL to the hardware.
 304         */
 305        for (i = 0; i < exec->bo_count; i++) {
 306                bo = to_v3d_bo(&exec->bo[i]->base);
 307
 308                ret = reservation_object_reserve_shared(bo->resv);
 309                if (ret) {
 310                        v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
 311                        return ret;
 312                }
 313        }
 314
 315        return 0;
 316}
 317
 318/**
 319 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 320 * referenced by the job.
 321 * @dev: DRM device
 322 * @file_priv: DRM file for this fd
 323 * @exec: V3D job being set up
 324 *
 325 * The command validator needs to reference BOs by their index within
 326 * the submitted job's BO list.  This does the validation of the job's
 327 * BO list and reference counting for the lifetime of the job.
 328 *
 329 * Note that this function doesn't need to unreference the BOs on
 330 * failure, because that will happen at v3d_exec_cleanup() time.
 331 */
 332static int
 333v3d_cl_lookup_bos(struct drm_device *dev,
 334                  struct drm_file *file_priv,
 335                  struct drm_v3d_submit_cl *args,
 336                  struct v3d_exec_info *exec)
 337{
 338        u32 *handles;
 339        int ret = 0;
 340        int i;
 341
 342        exec->bo_count = args->bo_handle_count;
 343
 344        if (!exec->bo_count) {
 345                /* See comment on bo_index for why we have to check
 346                 * this.
 347                 */
 348                DRM_DEBUG("Rendering requires BOs\n");
 349                return -EINVAL;
 350        }
 351
 352        exec->bo = kvmalloc_array(exec->bo_count,
 353                                  sizeof(struct drm_gem_cma_object *),
 354                                  GFP_KERNEL | __GFP_ZERO);
 355        if (!exec->bo) {
 356                DRM_DEBUG("Failed to allocate validated BO pointers\n");
 357                return -ENOMEM;
 358        }
 359
 360        handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
 361        if (!handles) {
 362                ret = -ENOMEM;
 363                DRM_DEBUG("Failed to allocate incoming GEM handles\n");
 364                goto fail;
 365        }
 366
 367        if (copy_from_user(handles,
 368                           (void __user *)(uintptr_t)args->bo_handles,
 369                           exec->bo_count * sizeof(u32))) {
 370                ret = -EFAULT;
 371                DRM_DEBUG("Failed to copy in GEM handles\n");
 372                goto fail;
 373        }
 374
 375        spin_lock(&file_priv->table_lock);
 376        for (i = 0; i < exec->bo_count; i++) {
 377                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 378                                                     handles[i]);
 379                if (!bo) {
 380                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 381                                  i, handles[i]);
 382                        ret = -ENOENT;
 383                        spin_unlock(&file_priv->table_lock);
 384                        goto fail;
 385                }
 386                drm_gem_object_get(bo);
 387                exec->bo[i] = to_v3d_bo(bo);
 388        }
 389        spin_unlock(&file_priv->table_lock);
 390
 391fail:
 392        kvfree(handles);
 393        return ret;
 394}
 395
 396static void
 397v3d_exec_cleanup(struct kref *ref)
 398{
 399        struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
 400                                                  refcount);
 401        struct v3d_dev *v3d = exec->v3d;
 402        unsigned int i;
 403        struct v3d_bo *bo, *save;
 404
 405        dma_fence_put(exec->bin.in_fence);
 406        dma_fence_put(exec->render.in_fence);
 407
 408        dma_fence_put(exec->bin.done_fence);
 409        dma_fence_put(exec->render.done_fence);
 410
 411        dma_fence_put(exec->bin_done_fence);
 412
 413        for (i = 0; i < exec->bo_count; i++)
 414                drm_gem_object_put_unlocked(&exec->bo[i]->base);
 415        kvfree(exec->bo);
 416
 417        list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
 418                drm_gem_object_put_unlocked(&bo->base);
 419        }
 420
 421        pm_runtime_mark_last_busy(v3d->dev);
 422        pm_runtime_put_autosuspend(v3d->dev);
 423
 424        kfree(exec);
 425}
 426
 427void v3d_exec_put(struct v3d_exec_info *exec)
 428{
 429        kref_put(&exec->refcount, v3d_exec_cleanup);
 430}
 431
 432int
 433v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 434                  struct drm_file *file_priv)
 435{
 436        int ret;
 437        struct drm_v3d_wait_bo *args = data;
 438        struct drm_gem_object *gem_obj;
 439        struct v3d_bo *bo;
 440        ktime_t start = ktime_get();
 441        u64 delta_ns;
 442        unsigned long timeout_jiffies =
 443                nsecs_to_jiffies_timeout(args->timeout_ns);
 444
 445        if (args->pad != 0)
 446                return -EINVAL;
 447
 448        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
 449        if (!gem_obj) {
 450                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
 451                return -EINVAL;
 452        }
 453        bo = to_v3d_bo(gem_obj);
 454
 455        ret = reservation_object_wait_timeout_rcu(bo->resv,
 456                                                  true, true,
 457                                                  timeout_jiffies);
 458
 459        if (ret == 0)
 460                ret = -ETIME;
 461        else if (ret > 0)
 462                ret = 0;
 463
 464        /* Decrement the user's timeout, in case we got interrupted
 465         * such that the ioctl will be restarted.
 466         */
 467        delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
 468        if (delta_ns < args->timeout_ns)
 469                args->timeout_ns -= delta_ns;
 470        else
 471                args->timeout_ns = 0;
 472
 473        /* Asked to wait beyond the jiffie/scheduler precision? */
 474        if (ret == -ETIME && args->timeout_ns)
 475                ret = -EAGAIN;
 476
 477        drm_gem_object_put_unlocked(gem_obj);
 478
 479        return ret;
 480}
 481
 482/**
 483 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
 484 * @dev: DRM device
 485 * @data: ioctl argument
 486 * @file_priv: DRM file for this fd
 487 *
 488 * This is the main entrypoint for userspace to submit a 3D frame to
 489 * the GPU.  Userspace provides the binner command list (if
 490 * applicable), and the kernel sets up the render command list to draw
 491 * to the framebuffer described in the ioctl, using the command lists
 492 * that the 3D engine's binner will produce.
 493 */
 494int
 495v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 496                    struct drm_file *file_priv)
 497{
 498        struct v3d_dev *v3d = to_v3d_dev(dev);
 499        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 500        struct drm_v3d_submit_cl *args = data;
 501        struct v3d_exec_info *exec;
 502        struct ww_acquire_ctx acquire_ctx;
 503        struct drm_syncobj *sync_out;
 504        int ret = 0;
 505
 506        if (args->pad != 0) {
 507                DRM_INFO("pad must be zero: %d\n", args->pad);
 508                return -EINVAL;
 509        }
 510
 511        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 512        if (!exec)
 513                return -ENOMEM;
 514
 515        ret = pm_runtime_get_sync(v3d->dev);
 516        if (ret < 0) {
 517                kfree(exec);
 518                return ret;
 519        }
 520
 521        kref_init(&exec->refcount);
 522
 523        ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
 524                                     &exec->bin.in_fence);
 525        if (ret == -EINVAL)
 526                goto fail;
 527
 528        ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
 529                                     &exec->render.in_fence);
 530        if (ret == -EINVAL)
 531                goto fail;
 532
 533        exec->qma = args->qma;
 534        exec->qms = args->qms;
 535        exec->qts = args->qts;
 536        exec->bin.exec = exec;
 537        exec->bin.start = args->bcl_start;
 538        exec->bin.end = args->bcl_end;
 539        exec->render.exec = exec;
 540        exec->render.start = args->rcl_start;
 541        exec->render.end = args->rcl_end;
 542        exec->v3d = v3d;
 543        INIT_LIST_HEAD(&exec->unref_list);
 544
 545        ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
 546        if (ret)
 547                goto fail;
 548
 549        ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
 550        if (ret)
 551                goto fail;
 552
 553        mutex_lock(&v3d->sched_lock);
 554        if (exec->bin.start != exec->bin.end) {
 555                ret = drm_sched_job_init(&exec->bin.base,
 556                                         &v3d_priv->sched_entity[V3D_BIN],
 557                                         v3d_priv);
 558                if (ret)
 559                        goto fail_unreserve;
 560
 561                exec->bin_done_fence =
 562                        dma_fence_get(&exec->bin.base.s_fence->finished);
 563
 564                kref_get(&exec->refcount); /* put by scheduler job completion */
 565                drm_sched_entity_push_job(&exec->bin.base,
 566                                          &v3d_priv->sched_entity[V3D_BIN]);
 567        }
 568
 569        ret = drm_sched_job_init(&exec->render.base,
 570                                 &v3d_priv->sched_entity[V3D_RENDER],
 571                                 v3d_priv);
 572        if (ret)
 573                goto fail_unreserve;
 574
 575        kref_get(&exec->refcount); /* put by scheduler job completion */
 576        drm_sched_entity_push_job(&exec->render.base,
 577                                  &v3d_priv->sched_entity[V3D_RENDER]);
 578        mutex_unlock(&v3d->sched_lock);
 579
 580        v3d_attach_object_fences(exec);
 581
 582        v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
 583
 584        /* Update the return sync object for the */
 585        sync_out = drm_syncobj_find(file_priv, args->out_sync);
 586        if (sync_out) {
 587                drm_syncobj_replace_fence(sync_out,
 588                                          &exec->render.base.s_fence->finished);
 589                drm_syncobj_put(sync_out);
 590        }
 591
 592        v3d_exec_put(exec);
 593
 594        return 0;
 595
 596fail_unreserve:
 597        mutex_unlock(&v3d->sched_lock);
 598        v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
 599fail:
 600        v3d_exec_put(exec);
 601
 602        return ret;
 603}
 604
 605int
 606v3d_gem_init(struct drm_device *dev)
 607{
 608        struct v3d_dev *v3d = to_v3d_dev(dev);
 609        u32 pt_size = 4096 * 1024;
 610        int ret, i;
 611
 612        for (i = 0; i < V3D_MAX_QUEUES; i++)
 613                v3d->queue[i].fence_context = dma_fence_context_alloc(1);
 614
 615        spin_lock_init(&v3d->mm_lock);
 616        spin_lock_init(&v3d->job_lock);
 617        mutex_init(&v3d->bo_lock);
 618        mutex_init(&v3d->reset_lock);
 619        mutex_init(&v3d->sched_lock);
 620
 621        /* Note: We don't allocate address 0.  Various bits of HW
 622         * treat 0 as special, such as the occlusion query counters
 623         * where 0 means "disabled".
 624         */
 625        drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
 626
 627        v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
 628                               &v3d->pt_paddr,
 629                               GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
 630        if (!v3d->pt) {
 631                drm_mm_takedown(&v3d->mm);
 632                dev_err(v3d->dev,
 633                        "Failed to allocate page tables. "
 634                        "Please ensure you have CMA enabled.\n");
 635                return -ENOMEM;
 636        }
 637
 638        v3d_init_hw_state(v3d);
 639        v3d_mmu_set_page_table(v3d);
 640
 641        ret = v3d_sched_init(v3d);
 642        if (ret) {
 643                drm_mm_takedown(&v3d->mm);
 644                dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
 645                                  v3d->pt_paddr);
 646        }
 647
 648        return 0;
 649}
 650
 651void
 652v3d_gem_destroy(struct drm_device *dev)
 653{
 654        struct v3d_dev *v3d = to_v3d_dev(dev);
 655
 656        v3d_sched_fini(v3d);
 657
 658        /* Waiting for exec to finish would need to be done before
 659         * unregistering V3D.
 660         */
 661        WARN_ON(v3d->bin_job);
 662        WARN_ON(v3d->render_job);
 663
 664        drm_mm_takedown(&v3d->mm);
 665
 666        dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
 667}
 668