linux/drivers/input/joystick/interact.c
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   1/*
   2 *  Copyright (c) 2001 Vojtech Pavlik
   3 *
   4 *  Based on the work of:
   5 *      Toby Deshane
   6 */
   7
   8/*
   9 * InterAct digital gamepad/joystick driver for Linux
  10 */
  11
  12/*
  13 * This program is free software; you can redistribute it and/or modify
  14 * it under the terms of the GNU General Public License as published by
  15 * the Free Software Foundation; either version 2 of the License, or
  16 * (at your option) any later version.
  17 *
  18 * This program is distributed in the hope that it will be useful,
  19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  21 * GNU General Public License for more details.
  22 *
  23 * You should have received a copy of the GNU General Public License
  24 * along with this program; if not, write to the Free Software
  25 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  26 */
  27
  28#include <linux/kernel.h>
  29#include <linux/slab.h>
  30#include <linux/module.h>
  31#include <linux/delay.h>
  32#include <linux/gameport.h>
  33#include <linux/input.h>
  34#include <linux/jiffies.h>
  35
  36#define DRIVER_DESC     "InterAct digital joystick driver"
  37
  38MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  39MODULE_DESCRIPTION(DRIVER_DESC);
  40MODULE_LICENSE("GPL");
  41
  42#define INTERACT_MAX_START      600     /* 400 us */
  43#define INTERACT_MAX_STROBE     60      /* 40 us */
  44#define INTERACT_MAX_LENGTH     32      /* 32 bits */
  45
  46#define INTERACT_TYPE_HHFX      0       /* HammerHead/FX */
  47#define INTERACT_TYPE_PP8D      1       /* ProPad 8 */
  48
  49struct interact {
  50        struct gameport *gameport;
  51        struct input_dev *dev;
  52        int bads;
  53        int reads;
  54        unsigned char type;
  55        unsigned char length;
  56        char phys[32];
  57};
  58
  59static short interact_abs_hhfx[] =
  60        { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  61static short interact_abs_pp8d[] =
  62        { ABS_X, ABS_Y, -1 };
  63
  64static short interact_btn_hhfx[] =
  65        { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  66static short interact_btn_pp8d[] =
  67        { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  68
  69struct interact_type {
  70        int id;
  71        short *abs;
  72        short *btn;
  73        char *name;
  74        unsigned char length;
  75        unsigned char b8;
  76};
  77
  78static struct interact_type interact_type[] = {
  79        { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
  80        { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  81        { 0 }};
  82
  83/*
  84 * interact_read_packet() reads and InterAct joystick data.
  85 */
  86
  87static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  88{
  89        unsigned long flags;
  90        unsigned char u, v;
  91        unsigned int t, s;
  92        int i;
  93
  94        i = 0;
  95        data[0] = data[1] = data[2] = 0;
  96        t = gameport_time(gameport, INTERACT_MAX_START);
  97        s = gameport_time(gameport, INTERACT_MAX_STROBE);
  98
  99        local_irq_save(flags);
 100        gameport_trigger(gameport);
 101        v = gameport_read(gameport);
 102
 103        while (t > 0 && i < length) {
 104                t--;
 105                u = v; v = gameport_read(gameport);
 106                if (v & ~u & 0x40) {
 107                        data[0] = (data[0] << 1) | ((v >> 4) & 1);
 108                        data[1] = (data[1] << 1) | ((v >> 5) & 1);
 109                        data[2] = (data[2] << 1) | ((v >> 7) & 1);
 110                        i++;
 111                        t = s;
 112                }
 113        }
 114
 115        local_irq_restore(flags);
 116
 117        return i;
 118}
 119
 120/*
 121 * interact_poll() reads and analyzes InterAct joystick data.
 122 */
 123
 124static void interact_poll(struct gameport *gameport)
 125{
 126        struct interact *interact = gameport_get_drvdata(gameport);
 127        struct input_dev *dev = interact->dev;
 128        u32 data[3];
 129        int i;
 130
 131        interact->reads++;
 132
 133        if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
 134                interact->bads++;
 135        } else {
 136
 137                for (i = 0; i < 3; i++)
 138                        data[i] <<= INTERACT_MAX_LENGTH - interact->length;
 139
 140                switch (interact->type) {
 141
 142                        case INTERACT_TYPE_HHFX:
 143
 144                                for (i = 0; i < 4; i++)
 145                                        input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
 146
 147                                for (i = 0; i < 2; i++)
 148                                        input_report_abs(dev, ABS_HAT0Y - i,
 149                                                ((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
 150
 151                                for (i = 0; i < 8; i++)
 152                                        input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
 153
 154                                for (i = 0; i < 4; i++)
 155                                        input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
 156
 157                                break;
 158
 159                        case INTERACT_TYPE_PP8D:
 160
 161                                for (i = 0; i < 2; i++)
 162                                        input_report_abs(dev, interact_abs_pp8d[i],
 163                                                ((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
 164
 165                                for (i = 0; i < 8; i++)
 166                                        input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
 167
 168                                break;
 169                }
 170        }
 171
 172        input_sync(dev);
 173}
 174
 175/*
 176 * interact_open() is a callback from the input open routine.
 177 */
 178
 179static int interact_open(struct input_dev *dev)
 180{
 181        struct interact *interact = input_get_drvdata(dev);
 182
 183        gameport_start_polling(interact->gameport);
 184        return 0;
 185}
 186
 187/*
 188 * interact_close() is a callback from the input close routine.
 189 */
 190
 191static void interact_close(struct input_dev *dev)
 192{
 193        struct interact *interact = input_get_drvdata(dev);
 194
 195        gameport_stop_polling(interact->gameport);
 196}
 197
 198/*
 199 * interact_connect() probes for InterAct joysticks.
 200 */
 201
 202static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
 203{
 204        struct interact *interact;
 205        struct input_dev *input_dev;
 206        __u32 data[3];
 207        int i, t;
 208        int err;
 209
 210        interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
 211        input_dev = input_allocate_device();
 212        if (!interact || !input_dev) {
 213                err = -ENOMEM;
 214                goto fail1;
 215        }
 216
 217        interact->gameport = gameport;
 218        interact->dev = input_dev;
 219
 220        gameport_set_drvdata(gameport, interact);
 221
 222        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 223        if (err)
 224                goto fail1;
 225
 226        i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
 227
 228        if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
 229                err = -ENODEV;
 230                goto fail2;
 231        }
 232
 233        for (i = 0; interact_type[i].length; i++)
 234                if (interact_type[i].id == (data[2] >> 16))
 235                        break;
 236
 237        if (!interact_type[i].length) {
 238                printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
 239                        gameport->phys, i, data[0], data[1], data[2]);
 240                err = -ENODEV;
 241                goto fail2;
 242        }
 243
 244        gameport_set_poll_handler(gameport, interact_poll);
 245        gameport_set_poll_interval(gameport, 20);
 246
 247        snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
 248
 249        interact->type = i;
 250        interact->length = interact_type[i].length;
 251
 252        input_dev->name = interact_type[i].name;
 253        input_dev->phys = interact->phys;
 254        input_dev->id.bustype = BUS_GAMEPORT;
 255        input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
 256        input_dev->id.product = interact_type[i].id;
 257        input_dev->id.version = 0x0100;
 258        input_dev->dev.parent = &gameport->dev;
 259
 260        input_set_drvdata(input_dev, interact);
 261
 262        input_dev->open = interact_open;
 263        input_dev->close = interact_close;
 264
 265        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 266
 267        for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
 268                if (i < interact_type[interact->type].b8)
 269                        input_set_abs_params(input_dev, t, 0, 255, 0, 0);
 270                else
 271                        input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 272        }
 273
 274        for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
 275                __set_bit(t, input_dev->keybit);
 276
 277        err = input_register_device(interact->dev);
 278        if (err)
 279                goto fail2;
 280
 281        return 0;
 282
 283fail2:  gameport_close(gameport);
 284fail1:  gameport_set_drvdata(gameport, NULL);
 285        input_free_device(input_dev);
 286        kfree(interact);
 287        return err;
 288}
 289
 290static void interact_disconnect(struct gameport *gameport)
 291{
 292        struct interact *interact = gameport_get_drvdata(gameport);
 293
 294        input_unregister_device(interact->dev);
 295        gameport_close(gameport);
 296        gameport_set_drvdata(gameport, NULL);
 297        kfree(interact);
 298}
 299
 300static struct gameport_driver interact_drv = {
 301        .driver         = {
 302                .name   = "interact",
 303        },
 304        .description    = DRIVER_DESC,
 305        .connect        = interact_connect,
 306        .disconnect     = interact_disconnect,
 307};
 308
 309module_gameport_driver(interact_drv);
 310