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8#ifndef _V4L2_RECT_H_
9#define _V4L2_RECT_H_
10
11#include <linux/videodev2.h>
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18static inline void v4l2_rect_set_size_to(struct v4l2_rect *r,
19 const struct v4l2_rect *size)
20{
21 r->width = size->width;
22 r->height = size->height;
23}
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30static inline void v4l2_rect_set_min_size(struct v4l2_rect *r,
31 const struct v4l2_rect *min_size)
32{
33 if (r->width < min_size->width)
34 r->width = min_size->width;
35 if (r->height < min_size->height)
36 r->height = min_size->height;
37}
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44static inline void v4l2_rect_set_max_size(struct v4l2_rect *r,
45 const struct v4l2_rect *max_size)
46{
47 if (r->width > max_size->width)
48 r->width = max_size->width;
49 if (r->height > max_size->height)
50 r->height = max_size->height;
51}
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58static inline void v4l2_rect_map_inside(struct v4l2_rect *r,
59 const struct v4l2_rect *boundary)
60{
61 v4l2_rect_set_max_size(r, boundary);
62 if (r->left < boundary->left)
63 r->left = boundary->left;
64 if (r->top < boundary->top)
65 r->top = boundary->top;
66 if (r->left + r->width > boundary->width)
67 r->left = boundary->width - r->width;
68 if (r->top + r->height > boundary->height)
69 r->top = boundary->height - r->height;
70}
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79static inline bool v4l2_rect_same_size(const struct v4l2_rect *r1,
80 const struct v4l2_rect *r2)
81{
82 return r1->width == r2->width && r1->height == r2->height;
83}
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91static inline void v4l2_rect_intersect(struct v4l2_rect *r,
92 const struct v4l2_rect *r1,
93 const struct v4l2_rect *r2)
94{
95 int right, bottom;
96
97 r->top = max(r1->top, r2->top);
98 r->left = max(r1->left, r2->left);
99 bottom = min(r1->top + r1->height, r2->top + r2->height);
100 right = min(r1->left + r1->width, r2->left + r2->width);
101 r->height = max(0, bottom - r->top);
102 r->width = max(0, right - r->left);
103}
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118static inline void v4l2_rect_scale(struct v4l2_rect *r,
119 const struct v4l2_rect *from,
120 const struct v4l2_rect *to)
121{
122 if (from->width == 0 || from->height == 0) {
123 r->left = r->top = r->width = r->height = 0;
124 return;
125 }
126 r->left = (((r->left - from->left) * to->width) / from->width) & ~1;
127 r->width = ((r->width * to->width) / from->width) & ~1;
128 r->top = ((r->top - from->top) * to->height) / from->height;
129 r->height = (r->height * to->height) / from->height;
130}
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139static inline bool v4l2_rect_overlap(const struct v4l2_rect *r1,
140 const struct v4l2_rect *r2)
141{
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147 if (r1->left >= r2->left + r2->width ||
148 r2->left >= r1->left + r1->width)
149 return false;
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155 if (r1->top >= r2->top + r2->height ||
156 r2->top >= r1->top + r1->height)
157 return false;
158 return true;
159}
160
161#endif
162