linux/drivers/gpu/drm/vc4/vc4_gem.c
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   1/*
   2 * Copyright © 2014 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#include <linux/module.h>
  25#include <linux/platform_device.h>
  26#include <linux/pm_runtime.h>
  27#include <linux/device.h>
  28#include <linux/io.h>
  29#include <linux/sched/signal.h>
  30#include <linux/dma-fence-array.h>
  31
  32#include <drm/drm_syncobj.h>
  33
  34#include "uapi/drm/vc4_drm.h"
  35#include "vc4_drv.h"
  36#include "vc4_regs.h"
  37#include "vc4_trace.h"
  38
  39static void
  40vc4_queue_hangcheck(struct drm_device *dev)
  41{
  42        struct vc4_dev *vc4 = to_vc4_dev(dev);
  43
  44        mod_timer(&vc4->hangcheck.timer,
  45                  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  46}
  47
  48struct vc4_hang_state {
  49        struct drm_vc4_get_hang_state user_state;
  50
  51        u32 bo_count;
  52        struct drm_gem_object **bo;
  53};
  54
  55static void
  56vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  57{
  58        unsigned int i;
  59
  60        for (i = 0; i < state->user_state.bo_count; i++)
  61                drm_gem_object_put_unlocked(state->bo[i]);
  62
  63        kfree(state);
  64}
  65
  66int
  67vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  68                         struct drm_file *file_priv)
  69{
  70        struct drm_vc4_get_hang_state *get_state = data;
  71        struct drm_vc4_get_hang_state_bo *bo_state;
  72        struct vc4_hang_state *kernel_state;
  73        struct drm_vc4_get_hang_state *state;
  74        struct vc4_dev *vc4 = to_vc4_dev(dev);
  75        unsigned long irqflags;
  76        u32 i;
  77        int ret = 0;
  78
  79        if (!vc4->v3d) {
  80                DRM_DEBUG("VC4_GET_HANG_STATE with no VC4 V3D probed\n");
  81                return -ENODEV;
  82        }
  83
  84        spin_lock_irqsave(&vc4->job_lock, irqflags);
  85        kernel_state = vc4->hang_state;
  86        if (!kernel_state) {
  87                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  88                return -ENOENT;
  89        }
  90        state = &kernel_state->user_state;
  91
  92        /* If the user's array isn't big enough, just return the
  93         * required array size.
  94         */
  95        if (get_state->bo_count < state->bo_count) {
  96                get_state->bo_count = state->bo_count;
  97                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  98                return 0;
  99        }
 100
 101        vc4->hang_state = NULL;
 102        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 103
 104        /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
 105        state->bo = get_state->bo;
 106        memcpy(get_state, state, sizeof(*state));
 107
 108        bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 109        if (!bo_state) {
 110                ret = -ENOMEM;
 111                goto err_free;
 112        }
 113
 114        for (i = 0; i < state->bo_count; i++) {
 115                struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 116                u32 handle;
 117
 118                ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 119                                            &handle);
 120
 121                if (ret) {
 122                        state->bo_count = i;
 123                        goto err_delete_handle;
 124                }
 125                bo_state[i].handle = handle;
 126                bo_state[i].paddr = vc4_bo->base.paddr;
 127                bo_state[i].size = vc4_bo->base.base.size;
 128        }
 129
 130        if (copy_to_user(u64_to_user_ptr(get_state->bo),
 131                         bo_state,
 132                         state->bo_count * sizeof(*bo_state)))
 133                ret = -EFAULT;
 134
 135err_delete_handle:
 136        if (ret) {
 137                for (i = 0; i < state->bo_count; i++)
 138                        drm_gem_handle_delete(file_priv, bo_state[i].handle);
 139        }
 140
 141err_free:
 142        vc4_free_hang_state(dev, kernel_state);
 143        kfree(bo_state);
 144
 145        return ret;
 146}
 147
 148static void
 149vc4_save_hang_state(struct drm_device *dev)
 150{
 151        struct vc4_dev *vc4 = to_vc4_dev(dev);
 152        struct drm_vc4_get_hang_state *state;
 153        struct vc4_hang_state *kernel_state;
 154        struct vc4_exec_info *exec[2];
 155        struct vc4_bo *bo;
 156        unsigned long irqflags;
 157        unsigned int i, j, k, unref_list_count;
 158
 159        kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 160        if (!kernel_state)
 161                return;
 162
 163        state = &kernel_state->user_state;
 164
 165        spin_lock_irqsave(&vc4->job_lock, irqflags);
 166        exec[0] = vc4_first_bin_job(vc4);
 167        exec[1] = vc4_first_render_job(vc4);
 168        if (!exec[0] && !exec[1]) {
 169                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 170                return;
 171        }
 172
 173        /* Get the bos from both binner and renderer into hang state. */
 174        state->bo_count = 0;
 175        for (i = 0; i < 2; i++) {
 176                if (!exec[i])
 177                        continue;
 178
 179                unref_list_count = 0;
 180                list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 181                        unref_list_count++;
 182                state->bo_count += exec[i]->bo_count + unref_list_count;
 183        }
 184
 185        kernel_state->bo = kcalloc(state->bo_count,
 186                                   sizeof(*kernel_state->bo), GFP_ATOMIC);
 187
 188        if (!kernel_state->bo) {
 189                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 190                return;
 191        }
 192
 193        k = 0;
 194        for (i = 0; i < 2; i++) {
 195                if (!exec[i])
 196                        continue;
 197
 198                for (j = 0; j < exec[i]->bo_count; j++) {
 199                        bo = to_vc4_bo(&exec[i]->bo[j]->base);
 200
 201                        /* Retain BOs just in case they were marked purgeable.
 202                         * This prevents the BO from being purged before
 203                         * someone had a chance to dump the hang state.
 204                         */
 205                        WARN_ON(!refcount_read(&bo->usecnt));
 206                        refcount_inc(&bo->usecnt);
 207                        drm_gem_object_get(&exec[i]->bo[j]->base);
 208                        kernel_state->bo[k++] = &exec[i]->bo[j]->base;
 209                }
 210
 211                list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 212                        /* No need to retain BOs coming from the ->unref_list
 213                         * because they are naturally unpurgeable.
 214                         */
 215                        drm_gem_object_get(&bo->base.base);
 216                        kernel_state->bo[k++] = &bo->base.base;
 217                }
 218        }
 219
 220        WARN_ON_ONCE(k != state->bo_count);
 221
 222        if (exec[0])
 223                state->start_bin = exec[0]->ct0ca;
 224        if (exec[1])
 225                state->start_render = exec[1]->ct1ca;
 226
 227        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 228
 229        state->ct0ca = V3D_READ(V3D_CTNCA(0));
 230        state->ct0ea = V3D_READ(V3D_CTNEA(0));
 231
 232        state->ct1ca = V3D_READ(V3D_CTNCA(1));
 233        state->ct1ea = V3D_READ(V3D_CTNEA(1));
 234
 235        state->ct0cs = V3D_READ(V3D_CTNCS(0));
 236        state->ct1cs = V3D_READ(V3D_CTNCS(1));
 237
 238        state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 239        state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 240
 241        state->bpca = V3D_READ(V3D_BPCA);
 242        state->bpcs = V3D_READ(V3D_BPCS);
 243        state->bpoa = V3D_READ(V3D_BPOA);
 244        state->bpos = V3D_READ(V3D_BPOS);
 245
 246        state->vpmbase = V3D_READ(V3D_VPMBASE);
 247
 248        state->dbge = V3D_READ(V3D_DBGE);
 249        state->fdbgo = V3D_READ(V3D_FDBGO);
 250        state->fdbgb = V3D_READ(V3D_FDBGB);
 251        state->fdbgr = V3D_READ(V3D_FDBGR);
 252        state->fdbgs = V3D_READ(V3D_FDBGS);
 253        state->errstat = V3D_READ(V3D_ERRSTAT);
 254
 255        /* We need to turn purgeable BOs into unpurgeable ones so that
 256         * userspace has a chance to dump the hang state before the kernel
 257         * decides to purge those BOs.
 258         * Note that BO consistency at dump time cannot be guaranteed. For
 259         * example, if the owner of these BOs decides to re-use them or mark
 260         * them purgeable again there's nothing we can do to prevent it.
 261         */
 262        for (i = 0; i < kernel_state->user_state.bo_count; i++) {
 263                struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
 264
 265                if (bo->madv == __VC4_MADV_NOTSUPP)
 266                        continue;
 267
 268                mutex_lock(&bo->madv_lock);
 269                if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
 270                        bo->madv = VC4_MADV_WILLNEED;
 271                refcount_dec(&bo->usecnt);
 272                mutex_unlock(&bo->madv_lock);
 273        }
 274
 275        spin_lock_irqsave(&vc4->job_lock, irqflags);
 276        if (vc4->hang_state) {
 277                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 278                vc4_free_hang_state(dev, kernel_state);
 279        } else {
 280                vc4->hang_state = kernel_state;
 281                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 282        }
 283}
 284
 285static void
 286vc4_reset(struct drm_device *dev)
 287{
 288        struct vc4_dev *vc4 = to_vc4_dev(dev);
 289
 290        DRM_INFO("Resetting GPU.\n");
 291
 292        mutex_lock(&vc4->power_lock);
 293        if (vc4->power_refcount) {
 294                /* Power the device off and back on the by dropping the
 295                 * reference on runtime PM.
 296                 */
 297                pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 298                pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 299        }
 300        mutex_unlock(&vc4->power_lock);
 301
 302        vc4_irq_reset(dev);
 303
 304        /* Rearm the hangcheck -- another job might have been waiting
 305         * for our hung one to get kicked off, and vc4_irq_reset()
 306         * would have started it.
 307         */
 308        vc4_queue_hangcheck(dev);
 309}
 310
 311static void
 312vc4_reset_work(struct work_struct *work)
 313{
 314        struct vc4_dev *vc4 =
 315                container_of(work, struct vc4_dev, hangcheck.reset_work);
 316
 317        vc4_save_hang_state(vc4->dev);
 318
 319        vc4_reset(vc4->dev);
 320}
 321
 322static void
 323vc4_hangcheck_elapsed(struct timer_list *t)
 324{
 325        struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
 326        struct drm_device *dev = vc4->dev;
 327        uint32_t ct0ca, ct1ca;
 328        unsigned long irqflags;
 329        struct vc4_exec_info *bin_exec, *render_exec;
 330
 331        spin_lock_irqsave(&vc4->job_lock, irqflags);
 332
 333        bin_exec = vc4_first_bin_job(vc4);
 334        render_exec = vc4_first_render_job(vc4);
 335
 336        /* If idle, we can stop watching for hangs. */
 337        if (!bin_exec && !render_exec) {
 338                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 339                return;
 340        }
 341
 342        ct0ca = V3D_READ(V3D_CTNCA(0));
 343        ct1ca = V3D_READ(V3D_CTNCA(1));
 344
 345        /* If we've made any progress in execution, rearm the timer
 346         * and wait.
 347         */
 348        if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 349            (render_exec && ct1ca != render_exec->last_ct1ca)) {
 350                if (bin_exec)
 351                        bin_exec->last_ct0ca = ct0ca;
 352                if (render_exec)
 353                        render_exec->last_ct1ca = ct1ca;
 354                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 355                vc4_queue_hangcheck(dev);
 356                return;
 357        }
 358
 359        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 360
 361        /* We've gone too long with no progress, reset.  This has to
 362         * be done from a work struct, since resetting can sleep and
 363         * this timer hook isn't allowed to.
 364         */
 365        schedule_work(&vc4->hangcheck.reset_work);
 366}
 367
 368static void
 369submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 370{
 371        struct vc4_dev *vc4 = to_vc4_dev(dev);
 372
 373        /* Set the current and end address of the control list.
 374         * Writing the end register is what starts the job.
 375         */
 376        V3D_WRITE(V3D_CTNCA(thread), start);
 377        V3D_WRITE(V3D_CTNEA(thread), end);
 378}
 379
 380int
 381vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 382                   bool interruptible)
 383{
 384        struct vc4_dev *vc4 = to_vc4_dev(dev);
 385        int ret = 0;
 386        unsigned long timeout_expire;
 387        DEFINE_WAIT(wait);
 388
 389        if (vc4->finished_seqno >= seqno)
 390                return 0;
 391
 392        if (timeout_ns == 0)
 393                return -ETIME;
 394
 395        timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 396
 397        trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 398        for (;;) {
 399                prepare_to_wait(&vc4->job_wait_queue, &wait,
 400                                interruptible ? TASK_INTERRUPTIBLE :
 401                                TASK_UNINTERRUPTIBLE);
 402
 403                if (interruptible && signal_pending(current)) {
 404                        ret = -ERESTARTSYS;
 405                        break;
 406                }
 407
 408                if (vc4->finished_seqno >= seqno)
 409                        break;
 410
 411                if (timeout_ns != ~0ull) {
 412                        if (time_after_eq(jiffies, timeout_expire)) {
 413                                ret = -ETIME;
 414                                break;
 415                        }
 416                        schedule_timeout(timeout_expire - jiffies);
 417                } else {
 418                        schedule();
 419                }
 420        }
 421
 422        finish_wait(&vc4->job_wait_queue, &wait);
 423        trace_vc4_wait_for_seqno_end(dev, seqno);
 424
 425        return ret;
 426}
 427
 428static void
 429vc4_flush_caches(struct drm_device *dev)
 430{
 431        struct vc4_dev *vc4 = to_vc4_dev(dev);
 432
 433        /* Flush the GPU L2 caches.  These caches sit on top of system
 434         * L3 (the 128kb or so shared with the CPU), and are
 435         * non-allocating in the L3.
 436         */
 437        V3D_WRITE(V3D_L2CACTL,
 438                  V3D_L2CACTL_L2CCLR);
 439
 440        V3D_WRITE(V3D_SLCACTL,
 441                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 442                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 443                  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 444                  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 445}
 446
 447static void
 448vc4_flush_texture_caches(struct drm_device *dev)
 449{
 450        struct vc4_dev *vc4 = to_vc4_dev(dev);
 451
 452        V3D_WRITE(V3D_L2CACTL,
 453                  V3D_L2CACTL_L2CCLR);
 454
 455        V3D_WRITE(V3D_SLCACTL,
 456                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 457                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
 458}
 459
 460/* Sets the registers for the next job to be actually be executed in
 461 * the hardware.
 462 *
 463 * The job_lock should be held during this.
 464 */
 465void
 466vc4_submit_next_bin_job(struct drm_device *dev)
 467{
 468        struct vc4_dev *vc4 = to_vc4_dev(dev);
 469        struct vc4_exec_info *exec;
 470
 471again:
 472        exec = vc4_first_bin_job(vc4);
 473        if (!exec)
 474                return;
 475
 476        vc4_flush_caches(dev);
 477
 478        /* Only start the perfmon if it was not already started by a previous
 479         * job.
 480         */
 481        if (exec->perfmon && vc4->active_perfmon != exec->perfmon)
 482                vc4_perfmon_start(vc4, exec->perfmon);
 483
 484        /* Either put the job in the binner if it uses the binner, or
 485         * immediately move it to the to-be-rendered queue.
 486         */
 487        if (exec->ct0ca != exec->ct0ea) {
 488                submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 489        } else {
 490                struct vc4_exec_info *next;
 491
 492                vc4_move_job_to_render(dev, exec);
 493                next = vc4_first_bin_job(vc4);
 494
 495                /* We can't start the next bin job if the previous job had a
 496                 * different perfmon instance attached to it. The same goes
 497                 * if one of them had a perfmon attached to it and the other
 498                 * one doesn't.
 499                 */
 500                if (next && next->perfmon == exec->perfmon)
 501                        goto again;
 502        }
 503}
 504
 505void
 506vc4_submit_next_render_job(struct drm_device *dev)
 507{
 508        struct vc4_dev *vc4 = to_vc4_dev(dev);
 509        struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 510
 511        if (!exec)
 512                return;
 513
 514        /* A previous RCL may have written to one of our textures, and
 515         * our full cache flush at bin time may have occurred before
 516         * that RCL completed.  Flush the texture cache now, but not
 517         * the instructions or uniforms (since we don't write those
 518         * from an RCL).
 519         */
 520        vc4_flush_texture_caches(dev);
 521
 522        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 523}
 524
 525void
 526vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 527{
 528        struct vc4_dev *vc4 = to_vc4_dev(dev);
 529        bool was_empty = list_empty(&vc4->render_job_list);
 530
 531        list_move_tail(&exec->head, &vc4->render_job_list);
 532        if (was_empty)
 533                vc4_submit_next_render_job(dev);
 534}
 535
 536static void
 537vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 538{
 539        struct vc4_bo *bo;
 540        unsigned i;
 541
 542        for (i = 0; i < exec->bo_count; i++) {
 543                bo = to_vc4_bo(&exec->bo[i]->base);
 544                bo->seqno = seqno;
 545
 546                dma_resv_add_shared_fence(bo->base.base.resv, exec->fence);
 547        }
 548
 549        list_for_each_entry(bo, &exec->unref_list, unref_head) {
 550                bo->seqno = seqno;
 551        }
 552
 553        for (i = 0; i < exec->rcl_write_bo_count; i++) {
 554                bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 555                bo->write_seqno = seqno;
 556
 557                dma_resv_add_excl_fence(bo->base.base.resv, exec->fence);
 558        }
 559}
 560
 561static void
 562vc4_unlock_bo_reservations(struct drm_device *dev,
 563                           struct vc4_exec_info *exec,
 564                           struct ww_acquire_ctx *acquire_ctx)
 565{
 566        int i;
 567
 568        for (i = 0; i < exec->bo_count; i++) {
 569                struct drm_gem_object *bo = &exec->bo[i]->base;
 570
 571                ww_mutex_unlock(&bo->resv->lock);
 572        }
 573
 574        ww_acquire_fini(acquire_ctx);
 575}
 576
 577/* Takes the reservation lock on all the BOs being referenced, so that
 578 * at queue submit time we can update the reservations.
 579 *
 580 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 581 * (all of which are on exec->unref_list).  They're entirely private
 582 * to vc4, so we don't attach dma-buf fences to them.
 583 */
 584static int
 585vc4_lock_bo_reservations(struct drm_device *dev,
 586                         struct vc4_exec_info *exec,
 587                         struct ww_acquire_ctx *acquire_ctx)
 588{
 589        int contended_lock = -1;
 590        int i, ret;
 591        struct drm_gem_object *bo;
 592
 593        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 594
 595retry:
 596        if (contended_lock != -1) {
 597                bo = &exec->bo[contended_lock]->base;
 598                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
 599                                                       acquire_ctx);
 600                if (ret) {
 601                        ww_acquire_done(acquire_ctx);
 602                        return ret;
 603                }
 604        }
 605
 606        for (i = 0; i < exec->bo_count; i++) {
 607                if (i == contended_lock)
 608                        continue;
 609
 610                bo = &exec->bo[i]->base;
 611
 612                ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
 613                if (ret) {
 614                        int j;
 615
 616                        for (j = 0; j < i; j++) {
 617                                bo = &exec->bo[j]->base;
 618                                ww_mutex_unlock(&bo->resv->lock);
 619                        }
 620
 621                        if (contended_lock != -1 && contended_lock >= i) {
 622                                bo = &exec->bo[contended_lock]->base;
 623
 624                                ww_mutex_unlock(&bo->resv->lock);
 625                        }
 626
 627                        if (ret == -EDEADLK) {
 628                                contended_lock = i;
 629                                goto retry;
 630                        }
 631
 632                        ww_acquire_done(acquire_ctx);
 633                        return ret;
 634                }
 635        }
 636
 637        ww_acquire_done(acquire_ctx);
 638
 639        /* Reserve space for our shared (read-only) fence references,
 640         * before we commit the CL to the hardware.
 641         */
 642        for (i = 0; i < exec->bo_count; i++) {
 643                bo = &exec->bo[i]->base;
 644
 645                ret = dma_resv_reserve_shared(bo->resv, 1);
 646                if (ret) {
 647                        vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 648                        return ret;
 649                }
 650        }
 651
 652        return 0;
 653}
 654
 655/* Queues a struct vc4_exec_info for execution.  If no job is
 656 * currently executing, then submits it.
 657 *
 658 * Unlike most GPUs, our hardware only handles one command list at a
 659 * time.  To queue multiple jobs at once, we'd need to edit the
 660 * previous command list to have a jump to the new one at the end, and
 661 * then bump the end address.  That's a change for a later date,
 662 * though.
 663 */
 664static int
 665vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
 666                 struct ww_acquire_ctx *acquire_ctx,
 667                 struct drm_syncobj *out_sync)
 668{
 669        struct vc4_dev *vc4 = to_vc4_dev(dev);
 670        struct vc4_exec_info *renderjob;
 671        uint64_t seqno;
 672        unsigned long irqflags;
 673        struct vc4_fence *fence;
 674
 675        fence = kzalloc(sizeof(*fence), GFP_KERNEL);
 676        if (!fence)
 677                return -ENOMEM;
 678        fence->dev = dev;
 679
 680        spin_lock_irqsave(&vc4->job_lock, irqflags);
 681
 682        seqno = ++vc4->emit_seqno;
 683        exec->seqno = seqno;
 684
 685        dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
 686                       vc4->dma_fence_context, exec->seqno);
 687        fence->seqno = exec->seqno;
 688        exec->fence = &fence->base;
 689
 690        if (out_sync)
 691                drm_syncobj_replace_fence(out_sync, exec->fence);
 692
 693        vc4_update_bo_seqnos(exec, seqno);
 694
 695        vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 696
 697        list_add_tail(&exec->head, &vc4->bin_job_list);
 698
 699        /* If no bin job was executing and if the render job (if any) has the
 700         * same perfmon as our job attached to it (or if both jobs don't have
 701         * perfmon activated), then kick ours off.  Otherwise, it'll get
 702         * started when the previous job's flush/render done interrupt occurs.
 703         */
 704        renderjob = vc4_first_render_job(vc4);
 705        if (vc4_first_bin_job(vc4) == exec &&
 706            (!renderjob || renderjob->perfmon == exec->perfmon)) {
 707                vc4_submit_next_bin_job(dev);
 708                vc4_queue_hangcheck(dev);
 709        }
 710
 711        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 712
 713        return 0;
 714}
 715
 716/**
 717 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 718 * referenced by the job.
 719 * @dev: DRM device
 720 * @file_priv: DRM file for this fd
 721 * @exec: V3D job being set up
 722 *
 723 * The command validator needs to reference BOs by their index within
 724 * the submitted job's BO list.  This does the validation of the job's
 725 * BO list and reference counting for the lifetime of the job.
 726 */
 727static int
 728vc4_cl_lookup_bos(struct drm_device *dev,
 729                  struct drm_file *file_priv,
 730                  struct vc4_exec_info *exec)
 731{
 732        struct drm_vc4_submit_cl *args = exec->args;
 733        uint32_t *handles;
 734        int ret = 0;
 735        int i;
 736
 737        exec->bo_count = args->bo_handle_count;
 738
 739        if (!exec->bo_count) {
 740                /* See comment on bo_index for why we have to check
 741                 * this.
 742                 */
 743                DRM_DEBUG("Rendering requires BOs to validate\n");
 744                return -EINVAL;
 745        }
 746
 747        exec->bo = kvmalloc_array(exec->bo_count,
 748                                    sizeof(struct drm_gem_cma_object *),
 749                                    GFP_KERNEL | __GFP_ZERO);
 750        if (!exec->bo) {
 751                DRM_ERROR("Failed to allocate validated BO pointers\n");
 752                return -ENOMEM;
 753        }
 754
 755        handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
 756        if (!handles) {
 757                ret = -ENOMEM;
 758                DRM_ERROR("Failed to allocate incoming GEM handles\n");
 759                goto fail;
 760        }
 761
 762        if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
 763                           exec->bo_count * sizeof(uint32_t))) {
 764                ret = -EFAULT;
 765                DRM_ERROR("Failed to copy in GEM handles\n");
 766                goto fail;
 767        }
 768
 769        spin_lock(&file_priv->table_lock);
 770        for (i = 0; i < exec->bo_count; i++) {
 771                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 772                                                     handles[i]);
 773                if (!bo) {
 774                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 775                                  i, handles[i]);
 776                        ret = -EINVAL;
 777                        break;
 778                }
 779
 780                drm_gem_object_get(bo);
 781                exec->bo[i] = (struct drm_gem_cma_object *)bo;
 782        }
 783        spin_unlock(&file_priv->table_lock);
 784
 785        if (ret)
 786                goto fail_put_bo;
 787
 788        for (i = 0; i < exec->bo_count; i++) {
 789                ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
 790                if (ret)
 791                        goto fail_dec_usecnt;
 792        }
 793
 794        kvfree(handles);
 795        return 0;
 796
 797fail_dec_usecnt:
 798        /* Decrease usecnt on acquired objects.
 799         * We cannot rely on  vc4_complete_exec() to release resources here,
 800         * because vc4_complete_exec() has no information about which BO has
 801         * had its ->usecnt incremented.
 802         * To make things easier we just free everything explicitly and set
 803         * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
 804         * step.
 805         */
 806        for (i-- ; i >= 0; i--)
 807                vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
 808
 809fail_put_bo:
 810        /* Release any reference to acquired objects. */
 811        for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
 812                drm_gem_object_put_unlocked(&exec->bo[i]->base);
 813
 814fail:
 815        kvfree(handles);
 816        kvfree(exec->bo);
 817        exec->bo = NULL;
 818        return ret;
 819}
 820
 821static int
 822vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 823{
 824        struct drm_vc4_submit_cl *args = exec->args;
 825        struct vc4_dev *vc4 = to_vc4_dev(dev);
 826        void *temp = NULL;
 827        void *bin;
 828        int ret = 0;
 829        uint32_t bin_offset = 0;
 830        uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 831                                             16);
 832        uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 833        uint32_t exec_size = uniforms_offset + args->uniforms_size;
 834        uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 835                                          args->shader_rec_count);
 836        struct vc4_bo *bo;
 837
 838        if (shader_rec_offset < args->bin_cl_size ||
 839            uniforms_offset < shader_rec_offset ||
 840            exec_size < uniforms_offset ||
 841            args->shader_rec_count >= (UINT_MAX /
 842                                          sizeof(struct vc4_shader_state)) ||
 843            temp_size < exec_size) {
 844                DRM_DEBUG("overflow in exec arguments\n");
 845                ret = -EINVAL;
 846                goto fail;
 847        }
 848
 849        /* Allocate space where we'll store the copied in user command lists
 850         * and shader records.
 851         *
 852         * We don't just copy directly into the BOs because we need to
 853         * read the contents back for validation, and I think the
 854         * bo->vaddr is uncached access.
 855         */
 856        temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
 857        if (!temp) {
 858                DRM_ERROR("Failed to allocate storage for copying "
 859                          "in bin/render CLs.\n");
 860                ret = -ENOMEM;
 861                goto fail;
 862        }
 863        bin = temp + bin_offset;
 864        exec->shader_rec_u = temp + shader_rec_offset;
 865        exec->uniforms_u = temp + uniforms_offset;
 866        exec->shader_state = temp + exec_size;
 867        exec->shader_state_size = args->shader_rec_count;
 868
 869        if (copy_from_user(bin,
 870                           u64_to_user_ptr(args->bin_cl),
 871                           args->bin_cl_size)) {
 872                ret = -EFAULT;
 873                goto fail;
 874        }
 875
 876        if (copy_from_user(exec->shader_rec_u,
 877                           u64_to_user_ptr(args->shader_rec),
 878                           args->shader_rec_size)) {
 879                ret = -EFAULT;
 880                goto fail;
 881        }
 882
 883        if (copy_from_user(exec->uniforms_u,
 884                           u64_to_user_ptr(args->uniforms),
 885                           args->uniforms_size)) {
 886                ret = -EFAULT;
 887                goto fail;
 888        }
 889
 890        bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
 891        if (IS_ERR(bo)) {
 892                DRM_ERROR("Couldn't allocate BO for binning\n");
 893                ret = PTR_ERR(bo);
 894                goto fail;
 895        }
 896        exec->exec_bo = &bo->base;
 897
 898        list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 899                      &exec->unref_list);
 900
 901        exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 902
 903        exec->bin_u = bin;
 904
 905        exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 906        exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 907        exec->shader_rec_size = args->shader_rec_size;
 908
 909        exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 910        exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 911        exec->uniforms_size = args->uniforms_size;
 912
 913        ret = vc4_validate_bin_cl(dev,
 914                                  exec->exec_bo->vaddr + bin_offset,
 915                                  bin,
 916                                  exec);
 917        if (ret)
 918                goto fail;
 919
 920        ret = vc4_validate_shader_recs(dev, exec);
 921        if (ret)
 922                goto fail;
 923
 924        if (exec->found_tile_binning_mode_config_packet) {
 925                ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used);
 926                if (ret)
 927                        goto fail;
 928        }
 929
 930        /* Block waiting on any previous rendering into the CS's VBO,
 931         * IB, or textures, so that pixels are actually written by the
 932         * time we try to read them.
 933         */
 934        ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
 935
 936fail:
 937        kvfree(temp);
 938        return ret;
 939}
 940
 941static void
 942vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 943{
 944        struct vc4_dev *vc4 = to_vc4_dev(dev);
 945        unsigned long irqflags;
 946        unsigned i;
 947
 948        /* If we got force-completed because of GPU reset rather than
 949         * through our IRQ handler, signal the fence now.
 950         */
 951        if (exec->fence) {
 952                dma_fence_signal(exec->fence);
 953                dma_fence_put(exec->fence);
 954        }
 955
 956        if (exec->bo) {
 957                for (i = 0; i < exec->bo_count; i++) {
 958                        struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
 959
 960                        vc4_bo_dec_usecnt(bo);
 961                        drm_gem_object_put_unlocked(&exec->bo[i]->base);
 962                }
 963                kvfree(exec->bo);
 964        }
 965
 966        while (!list_empty(&exec->unref_list)) {
 967                struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 968                                                     struct vc4_bo, unref_head);
 969                list_del(&bo->unref_head);
 970                drm_gem_object_put_unlocked(&bo->base.base);
 971        }
 972
 973        /* Free up the allocation of any bin slots we used. */
 974        spin_lock_irqsave(&vc4->job_lock, irqflags);
 975        vc4->bin_alloc_used &= ~exec->bin_slots;
 976        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 977
 978        /* Release the reference on the binner BO if needed. */
 979        if (exec->bin_bo_used)
 980                vc4_v3d_bin_bo_put(vc4);
 981
 982        /* Release the reference we had on the perf monitor. */
 983        vc4_perfmon_put(exec->perfmon);
 984
 985        vc4_v3d_pm_put(vc4);
 986
 987        kfree(exec);
 988}
 989
 990void
 991vc4_job_handle_completed(struct vc4_dev *vc4)
 992{
 993        unsigned long irqflags;
 994        struct vc4_seqno_cb *cb, *cb_temp;
 995
 996        spin_lock_irqsave(&vc4->job_lock, irqflags);
 997        while (!list_empty(&vc4->job_done_list)) {
 998                struct vc4_exec_info *exec =
 999                        list_first_entry(&vc4->job_done_list,
1000                                         struct vc4_exec_info, head);
1001                list_del(&exec->head);
1002
1003                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1004                vc4_complete_exec(vc4->dev, exec);
1005                spin_lock_irqsave(&vc4->job_lock, irqflags);
1006        }
1007
1008        list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
1009                if (cb->seqno <= vc4->finished_seqno) {
1010                        list_del_init(&cb->work.entry);
1011                        schedule_work(&cb->work);
1012                }
1013        }
1014
1015        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1016}
1017
1018static void vc4_seqno_cb_work(struct work_struct *work)
1019{
1020        struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
1021
1022        cb->func(cb);
1023}
1024
1025int vc4_queue_seqno_cb(struct drm_device *dev,
1026                       struct vc4_seqno_cb *cb, uint64_t seqno,
1027                       void (*func)(struct vc4_seqno_cb *cb))
1028{
1029        struct vc4_dev *vc4 = to_vc4_dev(dev);
1030        int ret = 0;
1031        unsigned long irqflags;
1032
1033        cb->func = func;
1034        INIT_WORK(&cb->work, vc4_seqno_cb_work);
1035
1036        spin_lock_irqsave(&vc4->job_lock, irqflags);
1037        if (seqno > vc4->finished_seqno) {
1038                cb->seqno = seqno;
1039                list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
1040        } else {
1041                schedule_work(&cb->work);
1042        }
1043        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1044
1045        return ret;
1046}
1047
1048/* Scheduled when any job has been completed, this walks the list of
1049 * jobs that had completed and unrefs their BOs and frees their exec
1050 * structs.
1051 */
1052static void
1053vc4_job_done_work(struct work_struct *work)
1054{
1055        struct vc4_dev *vc4 =
1056                container_of(work, struct vc4_dev, job_done_work);
1057
1058        vc4_job_handle_completed(vc4);
1059}
1060
1061static int
1062vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1063                                uint64_t seqno,
1064                                uint64_t *timeout_ns)
1065{
1066        unsigned long start = jiffies;
1067        int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1068
1069        if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1070                uint64_t delta = jiffies_to_nsecs(jiffies - start);
1071
1072                if (*timeout_ns >= delta)
1073                        *timeout_ns -= delta;
1074        }
1075
1076        return ret;
1077}
1078
1079int
1080vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1081                     struct drm_file *file_priv)
1082{
1083        struct drm_vc4_wait_seqno *args = data;
1084
1085        return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1086                                               &args->timeout_ns);
1087}
1088
1089int
1090vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1091                  struct drm_file *file_priv)
1092{
1093        int ret;
1094        struct drm_vc4_wait_bo *args = data;
1095        struct drm_gem_object *gem_obj;
1096        struct vc4_bo *bo;
1097
1098        if (args->pad != 0)
1099                return -EINVAL;
1100
1101        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1102        if (!gem_obj) {
1103                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1104                return -EINVAL;
1105        }
1106        bo = to_vc4_bo(gem_obj);
1107
1108        ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1109                                              &args->timeout_ns);
1110
1111        drm_gem_object_put_unlocked(gem_obj);
1112        return ret;
1113}
1114
1115/**
1116 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1117 * @dev: DRM device
1118 * @data: ioctl argument
1119 * @file_priv: DRM file for this fd
1120 *
1121 * This is the main entrypoint for userspace to submit a 3D frame to
1122 * the GPU.  Userspace provides the binner command list (if
1123 * applicable), and the kernel sets up the render command list to draw
1124 * to the framebuffer described in the ioctl, using the command lists
1125 * that the 3D engine's binner will produce.
1126 */
1127int
1128vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1129                    struct drm_file *file_priv)
1130{
1131        struct vc4_dev *vc4 = to_vc4_dev(dev);
1132        struct vc4_file *vc4file = file_priv->driver_priv;
1133        struct drm_vc4_submit_cl *args = data;
1134        struct drm_syncobj *out_sync = NULL;
1135        struct vc4_exec_info *exec;
1136        struct ww_acquire_ctx acquire_ctx;
1137        struct dma_fence *in_fence;
1138        int ret = 0;
1139
1140        if (!vc4->v3d) {
1141                DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n");
1142                return -ENODEV;
1143        }
1144
1145        if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1146                             VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1147                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1148                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1149                DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1150                return -EINVAL;
1151        }
1152
1153        if (args->pad2 != 0) {
1154                DRM_DEBUG("Invalid pad: 0x%08x\n", args->pad2);
1155                return -EINVAL;
1156        }
1157
1158        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1159        if (!exec) {
1160                DRM_ERROR("malloc failure on exec struct\n");
1161                return -ENOMEM;
1162        }
1163
1164        ret = vc4_v3d_pm_get(vc4);
1165        if (ret) {
1166                kfree(exec);
1167                return ret;
1168        }
1169
1170        exec->args = args;
1171        INIT_LIST_HEAD(&exec->unref_list);
1172
1173        ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1174        if (ret)
1175                goto fail;
1176
1177        if (args->perfmonid) {
1178                exec->perfmon = vc4_perfmon_find(vc4file,
1179                                                 args->perfmonid);
1180                if (!exec->perfmon) {
1181                        ret = -ENOENT;
1182                        goto fail;
1183                }
1184        }
1185
1186        if (args->in_sync) {
1187                ret = drm_syncobj_find_fence(file_priv, args->in_sync,
1188                                             0, 0, &in_fence);
1189                if (ret)
1190                        goto fail;
1191
1192                /* When the fence (or fence array) is exclusively from our
1193                 * context we can skip the wait since jobs are executed in
1194                 * order of their submission through this ioctl and this can
1195                 * only have fences from a prior job.
1196                 */
1197                if (!dma_fence_match_context(in_fence,
1198                                             vc4->dma_fence_context)) {
1199                        ret = dma_fence_wait(in_fence, true);
1200                        if (ret) {
1201                                dma_fence_put(in_fence);
1202                                goto fail;
1203                        }
1204                }
1205
1206                dma_fence_put(in_fence);
1207        }
1208
1209        if (exec->args->bin_cl_size != 0) {
1210                ret = vc4_get_bcl(dev, exec);
1211                if (ret)
1212                        goto fail;
1213        } else {
1214                exec->ct0ca = 0;
1215                exec->ct0ea = 0;
1216        }
1217
1218        ret = vc4_get_rcl(dev, exec);
1219        if (ret)
1220                goto fail;
1221
1222        ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1223        if (ret)
1224                goto fail;
1225
1226        if (args->out_sync) {
1227                out_sync = drm_syncobj_find(file_priv, args->out_sync);
1228                if (!out_sync) {
1229                        ret = -EINVAL;
1230                        goto fail;
1231                }
1232
1233                /* We replace the fence in out_sync in vc4_queue_submit since
1234                 * the render job could execute immediately after that call.
1235                 * If it finishes before our ioctl processing resumes the
1236                 * render job fence could already have been freed.
1237                 */
1238        }
1239
1240        /* Clear this out of the struct we'll be putting in the queue,
1241         * since it's part of our stack.
1242         */
1243        exec->args = NULL;
1244
1245        ret = vc4_queue_submit(dev, exec, &acquire_ctx, out_sync);
1246
1247        /* The syncobj isn't part of the exec data and we need to free our
1248         * reference even if job submission failed.
1249         */
1250        if (out_sync)
1251                drm_syncobj_put(out_sync);
1252
1253        if (ret)
1254                goto fail;
1255
1256        /* Return the seqno for our job. */
1257        args->seqno = vc4->emit_seqno;
1258
1259        return 0;
1260
1261fail:
1262        vc4_complete_exec(vc4->dev, exec);
1263
1264        return ret;
1265}
1266
1267void
1268vc4_gem_init(struct drm_device *dev)
1269{
1270        struct vc4_dev *vc4 = to_vc4_dev(dev);
1271
1272        vc4->dma_fence_context = dma_fence_context_alloc(1);
1273
1274        INIT_LIST_HEAD(&vc4->bin_job_list);
1275        INIT_LIST_HEAD(&vc4->render_job_list);
1276        INIT_LIST_HEAD(&vc4->job_done_list);
1277        INIT_LIST_HEAD(&vc4->seqno_cb_list);
1278        spin_lock_init(&vc4->job_lock);
1279
1280        INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1281        timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1282
1283        INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1284
1285        mutex_init(&vc4->power_lock);
1286
1287        INIT_LIST_HEAD(&vc4->purgeable.list);
1288        mutex_init(&vc4->purgeable.lock);
1289}
1290
1291void
1292vc4_gem_destroy(struct drm_device *dev)
1293{
1294        struct vc4_dev *vc4 = to_vc4_dev(dev);
1295
1296        /* Waiting for exec to finish would need to be done before
1297         * unregistering V3D.
1298         */
1299        WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1300
1301        /* V3D should already have disabled its interrupt and cleared
1302         * the overflow allocation registers.  Now free the object.
1303         */
1304        if (vc4->bin_bo) {
1305                drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1306                vc4->bin_bo = NULL;
1307        }
1308
1309        if (vc4->hang_state)
1310                vc4_free_hang_state(dev, vc4->hang_state);
1311}
1312
1313int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1314                          struct drm_file *file_priv)
1315{
1316        struct drm_vc4_gem_madvise *args = data;
1317        struct drm_gem_object *gem_obj;
1318        struct vc4_bo *bo;
1319        int ret;
1320
1321        switch (args->madv) {
1322        case VC4_MADV_DONTNEED:
1323        case VC4_MADV_WILLNEED:
1324                break;
1325        default:
1326                return -EINVAL;
1327        }
1328
1329        if (args->pad != 0)
1330                return -EINVAL;
1331
1332        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1333        if (!gem_obj) {
1334                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1335                return -ENOENT;
1336        }
1337
1338        bo = to_vc4_bo(gem_obj);
1339
1340        /* Only BOs exposed to userspace can be purged. */
1341        if (bo->madv == __VC4_MADV_NOTSUPP) {
1342                DRM_DEBUG("madvise not supported on this BO\n");
1343                ret = -EINVAL;
1344                goto out_put_gem;
1345        }
1346
1347        /* Not sure it's safe to purge imported BOs. Let's just assume it's
1348         * not until proven otherwise.
1349         */
1350        if (gem_obj->import_attach) {
1351                DRM_DEBUG("madvise not supported on imported BOs\n");
1352                ret = -EINVAL;
1353                goto out_put_gem;
1354        }
1355
1356        mutex_lock(&bo->madv_lock);
1357
1358        if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1359            !refcount_read(&bo->usecnt)) {
1360                /* If the BO is about to be marked as purgeable, is not used
1361                 * and is not already purgeable or purged, add it to the
1362                 * purgeable list.
1363                 */
1364                vc4_bo_add_to_purgeable_pool(bo);
1365        } else if (args->madv == VC4_MADV_WILLNEED &&
1366                   bo->madv == VC4_MADV_DONTNEED &&
1367                   !refcount_read(&bo->usecnt)) {
1368                /* The BO has not been purged yet, just remove it from
1369                 * the purgeable list.
1370                 */
1371                vc4_bo_remove_from_purgeable_pool(bo);
1372        }
1373
1374        /* Save the purged state. */
1375        args->retained = bo->madv != __VC4_MADV_PURGED;
1376
1377        /* Update internal madv state only if the bo was not purged. */
1378        if (bo->madv != __VC4_MADV_PURGED)
1379                bo->madv = args->madv;
1380
1381        mutex_unlock(&bo->madv_lock);
1382
1383        ret = 0;
1384
1385out_put_gem:
1386        drm_gem_object_put_unlocked(gem_obj);
1387
1388        return ret;
1389}
1390