linux/include/linux/sbitmap.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Fast and scalable bitmaps.
   4 *
   5 * Copyright (C) 2016 Facebook
   6 * Copyright (C) 2013-2014 Jens Axboe
   7 */
   8
   9#ifndef __LINUX_SCALE_BITMAP_H
  10#define __LINUX_SCALE_BITMAP_H
  11
  12#include <linux/kernel.h>
  13#include <linux/slab.h>
  14
  15struct seq_file;
  16
  17/**
  18 * struct sbitmap_word - Word in a &struct sbitmap.
  19 */
  20struct sbitmap_word {
  21        /**
  22         * @depth: Number of bits being used in @word/@cleared
  23         */
  24        unsigned long depth;
  25
  26        /**
  27         * @word: word holding free bits
  28         */
  29        unsigned long word ____cacheline_aligned_in_smp;
  30
  31        /**
  32         * @cleared: word holding cleared bits
  33         */
  34        unsigned long cleared ____cacheline_aligned_in_smp;
  35
  36        /**
  37         * @swap_lock: Held while swapping word <-> cleared
  38         */
  39        spinlock_t swap_lock;
  40} ____cacheline_aligned_in_smp;
  41
  42/**
  43 * struct sbitmap - Scalable bitmap.
  44 *
  45 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
  46 * trades off higher memory usage for better scalability.
  47 */
  48struct sbitmap {
  49        /**
  50         * @depth: Number of bits used in the whole bitmap.
  51         */
  52        unsigned int depth;
  53
  54        /**
  55         * @shift: log2(number of bits used per word)
  56         */
  57        unsigned int shift;
  58
  59        /**
  60         * @map_nr: Number of words (cachelines) being used for the bitmap.
  61         */
  62        unsigned int map_nr;
  63
  64        /**
  65         * @map: Allocated bitmap.
  66         */
  67        struct sbitmap_word *map;
  68};
  69
  70#define SBQ_WAIT_QUEUES 8
  71#define SBQ_WAKE_BATCH 8
  72
  73/**
  74 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
  75 */
  76struct sbq_wait_state {
  77        /**
  78         * @wait_cnt: Number of frees remaining before we wake up.
  79         */
  80        atomic_t wait_cnt;
  81
  82        /**
  83         * @wait: Wait queue.
  84         */
  85        wait_queue_head_t wait;
  86} ____cacheline_aligned_in_smp;
  87
  88/**
  89 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
  90 * bits.
  91 *
  92 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
  93 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
  94 * scalability wall when we run out of free bits and have to start putting tasks
  95 * to sleep.
  96 */
  97struct sbitmap_queue {
  98        /**
  99         * @sb: Scalable bitmap.
 100         */
 101        struct sbitmap sb;
 102
 103        /*
 104         * @alloc_hint: Cache of last successfully allocated or freed bit.
 105         *
 106         * This is per-cpu, which allows multiple users to stick to different
 107         * cachelines until the map is exhausted.
 108         */
 109        unsigned int __percpu *alloc_hint;
 110
 111        /**
 112         * @wake_batch: Number of bits which must be freed before we wake up any
 113         * waiters.
 114         */
 115        unsigned int wake_batch;
 116
 117        /**
 118         * @wake_index: Next wait queue in @ws to wake up.
 119         */
 120        atomic_t wake_index;
 121
 122        /**
 123         * @ws: Wait queues.
 124         */
 125        struct sbq_wait_state *ws;
 126
 127        /*
 128         * @ws_active: count of currently active ws waitqueues
 129         */
 130        atomic_t ws_active;
 131
 132        /**
 133         * @round_robin: Allocate bits in strict round-robin order.
 134         */
 135        bool round_robin;
 136
 137        /**
 138         * @min_shallow_depth: The minimum shallow depth which may be passed to
 139         * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 140         */
 141        unsigned int min_shallow_depth;
 142};
 143
 144/**
 145 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
 146 * @sb: Bitmap to initialize.
 147 * @depth: Number of bits to allocate.
 148 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
 149 *         given, a good default is chosen.
 150 * @flags: Allocation flags.
 151 * @node: Memory node to allocate on.
 152 *
 153 * Return: Zero on success or negative errno on failure.
 154 */
 155int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 156                      gfp_t flags, int node);
 157
 158/**
 159 * sbitmap_free() - Free memory used by a &struct sbitmap.
 160 * @sb: Bitmap to free.
 161 */
 162static inline void sbitmap_free(struct sbitmap *sb)
 163{
 164        kfree(sb->map);
 165        sb->map = NULL;
 166}
 167
 168/**
 169 * sbitmap_resize() - Resize a &struct sbitmap.
 170 * @sb: Bitmap to resize.
 171 * @depth: New number of bits to resize to.
 172 *
 173 * Doesn't reallocate anything. It's up to the caller to ensure that the new
 174 * depth doesn't exceed the depth that the sb was initialized with.
 175 */
 176void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
 177
 178/**
 179 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
 180 * @sb: Bitmap to allocate from.
 181 * @alloc_hint: Hint for where to start searching for a free bit.
 182 * @round_robin: If true, be stricter about allocation order; always allocate
 183 *               starting from the last allocated bit. This is less efficient
 184 *               than the default behavior (false).
 185 *
 186 * This operation provides acquire barrier semantics if it succeeds.
 187 *
 188 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 189 */
 190int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
 191
 192/**
 193 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
 194 * limiting the depth used from each word.
 195 * @sb: Bitmap to allocate from.
 196 * @alloc_hint: Hint for where to start searching for a free bit.
 197 * @shallow_depth: The maximum number of bits to allocate from a single word.
 198 *
 199 * This rather specific operation allows for having multiple users with
 200 * different allocation limits. E.g., there can be a high-priority class that
 201 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
 202 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
 203 * class can only allocate half of the total bits in the bitmap, preventing it
 204 * from starving out the high-priority class.
 205 *
 206 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 207 */
 208int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
 209                        unsigned long shallow_depth);
 210
 211/**
 212 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
 213 * @sb: Bitmap to check.
 214 *
 215 * Return: true if any bit in the bitmap is set, false otherwise.
 216 */
 217bool sbitmap_any_bit_set(const struct sbitmap *sb);
 218
 219#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
 220#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
 221
 222typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
 223
 224/**
 225 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 226 * @start: Where to start the iteration.
 227 * @sb: Bitmap to iterate over.
 228 * @fn: Callback. Should return true to continue or false to break early.
 229 * @data: Pointer to pass to callback.
 230 *
 231 * This is inline even though it's non-trivial so that the function calls to the
 232 * callback will hopefully get optimized away.
 233 */
 234static inline void __sbitmap_for_each_set(struct sbitmap *sb,
 235                                          unsigned int start,
 236                                          sb_for_each_fn fn, void *data)
 237{
 238        unsigned int index;
 239        unsigned int nr;
 240        unsigned int scanned = 0;
 241
 242        if (start >= sb->depth)
 243                start = 0;
 244        index = SB_NR_TO_INDEX(sb, start);
 245        nr = SB_NR_TO_BIT(sb, start);
 246
 247        while (scanned < sb->depth) {
 248                unsigned long word;
 249                unsigned int depth = min_t(unsigned int,
 250                                           sb->map[index].depth - nr,
 251                                           sb->depth - scanned);
 252
 253                scanned += depth;
 254                word = sb->map[index].word & ~sb->map[index].cleared;
 255                if (!word)
 256                        goto next;
 257
 258                /*
 259                 * On the first iteration of the outer loop, we need to add the
 260                 * bit offset back to the size of the word for find_next_bit().
 261                 * On all other iterations, nr is zero, so this is a noop.
 262                 */
 263                depth += nr;
 264                while (1) {
 265                        nr = find_next_bit(&word, depth, nr);
 266                        if (nr >= depth)
 267                                break;
 268                        if (!fn(sb, (index << sb->shift) + nr, data))
 269                                return;
 270
 271                        nr++;
 272                }
 273next:
 274                nr = 0;
 275                if (++index >= sb->map_nr)
 276                        index = 0;
 277        }
 278}
 279
 280/**
 281 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 282 * @sb: Bitmap to iterate over.
 283 * @fn: Callback. Should return true to continue or false to break early.
 284 * @data: Pointer to pass to callback.
 285 */
 286static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
 287                                        void *data)
 288{
 289        __sbitmap_for_each_set(sb, 0, fn, data);
 290}
 291
 292static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
 293                                            unsigned int bitnr)
 294{
 295        return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
 296}
 297
 298/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 299
 300static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 301{
 302        set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 303}
 304
 305static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 306{
 307        clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 308}
 309
 310/*
 311 * This one is special, since it doesn't actually clear the bit, rather it
 312 * sets the corresponding bit in the ->cleared mask instead. Paired with
 313 * the caller doing sbitmap_deferred_clear() if a given index is full, which
 314 * will clear the previously freed entries in the corresponding ->word.
 315 */
 316static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 317{
 318        unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
 319
 320        set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
 321}
 322
 323static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
 324                                            unsigned int bitnr)
 325{
 326        clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 327}
 328
 329static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 330{
 331        return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 332}
 333
 334/**
 335 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 336 * @sb: Bitmap to show.
 337 * @m: struct seq_file to write to.
 338 *
 339 * This is intended for debugging. The format may change at any time.
 340 */
 341void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 342
 343/**
 344 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 345 * seq_file.
 346 * @sb: Bitmap to show.
 347 * @m: struct seq_file to write to.
 348 *
 349 * This is intended for debugging. The output isn't guaranteed to be internally
 350 * consistent.
 351 */
 352void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 353
 354/**
 355 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 356 * memory node.
 357 * @sbq: Bitmap queue to initialize.
 358 * @depth: See sbitmap_init_node().
 359 * @shift: See sbitmap_init_node().
 360 * @round_robin: See sbitmap_get().
 361 * @flags: Allocation flags.
 362 * @node: Memory node to allocate on.
 363 *
 364 * Return: Zero on success or negative errno on failure.
 365 */
 366int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 367                            int shift, bool round_robin, gfp_t flags, int node);
 368
 369/**
 370 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 371 *
 372 * @sbq: Bitmap queue to free.
 373 */
 374static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 375{
 376        kfree(sbq->ws);
 377        free_percpu(sbq->alloc_hint);
 378        sbitmap_free(&sbq->sb);
 379}
 380
 381/**
 382 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 383 * @sbq: Bitmap queue to resize.
 384 * @depth: New number of bits to resize to.
 385 *
 386 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 387 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 388 * resize the underlying &struct sbitmap.
 389 */
 390void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 391
 392/**
 393 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 394 * sbitmap_queue with preemption already disabled.
 395 * @sbq: Bitmap queue to allocate from.
 396 *
 397 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 398 */
 399int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 400
 401/**
 402 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 403 * sbitmap_queue, limiting the depth used from each word, with preemption
 404 * already disabled.
 405 * @sbq: Bitmap queue to allocate from.
 406 * @shallow_depth: The maximum number of bits to allocate from a single word.
 407 * See sbitmap_get_shallow().
 408 *
 409 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 410 * initializing @sbq.
 411 *
 412 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 413 */
 414int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 415                                unsigned int shallow_depth);
 416
 417/**
 418 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 419 * sbitmap_queue.
 420 * @sbq: Bitmap queue to allocate from.
 421 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 422 *       sbitmap_queue_clear()).
 423 *
 424 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 425 */
 426static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 427                                    unsigned int *cpu)
 428{
 429        int nr;
 430
 431        *cpu = get_cpu();
 432        nr = __sbitmap_queue_get(sbq);
 433        put_cpu();
 434        return nr;
 435}
 436
 437/**
 438 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 439 * sbitmap_queue, limiting the depth used from each word.
 440 * @sbq: Bitmap queue to allocate from.
 441 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 442 *       sbitmap_queue_clear()).
 443 * @shallow_depth: The maximum number of bits to allocate from a single word.
 444 * See sbitmap_get_shallow().
 445 *
 446 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 447 * initializing @sbq.
 448 *
 449 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 450 */
 451static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 452                                            unsigned int *cpu,
 453                                            unsigned int shallow_depth)
 454{
 455        int nr;
 456
 457        *cpu = get_cpu();
 458        nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
 459        put_cpu();
 460        return nr;
 461}
 462
 463/**
 464 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
 465 * minimum shallow depth that will be used.
 466 * @sbq: Bitmap queue in question.
 467 * @min_shallow_depth: The minimum shallow depth that will be passed to
 468 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 469 *
 470 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
 471 * depends on the depth of the bitmap. Since the shallow allocation functions
 472 * effectively operate with a different depth, the shallow depth must be taken
 473 * into account when calculating the batch size. This function must be called
 474 * with the minimum shallow depth that will be used. Failure to do so can result
 475 * in missed wakeups.
 476 */
 477void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
 478                                     unsigned int min_shallow_depth);
 479
 480/**
 481 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 482 * &struct sbitmap_queue.
 483 * @sbq: Bitmap to free from.
 484 * @nr: Bit number to free.
 485 * @cpu: CPU the bit was allocated on.
 486 */
 487void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 488                         unsigned int cpu);
 489
 490static inline int sbq_index_inc(int index)
 491{
 492        return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 493}
 494
 495static inline void sbq_index_atomic_inc(atomic_t *index)
 496{
 497        int old = atomic_read(index);
 498        int new = sbq_index_inc(old);
 499        atomic_cmpxchg(index, old, new);
 500}
 501
 502/**
 503 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 504 * sbitmap_queue.
 505 * @sbq: Bitmap queue to wait on.
 506 * @wait_index: A counter per "user" of @sbq.
 507 */
 508static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 509                                                  atomic_t *wait_index)
 510{
 511        struct sbq_wait_state *ws;
 512
 513        ws = &sbq->ws[atomic_read(wait_index)];
 514        sbq_index_atomic_inc(wait_index);
 515        return ws;
 516}
 517
 518/**
 519 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 520 * sbitmap_queue.
 521 * @sbq: Bitmap queue to wake up.
 522 */
 523void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 524
 525/**
 526 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
 527 * on a &struct sbitmap_queue.
 528 * @sbq: Bitmap queue to wake up.
 529 */
 530void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
 531
 532/**
 533 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 534 * seq_file.
 535 * @sbq: Bitmap queue to show.
 536 * @m: struct seq_file to write to.
 537 *
 538 * This is intended for debugging. The format may change at any time.
 539 */
 540void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 541
 542struct sbq_wait {
 543        struct sbitmap_queue *sbq;      /* if set, sbq_wait is accounted */
 544        struct wait_queue_entry wait;
 545};
 546
 547#define DEFINE_SBQ_WAIT(name)                                                   \
 548        struct sbq_wait name = {                                                \
 549                .sbq = NULL,                                                    \
 550                .wait = {                                                       \
 551                        .private        = current,                              \
 552                        .func           = autoremove_wake_function,             \
 553                        .entry          = LIST_HEAD_INIT((name).wait.entry),    \
 554                }                                                               \
 555        }
 556
 557/*
 558 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
 559 * internal state.
 560 */
 561void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
 562                                struct sbq_wait_state *ws,
 563                                struct sbq_wait *sbq_wait, int state);
 564
 565/*
 566 * Must be paired with sbitmap_prepare_to_wait().
 567 */
 568void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
 569                                struct sbq_wait *sbq_wait);
 570
 571/*
 572 * Wrapper around add_wait_queue(), which maintains some extra internal state
 573 */
 574void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
 575                            struct sbq_wait_state *ws,
 576                            struct sbq_wait *sbq_wait);
 577
 578/*
 579 * Must be paired with sbitmap_add_wait_queue()
 580 */
 581void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
 582
 583#endif /* __LINUX_SCALE_BITMAP_H */
 584