linux/Documentation/core-api/assoc_array.rst
<<
>>
Prefs
   1========================================
   2Generic Associative Array Implementation
   3========================================
   4
   5Overview
   6========
   7
   8This associative array implementation is an object container with the following
   9properties:
  10
  111. Objects are opaque pointers.  The implementation does not care where they
  12   point (if anywhere) or what they point to (if anything).
  13
  14   .. note::
  15
  16      Pointers to objects _must_ be zero in the least significant bit.
  17
  182. Objects do not need to contain linkage blocks for use by the array.  This
  19   permits an object to be located in multiple arrays simultaneously.
  20   Rather, the array is made up of metadata blocks that point to objects.
  21
  223. Objects require index keys to locate them within the array.
  23
  244. Index keys must be unique.  Inserting an object with the same key as one
  25   already in the array will replace the old object.
  26
  275. Index keys can be of any length and can be of different lengths.
  28
  296. Index keys should encode the length early on, before any variation due to
  30   length is seen.
  31
  327. Index keys can include a hash to scatter objects throughout the array.
  33
  348. The array can iterated over.  The objects will not necessarily come out in
  35   key order.
  36
  379. The array can be iterated over while it is being modified, provided the
  38   RCU readlock is being held by the iterator.  Note, however, under these
  39   circumstances, some objects may be seen more than once.  If this is a
  40   problem, the iterator should lock against modification.  Objects will not
  41   be missed, however, unless deleted.
  42
  4310. Objects in the array can be looked up by means of their index key.
  44
  4511. Objects can be looked up while the array is being modified, provided the
  46    RCU readlock is being held by the thread doing the look up.
  47
  48The implementation uses a tree of 16-pointer nodes internally that are indexed
  49on each level by nibbles from the index key in the same manner as in a radix
  50tree.  To improve memory efficiency, shortcuts can be emplaced to skip over
  51what would otherwise be a series of single-occupancy nodes.  Further, nodes
  52pack leaf object pointers into spare space in the node rather than making an
  53extra branch until as such time an object needs to be added to a full node.
  54
  55
  56The Public API
  57==============
  58
  59The public API can be found in ``<linux/assoc_array.h>``.  The associative
  60array is rooted on the following structure::
  61
  62    struct assoc_array {
  63            ...
  64    };
  65
  66The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with::
  67
  68    ./script/config -e ASSOCIATIVE_ARRAY
  69
  70
  71Edit Script
  72-----------
  73
  74The insertion and deletion functions produce an 'edit script' that can later be
  75applied to effect the changes without risking ``ENOMEM``. This retains the
  76preallocated metadata blocks that will be installed in the internal tree and
  77keeps track of the metadata blocks that will be removed from the tree when the
  78script is applied.
  79
  80This is also used to keep track of dead blocks and dead objects after the
  81script has been applied so that they can be freed later.  The freeing is done
  82after an RCU grace period has passed - thus allowing access functions to
  83proceed under the RCU read lock.
  84
  85The script appears as outside of the API as a pointer of the type::
  86
  87    struct assoc_array_edit;
  88
  89There are two functions for dealing with the script:
  90
  911. Apply an edit script::
  92
  93    void assoc_array_apply_edit(struct assoc_array_edit *edit);
  94
  95This will perform the edit functions, interpolating various write barriers
  96to permit accesses under the RCU read lock to continue.  The edit script
  97will then be passed to ``call_rcu()`` to free it and any dead stuff it points
  98to.
  99
 1002. Cancel an edit script::
 101
 102    void assoc_array_cancel_edit(struct assoc_array_edit *edit);
 103
 104This frees the edit script and all preallocated memory immediately. If
 105this was for insertion, the new object is _not_ released by this function,
 106but must rather be released by the caller.
 107
 108These functions are guaranteed not to fail.
 109
 110
 111Operations Table
 112----------------
 113
 114Various functions take a table of operations::
 115
 116    struct assoc_array_ops {
 117            ...
 118    };
 119
 120This points to a number of methods, all of which need to be provided:
 121
 1221. Get a chunk of index key from caller data::
 123
 124    unsigned long (*get_key_chunk)(const void *index_key, int level);
 125
 126This should return a chunk of caller-supplied index key starting at the
 127*bit* position given by the level argument.  The level argument will be a
 128multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return
 129``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible.
 130
 131
 1322. Get a chunk of an object's index key::
 133
 134    unsigned long (*get_object_key_chunk)(const void *object, int level);
 135
 136As the previous function, but gets its data from an object in the array
 137rather than from a caller-supplied index key.
 138
 139
 1403. See if this is the object we're looking for::
 141
 142    bool (*compare_object)(const void *object, const void *index_key);
 143
 144Compare the object against an index key and return ``true`` if it matches and
 145``false`` if it doesn't.
 146
 147
 1484. Diff the index keys of two objects::
 149
 150    int (*diff_objects)(const void *object, const void *index_key);
 151
 152Return the bit position at which the index key of the specified object
 153differs from the given index key or -1 if they are the same.
 154
 155
 1565. Free an object::
 157
 158    void (*free_object)(void *object);
 159
 160Free the specified object.  Note that this may be called an RCU grace period
 161after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be
 162necessary on module unloading.
 163
 164
 165Manipulation Functions
 166----------------------
 167
 168There are a number of functions for manipulating an associative array:
 169
 1701. Initialise an associative array::
 171
 172    void assoc_array_init(struct assoc_array *array);
 173
 174This initialises the base structure for an associative array.  It can't fail.
 175
 176
 1772. Insert/replace an object in an associative array::
 178
 179    struct assoc_array_edit *
 180    assoc_array_insert(struct assoc_array *array,
 181                       const struct assoc_array_ops *ops,
 182                       const void *index_key,
 183                       void *object);
 184
 185This inserts the given object into the array.  Note that the least
 186significant bit of the pointer must be zero as it's used to type-mark
 187pointers internally.
 188
 189If an object already exists for that key then it will be replaced with the
 190new object and the old one will be freed automatically.
 191
 192The ``index_key`` argument should hold index key information and is
 193passed to the methods in the ops table when they are called.
 194
 195This function makes no alteration to the array itself, but rather returns
 196an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
 197an out-of-memory error.
 198
 199The caller should lock exclusively against other modifiers of the array.
 200
 201
 2023. Delete an object from an associative array::
 203
 204    struct assoc_array_edit *
 205    assoc_array_delete(struct assoc_array *array,
 206                       const struct assoc_array_ops *ops,
 207                       const void *index_key);
 208
 209This deletes an object that matches the specified data from the array.
 210
 211The ``index_key`` argument should hold index key information and is
 212passed to the methods in the ops table when they are called.
 213
 214This function makes no alteration to the array itself, but rather returns
 215an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
 216an out-of-memory error.  ``NULL`` will be returned if the specified object is
 217not found within the array.
 218
 219The caller should lock exclusively against other modifiers of the array.
 220
 221
 2224. Delete all objects from an associative array::
 223
 224    struct assoc_array_edit *
 225    assoc_array_clear(struct assoc_array *array,
 226                      const struct assoc_array_ops *ops);
 227
 228This deletes all the objects from an associative array and leaves it
 229completely empty.
 230
 231This function makes no alteration to the array itself, but rather returns
 232an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
 233an out-of-memory error.
 234
 235The caller should lock exclusively against other modifiers of the array.
 236
 237
 2385. Destroy an associative array, deleting all objects::
 239
 240    void assoc_array_destroy(struct assoc_array *array,
 241                             const struct assoc_array_ops *ops);
 242
 243This destroys the contents of the associative array and leaves it
 244completely empty.  It is not permitted for another thread to be traversing
 245the array under the RCU read lock at the same time as this function is
 246destroying it as no RCU deferral is performed on memory release -
 247something that would require memory to be allocated.
 248
 249The caller should lock exclusively against other modifiers and accessors
 250of the array.
 251
 252
 2536. Garbage collect an associative array::
 254
 255    int assoc_array_gc(struct assoc_array *array,
 256                       const struct assoc_array_ops *ops,
 257                       bool (*iterator)(void *object, void *iterator_data),
 258                       void *iterator_data);
 259
 260This iterates over the objects in an associative array and passes each one to
 261``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it
 262returns ``false``, the object will be freed.  If the ``iterator()`` function
 263returns ``true``, it must perform any appropriate refcount incrementing on the
 264object before returning.
 265
 266The internal tree will be packed down if possible as part of the iteration
 267to reduce the number of nodes in it.
 268
 269The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise
 270ignored by the function.
 271
 272The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't
 273enough memory.
 274
 275It is possible for other threads to iterate over or search the array under
 276the RCU read lock while this function is in progress.  The caller should
 277lock exclusively against other modifiers of the array.
 278
 279
 280Access Functions
 281----------------
 282
 283There are two functions for accessing an associative array:
 284
 2851. Iterate over all the objects in an associative array::
 286
 287    int assoc_array_iterate(const struct assoc_array *array,
 288                            int (*iterator)(const void *object,
 289                                            void *iterator_data),
 290                            void *iterator_data);
 291
 292This passes each object in the array to the iterator callback function.
 293``iterator_data`` is private data for that function.
 294
 295This may be used on an array at the same time as the array is being
 296modified, provided the RCU read lock is held.  Under such circumstances,
 297it is possible for the iteration function to see some objects twice.  If
 298this is a problem, then modification should be locked against.  The
 299iteration algorithm should not, however, miss any objects.
 300
 301The function will return ``0`` if no objects were in the array or else it will
 302return the result of the last iterator function called.  Iteration stops
 303immediately if any call to the iteration function results in a non-zero
 304return.
 305
 306
 3072. Find an object in an associative array::
 308
 309    void *assoc_array_find(const struct assoc_array *array,
 310                           const struct assoc_array_ops *ops,
 311                           const void *index_key);
 312
 313This walks through the array's internal tree directly to the object
 314specified by the index key..
 315
 316This may be used on an array at the same time as the array is being
 317modified, provided the RCU read lock is held.
 318
 319The function will return the object if found (and set ``*_type`` to the object
 320type) or will return ``NULL`` if the object was not found.
 321
 322
 323Index Key Form
 324--------------
 325
 326The index key can be of any form, but since the algorithms aren't told how long
 327the key is, it is strongly recommended that the index key includes its length
 328very early on before any variation due to the length would have an effect on
 329comparisons.
 330
 331This will cause leaves with different length keys to scatter away from each
 332other - and those with the same length keys to cluster together.
 333
 334It is also recommended that the index key begin with a hash of the rest of the
 335key to maximise scattering throughout keyspace.
 336
 337The better the scattering, the wider and lower the internal tree will be.
 338
 339Poor scattering isn't too much of a problem as there are shortcuts and nodes
 340can contain mixtures of leaves and metadata pointers.
 341
 342The index key is read in chunks of machine word.  Each chunk is subdivided into
 343one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
 344on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is
 345unlikely that more than one word of any particular index key will have to be
 346used.
 347
 348
 349Internal Workings
 350=================
 351
 352The associative array data structure has an internal tree.  This tree is
 353constructed of two types of metadata blocks: nodes and shortcuts.
 354
 355A node is an array of slots.  Each slot can contain one of four things:
 356
 357* A NULL pointer, indicating that the slot is empty.
 358* A pointer to an object (a leaf).
 359* A pointer to a node at the next level.
 360* A pointer to a shortcut.
 361
 362
 363Basic Internal Tree Layout
 364--------------------------
 365
 366Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index
 367key space is strictly subdivided by the nodes in the tree and nodes occur on
 368fixed levels.  For example::
 369
 370 Level: 0               1               2               3
 371        =============== =============== =============== ===============
 372                                                        NODE D
 373                        NODE B          NODE C  +------>+---+
 374                +------>+---+   +------>+---+   |       | 0 |
 375        NODE A  |       | 0 |   |       | 0 |   |       +---+
 376        +---+   |       +---+   |       +---+   |       :   :
 377        | 0 |   |       :   :   |       :   :   |       +---+
 378        +---+   |       +---+   |       +---+   |       | f |
 379        | 1 |---+       | 3 |---+       | 7 |---+       +---+
 380        +---+           +---+           +---+
 381        :   :           :   :           | 8 |---+
 382        +---+           +---+           +---+   |       NODE E
 383        | e |---+       | f |           :   :   +------>+---+
 384        +---+   |       +---+           +---+           | 0 |
 385        | f |   |                       | f |           +---+
 386        +---+   |                       +---+           :   :
 387                |       NODE F                          +---+
 388                +------>+---+                           | f |
 389                        | 0 |           NODE G          +---+
 390                        +---+   +------>+---+
 391                        :   :   |       | 0 |
 392                        +---+   |       +---+
 393                        | 6 |---+       :   :
 394                        +---+           +---+
 395                        :   :           | f |
 396                        +---+           +---+
 397                        | f |
 398                        +---+
 399
 400In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
 401Assuming no other meta data nodes in the tree, the key space is divided
 402thusly::
 403
 404    KEY PREFIX      NODE
 405    ==========      ====
 406    137*            D
 407    138*            E
 408    13[0-69-f]*     C
 409    1[0-24-f]*      B
 410    e6*             G
 411    e[0-57-f]*      F
 412    [02-df]*        A
 413
 414So, for instance, keys with the following example index keys will be found in
 415the appropriate nodes::
 416
 417    INDEX KEY       PREFIX  NODE
 418    =============== ======= ====
 419    13694892892489  13      C
 420    13795289025897  137     D
 421    13889dde88793   138     E
 422    138bbb89003093  138     E
 423    1394879524789   12      C
 424    1458952489      1       B
 425    9431809de993ba  -       A
 426    b4542910809cd   -       A
 427    e5284310def98   e       F
 428    e68428974237    e6      G
 429    e7fffcbd443     e       F
 430    f3842239082     -       A
 431
 432To save memory, if a node can hold all the leaves in its portion of keyspace,
 433then the node will have all those leaves in it and will not have any metadata
 434pointers - even if some of those leaves would like to be in the same slot.
 435
 436A node can contain a heterogeneous mix of leaves and metadata pointers.
 437Metadata pointers must be in the slots that match their subdivisions of key
 438space.  The leaves can be in any slot not occupied by a metadata pointer.  It
 439is guaranteed that none of the leaves in a node will match a slot occupied by a
 440metadata pointer.  If the metadata pointer is there, any leaf whose key matches
 441the metadata key prefix must be in the subtree that the metadata pointer points
 442to.
 443
 444In the above example list of index keys, node A will contain::
 445
 446    SLOT    CONTENT         INDEX KEY (PREFIX)
 447    ====    =============== ==================
 448    1       PTR TO NODE B   1*
 449    any     LEAF            9431809de993ba
 450    any     LEAF            b4542910809cd
 451    e       PTR TO NODE F   e*
 452    any     LEAF            f3842239082
 453
 454and node B::
 455
 456    3   PTR TO NODE C   13*
 457    any LEAF            1458952489
 458
 459
 460Shortcuts
 461---------
 462
 463Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut
 464is a replacement for a series of single-occupancy nodes ascending through the
 465levels.  Shortcuts exist to save memory and to speed up traversal.
 466
 467It is possible for the root of the tree to be a shortcut - say, for example,
 468the tree contains at least 17 nodes all with key prefix ``1111``.  The
 469insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace
 470in a single bound and get to the fourth level where these actually become
 471different.
 472
 473
 474Splitting And Collapsing Nodes
 475------------------------------
 476
 477Each node has a maximum capacity of 16 leaves and metadata pointers.  If the
 478insertion algorithm finds that it is trying to insert a 17th object into a
 479node, that node will be split such that at least two leaves that have a common
 480key segment at that level end up in a separate node rooted on that slot for
 481that common key segment.
 482
 483If the leaves in a full node and the leaf that is being inserted are
 484sufficiently similar, then a shortcut will be inserted into the tree.
 485
 486When the number of objects in the subtree rooted at a node falls to 16 or
 487fewer, then the subtree will be collapsed down to a single node - and this will
 488ripple towards the root if possible.
 489
 490
 491Non-Recursive Iteration
 492-----------------------
 493
 494Each node and shortcut contains a back pointer to its parent and the number of
 495slot in that parent that points to it.  None-recursive iteration uses these to
 496proceed rootwards through the tree, going to the parent node, slot N + 1 to
 497make sure progress is made without the need for a stack.
 498
 499The backpointers, however, make simultaneous alteration and iteration tricky.
 500
 501
 502Simultaneous Alteration And Iteration
 503-------------------------------------
 504
 505There are a number of cases to consider:
 506
 5071. Simple insert/replace.  This involves simply replacing a NULL or old
 508   matching leaf pointer with the pointer to the new leaf after a barrier.
 509   The metadata blocks don't change otherwise.  An old leaf won't be freed
 510   until after the RCU grace period.
 511
 5122. Simple delete.  This involves just clearing an old matching leaf.  The
 513   metadata blocks don't change otherwise.  The old leaf won't be freed until
 514   after the RCU grace period.
 515
 5163. Insertion replacing part of a subtree that we haven't yet entered.  This
 517   may involve replacement of part of that subtree - but that won't affect
 518   the iteration as we won't have reached the pointer to it yet and the
 519   ancestry blocks are not replaced (the layout of those does not change).
 520
 5214. Insertion replacing nodes that we're actively processing.  This isn't a
 522   problem as we've passed the anchoring pointer and won't switch onto the
 523   new layout until we follow the back pointers - at which point we've
 524   already examined the leaves in the replaced node (we iterate over all the
 525   leaves in a node before following any of its metadata pointers).
 526
 527   We might, however, re-see some leaves that have been split out into a new
 528   branch that's in a slot further along than we were at.
 529
 5305. Insertion replacing nodes that we're processing a dependent branch of.
 531   This won't affect us until we follow the back pointers.  Similar to (4).
 532
 5336. Deletion collapsing a branch under us.  This doesn't affect us because the
 534   back pointers will get us back to the parent of the new node before we
 535   could see the new node.  The entire collapsed subtree is thrown away
 536   unchanged - and will still be rooted on the same slot, so we shouldn't
 537   process it a second time as we'll go back to slot + 1.
 538
 539.. note::
 540
 541   Under some circumstances, we need to simultaneously change the parent
 542   pointer and the parent slot pointer on a node (say, for example, we
 543   inserted another node before it and moved it up a level).  We cannot do
 544   this without locking against a read - so we have to replace that node too.
 545
 546   However, when we're changing a shortcut into a node this isn't a problem
 547   as shortcuts only have one slot and so the parent slot number isn't used
 548   when traversing backwards over one.  This means that it's okay to change
 549   the slot number first - provided suitable barriers are used to make sure
 550   the parent slot number is read after the back pointer.
 551
 552Obsolete blocks and leaves are freed up after an RCU grace period has passed,
 553so as long as anyone doing walking or iteration holds the RCU read lock, the
 554old superstructure should not go away on them.
 555