linux/Documentation/input/devices/xpad.rst
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   2xpad - Linux USB driver for Xbox compatible controllers
   3=======================================================
   4
   5This driver exposes all first-party and third-party Xbox compatible
   6controllers. It has a long history and has enjoyed considerable usage
   7as Window's xinput library caused most PC games to focus on Xbox
   8controller compatibility.
   9
  10Due to backwards compatibility all buttons are reported as digital.
  11This only effects Original Xbox controllers. All later controller models
  12have only digital face buttons.
  13
  14Rumble is supported on some models of Xbox 360 controllers but not of
  15Original Xbox controllers nor on Xbox One controllers. As of writing
  16the Xbox One's rumble protocol has not been reverse engineered but in
  17the future could be supported.
  18
  19
  20Notes
  21=====
  22
  23The number of buttons/axes reported varies based on 3 things:
  24
  25- if you are using a known controller
  26- if you are using a known dance pad
  27- if using an unknown device (one not listed below), what you set in the
  28  module configuration for "Map D-PAD to buttons rather than axes for unknown
  29  pads" (module option dpad_to_buttons)
  30
  31If you set dpad_to_buttons to N and you are using an unknown device
  32the driver will map the directional pad to axes (X/Y).
  33If you said Y it will map the d-pad to buttons, which is needed for dance
  34style games to function correctly. The default is Y.
  35
  36dpad_to_buttons has no effect for known pads. A erroneous commit message
  37claimed dpad_to_buttons could be used to force behavior on known devices.
  38This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
  39unknown controllers.
  40
  41
  42Normal Controllers
  43------------------
  44
  45With a normal controller, the directional pad is mapped to its own X/Y axes.
  46The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
  47axes and 10 buttons.
  48
  49All 8 axes work, though they all have the same range (-32768..32767)
  50and the zero-setting is not correct for the triggers (I don't know if that
  51is some limitation of jstest, since the input device setup should be fine. I
  52didn't have a look at jstest itself yet).
  53
  54All of the 10 buttons work (in digital mode). The six buttons on the
  55right side (A, B, X, Y, black, white) are said to be "analog" and
  56report their values as 8 bit unsigned, not sure what this is good for.
  57
  58I tested the controller with quake3, and configuration and
  59in game functionality were OK. However, I find it rather difficult to
  60play first person shooters with a pad. Your mileage may vary.
  61
  62
  63Xbox Dance Pads
  64---------------
  65
  66When using a known dance pad, jstest will report 6 axes and 14 buttons.
  67
  68For dance style pads (like the redoctane pad) several changes
  69have been made.  The old driver would map the d-pad to axes, resulting
  70in the driver being unable to report when the user was pressing both
  71left+right or up+down, making DDR style games unplayable.
  72
  73Known dance pads automatically map the d-pad to buttons and will work
  74correctly out of the box.
  75
  76If your dance pad is recognized by the driver but is using axes instead
  77of buttons, see section 0.3 - Unknown Controllers
  78
  79I've tested this with Stepmania, and it works quite well.
  80
  81
  82Unknown Controllers
  83-------------------
  84
  85If you have an unknown xbox controller, it should work just fine with
  86the default settings.
  87
  88HOWEVER if you have an unknown dance pad not listed below, it will not
  89work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
  90
  91
  92USB adapters
  93============
  94
  95All generations of Xbox controllers speak USB over the wire.
  96
  97- Original Xbox controllers use a proprietary connector and require adapters.
  98- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
  99  for Windows'
 100- Wired Xbox 360 controllers use standard USB connectors.
 101- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
 102  yet supported.
 103- Xbox One controllers can be wired and use standard Micro-USB connectors.
 104
 105
 106
 107Original Xbox USB adapters
 108--------------------------
 109
 110Using this driver with an Original Xbox controller requires an
 111adapter cable to break out the proprietary connector's pins to USB.
 112You can buy these online fairly cheap, or build your own.
 113
 114Such a cable is pretty easy to build. The Controller itself is a USB
 115compound device (a hub with three ports for two expansion slots and
 116the controller device) with the only difference in a nonstandard connector
 117(5 pins vs. 4 on standard USB 1.0 connectors).
 118
 119You just need to solder a USB connector onto the cable and keep the
 120yellow wire unconnected. The other pins have the same order on both
 121connectors so there is no magic to it. Detailed info on these matters
 122can be found on the net ([1]_, [2]_, [3]_).
 123
 124Thanks to the trip splitter found on the cable you don't even need to cut the
 125original one. You can buy an extension cable and cut that instead. That way,
 126you can still use the controller with your X-Box, if you have one ;)
 127
 128
 129
 130Driver Installation
 131===================
 132
 133Once you have the adapter cable, if needed, and the controller connected
 134the xpad module should be auto loaded. To confirm you can cat
 135/sys/kernel/debug/usb/devices. There should be an entry like those:
 136
 137.. code-block:: none
 138   :caption: dump from InterAct PowerPad Pro (Germany)
 139
 140    T:  Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#=  5 Spd=12  MxCh= 0
 141    D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs=  1
 142    P:  Vendor=05fd ProdID=107a Rev= 1.00
 143    C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
 144    I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
 145    E:  Ad=81(I) Atr=03(Int.) MxPS=  32 Ivl= 10ms
 146    E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl= 10ms
 147
 148.. code-block:: none
 149   :caption: dump from Redoctane Xbox Dance Pad (US)
 150
 151    T:  Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12  MxCh= 0
 152    D:  Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs=  1
 153    P:  Vendor=0c12 ProdID=8809 Rev= 0.01
 154    S:  Product=XBOX DDR
 155    C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
 156    I:  If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
 157    E:  Ad=82(I) Atr=03(Int.) MxPS=  32 Ivl=4ms
 158    E:  Ad=02(O) Atr=03(Int.) MxPS=  32 Ivl=4ms
 159
 160
 161Supported Controllers
 162=====================
 163
 164For a full list of supported controllers and associated vendor and product
 165IDs see the xpad_device[] array\ [4]_.
 166
 167As of the historic version 0.0.6 (2006-10-10) the following devices
 168were supported::
 169
 170 original Microsoft XBOX controller (US),    vendor=0x045e, product=0x0202
 171 smaller  Microsoft XBOX controller (US),    vendor=0x045e, product=0x0289
 172 original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
 173 InterAct PowerPad Pro (Germany),            vendor=0x05fd, product=0x107a
 174 RedOctane Xbox Dance Pad (US),              vendor=0x0c12, product=0x8809
 175
 176Unrecognized models of Xbox controllers should function as Generic
 177Xbox controllers. Unrecognized Dance Pad controllers require setting
 178the module option 'dpad_to_buttons'.
 179
 180If you have an unrecognized controller please see 0.3 - Unknown Controllers
 181
 182
 183Manual Testing
 184==============
 185
 186To test this driver's functionality you may use 'jstest'.
 187
 188For example::
 189
 190    > modprobe xpad
 191    > modprobe joydev
 192    > jstest /dev/js0
 193
 194If you're using a normal controller, there should be a single line showing
 19518 inputs (8 axes, 10 buttons), and its values should change if you move
 196the sticks and push the buttons.  If you're using a dance pad, it should
 197show 20 inputs (6 axes, 14 buttons).
 198
 199It works? Voila, you're done ;)
 200
 201
 202
 203Thanks
 204======
 205
 206I have to thank ITO Takayuki for the detailed info on his site
 207    http://euc.jp/periphs/xbox-controller.ja.html.
 208
 209His useful info and both the usb-skeleton as well as the iforce input driver
 210(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
 211the basic functionality.
 212
 213
 214
 215References
 216==========
 217
 218.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
 219.. [2] http://xpad.xbox-scene.com/
 220.. [3] http://www.markosweb.com/www/xboxhackz.com/
 221.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
 222
 223
 224Historic Edits
 225==============
 226
 2272002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
 228 - original doc
 229
 2302005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
 231 - added stuff for dance pads, new d-pad->axes mappings
 232
 233Later changes may be viewed with
 234'git log --follow Documentation/input/devices/xpad.rst'
 235