linux/arch/alpha/lib/ev6-memchr.S
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   1/* SPDX-License-Identifier: GPL-2.0 */
   2/*
   3 * arch/alpha/lib/ev6-memchr.S
   4 *
   5 * 21264 version contributed by Rick Gorton <rick.gorton@alpha-processor.com>
   6 *
   7 * Finds characters in a memory area.  Optimized for the Alpha:
   8 *
   9 *    - memory accessed as aligned quadwords only
  10 *    - uses cmpbge to compare 8 bytes in parallel
  11 *    - does binary search to find 0 byte in last
  12 *      quadword (HAKMEM needed 12 instructions to
  13 *      do this instead of the 9 instructions that
  14 *      binary search needs).
  15 *
  16 * For correctness consider that:
  17 *
  18 *    - only minimum number of quadwords may be accessed
  19 *    - the third argument is an unsigned long
  20 *
  21 * Much of the information about 21264 scheduling/coding comes from:
  22 *      Compiler Writer's Guide for the Alpha 21264
  23 *      abbreviated as 'CWG' in other comments here
  24 *      ftp.digital.com/pub/Digital/info/semiconductor/literature/dsc-library.html
  25 * Scheduling notation:
  26 *      E       - either cluster
  27 *      U       - upper subcluster; U0 - subcluster U0; U1 - subcluster U1
  28 *      L       - lower subcluster; L0 - subcluster L0; L1 - subcluster L1
  29 * Try not to change the actual algorithm if possible for consistency.
  30 */
  31#include <asm/export.h>
  32        .set noreorder
  33        .set noat
  34
  35        .align  4
  36        .globl memchr
  37        .ent memchr
  38memchr:
  39        .frame $30,0,$26,0
  40        .prologue 0
  41
  42        # Hack -- if someone passes in (size_t)-1, hoping to just
  43        # search til the end of the address space, we will overflow
  44        # below when we find the address of the last byte.  Given
  45        # that we will never have a 56-bit address space, cropping
  46        # the length is the easiest way to avoid trouble.
  47        zap     $18, 0x80, $5   # U : Bound length
  48        beq     $18, $not_found # U :
  49        ldq_u   $1, 0($16)      # L : load first quadword Latency=3
  50        and     $17, 0xff, $17  # E : L L U U : 00000000000000ch
  51
  52        insbl   $17, 1, $2      # U : 000000000000ch00
  53        cmpult  $18, 9, $4      # E : small (< 1 quad) string?
  54        or      $2, $17, $17    # E : 000000000000chch
  55        lda     $3, -1($31)     # E : U L L U
  56
  57        sll     $17, 16, $2     # U : 00000000chch0000
  58        addq    $16, $5, $5     # E : Max search address
  59        or      $2, $17, $17    # E : 00000000chchchch
  60        sll     $17, 32, $2     # U : U L L U : chchchch00000000
  61
  62        or      $2, $17, $17    # E : chchchchchchchch
  63        extql   $1, $16, $7     # U : $7 is upper bits
  64        beq     $4, $first_quad # U :
  65        ldq_u   $6, -1($5)      # L : L U U L : eight or less bytes to search Latency=3
  66
  67        extqh   $6, $16, $6     # U : 2 cycle stall for $6
  68        mov     $16, $0         # E :
  69        nop                     # E :
  70        or      $7, $6, $1      # E : L U L U $1 = quadword starting at $16
  71
  72        # Deal with the case where at most 8 bytes remain to be searched
  73        # in $1.  E.g.:
  74        #       $18 = 6
  75        #       $1 = ????c6c5c4c3c2c1
  76$last_quad:
  77        negq    $18, $6         # E :
  78        xor     $17, $1, $1     # E :
  79        srl     $3, $6, $6      # U : $6 = mask of $18 bits set
  80        cmpbge  $31, $1, $2     # E : L U L U
  81
  82        nop
  83        nop
  84        and     $2, $6, $2      # E :
  85        beq     $2, $not_found  # U : U L U L
  86
  87$found_it:
  88#ifdef CONFIG_ALPHA_EV67
  89        /*
  90         * Since we are guaranteed to have set one of the bits, we don't
  91         * have to worry about coming back with a 0x40 out of cttz...
  92         */
  93        cttz    $2, $3          # U0 :
  94        addq    $0, $3, $0      # E : All done
  95        nop                     # E :
  96        ret                     # L0 : L U L U
  97#else
  98        /*
  99         * Slow and clunky.  It can probably be improved.
 100         * An exercise left for others.
 101         */
 102        negq    $2, $3          # E :
 103        and     $2, $3, $2      # E :
 104        and     $2, 0x0f, $1    # E :
 105        addq    $0, 4, $3       # E :
 106
 107        cmoveq  $1, $3, $0      # E : Latency 2, extra map cycle
 108        nop                     # E : keep with cmov
 109        and     $2, 0x33, $1    # E :
 110        addq    $0, 2, $3       # E : U L U L : 2 cycle stall on $0
 111
 112        cmoveq  $1, $3, $0      # E : Latency 2, extra map cycle
 113        nop                     # E : keep with cmov
 114        and     $2, 0x55, $1    # E :
 115        addq    $0, 1, $3       # E : U L U L : 2 cycle stall on $0
 116
 117        cmoveq  $1, $3, $0      # E : Latency 2, extra map cycle
 118        nop
 119        nop
 120        ret                     # L0 : L U L U
 121#endif
 122
 123        # Deal with the case where $18 > 8 bytes remain to be
 124        # searched.  $16 may not be aligned.
 125        .align 4
 126$first_quad:
 127        andnot  $16, 0x7, $0    # E :
 128        insqh   $3, $16, $2     # U : $2 = 0000ffffffffffff ($16<0:2> ff)
 129        xor     $1, $17, $1     # E :
 130        or      $1, $2, $1      # E : U L U L $1 = ====ffffffffffff
 131
 132        cmpbge  $31, $1, $2     # E :
 133        bne     $2, $found_it   # U :
 134        # At least one byte left to process.
 135        ldq     $1, 8($0)       # L :
 136        subq    $5, 1, $18      # E : U L U L
 137
 138        addq    $0, 8, $0       # E :
 139        # Make $18 point to last quad to be accessed (the
 140        # last quad may or may not be partial).
 141        andnot  $18, 0x7, $18   # E :
 142        cmpult  $0, $18, $2     # E :
 143        beq     $2, $final      # U : U L U L
 144
 145        # At least two quads remain to be accessed.
 146
 147        subq    $18, $0, $4     # E : $4 <- nr quads to be processed
 148        and     $4, 8, $4       # E : odd number of quads?
 149        bne     $4, $odd_quad_count # U :
 150        # At least three quads remain to be accessed
 151        mov     $1, $4          # E : L U L U : move prefetched value to correct reg
 152
 153        .align  4
 154$unrolled_loop:
 155        ldq     $1, 8($0)       # L : prefetch $1
 156        xor     $17, $4, $2     # E :
 157        cmpbge  $31, $2, $2     # E :
 158        bne     $2, $found_it   # U : U L U L
 159
 160        addq    $0, 8, $0       # E :
 161        nop                     # E :
 162        nop                     # E :
 163        nop                     # E :
 164
 165$odd_quad_count:
 166        xor     $17, $1, $2     # E :
 167        ldq     $4, 8($0)       # L : prefetch $4
 168        cmpbge  $31, $2, $2     # E :
 169        addq    $0, 8, $6       # E :
 170
 171        bne     $2, $found_it   # U :
 172        cmpult  $6, $18, $6     # E :
 173        addq    $0, 8, $0       # E :
 174        nop                     # E :
 175
 176        bne     $6, $unrolled_loop # U :
 177        mov     $4, $1          # E : move prefetched value into $1
 178        nop                     # E :
 179        nop                     # E :
 180
 181$final: subq    $5, $0, $18     # E : $18 <- number of bytes left to do
 182        nop                     # E :
 183        nop                     # E :
 184        bne     $18, $last_quad # U :
 185
 186$not_found:
 187        mov     $31, $0         # E :
 188        nop                     # E :
 189        nop                     # E :
 190        ret                     # L0 :
 191
 192        .end memchr
 193        EXPORT_SYMBOL(memchr)
 194