linux/arch/x86/crypto/sha512-avx2-asm.S
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   1########################################################################
   2# Implement fast SHA-512 with AVX2 instructions. (x86_64)
   3#
   4# Copyright (C) 2013 Intel Corporation.
   5#
   6# Authors:
   7#     James Guilford <james.guilford@intel.com>
   8#     Kirk Yap <kirk.s.yap@intel.com>
   9#     David Cote <david.m.cote@intel.com>
  10#     Tim Chen <tim.c.chen@linux.intel.com>
  11#
  12# This software is available to you under a choice of one of two
  13# licenses.  You may choose to be licensed under the terms of the GNU
  14# General Public License (GPL) Version 2, available from the file
  15# COPYING in the main directory of this source tree, or the
  16# OpenIB.org BSD license below:
  17#
  18#     Redistribution and use in source and binary forms, with or
  19#     without modification, are permitted provided that the following
  20#     conditions are met:
  21#
  22#      - Redistributions of source code must retain the above
  23#        copyright notice, this list of conditions and the following
  24#        disclaimer.
  25#
  26#      - Redistributions in binary form must reproduce the above
  27#        copyright notice, this list of conditions and the following
  28#        disclaimer in the documentation and/or other materials
  29#        provided with the distribution.
  30#
  31# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  32# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  33# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  34# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  35# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  36# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  37# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  38# SOFTWARE.
  39#
  40########################################################################
  41#
  42# This code is described in an Intel White-Paper:
  43# "Fast SHA-512 Implementations on Intel Architecture Processors"
  44#
  45# To find it, surf to http://www.intel.com/p/en_US/embedded
  46# and search for that title.
  47#
  48########################################################################
  49# This code schedules 1 blocks at a time, with 4 lanes per block
  50########################################################################
  51
  52#include <linux/linkage.h>
  53
  54.text
  55
  56# Virtual Registers
  57Y_0 = %ymm4
  58Y_1 = %ymm5
  59Y_2 = %ymm6
  60Y_3 = %ymm7
  61
  62YTMP0 = %ymm0
  63YTMP1 = %ymm1
  64YTMP2 = %ymm2
  65YTMP3 = %ymm3
  66YTMP4 = %ymm8
  67XFER  = YTMP0
  68
  69BYTE_FLIP_MASK  = %ymm9
  70
  71# 1st arg is %rdi, which is saved to the stack and accessed later via %r12
  72CTX1        = %rdi
  73CTX2        = %r12
  74# 2nd arg
  75INP         = %rsi
  76# 3rd arg
  77NUM_BLKS    = %rdx
  78
  79c           = %rcx
  80d           = %r8
  81e           = %rdx
  82y3          = %rsi
  83
  84TBL   = %rdi # clobbers CTX1
  85
  86a     = %rax
  87b     = %rbx
  88
  89f     = %r9
  90g     = %r10
  91h     = %r11
  92old_h = %r11
  93
  94T1    = %r12 # clobbers CTX2
  95y0    = %r13
  96y1    = %r14
  97y2    = %r15
  98
  99# Local variables (stack frame)
 100XFER_SIZE = 4*8
 101SRND_SIZE = 1*8
 102INP_SIZE = 1*8
 103INPEND_SIZE = 1*8
 104CTX_SIZE = 1*8
 105
 106frame_XFER = 0
 107frame_SRND = frame_XFER + XFER_SIZE
 108frame_INP = frame_SRND + SRND_SIZE
 109frame_INPEND = frame_INP + INP_SIZE
 110frame_CTX = frame_INPEND + INPEND_SIZE
 111frame_size = frame_CTX + CTX_SIZE
 112
 113## assume buffers not aligned
 114#define VMOVDQ vmovdqu
 115
 116# addm [mem], reg
 117# Add reg to mem using reg-mem add and store
 118.macro addm p1 p2
 119        add     \p1, \p2
 120        mov     \p2, \p1
 121.endm
 122
 123
 124# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
 125# Load ymm with mem and byte swap each dword
 126.macro COPY_YMM_AND_BSWAP p1 p2 p3
 127        VMOVDQ \p2, \p1
 128        vpshufb \p3, \p1, \p1
 129.endm
 130# rotate_Ys
 131# Rotate values of symbols Y0...Y3
 132.macro rotate_Ys
 133        Y_ = Y_0
 134        Y_0 = Y_1
 135        Y_1 = Y_2
 136        Y_2 = Y_3
 137        Y_3 = Y_
 138.endm
 139
 140# RotateState
 141.macro RotateState
 142        # Rotate symbols a..h right
 143        old_h  = h
 144        TMP_   = h
 145        h      = g
 146        g      = f
 147        f      = e
 148        e      = d
 149        d      = c
 150        c      = b
 151        b      = a
 152        a      = TMP_
 153.endm
 154
 155# macro MY_VPALIGNR     YDST, YSRC1, YSRC2, RVAL
 156# YDST = {YSRC1, YSRC2} >> RVAL*8
 157.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
 158        vperm2f128      $0x3, \YSRC2, \YSRC1, \YDST     # YDST = {YS1_LO, YS2_HI}
 159        vpalignr        $\RVAL, \YSRC2, \YDST, \YDST    # YDST = {YDS1, YS2} >> RVAL*8
 160.endm
 161
 162.macro FOUR_ROUNDS_AND_SCHED
 163################################### RND N + 0 #########################################
 164
 165        # Extract w[t-7]
 166        MY_VPALIGNR     YTMP0, Y_3, Y_2, 8              # YTMP0 = W[-7]
 167        # Calculate w[t-16] + w[t-7]
 168        vpaddq          Y_0, YTMP0, YTMP0               # YTMP0 = W[-7] + W[-16]
 169        # Extract w[t-15]
 170        MY_VPALIGNR     YTMP1, Y_1, Y_0, 8              # YTMP1 = W[-15]
 171
 172        # Calculate sigma0
 173
 174        # Calculate w[t-15] ror 1
 175        vpsrlq          $1, YTMP1, YTMP2
 176        vpsllq          $(64-1), YTMP1, YTMP3
 177        vpor            YTMP2, YTMP3, YTMP3             # YTMP3 = W[-15] ror 1
 178        # Calculate w[t-15] shr 7
 179        vpsrlq          $7, YTMP1, YTMP4                # YTMP4 = W[-15] >> 7
 180
 181        mov     a, y3           # y3 = a                                # MAJA
 182        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 183        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 184        add     frame_XFER(%rsp),h              # h = k + w + h         # --
 185        or      c, y3           # y3 = a|c                              # MAJA
 186        mov     f, y2           # y2 = f                                # CH
 187        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 188
 189        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 190        xor     g, y2           # y2 = f^g                              # CH
 191        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 192
 193        and     e, y2           # y2 = (f^g)&e                          # CH
 194        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 195        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 196        add     h, d            # d = k + w + h + d                     # --
 197
 198        and     b, y3           # y3 = (a|c)&b                          # MAJA
 199        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 200        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 201
 202        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 203        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 204        mov     a, T1           # T1 = a                                # MAJB
 205        and     c, T1           # T1 = a&c                              # MAJB
 206
 207        add     y0, y2          # y2 = S1 + CH                          # --
 208        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 209        add     y1, h           # h = k + w + h + S0                    # --
 210
 211        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 212
 213        add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 214        add     y3, h           # h = t1 + S0 + MAJ                     # --
 215
 216        RotateState
 217
 218################################### RND N + 1 #########################################
 219
 220        # Calculate w[t-15] ror 8
 221        vpsrlq          $8, YTMP1, YTMP2
 222        vpsllq          $(64-8), YTMP1, YTMP1
 223        vpor            YTMP2, YTMP1, YTMP1             # YTMP1 = W[-15] ror 8
 224        # XOR the three components
 225        vpxor           YTMP4, YTMP3, YTMP3             # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
 226        vpxor           YTMP1, YTMP3, YTMP1             # YTMP1 = s0
 227
 228
 229        # Add three components, w[t-16], w[t-7] and sigma0
 230        vpaddq          YTMP1, YTMP0, YTMP0             # YTMP0 = W[-16] + W[-7] + s0
 231        # Move to appropriate lanes for calculating w[16] and w[17]
 232        vperm2f128      $0x0, YTMP0, YTMP0, Y_0         # Y_0 = W[-16] + W[-7] + s0 {BABA}
 233        # Move to appropriate lanes for calculating w[18] and w[19]
 234        vpand           MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
 235
 236        # Calculate w[16] and w[17] in both 128 bit lanes
 237
 238        # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
 239        vperm2f128      $0x11, Y_3, Y_3, YTMP2          # YTMP2 = W[-2] {BABA}
 240        vpsrlq          $6, YTMP2, YTMP4                # YTMP4 = W[-2] >> 6 {BABA}
 241
 242
 243        mov     a, y3           # y3 = a                                # MAJA
 244        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 245        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 246        add     1*8+frame_XFER(%rsp), h         # h = k + w + h         # --
 247        or      c, y3           # y3 = a|c                              # MAJA
 248
 249
 250        mov     f, y2           # y2 = f                                # CH
 251        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 252        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 253        xor     g, y2           # y2 = f^g                              # CH
 254
 255
 256        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 257        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 258        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 259        and     e, y2           # y2 = (f^g)&e                          # CH
 260        add     h, d            # d = k + w + h + d                     # --
 261
 262        and     b, y3           # y3 = (a|c)&b                          # MAJA
 263        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 264
 265        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 266        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 267
 268        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 269        mov     a, T1           # T1 = a                                # MAJB
 270        and     c, T1           # T1 = a&c                              # MAJB
 271        add     y0, y2          # y2 = S1 + CH                          # --
 272
 273        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 274        add     y1, h           # h = k + w + h + S0                    # --
 275
 276        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 277        add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 278        add     y3, h           # h = t1 + S0 + MAJ                     # --
 279
 280        RotateState
 281
 282
 283################################### RND N + 2 #########################################
 284
 285        vpsrlq          $19, YTMP2, YTMP3               # YTMP3 = W[-2] >> 19 {BABA}
 286        vpsllq          $(64-19), YTMP2, YTMP1          # YTMP1 = W[-2] << 19 {BABA}
 287        vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 19 {BABA}
 288        vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
 289        vpsrlq          $61, YTMP2, YTMP3               # YTMP3 = W[-2] >> 61 {BABA}
 290        vpsllq          $(64-61), YTMP2, YTMP1          # YTMP1 = W[-2] << 61 {BABA}
 291        vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 61 {BABA}
 292        vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = s1 = (W[-2] ror 19) ^
 293                                                        #  (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
 294
 295        # Add sigma1 to the other compunents to get w[16] and w[17]
 296        vpaddq          YTMP4, Y_0, Y_0                 # Y_0 = {W[1], W[0], W[1], W[0]}
 297
 298        # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
 299        vpsrlq          $6, Y_0, YTMP4                  # YTMP4 = W[-2] >> 6 {DC--}
 300
 301        mov     a, y3           # y3 = a                                # MAJA
 302        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 303        add     2*8+frame_XFER(%rsp), h         # h = k + w + h         # --
 304
 305        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 306        or      c, y3           # y3 = a|c                              # MAJA
 307        mov     f, y2           # y2 = f                                # CH
 308        xor     g, y2           # y2 = f^g                              # CH
 309
 310        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 311        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 312        and     e, y2           # y2 = (f^g)&e                          # CH
 313
 314        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 315        add     h, d            # d = k + w + h + d                     # --
 316        and     b, y3           # y3 = (a|c)&b                          # MAJA
 317
 318        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 319        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 320        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 321
 322        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 323        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 324
 325        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 326        mov     a, T1           # T1 = a                                # MAJB
 327        and     c, T1           # T1 = a&c                              # MAJB
 328        add     y0, y2          # y2 = S1 + CH                          # --
 329
 330        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 331        add     y1, h           # h = k + w + h + S0                    # --
 332        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 333        add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 334
 335        add     y3, h           # h = t1 + S0 + MAJ                     # --
 336
 337        RotateState
 338
 339################################### RND N + 3 #########################################
 340
 341        vpsrlq          $19, Y_0, YTMP3                 # YTMP3 = W[-2] >> 19 {DC--}
 342        vpsllq          $(64-19), Y_0, YTMP1            # YTMP1 = W[-2] << 19 {DC--}
 343        vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 19 {DC--}
 344        vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
 345        vpsrlq          $61, Y_0, YTMP3                 # YTMP3 = W[-2] >> 61 {DC--}
 346        vpsllq          $(64-61), Y_0, YTMP1            # YTMP1 = W[-2] << 61 {DC--}
 347        vpor            YTMP1, YTMP3, YTMP3             # YTMP3 = W[-2] ror 61 {DC--}
 348        vpxor           YTMP3, YTMP4, YTMP4             # YTMP4 = s1 = (W[-2] ror 19) ^
 349                                                        #  (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
 350
 351        # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
 352        # to newly calculated sigma1 to get w[18] and w[19]
 353        vpaddq          YTMP4, YTMP0, YTMP2             # YTMP2 = {W[3], W[2], --, --}
 354
 355        # Form w[19, w[18], w17], w[16]
 356        vpblendd                $0xF0, YTMP2, Y_0, Y_0          # Y_0 = {W[3], W[2], W[1], W[0]}
 357
 358        mov     a, y3           # y3 = a                                # MAJA
 359        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 360        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 361        add     3*8+frame_XFER(%rsp), h         # h = k + w + h         # --
 362        or      c, y3           # y3 = a|c                              # MAJA
 363
 364
 365        mov     f, y2           # y2 = f                                # CH
 366        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 367        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 368        xor     g, y2           # y2 = f^g                              # CH
 369
 370
 371        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 372        and     e, y2           # y2 = (f^g)&e                          # CH
 373        add     h, d            # d = k + w + h + d                     # --
 374        and     b, y3           # y3 = (a|c)&b                          # MAJA
 375
 376        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 377        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 378
 379        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 380        add     y0, y2          # y2 = S1 + CH                          # --
 381
 382        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 383        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 384
 385        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 386
 387        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 388        mov     a, T1           # T1 = a                                # MAJB
 389        and     c, T1           # T1 = a&c                              # MAJB
 390        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 391
 392        add     y1, h           # h = k + w + h + S0                    # --
 393        add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 394        add     y3, h           # h = t1 + S0 + MAJ                     # --
 395
 396        RotateState
 397
 398        rotate_Ys
 399.endm
 400
 401.macro DO_4ROUNDS
 402
 403################################### RND N + 0 #########################################
 404
 405        mov     f, y2           # y2 = f                                # CH
 406        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 407        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 408        xor     g, y2           # y2 = f^g                              # CH
 409
 410        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 411        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 412        and     e, y2           # y2 = (f^g)&e                          # CH
 413
 414        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 415        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 416        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 417        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 418        mov     a, y3           # y3 = a                                # MAJA
 419
 420        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 421        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 422        add     frame_XFER(%rsp), h             # h = k + w + h         # --
 423        or      c, y3           # y3 = a|c                              # MAJA
 424
 425        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 426        mov     a, T1           # T1 = a                                # MAJB
 427        and     b, y3           # y3 = (a|c)&b                          # MAJA
 428        and     c, T1           # T1 = a&c                              # MAJB
 429        add     y0, y2          # y2 = S1 + CH                          # --
 430
 431        add     h, d            # d = k + w + h + d                     # --
 432        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 433        add     y1, h           # h = k + w + h + S0                    # --
 434
 435        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 436
 437        RotateState
 438
 439################################### RND N + 1 #########################################
 440
 441        add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 442        mov     f, y2           # y2 = f                                # CH
 443        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 444        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 445        xor     g, y2           # y2 = f^g                              # CH
 446
 447        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 448        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 449        and     e, y2           # y2 = (f^g)&e                          # CH
 450        add     y3, old_h       # h = t1 + S0 + MAJ                     # --
 451
 452        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 453        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 454        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 455        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 456        mov     a, y3           # y3 = a                                # MAJA
 457
 458        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 459        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 460        add     8*1+frame_XFER(%rsp), h         # h = k + w + h         # --
 461        or      c, y3           # y3 = a|c                              # MAJA
 462
 463        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 464        mov     a, T1           # T1 = a                                # MAJB
 465        and     b, y3           # y3 = (a|c)&b                          # MAJA
 466        and     c, T1           # T1 = a&c                              # MAJB
 467        add     y0, y2          # y2 = S1 + CH                          # --
 468
 469        add     h, d            # d = k + w + h + d                     # --
 470        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 471        add     y1, h           # h = k + w + h + S0                    # --
 472
 473        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 474
 475        RotateState
 476
 477################################### RND N + 2 #########################################
 478
 479        add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 480        mov     f, y2           # y2 = f                                # CH
 481        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 482        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 483        xor     g, y2           # y2 = f^g                              # CH
 484
 485        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 486        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 487        and     e, y2           # y2 = (f^g)&e                          # CH
 488        add     y3, old_h       # h = t1 + S0 + MAJ                     # --
 489
 490        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 491        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 492        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 493        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 494        mov     a, y3           # y3 = a                                # MAJA
 495
 496        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 497        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 498        add     8*2+frame_XFER(%rsp), h         # h = k + w + h         # --
 499        or      c, y3           # y3 = a|c                              # MAJA
 500
 501        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 502        mov     a, T1           # T1 = a                                # MAJB
 503        and     b, y3           # y3 = (a|c)&b                          # MAJA
 504        and     c, T1           # T1 = a&c                              # MAJB
 505        add     y0, y2          # y2 = S1 + CH                          # --
 506
 507        add     h, d            # d = k + w + h + d                     # --
 508        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 509        add     y1, h           # h = k + w + h + S0                    # --
 510
 511        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 512
 513        RotateState
 514
 515################################### RND N + 3 #########################################
 516
 517        add     y2, old_h       # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 518        mov     f, y2           # y2 = f                                # CH
 519        rorx    $41, e, y0      # y0 = e >> 41                          # S1A
 520        rorx    $18, e, y1      # y1 = e >> 18                          # S1B
 521        xor     g, y2           # y2 = f^g                              # CH
 522
 523        xor     y1, y0          # y0 = (e>>41) ^ (e>>18)                # S1
 524        rorx    $14, e, y1      # y1 = (e >> 14)                        # S1
 525        and     e, y2           # y2 = (f^g)&e                          # CH
 526        add     y3, old_h       # h = t1 + S0 + MAJ                     # --
 527
 528        xor     y1, y0          # y0 = (e>>41) ^ (e>>18) ^ (e>>14)      # S1
 529        rorx    $34, a, T1      # T1 = a >> 34                          # S0B
 530        xor     g, y2           # y2 = CH = ((f^g)&e)^g                 # CH
 531        rorx    $39, a, y1      # y1 = a >> 39                          # S0A
 532        mov     a, y3           # y3 = a                                # MAJA
 533
 534        xor     T1, y1          # y1 = (a>>39) ^ (a>>34)                # S0
 535        rorx    $28, a, T1      # T1 = (a >> 28)                        # S0
 536        add     8*3+frame_XFER(%rsp), h         # h = k + w + h         # --
 537        or      c, y3           # y3 = a|c                              # MAJA
 538
 539        xor     T1, y1          # y1 = (a>>39) ^ (a>>34) ^ (a>>28)      # S0
 540        mov     a, T1           # T1 = a                                # MAJB
 541        and     b, y3           # y3 = (a|c)&b                          # MAJA
 542        and     c, T1           # T1 = a&c                              # MAJB
 543        add     y0, y2          # y2 = S1 + CH                          # --
 544
 545
 546        add     h, d            # d = k + w + h + d                     # --
 547        or      T1, y3          # y3 = MAJ = (a|c)&b)|(a&c)             # MAJ
 548        add     y1, h           # h = k + w + h + S0                    # --
 549
 550        add     y2, d           # d = k + w + h + d + S1 + CH = d + t1  # --
 551
 552        add     y2, h           # h = k + w + h + S0 + S1 + CH = t1 + S0# --
 553
 554        add     y3, h           # h = t1 + S0 + MAJ                     # --
 555
 556        RotateState
 557
 558.endm
 559
 560########################################################################
 561# void sha512_transform_rorx(sha512_state *state, const u8 *data, int blocks)
 562# Purpose: Updates the SHA512 digest stored at "state" with the message
 563# stored in "data".
 564# The size of the message pointed to by "data" must be an integer multiple
 565# of SHA512 message blocks.
 566# "blocks" is the message length in SHA512 blocks
 567########################################################################
 568SYM_FUNC_START(sha512_transform_rorx)
 569        # Save GPRs
 570        push    %rbx
 571        push    %r12
 572        push    %r13
 573        push    %r14
 574        push    %r15
 575
 576        # Allocate Stack Space
 577        push    %rbp
 578        mov     %rsp, %rbp
 579        sub     $frame_size, %rsp
 580        and     $~(0x20 - 1), %rsp
 581
 582        shl     $7, NUM_BLKS    # convert to bytes
 583        jz      done_hash
 584        add     INP, NUM_BLKS   # pointer to end of data
 585        mov     NUM_BLKS, frame_INPEND(%rsp)
 586
 587        ## load initial digest
 588        mov     8*0(CTX1), a
 589        mov     8*1(CTX1), b
 590        mov     8*2(CTX1), c
 591        mov     8*3(CTX1), d
 592        mov     8*4(CTX1), e
 593        mov     8*5(CTX1), f
 594        mov     8*6(CTX1), g
 595        mov     8*7(CTX1), h
 596
 597        # save %rdi (CTX) before it gets clobbered
 598        mov     %rdi, frame_CTX(%rsp)
 599
 600        vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
 601
 602loop0:
 603        lea     K512(%rip), TBL
 604
 605        ## byte swap first 16 dwords
 606        COPY_YMM_AND_BSWAP      Y_0, (INP), BYTE_FLIP_MASK
 607        COPY_YMM_AND_BSWAP      Y_1, 1*32(INP), BYTE_FLIP_MASK
 608        COPY_YMM_AND_BSWAP      Y_2, 2*32(INP), BYTE_FLIP_MASK
 609        COPY_YMM_AND_BSWAP      Y_3, 3*32(INP), BYTE_FLIP_MASK
 610
 611        mov     INP, frame_INP(%rsp)
 612
 613        ## schedule 64 input dwords, by doing 12 rounds of 4 each
 614        movq    $4, frame_SRND(%rsp)
 615
 616.align 16
 617loop1:
 618        vpaddq  (TBL), Y_0, XFER
 619        vmovdqa XFER, frame_XFER(%rsp)
 620        FOUR_ROUNDS_AND_SCHED
 621
 622        vpaddq  1*32(TBL), Y_0, XFER
 623        vmovdqa XFER, frame_XFER(%rsp)
 624        FOUR_ROUNDS_AND_SCHED
 625
 626        vpaddq  2*32(TBL), Y_0, XFER
 627        vmovdqa XFER, frame_XFER(%rsp)
 628        FOUR_ROUNDS_AND_SCHED
 629
 630        vpaddq  3*32(TBL), Y_0, XFER
 631        vmovdqa XFER, frame_XFER(%rsp)
 632        add     $(4*32), TBL
 633        FOUR_ROUNDS_AND_SCHED
 634
 635        subq    $1, frame_SRND(%rsp)
 636        jne     loop1
 637
 638        movq    $2, frame_SRND(%rsp)
 639loop2:
 640        vpaddq  (TBL), Y_0, XFER
 641        vmovdqa XFER, frame_XFER(%rsp)
 642        DO_4ROUNDS
 643        vpaddq  1*32(TBL), Y_1, XFER
 644        vmovdqa XFER, frame_XFER(%rsp)
 645        add     $(2*32), TBL
 646        DO_4ROUNDS
 647
 648        vmovdqa Y_2, Y_0
 649        vmovdqa Y_3, Y_1
 650
 651        subq    $1, frame_SRND(%rsp)
 652        jne     loop2
 653
 654        mov     frame_CTX(%rsp), CTX2
 655        addm    8*0(CTX2), a
 656        addm    8*1(CTX2), b
 657        addm    8*2(CTX2), c
 658        addm    8*3(CTX2), d
 659        addm    8*4(CTX2), e
 660        addm    8*5(CTX2), f
 661        addm    8*6(CTX2), g
 662        addm    8*7(CTX2), h
 663
 664        mov     frame_INP(%rsp), INP
 665        add     $128, INP
 666        cmp     frame_INPEND(%rsp), INP
 667        jne     loop0
 668
 669done_hash:
 670
 671        # Restore Stack Pointer
 672        mov     %rbp, %rsp
 673        pop     %rbp
 674
 675        # Restore GPRs
 676        pop     %r15
 677        pop     %r14
 678        pop     %r13
 679        pop     %r12
 680        pop     %rbx
 681
 682        ret
 683SYM_FUNC_END(sha512_transform_rorx)
 684
 685########################################################################
 686### Binary Data
 687
 688
 689# Mergeable 640-byte rodata section. This allows linker to merge the table
 690# with other, exactly the same 640-byte fragment of another rodata section
 691# (if such section exists).
 692.section        .rodata.cst640.K512, "aM", @progbits, 640
 693.align 64
 694# K[t] used in SHA512 hashing
 695K512:
 696        .quad   0x428a2f98d728ae22,0x7137449123ef65cd
 697        .quad   0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
 698        .quad   0x3956c25bf348b538,0x59f111f1b605d019
 699        .quad   0x923f82a4af194f9b,0xab1c5ed5da6d8118
 700        .quad   0xd807aa98a3030242,0x12835b0145706fbe
 701        .quad   0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
 702        .quad   0x72be5d74f27b896f,0x80deb1fe3b1696b1
 703        .quad   0x9bdc06a725c71235,0xc19bf174cf692694
 704        .quad   0xe49b69c19ef14ad2,0xefbe4786384f25e3
 705        .quad   0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
 706        .quad   0x2de92c6f592b0275,0x4a7484aa6ea6e483
 707        .quad   0x5cb0a9dcbd41fbd4,0x76f988da831153b5
 708        .quad   0x983e5152ee66dfab,0xa831c66d2db43210
 709        .quad   0xb00327c898fb213f,0xbf597fc7beef0ee4
 710        .quad   0xc6e00bf33da88fc2,0xd5a79147930aa725
 711        .quad   0x06ca6351e003826f,0x142929670a0e6e70
 712        .quad   0x27b70a8546d22ffc,0x2e1b21385c26c926
 713        .quad   0x4d2c6dfc5ac42aed,0x53380d139d95b3df
 714        .quad   0x650a73548baf63de,0x766a0abb3c77b2a8
 715        .quad   0x81c2c92e47edaee6,0x92722c851482353b
 716        .quad   0xa2bfe8a14cf10364,0xa81a664bbc423001
 717        .quad   0xc24b8b70d0f89791,0xc76c51a30654be30
 718        .quad   0xd192e819d6ef5218,0xd69906245565a910
 719        .quad   0xf40e35855771202a,0x106aa07032bbd1b8
 720        .quad   0x19a4c116b8d2d0c8,0x1e376c085141ab53
 721        .quad   0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
 722        .quad   0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
 723        .quad   0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
 724        .quad   0x748f82ee5defb2fc,0x78a5636f43172f60
 725        .quad   0x84c87814a1f0ab72,0x8cc702081a6439ec
 726        .quad   0x90befffa23631e28,0xa4506cebde82bde9
 727        .quad   0xbef9a3f7b2c67915,0xc67178f2e372532b
 728        .quad   0xca273eceea26619c,0xd186b8c721c0c207
 729        .quad   0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
 730        .quad   0x06f067aa72176fba,0x0a637dc5a2c898a6
 731        .quad   0x113f9804bef90dae,0x1b710b35131c471b
 732        .quad   0x28db77f523047d84,0x32caab7b40c72493
 733        .quad   0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
 734        .quad   0x4cc5d4becb3e42b6,0x597f299cfc657e2a
 735        .quad   0x5fcb6fab3ad6faec,0x6c44198c4a475817
 736
 737.section        .rodata.cst32.PSHUFFLE_BYTE_FLIP_MASK, "aM", @progbits, 32
 738.align 32
 739# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
 740PSHUFFLE_BYTE_FLIP_MASK:
 741        .octa 0x08090a0b0c0d0e0f0001020304050607
 742        .octa 0x18191a1b1c1d1e1f1011121314151617
 743
 744.section        .rodata.cst32.MASK_YMM_LO, "aM", @progbits, 32
 745.align 32
 746MASK_YMM_LO:
 747        .octa 0x00000000000000000000000000000000
 748        .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
 749