linux/drivers/gpu/drm/msm/adreno/a5xx_gpu.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved.
   3 */
   4#ifndef __A5XX_GPU_H__
   5#define __A5XX_GPU_H__
   6
   7#include "adreno_gpu.h"
   8
   9/* Bringing over the hack from the previous targets */
  10#undef ROP_COPY
  11#undef ROP_XOR
  12
  13#include "a5xx.xml.h"
  14
  15struct a5xx_gpu {
  16        struct adreno_gpu base;
  17
  18        struct drm_gem_object *pm4_bo;
  19        uint64_t pm4_iova;
  20
  21        struct drm_gem_object *pfp_bo;
  22        uint64_t pfp_iova;
  23
  24        struct drm_gem_object *gpmu_bo;
  25        uint64_t gpmu_iova;
  26        uint32_t gpmu_dwords;
  27
  28        uint32_t lm_leakage;
  29
  30        struct msm_ringbuffer *cur_ring;
  31        struct msm_ringbuffer *next_ring;
  32
  33        struct drm_gem_object *preempt_bo[MSM_GPU_MAX_RINGS];
  34        struct drm_gem_object *preempt_counters_bo[MSM_GPU_MAX_RINGS];
  35        struct a5xx_preempt_record *preempt[MSM_GPU_MAX_RINGS];
  36        uint64_t preempt_iova[MSM_GPU_MAX_RINGS];
  37
  38        atomic_t preempt_state;
  39        struct timer_list preempt_timer;
  40
  41        struct drm_gem_object *shadow_bo;
  42        uint64_t shadow_iova;
  43        uint32_t *shadow;
  44
  45        /* True if the microcode supports the WHERE_AM_I opcode */
  46        bool has_whereami;
  47};
  48
  49#define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base)
  50
  51#ifdef CONFIG_DEBUG_FS
  52void a5xx_debugfs_init(struct msm_gpu *gpu, struct drm_minor *minor);
  53#endif
  54
  55/*
  56 * In order to do lockless preemption we use a simple state machine to progress
  57 * through the process.
  58 *
  59 * PREEMPT_NONE - no preemption in progress.  Next state START.
  60 * PREEMPT_START - The trigger is evaulating if preemption is possible. Next
  61 * states: TRIGGERED, NONE
  62 * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
  63 * state: NONE.
  64 * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
  65 * states: FAULTED, PENDING
  66 * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
  67 * recovery.  Next state: N/A
  68 * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
  69 * checking the success of the operation. Next state: FAULTED, NONE.
  70 */
  71
  72enum preempt_state {
  73        PREEMPT_NONE = 0,
  74        PREEMPT_START,
  75        PREEMPT_ABORT,
  76        PREEMPT_TRIGGERED,
  77        PREEMPT_FAULTED,
  78        PREEMPT_PENDING,
  79};
  80
  81/*
  82 * struct a5xx_preempt_record is a shared buffer between the microcode and the
  83 * CPU to store the state for preemption. The record itself is much larger
  84 * (64k) but most of that is used by the CP for storage.
  85 *
  86 * There is a preemption record assigned per ringbuffer. When the CPU triggers a
  87 * preemption, it fills out the record with the useful information (wptr, ring
  88 * base, etc) and the microcode uses that information to set up the CP following
  89 * the preemption.  When a ring is switched out, the CP will save the ringbuffer
  90 * state back to the record. In this way, once the records are properly set up
  91 * the CPU can quickly switch back and forth between ringbuffers by only
  92 * updating a few registers (often only the wptr).
  93 *
  94 * These are the CPU aware registers in the record:
  95 * @magic: Must always be 0x27C4BAFC
  96 * @info: Type of the record - written 0 by the CPU, updated by the CP
  97 * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by
  98 * the CP
  99 * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
 100 * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
 101 * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
 102 * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP
 103 * @rbase: Value of RB_BASE written by CPU, save/restored by CP
 104 * @counter: GPU address of the storage area for the performance counters
 105 */
 106struct a5xx_preempt_record {
 107        uint32_t magic;
 108        uint32_t info;
 109        uint32_t data;
 110        uint32_t cntl;
 111        uint32_t rptr;
 112        uint32_t wptr;
 113        uint64_t rptr_addr;
 114        uint64_t rbase;
 115        uint64_t counter;
 116};
 117
 118/* Magic identifier for the preemption record */
 119#define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL
 120
 121/*
 122 * Even though the structure above is only a few bytes, we need a full 64k to
 123 * store the entire preemption record from the CP
 124 */
 125#define A5XX_PREEMPT_RECORD_SIZE (64 * 1024)
 126
 127/*
 128 * The preemption counter block is a storage area for the value of the
 129 * preemption counters that are saved immediately before context switch. We
 130 * append it on to the end of the allocation for the preemption record.
 131 */
 132#define A5XX_PREEMPT_COUNTER_SIZE (16 * 4)
 133
 134
 135int a5xx_power_init(struct msm_gpu *gpu);
 136void a5xx_gpmu_ucode_init(struct msm_gpu *gpu);
 137
 138static inline int spin_usecs(struct msm_gpu *gpu, uint32_t usecs,
 139                uint32_t reg, uint32_t mask, uint32_t value)
 140{
 141        while (usecs--) {
 142                udelay(1);
 143                if ((gpu_read(gpu, reg) & mask) == value)
 144                        return 0;
 145                cpu_relax();
 146        }
 147
 148        return -ETIMEDOUT;
 149}
 150
 151#define shadowptr(a5xx_gpu, ring) ((a5xx_gpu)->shadow_iova + \
 152                ((ring)->id * sizeof(uint32_t)))
 153
 154bool a5xx_idle(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
 155void a5xx_set_hwcg(struct msm_gpu *gpu, bool state);
 156
 157void a5xx_preempt_init(struct msm_gpu *gpu);
 158void a5xx_preempt_hw_init(struct msm_gpu *gpu);
 159void a5xx_preempt_trigger(struct msm_gpu *gpu);
 160void a5xx_preempt_irq(struct msm_gpu *gpu);
 161void a5xx_preempt_fini(struct msm_gpu *gpu);
 162
 163void a5xx_flush(struct msm_gpu *gpu, struct msm_ringbuffer *ring, bool sync);
 164
 165/* Return true if we are in a preempt state */
 166static inline bool a5xx_in_preempt(struct a5xx_gpu *a5xx_gpu)
 167{
 168        int preempt_state = atomic_read(&a5xx_gpu->preempt_state);
 169
 170        return !(preempt_state == PREEMPT_NONE ||
 171                        preempt_state == PREEMPT_ABORT);
 172}
 173
 174#endif /* __A5XX_GPU_H__ */
 175