linux/drivers/gpu/drm/v3d/v3d_drv.h
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2015-2018 Broadcom */
   3
   4#include <linux/delay.h>
   5#include <linux/mutex.h>
   6#include <linux/spinlock_types.h>
   7#include <linux/workqueue.h>
   8
   9#include <drm/drm_encoder.h>
  10#include <drm/drm_gem.h>
  11#include <drm/drm_gem_shmem_helper.h>
  12#include <drm/gpu_scheduler.h>
  13
  14#include "uapi/drm/v3d_drm.h"
  15
  16struct clk;
  17struct platform_device;
  18struct reset_control;
  19
  20#define GMP_GRANULARITY (128 * 1024)
  21
  22/* Enum for each of the V3D queues. */
  23enum v3d_queue {
  24        V3D_BIN,
  25        V3D_RENDER,
  26        V3D_TFU,
  27        V3D_CSD,
  28        V3D_CACHE_CLEAN,
  29};
  30
  31#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
  32
  33struct v3d_queue_state {
  34        struct drm_gpu_scheduler sched;
  35
  36        u64 fence_context;
  37        u64 emit_seqno;
  38};
  39
  40/* Performance monitor object. The perform lifetime is controlled by userspace
  41 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
  42 * request, and when this is the case, HW perf counters will be activated just
  43 * before the submit_cl is submitted to the GPU and disabled when the job is
  44 * done. This way, only events related to a specific job will be counted.
  45 */
  46struct v3d_perfmon {
  47        /* Tracks the number of users of the perfmon, when this counter reaches
  48         * zero the perfmon is destroyed.
  49         */
  50        refcount_t refcnt;
  51
  52        /* Protects perfmon stop, as it can be invoked from multiple places. */
  53        struct mutex lock;
  54
  55        /* Number of counters activated in this perfmon instance
  56         * (should be less than DRM_V3D_MAX_PERF_COUNTERS).
  57         */
  58        u8 ncounters;
  59
  60        /* Events counted by the HW perf counters. */
  61        u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
  62
  63        /* Storage for counter values. Counters are incremented by the
  64         * HW perf counter values every time the perfmon is attached
  65         * to a GPU job.  This way, perfmon users don't have to
  66         * retrieve the results after each job if they want to track
  67         * events covering several submissions.  Note that counter
  68         * values can't be reset, but you can fake a reset by
  69         * destroying the perfmon and creating a new one.
  70         */
  71        u64 values[];
  72};
  73
  74struct v3d_dev {
  75        struct drm_device drm;
  76
  77        /* Short representation (e.g. 33, 41) of the V3D tech version
  78         * and revision.
  79         */
  80        int ver;
  81        bool single_irq_line;
  82
  83        void __iomem *hub_regs;
  84        void __iomem *core_regs[3];
  85        void __iomem *bridge_regs;
  86        void __iomem *gca_regs;
  87        struct clk *clk;
  88        struct reset_control *reset;
  89
  90        /* Virtual and DMA addresses of the single shared page table. */
  91        volatile u32 *pt;
  92        dma_addr_t pt_paddr;
  93
  94        /* Virtual and DMA addresses of the MMU's scratch page.  When
  95         * a read or write is invalid in the MMU, it will be
  96         * redirected here.
  97         */
  98        void *mmu_scratch;
  99        dma_addr_t mmu_scratch_paddr;
 100        /* virtual address bits from V3D to the MMU. */
 101        int va_width;
 102
 103        /* Number of V3D cores. */
 104        u32 cores;
 105
 106        /* Allocator managing the address space.  All units are in
 107         * number of pages.
 108         */
 109        struct drm_mm mm;
 110        spinlock_t mm_lock;
 111
 112        struct work_struct overflow_mem_work;
 113
 114        struct v3d_bin_job *bin_job;
 115        struct v3d_render_job *render_job;
 116        struct v3d_tfu_job *tfu_job;
 117        struct v3d_csd_job *csd_job;
 118
 119        struct v3d_queue_state queue[V3D_MAX_QUEUES];
 120
 121        /* Spinlock used to synchronize the overflow memory
 122         * management against bin job submission.
 123         */
 124        spinlock_t job_lock;
 125
 126        /* Used to track the active perfmon if any. */
 127        struct v3d_perfmon *active_perfmon;
 128
 129        /* Protects bo_stats */
 130        struct mutex bo_lock;
 131
 132        /* Lock taken when resetting the GPU, to keep multiple
 133         * processes from trying to park the scheduler threads and
 134         * reset at once.
 135         */
 136        struct mutex reset_lock;
 137
 138        /* Lock taken when creating and pushing the GPU scheduler
 139         * jobs, to keep the sched-fence seqnos in order.
 140         */
 141        struct mutex sched_lock;
 142
 143        /* Lock taken during a cache clean and when initiating an L2
 144         * flush, to keep L2 flushes from interfering with the
 145         * synchronous L2 cleans.
 146         */
 147        struct mutex cache_clean_lock;
 148
 149        struct {
 150                u32 num_allocated;
 151                u32 pages_allocated;
 152        } bo_stats;
 153};
 154
 155static inline struct v3d_dev *
 156to_v3d_dev(struct drm_device *dev)
 157{
 158        return container_of(dev, struct v3d_dev, drm);
 159}
 160
 161static inline bool
 162v3d_has_csd(struct v3d_dev *v3d)
 163{
 164        return v3d->ver >= 41;
 165}
 166
 167#define v3d_to_pdev(v3d) to_platform_device((v3d)->drm.dev)
 168
 169/* The per-fd struct, which tracks the MMU mappings. */
 170struct v3d_file_priv {
 171        struct v3d_dev *v3d;
 172
 173        struct {
 174                struct idr idr;
 175                struct mutex lock;
 176        } perfmon;
 177
 178        struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 179};
 180
 181struct v3d_bo {
 182        struct drm_gem_shmem_object base;
 183
 184        struct drm_mm_node node;
 185
 186        /* List entry for the BO's position in
 187         * v3d_render_job->unref_list
 188         */
 189        struct list_head unref_head;
 190};
 191
 192static inline struct v3d_bo *
 193to_v3d_bo(struct drm_gem_object *bo)
 194{
 195        return (struct v3d_bo *)bo;
 196}
 197
 198struct v3d_fence {
 199        struct dma_fence base;
 200        struct drm_device *dev;
 201        /* v3d seqno for signaled() test */
 202        u64 seqno;
 203        enum v3d_queue queue;
 204};
 205
 206static inline struct v3d_fence *
 207to_v3d_fence(struct dma_fence *fence)
 208{
 209        return (struct v3d_fence *)fence;
 210}
 211
 212#define V3D_READ(offset) readl(v3d->hub_regs + offset)
 213#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
 214
 215#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
 216#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
 217
 218#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
 219#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
 220
 221#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
 222#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
 223
 224struct v3d_job {
 225        struct drm_sched_job base;
 226
 227        struct kref refcount;
 228
 229        struct v3d_dev *v3d;
 230
 231        /* This is the array of BOs that were looked up at the start
 232         * of submission.
 233         */
 234        struct drm_gem_object **bo;
 235        u32 bo_count;
 236
 237        /* Array of struct dma_fence * to block on before submitting this job.
 238         */
 239        struct xarray deps;
 240        unsigned long last_dep;
 241
 242        /* v3d fence to be signaled by IRQ handler when the job is complete. */
 243        struct dma_fence *irq_fence;
 244
 245        /* scheduler fence for when the job is considered complete and
 246         * the BO reservations can be released.
 247         */
 248        struct dma_fence *done_fence;
 249
 250        /* Pointer to a performance monitor object if the user requested it,
 251         * NULL otherwise.
 252         */
 253        struct v3d_perfmon *perfmon;
 254
 255        /* Callback for the freeing of the job on refcount going to 0. */
 256        void (*free)(struct kref *ref);
 257};
 258
 259struct v3d_bin_job {
 260        struct v3d_job base;
 261
 262        /* GPU virtual addresses of the start/end of the CL job. */
 263        u32 start, end;
 264
 265        u32 timedout_ctca, timedout_ctra;
 266
 267        /* Corresponding render job, for attaching our overflow memory. */
 268        struct v3d_render_job *render;
 269
 270        /* Submitted tile memory allocation start/size, tile state. */
 271        u32 qma, qms, qts;
 272};
 273
 274struct v3d_render_job {
 275        struct v3d_job base;
 276
 277        /* GPU virtual addresses of the start/end of the CL job. */
 278        u32 start, end;
 279
 280        u32 timedout_ctca, timedout_ctra;
 281
 282        /* List of overflow BOs used in the job that need to be
 283         * released once the job is complete.
 284         */
 285        struct list_head unref_list;
 286};
 287
 288struct v3d_tfu_job {
 289        struct v3d_job base;
 290
 291        struct drm_v3d_submit_tfu args;
 292};
 293
 294struct v3d_csd_job {
 295        struct v3d_job base;
 296
 297        u32 timedout_batches;
 298
 299        struct drm_v3d_submit_csd args;
 300};
 301
 302/**
 303 * __wait_for - magic wait macro
 304 *
 305 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's
 306 * important that we check the condition again after having timed out, since the
 307 * timeout could be due to preemption or similar and we've never had a chance to
 308 * check the condition before the timeout.
 309 */
 310#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \
 311        const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \
 312        long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \
 313        int ret__;                                                      \
 314        might_sleep();                                                  \
 315        for (;;) {                                                      \
 316                const bool expired__ = ktime_after(ktime_get_raw(), end__); \
 317                OP;                                                     \
 318                /* Guarantee COND check prior to timeout */             \
 319                barrier();                                              \
 320                if (COND) {                                             \
 321                        ret__ = 0;                                      \
 322                        break;                                          \
 323                }                                                       \
 324                if (expired__) {                                        \
 325                        ret__ = -ETIMEDOUT;                             \
 326                        break;                                          \
 327                }                                                       \
 328                usleep_range(wait__, wait__ * 2);                       \
 329                if (wait__ < (Wmax))                                    \
 330                        wait__ <<= 1;                                   \
 331        }                                                               \
 332        ret__;                                                          \
 333})
 334
 335#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \
 336                                                   (Wmax))
 337#define wait_for(COND, MS)              _wait_for((COND), (MS) * 1000, 10, 1000)
 338
 339static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
 340{
 341        /* nsecs_to_jiffies64() does not guard against overflow */
 342        if (NSEC_PER_SEC % HZ &&
 343            div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
 344                return MAX_JIFFY_OFFSET;
 345
 346        return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
 347}
 348
 349/* v3d_bo.c */
 350struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
 351void v3d_free_object(struct drm_gem_object *gem_obj);
 352struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
 353                             size_t size);
 354int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
 355                        struct drm_file *file_priv);
 356int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
 357                      struct drm_file *file_priv);
 358int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
 359                            struct drm_file *file_priv);
 360struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
 361                                                 struct dma_buf_attachment *attach,
 362                                                 struct sg_table *sgt);
 363
 364/* v3d_debugfs.c */
 365void v3d_debugfs_init(struct drm_minor *minor);
 366
 367/* v3d_fence.c */
 368extern const struct dma_fence_ops v3d_fence_ops;
 369struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
 370
 371/* v3d_gem.c */
 372int v3d_gem_init(struct drm_device *dev);
 373void v3d_gem_destroy(struct drm_device *dev);
 374int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 375                        struct drm_file *file_priv);
 376int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 377                         struct drm_file *file_priv);
 378int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
 379                         struct drm_file *file_priv);
 380int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 381                      struct drm_file *file_priv);
 382void v3d_job_put(struct v3d_job *job);
 383void v3d_reset(struct v3d_dev *v3d);
 384void v3d_invalidate_caches(struct v3d_dev *v3d);
 385void v3d_clean_caches(struct v3d_dev *v3d);
 386
 387/* v3d_irq.c */
 388int v3d_irq_init(struct v3d_dev *v3d);
 389void v3d_irq_enable(struct v3d_dev *v3d);
 390void v3d_irq_disable(struct v3d_dev *v3d);
 391void v3d_irq_reset(struct v3d_dev *v3d);
 392
 393/* v3d_mmu.c */
 394int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
 395                       u32 *offset);
 396int v3d_mmu_set_page_table(struct v3d_dev *v3d);
 397void v3d_mmu_insert_ptes(struct v3d_bo *bo);
 398void v3d_mmu_remove_ptes(struct v3d_bo *bo);
 399
 400/* v3d_sched.c */
 401int v3d_sched_init(struct v3d_dev *v3d);
 402void v3d_sched_fini(struct v3d_dev *v3d);
 403
 404/* v3d_perfmon.c */
 405void v3d_perfmon_get(struct v3d_perfmon *perfmon);
 406void v3d_perfmon_put(struct v3d_perfmon *perfmon);
 407void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon);
 408void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
 409                      bool capture);
 410struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id);
 411void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv);
 412void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv);
 413int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
 414                             struct drm_file *file_priv);
 415int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
 416                              struct drm_file *file_priv);
 417int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
 418                                 struct drm_file *file_priv);
 419