1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35#ifndef _SVGA3D_TYPES_H_
36#define _SVGA3D_TYPES_H_
37
38#include "vm_basic_types.h"
39
40#define SVGA3D_INVALID_ID ((uint32)-1)
41
42#define SVGA3D_RESOURCE_TYPE_MIN 1
43#define SVGA3D_RESOURCE_BUFFER 1
44#define SVGA3D_RESOURCE_TEXTURE1D 2
45#define SVGA3D_RESOURCE_TEXTURE2D 3
46#define SVGA3D_RESOURCE_TEXTURE3D 4
47#define SVGA3D_RESOURCE_TEXTURECUBE 5
48#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
49#define SVGA3D_RESOURCE_BUFFEREX 6
50#define SVGA3D_RESOURCE_TYPE_MAX 7
51typedef uint32 SVGA3dResourceType;
52
53typedef uint8 SVGABool8;
54typedef uint32 SVGA3dBool;
55typedef uint32 SVGA3dColor;
56
57typedef uint32 SVGA3dSurfaceId;
58
59#pragma pack(push, 1)
60typedef struct {
61 uint32 numerator;
62 uint32 denominator;
63} SVGA3dFraction64;
64#pragma pack(pop)
65
66#pragma pack(push, 1)
67typedef struct SVGA3dCopyRect {
68 uint32 x;
69 uint32 y;
70 uint32 w;
71 uint32 h;
72 uint32 srcx;
73 uint32 srcy;
74} SVGA3dCopyRect;
75#pragma pack(pop)
76
77#pragma pack(push, 1)
78typedef struct SVGA3dCopyBox {
79 uint32 x;
80 uint32 y;
81 uint32 z;
82 uint32 w;
83 uint32 h;
84 uint32 d;
85 uint32 srcx;
86 uint32 srcy;
87 uint32 srcz;
88} SVGA3dCopyBox;
89#pragma pack(pop)
90
91#pragma pack(push, 1)
92typedef struct SVGA3dRect {
93 uint32 x;
94 uint32 y;
95 uint32 w;
96 uint32 h;
97} SVGA3dRect;
98#pragma pack(pop)
99
100#pragma pack(push, 1)
101typedef struct {
102 uint32 x;
103 uint32 y;
104 uint32 z;
105 uint32 w;
106 uint32 h;
107 uint32 d;
108} SVGA3dBox;
109#pragma pack(pop)
110
111#pragma pack(push, 1)
112typedef struct {
113 int32 x;
114 int32 y;
115 int32 z;
116 int32 w;
117 int32 h;
118 int32 d;
119} SVGA3dSignedBox;
120#pragma pack(pop)
121
122#pragma pack(push, 1)
123typedef struct {
124 uint32 x;
125 uint32 y;
126 uint32 z;
127} SVGA3dPoint;
128#pragma pack(pop)
129
130#pragma pack(push, 1)
131typedef union {
132 struct {
133 float r;
134 float g;
135 float b;
136 float a;
137 };
138
139 float value[4];
140} SVGA3dRGBAFloat;
141#pragma pack(pop)
142
143typedef enum SVGA3dSurfaceFormat {
144 SVGA3D_FORMAT_INVALID = 0,
145
146 SVGA3D_X8R8G8B8 = 1,
147 SVGA3D_FORMAT_MIN = 1,
148
149 SVGA3D_A8R8G8B8 = 2,
150
151 SVGA3D_R5G6B5 = 3,
152 SVGA3D_X1R5G5B5 = 4,
153 SVGA3D_A1R5G5B5 = 5,
154 SVGA3D_A4R4G4B4 = 6,
155
156 SVGA3D_Z_D32 = 7,
157 SVGA3D_Z_D16 = 8,
158 SVGA3D_Z_D24S8 = 9,
159 SVGA3D_Z_D15S1 = 10,
160
161 SVGA3D_LUMINANCE8 = 11,
162 SVGA3D_LUMINANCE4_ALPHA4 = 12,
163 SVGA3D_LUMINANCE16 = 13,
164 SVGA3D_LUMINANCE8_ALPHA8 = 14,
165
166 SVGA3D_DXT1 = 15,
167 SVGA3D_DXT2 = 16,
168 SVGA3D_DXT3 = 17,
169 SVGA3D_DXT4 = 18,
170 SVGA3D_DXT5 = 19,
171
172 SVGA3D_BUMPU8V8 = 20,
173 SVGA3D_BUMPL6V5U5 = 21,
174 SVGA3D_BUMPX8L8V8U8 = 22,
175 SVGA3D_FORMAT_DEAD1 = 23,
176
177 SVGA3D_ARGB_S10E5 = 24,
178 SVGA3D_ARGB_S23E8 = 25,
179
180 SVGA3D_A2R10G10B10 = 26,
181
182 SVGA3D_V8U8 = 27,
183 SVGA3D_Q8W8V8U8 = 28,
184 SVGA3D_CxV8U8 = 29,
185
186 SVGA3D_X8L8V8U8 = 30,
187 SVGA3D_A2W10V10U10 = 31,
188
189 SVGA3D_ALPHA8 = 32,
190
191 SVGA3D_R_S10E5 = 33,
192 SVGA3D_R_S23E8 = 34,
193 SVGA3D_RG_S10E5 = 35,
194 SVGA3D_RG_S23E8 = 36,
195
196 SVGA3D_BUFFER = 37,
197
198 SVGA3D_Z_D24X8 = 38,
199
200 SVGA3D_V16U16 = 39,
201
202 SVGA3D_G16R16 = 40,
203 SVGA3D_A16B16G16R16 = 41,
204
205 SVGA3D_UYVY = 42,
206 SVGA3D_YUY2 = 43,
207
208 SVGA3D_NV12 = 44,
209
210 SVGA3D_FORMAT_DEAD2 = 45,
211
212 SVGA3D_R32G32B32A32_TYPELESS = 46,
213 SVGA3D_R32G32B32A32_UINT = 47,
214 SVGA3D_R32G32B32A32_SINT = 48,
215 SVGA3D_R32G32B32_TYPELESS = 49,
216 SVGA3D_R32G32B32_FLOAT = 50,
217 SVGA3D_R32G32B32_UINT = 51,
218 SVGA3D_R32G32B32_SINT = 52,
219 SVGA3D_R16G16B16A16_TYPELESS = 53,
220 SVGA3D_R16G16B16A16_UINT = 54,
221 SVGA3D_R16G16B16A16_SNORM = 55,
222 SVGA3D_R16G16B16A16_SINT = 56,
223 SVGA3D_R32G32_TYPELESS = 57,
224 SVGA3D_R32G32_UINT = 58,
225 SVGA3D_R32G32_SINT = 59,
226 SVGA3D_R32G8X24_TYPELESS = 60,
227 SVGA3D_D32_FLOAT_S8X24_UINT = 61,
228 SVGA3D_R32_FLOAT_X8X24 = 62,
229 SVGA3D_X32_G8X24_UINT = 63,
230 SVGA3D_R10G10B10A2_TYPELESS = 64,
231 SVGA3D_R10G10B10A2_UINT = 65,
232 SVGA3D_R11G11B10_FLOAT = 66,
233 SVGA3D_R8G8B8A8_TYPELESS = 67,
234 SVGA3D_R8G8B8A8_UNORM = 68,
235 SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
236 SVGA3D_R8G8B8A8_UINT = 70,
237 SVGA3D_R8G8B8A8_SINT = 71,
238 SVGA3D_R16G16_TYPELESS = 72,
239 SVGA3D_R16G16_UINT = 73,
240 SVGA3D_R16G16_SINT = 74,
241 SVGA3D_R32_TYPELESS = 75,
242 SVGA3D_D32_FLOAT = 76,
243 SVGA3D_R32_UINT = 77,
244 SVGA3D_R32_SINT = 78,
245 SVGA3D_R24G8_TYPELESS = 79,
246 SVGA3D_D24_UNORM_S8_UINT = 80,
247 SVGA3D_R24_UNORM_X8 = 81,
248 SVGA3D_X24_G8_UINT = 82,
249 SVGA3D_R8G8_TYPELESS = 83,
250 SVGA3D_R8G8_UNORM = 84,
251 SVGA3D_R8G8_UINT = 85,
252 SVGA3D_R8G8_SINT = 86,
253 SVGA3D_R16_TYPELESS = 87,
254 SVGA3D_R16_UNORM = 88,
255 SVGA3D_R16_UINT = 89,
256 SVGA3D_R16_SNORM = 90,
257 SVGA3D_R16_SINT = 91,
258 SVGA3D_R8_TYPELESS = 92,
259 SVGA3D_R8_UNORM = 93,
260 SVGA3D_R8_UINT = 94,
261 SVGA3D_R8_SNORM = 95,
262 SVGA3D_R8_SINT = 96,
263 SVGA3D_P8 = 97,
264 SVGA3D_R9G9B9E5_SHAREDEXP = 98,
265 SVGA3D_R8G8_B8G8_UNORM = 99,
266 SVGA3D_G8R8_G8B8_UNORM = 100,
267 SVGA3D_BC1_TYPELESS = 101,
268 SVGA3D_BC1_UNORM_SRGB = 102,
269 SVGA3D_BC2_TYPELESS = 103,
270 SVGA3D_BC2_UNORM_SRGB = 104,
271 SVGA3D_BC3_TYPELESS = 105,
272 SVGA3D_BC3_UNORM_SRGB = 106,
273 SVGA3D_BC4_TYPELESS = 107,
274 SVGA3D_ATI1 = 108,
275 SVGA3D_BC4_SNORM = 109,
276 SVGA3D_BC5_TYPELESS = 110,
277 SVGA3D_ATI2 = 111,
278 SVGA3D_BC5_SNORM = 112,
279 SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
280 SVGA3D_B8G8R8A8_TYPELESS = 114,
281 SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
282 SVGA3D_B8G8R8X8_TYPELESS = 116,
283 SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
284
285 SVGA3D_Z_DF16 = 118,
286 SVGA3D_Z_DF24 = 119,
287 SVGA3D_Z_D24S8_INT = 120,
288
289 SVGA3D_YV12 = 121,
290
291 SVGA3D_R32G32B32A32_FLOAT = 122,
292 SVGA3D_R16G16B16A16_FLOAT = 123,
293 SVGA3D_R16G16B16A16_UNORM = 124,
294 SVGA3D_R32G32_FLOAT = 125,
295 SVGA3D_R10G10B10A2_UNORM = 126,
296 SVGA3D_R8G8B8A8_SNORM = 127,
297 SVGA3D_R16G16_FLOAT = 128,
298 SVGA3D_R16G16_UNORM = 129,
299 SVGA3D_R16G16_SNORM = 130,
300 SVGA3D_R32_FLOAT = 131,
301 SVGA3D_R8G8_SNORM = 132,
302 SVGA3D_R16_FLOAT = 133,
303 SVGA3D_D16_UNORM = 134,
304 SVGA3D_A8_UNORM = 135,
305 SVGA3D_BC1_UNORM = 136,
306 SVGA3D_BC2_UNORM = 137,
307 SVGA3D_BC3_UNORM = 138,
308 SVGA3D_B5G6R5_UNORM = 139,
309 SVGA3D_B5G5R5A1_UNORM = 140,
310 SVGA3D_B8G8R8A8_UNORM = 141,
311 SVGA3D_B8G8R8X8_UNORM = 142,
312 SVGA3D_BC4_UNORM = 143,
313 SVGA3D_BC5_UNORM = 144,
314 SVGA3D_B4G4R4A4_UNORM = 145,
315
316 SVGA3D_BC6H_TYPELESS = 146,
317 SVGA3D_BC6H_UF16 = 147,
318 SVGA3D_BC6H_SF16 = 148,
319 SVGA3D_BC7_TYPELESS = 149,
320 SVGA3D_BC7_UNORM = 150,
321 SVGA3D_BC7_UNORM_SRGB = 151,
322
323 SVGA3D_AYUV = 152,
324
325 SVGA3D_R11G11B10_TYPELESS = 153,
326
327 SVGA3D_FORMAT_MAX
328} SVGA3dSurfaceFormat;
329
330#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
331
332#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
333#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
334#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
335#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
336#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
337#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
338#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
339#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
340#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
341#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
342
343#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
344
345#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
346
347#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
348#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
349#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
350
351#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
352
353#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
354
355#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
356#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
357
358#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
359#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
360#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
361#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
362#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
363#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
364#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
365
366#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
367#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
368#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
369
370#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
371
372#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
373#define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1
374
375#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
376
377#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
378
379#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
380
381#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
382
383#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
384#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
385
386#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
387#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
388
389#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
390
391#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
392
393typedef uint32 SVGA3dSurface1Flags;
394typedef uint32 SVGA3dSurface2Flags;
395typedef uint64 SVGA3dSurfaceAllFlags;
396
397#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
398#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
399
400#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \
401 (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET | \
402 SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
403 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
404 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
405 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
406 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
407 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
408 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
409 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
410 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
411 SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR | \
412 SVGA3D_SURFACE_LO_STAGING)
413
414#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \
415 (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE | \
416 SVGA3D_SURFACE_STAGING_COPY)
417
418#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \
419 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
420 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
421 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
422 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
423 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
424 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
425 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
426 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
427 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
428 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
429 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
430 SVGA3D_SURFACE_BIND_TENSOR)
431
432#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \
433 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
434 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
435 SVGA3D_SURFACE_MULTISAMPLE)
436
437#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \
438 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
439 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
440 SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
441 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
442 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
443 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
444 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE | \
445 SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
446 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \
447 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
448 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
449 SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
450 SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY | \
451 SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
452
453#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \
454 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
455 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 | \
456 SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE | \
457 SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
458
459#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \
460 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
461 SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | \
462 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH | \
463 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW | \
464 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS | \
465 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
466 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY)
467
468#define SVGA3D_SURFACE_DX_ONLY_MASK \
469 (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD | \
470 SVGA3D_SURFACE_STAGING_DOWNLOAD | \
471 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \
472 SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
473
474#define SVGA3D_SURFACE_ANY_STAGING_MASK \
475 (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD | \
476 SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
477
478#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK \
479 (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
480
481#define SVGA3D_SURFACE_BIND_MASK \
482 (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
483 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
484 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
485 SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \
486 SVGA3D_SURFACE_BIND_RENDER_TARGET | \
487 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
488 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW | \
489 SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS | \
490 SVGA3D_SURFACE_BIND_TENSOR)
491
492#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK \
493 (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS | \
494 SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET | \
495 SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE | \
496 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
497 SVGA3D_SURFACE_BIND_TENSOR)
498
499#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK \
500 (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK | \
501 SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
502 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
503
504#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \
505 (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 | \
506 SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME | \
507 SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \
508 SVGA3D_SURFACE_BIND_INDEX_BUFFER | \
509 SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \
510 SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \
511 SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \
512 SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE | \
513 SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \
514 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
515 SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP | \
516 SVGA3D_SURFACE_STAGING_COPY)
517
518#define SVGA3D_SURFACE_SM5_MASK \
519 (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
520 SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW | \
521 SVGA3D_SURFACE_RESOURCE_CLAMP)
522
523#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
524
525typedef enum {
526 SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
527 SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
528 SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
529 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
530 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
531 SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
532 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
533
534 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
535
536 SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
537
538 SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
539
540 SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
541
542 SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
543
544 SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
545
546 SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
547
548 SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
549
550 SVGA3DFORMAT_OP_DMAP = 0x00020000,
551
552 SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
553
554 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
555
556 SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
557
558 SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
559
560 SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
561
562 SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
563
564 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
565} SVGA3dFormatOp;
566
567#define SVGA3D_FORMAT_POSITIVE \
568 (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE | \
569 SVGA3DFORMAT_OP_CUBETEXTURE | \
570 SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \
571 SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \
572 SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \
573 SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \
574 SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION | \
575 SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \
576 SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD | \
577 SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP | \
578 SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE | \
579 SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
580
581#define SVGA3D_FORMAT_NEGATIVE \
582 (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND | \
583 SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
584
585typedef union {
586 uint32 value;
587 struct {
588 uint32 texture : 1;
589 uint32 volumeTexture : 1;
590 uint32 cubeTexture : 1;
591 uint32 offscreenRenderTarget : 1;
592 uint32 sameFormatRenderTarget : 1;
593 uint32 unknown1 : 1;
594 uint32 zStencil : 1;
595 uint32 zStencilArbitraryDepth : 1;
596 uint32 sameFormatUpToAlpha : 1;
597 uint32 unknown2 : 1;
598 uint32 displayMode : 1;
599 uint32 acceleration3d : 1;
600 uint32 pixelSize : 1;
601 uint32 convertToARGB : 1;
602 uint32 offscreenPlain : 1;
603 uint32 sRGBRead : 1;
604 uint32 bumpMap : 1;
605 uint32 dmap : 1;
606 uint32 noFilter : 1;
607 uint32 memberOfGroupARGB : 1;
608 uint32 sRGBWrite : 1;
609 uint32 noAlphaBlend : 1;
610 uint32 autoGenMipMap : 1;
611 uint32 vertexTexture : 1;
612 uint32 noTexCoordWrapNorMip : 1;
613 };
614} SVGA3dSurfaceFormatCaps;
615
616typedef enum {
617 SVGA3D_RS_INVALID = 0,
618 SVGA3D_RS_MIN = 1,
619 SVGA3D_RS_ZENABLE = 1,
620 SVGA3D_RS_ZWRITEENABLE = 2,
621 SVGA3D_RS_ALPHATESTENABLE = 3,
622 SVGA3D_RS_DITHERENABLE = 4,
623 SVGA3D_RS_BLENDENABLE = 5,
624 SVGA3D_RS_FOGENABLE = 6,
625 SVGA3D_RS_SPECULARENABLE = 7,
626 SVGA3D_RS_STENCILENABLE = 8,
627 SVGA3D_RS_LIGHTINGENABLE = 9,
628 SVGA3D_RS_NORMALIZENORMALS = 10,
629 SVGA3D_RS_POINTSPRITEENABLE = 11,
630 SVGA3D_RS_POINTSCALEENABLE = 12,
631 SVGA3D_RS_STENCILREF = 13,
632 SVGA3D_RS_STENCILMASK = 14,
633 SVGA3D_RS_STENCILWRITEMASK = 15,
634 SVGA3D_RS_FOGSTART = 16,
635 SVGA3D_RS_FOGEND = 17,
636 SVGA3D_RS_FOGDENSITY = 18,
637 SVGA3D_RS_POINTSIZE = 19,
638 SVGA3D_RS_POINTSIZEMIN = 20,
639 SVGA3D_RS_POINTSIZEMAX = 21,
640 SVGA3D_RS_POINTSCALE_A = 22,
641 SVGA3D_RS_POINTSCALE_B = 23,
642 SVGA3D_RS_POINTSCALE_C = 24,
643 SVGA3D_RS_FOGCOLOR = 25,
644 SVGA3D_RS_AMBIENT = 26,
645 SVGA3D_RS_CLIPPLANEENABLE = 27,
646 SVGA3D_RS_FOGMODE = 28,
647 SVGA3D_RS_FILLMODE = 29,
648 SVGA3D_RS_SHADEMODE = 30,
649 SVGA3D_RS_LINEPATTERN = 31,
650 SVGA3D_RS_SRCBLEND = 32,
651 SVGA3D_RS_DSTBLEND = 33,
652 SVGA3D_RS_BLENDEQUATION = 34,
653 SVGA3D_RS_CULLMODE = 35,
654 SVGA3D_RS_ZFUNC = 36,
655 SVGA3D_RS_ALPHAFUNC = 37,
656 SVGA3D_RS_STENCILFUNC = 38,
657 SVGA3D_RS_STENCILFAIL = 39,
658 SVGA3D_RS_STENCILZFAIL = 40,
659 SVGA3D_RS_STENCILPASS = 41,
660 SVGA3D_RS_ALPHAREF = 42,
661 SVGA3D_RS_FRONTWINDING = 43,
662 SVGA3D_RS_COORDINATETYPE = 44,
663 SVGA3D_RS_ZBIAS = 45,
664 SVGA3D_RS_RANGEFOGENABLE = 46,
665 SVGA3D_RS_COLORWRITEENABLE = 47,
666 SVGA3D_RS_VERTEXMATERIALENABLE = 48,
667 SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
668 SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
669 SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
670 SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
671 SVGA3D_RS_TEXTUREFACTOR = 53,
672 SVGA3D_RS_LOCALVIEWER = 54,
673 SVGA3D_RS_SCISSORTESTENABLE = 55,
674 SVGA3D_RS_BLENDCOLOR = 56,
675 SVGA3D_RS_STENCILENABLE2SIDED = 57,
676 SVGA3D_RS_CCWSTENCILFUNC = 58,
677 SVGA3D_RS_CCWSTENCILFAIL = 59,
678 SVGA3D_RS_CCWSTENCILZFAIL = 60,
679 SVGA3D_RS_CCWSTENCILPASS = 61,
680 SVGA3D_RS_VERTEXBLEND = 62,
681 SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
682 SVGA3D_RS_DEPTHBIAS = 64,
683
684 SVGA3D_RS_OUTPUTGAMMA = 65,
685 SVGA3D_RS_ZVISIBLE = 66,
686 SVGA3D_RS_LASTPIXEL = 67,
687 SVGA3D_RS_CLIPPING = 68,
688 SVGA3D_RS_WRAP0 = 69,
689 SVGA3D_RS_WRAP1 = 70,
690 SVGA3D_RS_WRAP2 = 71,
691 SVGA3D_RS_WRAP3 = 72,
692 SVGA3D_RS_WRAP4 = 73,
693 SVGA3D_RS_WRAP5 = 74,
694 SVGA3D_RS_WRAP6 = 75,
695 SVGA3D_RS_WRAP7 = 76,
696 SVGA3D_RS_WRAP8 = 77,
697 SVGA3D_RS_WRAP9 = 78,
698 SVGA3D_RS_WRAP10 = 79,
699 SVGA3D_RS_WRAP11 = 80,
700 SVGA3D_RS_WRAP12 = 81,
701 SVGA3D_RS_WRAP13 = 82,
702 SVGA3D_RS_WRAP14 = 83,
703 SVGA3D_RS_WRAP15 = 84,
704 SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
705 SVGA3D_RS_MULTISAMPLEMASK = 86,
706 SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
707 SVGA3D_RS_TWEENFACTOR = 88,
708 SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
709 SVGA3D_RS_COLORWRITEENABLE1 = 90,
710 SVGA3D_RS_COLORWRITEENABLE2 = 91,
711 SVGA3D_RS_COLORWRITEENABLE3 = 92,
712 SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
713 SVGA3D_RS_SRCBLENDALPHA = 94,
714 SVGA3D_RS_DSTBLENDALPHA = 95,
715 SVGA3D_RS_BLENDEQUATIONALPHA = 96,
716 SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
717 SVGA3D_RS_LINEWIDTH = 98,
718 SVGA3D_RS_MAX
719} SVGA3dRenderStateName;
720
721typedef enum {
722 SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
723 SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
724 SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
725 SVGA3D_TRANSPARENCYANTIALIAS_MAX
726} SVGA3dTransparencyAntialiasType;
727
728typedef enum {
729 SVGA3D_VERTEXMATERIAL_NONE = 0,
730 SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
731 SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
732 SVGA3D_VERTEXMATERIAL_MAX = 3,
733} SVGA3dVertexMaterial;
734
735typedef enum {
736 SVGA3D_FILLMODE_INVALID = 0,
737 SVGA3D_FILLMODE_MIN = 1,
738 SVGA3D_FILLMODE_POINT = 1,
739 SVGA3D_FILLMODE_LINE = 2,
740 SVGA3D_FILLMODE_FILL = 3,
741 SVGA3D_FILLMODE_MAX
742} SVGA3dFillModeType;
743
744#pragma pack(push, 1)
745typedef union {
746 struct {
747 uint16 mode;
748 uint16 face;
749 };
750 uint32 uintValue;
751} SVGA3dFillMode;
752#pragma pack(pop)
753
754typedef enum {
755 SVGA3D_SHADEMODE_INVALID = 0,
756 SVGA3D_SHADEMODE_FLAT = 1,
757 SVGA3D_SHADEMODE_SMOOTH = 2,
758 SVGA3D_SHADEMODE_PHONG = 3,
759 SVGA3D_SHADEMODE_MAX
760} SVGA3dShadeMode;
761
762#pragma pack(push, 1)
763typedef union {
764 struct {
765 uint16 repeat;
766 uint16 pattern;
767 };
768 uint32 uintValue;
769} SVGA3dLinePattern;
770#pragma pack(pop)
771
772typedef enum {
773 SVGA3D_BLENDOP_INVALID = 0,
774 SVGA3D_BLENDOP_MIN = 1,
775 SVGA3D_BLENDOP_ZERO = 1,
776 SVGA3D_BLENDOP_ONE = 2,
777 SVGA3D_BLENDOP_SRCCOLOR = 3,
778 SVGA3D_BLENDOP_INVSRCCOLOR = 4,
779 SVGA3D_BLENDOP_SRCALPHA = 5,
780 SVGA3D_BLENDOP_INVSRCALPHA = 6,
781 SVGA3D_BLENDOP_DESTALPHA = 7,
782 SVGA3D_BLENDOP_INVDESTALPHA = 8,
783 SVGA3D_BLENDOP_DESTCOLOR = 9,
784 SVGA3D_BLENDOP_INVDESTCOLOR = 10,
785 SVGA3D_BLENDOP_SRCALPHASAT = 11,
786 SVGA3D_BLENDOP_BLENDFACTOR = 12,
787 SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
788 SVGA3D_BLENDOP_SRC1COLOR = 14,
789 SVGA3D_BLENDOP_INVSRC1COLOR = 15,
790 SVGA3D_BLENDOP_SRC1ALPHA = 16,
791 SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
792 SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
793 SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
794 SVGA3D_BLENDOP_MAX
795} SVGA3dBlendOp;
796
797typedef enum {
798 SVGA3D_BLENDEQ_INVALID = 0,
799 SVGA3D_BLENDEQ_MIN = 1,
800 SVGA3D_BLENDEQ_ADD = 1,
801 SVGA3D_BLENDEQ_SUBTRACT = 2,
802 SVGA3D_BLENDEQ_REVSUBTRACT = 3,
803 SVGA3D_BLENDEQ_MINIMUM = 4,
804 SVGA3D_BLENDEQ_MAXIMUM = 5,
805 SVGA3D_BLENDEQ_MAX
806} SVGA3dBlendEquation;
807
808typedef enum {
809 SVGA3D_DX11_LOGICOP_MIN = 0,
810 SVGA3D_DX11_LOGICOP_CLEAR = 0,
811 SVGA3D_DX11_LOGICOP_SET = 1,
812 SVGA3D_DX11_LOGICOP_COPY = 2,
813 SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
814 SVGA3D_DX11_LOGICOP_NOOP = 4,
815 SVGA3D_DX11_LOGICOP_INVERT = 5,
816 SVGA3D_DX11_LOGICOP_AND = 6,
817 SVGA3D_DX11_LOGICOP_NAND = 7,
818 SVGA3D_DX11_LOGICOP_OR = 8,
819 SVGA3D_DX11_LOGICOP_NOR = 9,
820 SVGA3D_DX11_LOGICOP_XOR = 10,
821 SVGA3D_DX11_LOGICOP_EQUIV = 11,
822 SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
823 SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
824 SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
825 SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
826 SVGA3D_DX11_LOGICOP_MAX
827} SVGA3dDX11LogicOp;
828
829typedef enum {
830 SVGA3D_FRONTWINDING_INVALID = 0,
831 SVGA3D_FRONTWINDING_CW = 1,
832 SVGA3D_FRONTWINDING_MIN = 1,
833 SVGA3D_FRONTWINDING_CCW = 2,
834 SVGA3D_FRONTWINDING_MAX
835} SVGA3dFrontWinding;
836
837typedef enum {
838 SVGA3D_FACE_INVALID = 0,
839 SVGA3D_FACE_NONE = 1,
840 SVGA3D_FACE_MIN = 1,
841 SVGA3D_FACE_FRONT = 2,
842 SVGA3D_FACE_BACK = 3,
843 SVGA3D_FACE_FRONT_BACK = 4,
844 SVGA3D_FACE_MAX
845} SVGA3dFace;
846
847typedef enum {
848 SVGA3D_CMP_INVALID = 0,
849 SVGA3D_CMP_NEVER = 1,
850 SVGA3D_CMP_LESS = 2,
851 SVGA3D_CMP_EQUAL = 3,
852 SVGA3D_CMP_LESSEQUAL = 4,
853 SVGA3D_CMP_GREATER = 5,
854 SVGA3D_CMP_NOTEQUAL = 6,
855 SVGA3D_CMP_GREATEREQUAL = 7,
856 SVGA3D_CMP_ALWAYS = 8,
857 SVGA3D_CMP_MAX
858} SVGA3dCmpFunc;
859
860typedef enum {
861 SVGA3D_FOGFUNC_INVALID = 0,
862 SVGA3D_FOGFUNC_EXP = 1,
863 SVGA3D_FOGFUNC_EXP2 = 2,
864 SVGA3D_FOGFUNC_LINEAR = 3,
865 SVGA3D_FOGFUNC_PER_VERTEX = 4
866} SVGA3dFogFunction;
867
868typedef enum {
869 SVGA3D_FOGTYPE_INVALID = 0,
870 SVGA3D_FOGTYPE_VERTEX = 1,
871 SVGA3D_FOGTYPE_PIXEL = 2,
872 SVGA3D_FOGTYPE_MAX = 3
873} SVGA3dFogType;
874
875typedef enum {
876 SVGA3D_FOGBASE_INVALID = 0,
877 SVGA3D_FOGBASE_DEPTHBASED = 1,
878 SVGA3D_FOGBASE_RANGEBASED = 2,
879 SVGA3D_FOGBASE_MAX = 3
880} SVGA3dFogBase;
881
882typedef enum {
883 SVGA3D_STENCILOP_INVALID = 0,
884 SVGA3D_STENCILOP_MIN = 1,
885 SVGA3D_STENCILOP_KEEP = 1,
886 SVGA3D_STENCILOP_ZERO = 2,
887 SVGA3D_STENCILOP_REPLACE = 3,
888 SVGA3D_STENCILOP_INCRSAT = 4,
889 SVGA3D_STENCILOP_DECRSAT = 5,
890 SVGA3D_STENCILOP_INVERT = 6,
891 SVGA3D_STENCILOP_INCR = 7,
892 SVGA3D_STENCILOP_DECR = 8,
893 SVGA3D_STENCILOP_MAX
894} SVGA3dStencilOp;
895
896typedef enum {
897 SVGA3D_CLIPPLANE_0 = (1 << 0),
898 SVGA3D_CLIPPLANE_1 = (1 << 1),
899 SVGA3D_CLIPPLANE_2 = (1 << 2),
900 SVGA3D_CLIPPLANE_3 = (1 << 3),
901 SVGA3D_CLIPPLANE_4 = (1 << 4),
902 SVGA3D_CLIPPLANE_5 = (1 << 5),
903} SVGA3dClipPlanes;
904
905typedef enum {
906 SVGA3D_CLEAR_COLOR = 0x1,
907 SVGA3D_CLEAR_DEPTH = 0x2,
908 SVGA3D_CLEAR_STENCIL = 0x4,
909
910 SVGA3D_CLEAR_COLORFILL = 0x8
911} SVGA3dClearFlag;
912
913typedef enum {
914 SVGA3D_RT_DEPTH = 0,
915 SVGA3D_RT_MIN = 0,
916 SVGA3D_RT_STENCIL = 1,
917 SVGA3D_RT_COLOR0 = 2,
918 SVGA3D_RT_COLOR1 = 3,
919 SVGA3D_RT_COLOR2 = 4,
920 SVGA3D_RT_COLOR3 = 5,
921 SVGA3D_RT_COLOR4 = 6,
922 SVGA3D_RT_COLOR5 = 7,
923 SVGA3D_RT_COLOR6 = 8,
924 SVGA3D_RT_COLOR7 = 9,
925 SVGA3D_RT_MAX,
926 SVGA3D_RT_INVALID = ((uint32)-1),
927} SVGA3dRenderTargetType;
928
929#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
930
931#pragma pack(push, 1)
932typedef union {
933 struct {
934 uint32 red : 1;
935 uint32 green : 1;
936 uint32 blue : 1;
937 uint32 alpha : 1;
938 };
939 uint32 uintValue;
940} SVGA3dColorMask;
941#pragma pack(pop)
942
943typedef enum {
944 SVGA3D_VBLEND_DISABLE = 0,
945 SVGA3D_VBLEND_1WEIGHT = 1,
946 SVGA3D_VBLEND_2WEIGHT = 2,
947 SVGA3D_VBLEND_3WEIGHT = 3,
948 SVGA3D_VBLEND_MAX = 4,
949} SVGA3dVertexBlendFlags;
950
951typedef enum {
952 SVGA3D_WRAPCOORD_0 = 1 << 0,
953 SVGA3D_WRAPCOORD_1 = 1 << 1,
954 SVGA3D_WRAPCOORD_2 = 1 << 2,
955 SVGA3D_WRAPCOORD_3 = 1 << 3,
956 SVGA3D_WRAPCOORD_ALL = 0xF,
957} SVGA3dWrapFlags;
958
959typedef enum {
960 SVGA3D_TS_INVALID = 0,
961 SVGA3D_TS_MIN = 1,
962 SVGA3D_TS_BIND_TEXTURE = 1,
963 SVGA3D_TS_COLOROP = 2,
964 SVGA3D_TS_COLORARG1 = 3,
965 SVGA3D_TS_COLORARG2 = 4,
966 SVGA3D_TS_ALPHAOP = 5,
967 SVGA3D_TS_ALPHAARG1 = 6,
968 SVGA3D_TS_ALPHAARG2 = 7,
969 SVGA3D_TS_ADDRESSU = 8,
970 SVGA3D_TS_ADDRESSV = 9,
971 SVGA3D_TS_MIPFILTER = 10,
972 SVGA3D_TS_MAGFILTER = 11,
973 SVGA3D_TS_MINFILTER = 12,
974 SVGA3D_TS_BORDERCOLOR = 13,
975 SVGA3D_TS_TEXCOORDINDEX = 14,
976 SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
977 SVGA3D_TS_TEXCOORDGEN = 16,
978 SVGA3D_TS_BUMPENVMAT00 = 17,
979 SVGA3D_TS_BUMPENVMAT01 = 18,
980 SVGA3D_TS_BUMPENVMAT10 = 19,
981 SVGA3D_TS_BUMPENVMAT11 = 20,
982 SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
983 SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
984 SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
985 SVGA3D_TS_ADDRESSW = 24,
986
987 SVGA3D_TS_GAMMA = 25,
988 SVGA3D_TS_BUMPENVLSCALE = 26,
989 SVGA3D_TS_BUMPENVLOFFSET = 27,
990 SVGA3D_TS_COLORARG0 = 28,
991 SVGA3D_TS_ALPHAARG0 = 29,
992 SVGA3D_TS_PREGB_MAX = 30,
993 SVGA3D_TS_CONSTANT = 30,
994 SVGA3D_TS_COLOR_KEY_ENABLE = 31,
995 SVGA3D_TS_COLOR_KEY = 32,
996 SVGA3D_TS_MAX
997} SVGA3dTextureStateName;
998
999typedef enum {
1000 SVGA3D_TC_INVALID = 0,
1001 SVGA3D_TC_DISABLE = 1,
1002 SVGA3D_TC_SELECTARG1 = 2,
1003 SVGA3D_TC_SELECTARG2 = 3,
1004 SVGA3D_TC_MODULATE = 4,
1005 SVGA3D_TC_ADD = 5,
1006 SVGA3D_TC_ADDSIGNED = 6,
1007 SVGA3D_TC_SUBTRACT = 7,
1008 SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1009 SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1010 SVGA3D_TC_BLENDCURRENTALPHA = 10,
1011 SVGA3D_TC_BLENDFACTORALPHA = 11,
1012 SVGA3D_TC_MODULATE2X = 12,
1013 SVGA3D_TC_MODULATE4X = 13,
1014 SVGA3D_TC_DSDT = 14,
1015 SVGA3D_TC_DOTPRODUCT3 = 15,
1016 SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1017 SVGA3D_TC_ADDSIGNED2X = 17,
1018 SVGA3D_TC_ADDSMOOTH = 18,
1019 SVGA3D_TC_PREMODULATE = 19,
1020 SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1021 SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1022 SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1023 SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1024 SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1025 SVGA3D_TC_MULTIPLYADD = 25,
1026 SVGA3D_TC_LERP = 26,
1027 SVGA3D_TC_MAX
1028} SVGA3dTextureCombiner;
1029
1030#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) \
1031 (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1032
1033typedef enum {
1034 SVGA3D_TEX_ADDRESS_INVALID = 0,
1035 SVGA3D_TEX_ADDRESS_MIN = 1,
1036 SVGA3D_TEX_ADDRESS_WRAP = 1,
1037 SVGA3D_TEX_ADDRESS_MIRROR = 2,
1038 SVGA3D_TEX_ADDRESS_CLAMP = 3,
1039 SVGA3D_TEX_ADDRESS_BORDER = 4,
1040 SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1041 SVGA3D_TEX_ADDRESS_EDGE = 6,
1042 SVGA3D_TEX_ADDRESS_MAX
1043} SVGA3dTextureAddress;
1044
1045typedef enum {
1046 SVGA3D_TEX_FILTER_NONE = 0,
1047 SVGA3D_TEX_FILTER_MIN = 0,
1048 SVGA3D_TEX_FILTER_NEAREST = 1,
1049 SVGA3D_TEX_FILTER_LINEAR = 2,
1050 SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1051 SVGA3D_TEX_FILTER_FLATCUBIC = 4,
1052 SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
1053 SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
1054 SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
1055 SVGA3D_TEX_FILTER_MAX
1056} SVGA3dTextureFilter;
1057
1058typedef enum {
1059 SVGA3D_TEX_TRANSFORM_OFF = 0,
1060 SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1061 SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1062 SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1063 SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1064 SVGA3D_TEX_PROJECTED = (1 << 15),
1065} SVGA3dTexTransformFlags;
1066
1067typedef enum {
1068 SVGA3D_TEXCOORD_GEN_OFF = 0,
1069 SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1070 SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1071 SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1072 SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1073 SVGA3D_TEXCOORD_GEN_MAX
1074} SVGA3dTextureCoordGen;
1075
1076typedef enum {
1077 SVGA3D_TA_INVALID = 0,
1078 SVGA3D_TA_TFACTOR = 1,
1079 SVGA3D_TA_PREVIOUS = 2,
1080 SVGA3D_TA_DIFFUSE = 3,
1081 SVGA3D_TA_TEXTURE = 4,
1082 SVGA3D_TA_SPECULAR = 5,
1083 SVGA3D_TA_CONSTANT = 6,
1084 SVGA3D_TA_MAX
1085} SVGA3dTextureArgData;
1086
1087#define SVGA3D_TM_MASK_LEN 4
1088
1089typedef enum {
1090 SVGA3D_TM_NONE = 0,
1091 SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1092 SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1093} SVGA3dTextureArgModifier;
1094
1095typedef enum {
1096 SVGA3D_DECLUSAGE_POSITION = 0,
1097 SVGA3D_DECLUSAGE_BLENDWEIGHT,
1098 SVGA3D_DECLUSAGE_BLENDINDICES,
1099 SVGA3D_DECLUSAGE_NORMAL,
1100 SVGA3D_DECLUSAGE_PSIZE,
1101 SVGA3D_DECLUSAGE_TEXCOORD,
1102 SVGA3D_DECLUSAGE_TANGENT,
1103 SVGA3D_DECLUSAGE_BINORMAL,
1104 SVGA3D_DECLUSAGE_TESSFACTOR,
1105 SVGA3D_DECLUSAGE_POSITIONT,
1106 SVGA3D_DECLUSAGE_COLOR,
1107 SVGA3D_DECLUSAGE_FOG,
1108 SVGA3D_DECLUSAGE_DEPTH,
1109 SVGA3D_DECLUSAGE_SAMPLE,
1110 SVGA3D_DECLUSAGE_MAX
1111} SVGA3dDeclUsage;
1112
1113typedef enum {
1114 SVGA3D_DECLMETHOD_DEFAULT = 0,
1115 SVGA3D_DECLMETHOD_PARTIALU,
1116 SVGA3D_DECLMETHOD_PARTIALV,
1117 SVGA3D_DECLMETHOD_CROSSUV,
1118 SVGA3D_DECLMETHOD_UV,
1119 SVGA3D_DECLMETHOD_LOOKUP,
1120 SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1121} SVGA3dDeclMethod;
1122
1123typedef enum {
1124 SVGA3D_DECLTYPE_FLOAT1 = 0,
1125 SVGA3D_DECLTYPE_FLOAT2 = 1,
1126 SVGA3D_DECLTYPE_FLOAT3 = 2,
1127 SVGA3D_DECLTYPE_FLOAT4 = 3,
1128 SVGA3D_DECLTYPE_D3DCOLOR = 4,
1129 SVGA3D_DECLTYPE_UBYTE4 = 5,
1130 SVGA3D_DECLTYPE_SHORT2 = 6,
1131 SVGA3D_DECLTYPE_SHORT4 = 7,
1132 SVGA3D_DECLTYPE_UBYTE4N = 8,
1133 SVGA3D_DECLTYPE_SHORT2N = 9,
1134 SVGA3D_DECLTYPE_SHORT4N = 10,
1135 SVGA3D_DECLTYPE_USHORT2N = 11,
1136 SVGA3D_DECLTYPE_USHORT4N = 12,
1137 SVGA3D_DECLTYPE_UDEC3 = 13,
1138 SVGA3D_DECLTYPE_DEC3N = 14,
1139 SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1140 SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1141 SVGA3D_DECLTYPE_MAX,
1142} SVGA3dDeclType;
1143
1144typedef union {
1145 struct {
1146 uint32 count : 30;
1147
1148 uint32 indexedData : 1;
1149
1150 uint32 instanceData : 1;
1151 };
1152
1153 uint32 value;
1154} SVGA3dVertexDivisor;
1155
1156typedef enum {
1157
1158 SVGA3D_PRIMITIVE_INVALID = 0,
1159 SVGA3D_PRIMITIVE_MIN = 0,
1160 SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1161 SVGA3D_PRIMITIVE_POINTLIST = 2,
1162 SVGA3D_PRIMITIVE_LINELIST = 3,
1163 SVGA3D_PRIMITIVE_LINESTRIP = 4,
1164 SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1165 SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1166 SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1167 SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1168 SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1169 SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1170 SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1171 SVGA3D_PRIMITIVE_DX10_MAX = 11,
1172 SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1173 SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1174 SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1175 SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1176 SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1177 SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1178 SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1179 SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1180 SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1181 SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1182 SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1183 SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1184 SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1185 SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1186 SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1187 SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1188 SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1189 SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1190 SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1191 SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1192 SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1193 SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1194 SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1195 SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1196 SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1197 SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1198 SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1199 SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1200 SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1201 SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1202 SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1203 SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1204 SVGA3D_PRIMITIVE_MAX = 43
1205} SVGA3dPrimitiveType;
1206
1207typedef enum {
1208 SVGA3D_COORDINATE_INVALID = 0,
1209 SVGA3D_COORDINATE_LEFTHANDED = 1,
1210 SVGA3D_COORDINATE_RIGHTHANDED = 2,
1211 SVGA3D_COORDINATE_MAX
1212} SVGA3dCoordinateType;
1213
1214typedef enum {
1215 SVGA3D_TRANSFORM_INVALID = 0,
1216 SVGA3D_TRANSFORM_WORLD = 1,
1217 SVGA3D_TRANSFORM_MIN = 1,
1218 SVGA3D_TRANSFORM_VIEW = 2,
1219 SVGA3D_TRANSFORM_PROJECTION = 3,
1220 SVGA3D_TRANSFORM_TEXTURE0 = 4,
1221 SVGA3D_TRANSFORM_TEXTURE1 = 5,
1222 SVGA3D_TRANSFORM_TEXTURE2 = 6,
1223 SVGA3D_TRANSFORM_TEXTURE3 = 7,
1224 SVGA3D_TRANSFORM_TEXTURE4 = 8,
1225 SVGA3D_TRANSFORM_TEXTURE5 = 9,
1226 SVGA3D_TRANSFORM_TEXTURE6 = 10,
1227 SVGA3D_TRANSFORM_TEXTURE7 = 11,
1228 SVGA3D_TRANSFORM_WORLD1 = 12,
1229 SVGA3D_TRANSFORM_WORLD2 = 13,
1230 SVGA3D_TRANSFORM_WORLD3 = 14,
1231 SVGA3D_TRANSFORM_MAX
1232} SVGA3dTransformType;
1233
1234typedef enum {
1235 SVGA3D_LIGHTTYPE_INVALID = 0,
1236 SVGA3D_LIGHTTYPE_MIN = 1,
1237 SVGA3D_LIGHTTYPE_POINT = 1,
1238 SVGA3D_LIGHTTYPE_SPOT1 = 2,
1239 SVGA3D_LIGHTTYPE_SPOT2 = 3,
1240 SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1241 SVGA3D_LIGHTTYPE_MAX
1242} SVGA3dLightType;
1243
1244typedef enum {
1245 SVGA3D_CUBEFACE_POSX = 0,
1246 SVGA3D_CUBEFACE_NEGX = 1,
1247 SVGA3D_CUBEFACE_POSY = 2,
1248 SVGA3D_CUBEFACE_NEGY = 3,
1249 SVGA3D_CUBEFACE_POSZ = 4,
1250 SVGA3D_CUBEFACE_NEGZ = 5,
1251} SVGA3dCubeFace;
1252
1253typedef enum {
1254 SVGA3D_SHADERTYPE_INVALID = 0,
1255 SVGA3D_SHADERTYPE_MIN = 1,
1256 SVGA3D_SHADERTYPE_VS = 1,
1257 SVGA3D_SHADERTYPE_PS = 2,
1258 SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1259 SVGA3D_SHADERTYPE_GS = 3,
1260 SVGA3D_SHADERTYPE_DX10_MAX = 4,
1261 SVGA3D_SHADERTYPE_HS = 4,
1262 SVGA3D_SHADERTYPE_DS = 5,
1263 SVGA3D_SHADERTYPE_CS = 6,
1264 SVGA3D_SHADERTYPE_MAX = 7
1265} SVGA3dShaderType;
1266
1267#define SVGA3D_NUM_SHADERTYPE_PREDX \
1268 (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1269
1270#define SVGA3D_NUM_SHADERTYPE_DX10 \
1271 (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1272
1273#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1274
1275typedef enum {
1276 SVGA3D_CONST_TYPE_MIN = 0,
1277 SVGA3D_CONST_TYPE_FLOAT = 0,
1278 SVGA3D_CONST_TYPE_INT = 1,
1279 SVGA3D_CONST_TYPE_BOOL = 2,
1280 SVGA3D_CONST_TYPE_MAX = 3,
1281} SVGA3dShaderConstType;
1282
1283#define SVGA3D_CONSTREG_MAX 256
1284#define SVGA3D_CONSTINTREG_MAX 16
1285#define SVGA3D_CONSTBOOLREG_MAX 16
1286
1287typedef enum {
1288 SVGA3D_STRETCH_BLT_POINT = 0,
1289 SVGA3D_STRETCH_BLT_LINEAR = 1,
1290 SVGA3D_STRETCH_BLT_MAX
1291} SVGA3dStretchBltMode;
1292
1293typedef enum {
1294 SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1295 SVGA3D_QUERYTYPE_MIN = 0,
1296 SVGA3D_QUERYTYPE_OCCLUSION = 0,
1297 SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1298 SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1299 SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1300 SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1301 SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1302 SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1303 SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1304 SVGA3D_QUERYTYPE_DX10_MAX = 8,
1305 SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1306 SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1307 SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1308 SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1309 SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1310 SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1311 SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1312 SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1313 SVGA3D_QUERYTYPE_MAX
1314} SVGA3dQueryType;
1315
1316typedef uint8 SVGA3dQueryTypeUint8;
1317
1318#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1319
1320#define SVGA3D_MAX_QUERY 64
1321
1322#pragma pack(push, 1)
1323typedef struct {
1324 uint32 samplesRendered;
1325} SVGADXOcclusionQueryResult;
1326#pragma pack(pop)
1327
1328#pragma pack(push, 1)
1329typedef struct {
1330 uint32 passed;
1331} SVGADXEventQueryResult;
1332#pragma pack(pop)
1333
1334#pragma pack(push, 1)
1335typedef struct {
1336 uint64 timestamp;
1337} SVGADXTimestampQueryResult;
1338#pragma pack(pop)
1339
1340#pragma pack(push, 1)
1341typedef struct {
1342 uint64 realFrequency;
1343 uint32 disjoint;
1344} SVGADXTimestampDisjointQueryResult;
1345#pragma pack(pop)
1346
1347#pragma pack(push, 1)
1348typedef struct {
1349 uint64 inputAssemblyVertices;
1350 uint64 inputAssemblyPrimitives;
1351 uint64 vertexShaderInvocations;
1352 uint64 geometryShaderInvocations;
1353 uint64 geometryShaderPrimitives;
1354 uint64 clipperInvocations;
1355 uint64 clipperPrimitives;
1356 uint64 pixelShaderInvocations;
1357 uint64 hullShaderInvocations;
1358 uint64 domainShaderInvocations;
1359 uint64 computeShaderInvocations;
1360} SVGADXPipelineStatisticsQueryResult;
1361#pragma pack(pop)
1362
1363#pragma pack(push, 1)
1364typedef struct {
1365 uint32 anySamplesRendered;
1366} SVGADXOcclusionPredicateQueryResult;
1367#pragma pack(pop)
1368
1369#pragma pack(push, 1)
1370typedef struct {
1371 uint64 numPrimitivesWritten;
1372 uint64 numPrimitivesRequired;
1373} SVGADXStreamOutStatisticsQueryResult;
1374#pragma pack(pop)
1375
1376#pragma pack(push, 1)
1377typedef struct {
1378 uint32 overflowed;
1379} SVGADXStreamOutPredicateQueryResult;
1380#pragma pack(pop)
1381
1382#pragma pack(push, 1)
1383typedef struct {
1384 uint64 samplesRendered;
1385} SVGADXOcclusion64QueryResult;
1386#pragma pack(pop)
1387
1388#pragma pack(push, 1)
1389typedef union SVGADXQueryResultUnion {
1390 SVGADXOcclusionQueryResult occ;
1391 SVGADXEventQueryResult event;
1392 SVGADXTimestampQueryResult ts;
1393 SVGADXTimestampDisjointQueryResult tsDisjoint;
1394 SVGADXPipelineStatisticsQueryResult pipelineStats;
1395 SVGADXOcclusionPredicateQueryResult occPred;
1396 SVGADXStreamOutStatisticsQueryResult soStats;
1397 SVGADXStreamOutPredicateQueryResult soPred;
1398 SVGADXOcclusion64QueryResult occ64;
1399} SVGADXQueryResultUnion;
1400#pragma pack(pop)
1401
1402typedef enum {
1403 SVGA3D_QUERYSTATE_PENDING = 0,
1404 SVGA3D_QUERYSTATE_SUCCEEDED = 1,
1405 SVGA3D_QUERYSTATE_FAILED = 2,
1406 SVGA3D_QUERYSTATE_NEW = 3,
1407} SVGA3dQueryState;
1408
1409typedef enum {
1410 SVGA3D_WRITE_HOST_VRAM = 1,
1411 SVGA3D_READ_HOST_VRAM = 2,
1412} SVGA3dTransferType;
1413
1414#define SVGA3D_LOGICOP_INVALID 0
1415#define SVGA3D_LOGICOP_COPY 1
1416
1417#define SVGA3D_LOGICOP_MIN 1
1418#define SVGA3D_LOGICOP_NOT 2
1419#define SVGA3D_LOGICOP_AND 3
1420#define SVGA3D_LOGICOP_OR 4
1421#define SVGA3D_LOGICOP_XOR 5
1422#define SVGA3D_LOGICOP_NXOR 6
1423#define SVGA3D_LOGICOP_ROP3 7
1424
1425#define SVGA3D_LOGICOP_MAX 8
1426
1427typedef uint16 SVGA3dLogicOp;
1428
1429#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1)
1430#define SVGA3D_LOGICOP_ROP3_MIN 0
1431#define SVGA3D_LOGICOP_ROP3_MAX 256
1432
1433typedef uint16 SVGA3dLogicOpRop3;
1434
1435#pragma pack(push, 1)
1436typedef struct {
1437 union {
1438 struct {
1439 uint16 function;
1440 uint8 type;
1441 uint8 base;
1442 };
1443 uint32 uintValue;
1444 };
1445} SVGA3dFogMode;
1446#pragma pack(pop)
1447
1448#pragma pack(push, 1)
1449typedef struct SVGA3dSurfaceImageId {
1450 uint32 sid;
1451 uint32 face;
1452 uint32 mipmap;
1453} SVGA3dSurfaceImageId;
1454#pragma pack(pop)
1455
1456#pragma pack(push, 1)
1457typedef struct SVGA3dSubSurfaceId {
1458 uint32 sid;
1459 uint32 subResourceId;
1460} SVGA3dSubSurfaceId;
1461#pragma pack(pop)
1462
1463#pragma pack(push, 1)
1464typedef struct {
1465 uint32 width;
1466 uint32 height;
1467 uint32 depth;
1468} SVGA3dSize;
1469#pragma pack(pop)
1470
1471typedef enum {
1472 SVGA_OTABLE_MOB = 0,
1473 SVGA_OTABLE_MIN = 0,
1474 SVGA_OTABLE_SURFACE = 1,
1475 SVGA_OTABLE_CONTEXT = 2,
1476 SVGA_OTABLE_SHADER = 3,
1477 SVGA_OTABLE_SCREENTARGET = 4,
1478
1479 SVGA_OTABLE_DX9_MAX = 5,
1480
1481 SVGA_OTABLE_DXCONTEXT = 5,
1482 SVGA_OTABLE_DX_MAX = 6,
1483
1484 SVGA_OTABLE_DEVEL_MAX = 6,
1485 SVGA_OTABLE_MAX = 6,
1486
1487 SVGA_OTABLE_RESERVED1 = 6,
1488 SVGA_OTABLE_RESERVED2 = 7,
1489 SVGA_OTABLE_BUG_1952836_MAX = 8,
1490} SVGAOTableType;
1491
1492typedef enum {
1493 SVGA_COTABLE_MIN = 0,
1494 SVGA_COTABLE_RTVIEW = 0,
1495 SVGA_COTABLE_DSVIEW = 1,
1496 SVGA_COTABLE_SRVIEW = 2,
1497 SVGA_COTABLE_ELEMENTLAYOUT = 3,
1498 SVGA_COTABLE_BLENDSTATE = 4,
1499 SVGA_COTABLE_DEPTHSTENCIL = 5,
1500 SVGA_COTABLE_RASTERIZERSTATE = 6,
1501 SVGA_COTABLE_SAMPLER = 7,
1502 SVGA_COTABLE_STREAMOUTPUT = 8,
1503 SVGA_COTABLE_DXQUERY = 9,
1504 SVGA_COTABLE_DXSHADER = 10,
1505 SVGA_COTABLE_DX10_MAX = 11,
1506 SVGA_COTABLE_UAVIEW = 11,
1507 SVGA_COTABLE_MAX = 12,
1508} SVGACOTableType;
1509
1510#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1511
1512typedef enum SVGAMobFormat {
1513 SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1514 SVGA3D_MOBFMT_PT_0 = 0,
1515 SVGA3D_MOBFMT_MIN = 0,
1516 SVGA3D_MOBFMT_PT_1 = 1,
1517 SVGA3D_MOBFMT_PT_2 = 2,
1518 SVGA3D_MOBFMT_RANGE = 3,
1519 SVGA3D_MOBFMT_PT64_0 = 4,
1520 SVGA3D_MOBFMT_PT64_1 = 5,
1521 SVGA3D_MOBFMT_PT64_2 = 6,
1522 SVGA3D_MOBFMT_PREDX_MAX = 7,
1523 SVGA3D_MOBFMT_EMPTY = 7,
1524
1525 SVGA3D_MOBFMT_MAX,
1526
1527 SVGA3D_MOBFMT_HB,
1528} SVGAMobFormat;
1529
1530#define SVGA3D_MOB_EMPTY_BASE 1
1531
1532typedef enum SVGA3dMSPattern {
1533 SVGA3D_MS_PATTERN_NONE = 0,
1534 SVGA3D_MS_PATTERN_MIN = 0,
1535 SVGA3D_MS_PATTERN_STANDARD = 1,
1536 SVGA3D_MS_PATTERN_CENTER = 2,
1537 SVGA3D_MS_PATTERN_MAX = 3,
1538} SVGA3dMSPattern;
1539
1540typedef enum SVGA3dMSQualityLevel {
1541 SVGA3D_MS_QUALITY_NONE = 0,
1542 SVGA3D_MS_QUALITY_MIN = 0,
1543 SVGA3D_MS_QUALITY_FULL = 1,
1544 SVGA3D_MS_QUALITY_RESOLVED = 2,
1545 SVGA3D_MS_QUALITY_MAX = 3,
1546} SVGA3dMSQualityLevel;
1547
1548typedef enum SVGA3dFrameUpdateType {
1549 SVGA3D_FRAME_END = 0,
1550 SVGA3D_FRAME_MIN = 0,
1551 SVGA3D_FRAME_PARTIAL = 1,
1552 SVGA3D_FRAME_UNKNOWN = 2,
1553 SVGA3D_FRAME_MAX = 3,
1554} SVGA3dFrameUpdateType;
1555
1556#endif
1557