linux/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h
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   1/**********************************************************
   2 * Copyright 2012-2021 VMware, Inc.
   3 * SPDX-License-Identifier: GPL-2.0 OR MIT
   4 *
   5 * Permission is hereby granted, free of charge, to any person
   6 * obtaining a copy of this software and associated documentation
   7 * files (the "Software"), to deal in the Software without
   8 * restriction, including without limitation the rights to use, copy,
   9 * modify, merge, publish, distribute, sublicense, and/or sell copies
  10 * of the Software, and to permit persons to whom the Software is
  11 * furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be
  14 * included in all copies or substantial portions of the Software.
  15 *
  16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23 * SOFTWARE.
  24 *
  25 **********************************************************/
  26
  27/*
  28 * svga3d_types.h --
  29 *
  30 *    SVGA 3d hardware definitions for basic types
  31 */
  32
  33
  34
  35#ifndef _SVGA3D_TYPES_H_
  36#define _SVGA3D_TYPES_H_
  37
  38#include "vm_basic_types.h"
  39
  40#define SVGA3D_INVALID_ID ((uint32)-1)
  41
  42#define SVGA3D_RESOURCE_TYPE_MIN 1
  43#define SVGA3D_RESOURCE_BUFFER 1
  44#define SVGA3D_RESOURCE_TEXTURE1D 2
  45#define SVGA3D_RESOURCE_TEXTURE2D 3
  46#define SVGA3D_RESOURCE_TEXTURE3D 4
  47#define SVGA3D_RESOURCE_TEXTURECUBE 5
  48#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
  49#define SVGA3D_RESOURCE_BUFFEREX 6
  50#define SVGA3D_RESOURCE_TYPE_MAX 7
  51typedef uint32 SVGA3dResourceType;
  52
  53typedef uint8 SVGABool8;
  54typedef uint32 SVGA3dBool;
  55typedef uint32 SVGA3dColor;
  56
  57typedef uint32 SVGA3dSurfaceId;
  58
  59#pragma pack(push, 1)
  60typedef struct {
  61        uint32 numerator;
  62        uint32 denominator;
  63} SVGA3dFraction64;
  64#pragma pack(pop)
  65
  66#pragma pack(push, 1)
  67typedef struct SVGA3dCopyRect {
  68        uint32 x;
  69        uint32 y;
  70        uint32 w;
  71        uint32 h;
  72        uint32 srcx;
  73        uint32 srcy;
  74} SVGA3dCopyRect;
  75#pragma pack(pop)
  76
  77#pragma pack(push, 1)
  78typedef struct SVGA3dCopyBox {
  79        uint32 x;
  80        uint32 y;
  81        uint32 z;
  82        uint32 w;
  83        uint32 h;
  84        uint32 d;
  85        uint32 srcx;
  86        uint32 srcy;
  87        uint32 srcz;
  88} SVGA3dCopyBox;
  89#pragma pack(pop)
  90
  91#pragma pack(push, 1)
  92typedef struct SVGA3dRect {
  93        uint32 x;
  94        uint32 y;
  95        uint32 w;
  96        uint32 h;
  97} SVGA3dRect;
  98#pragma pack(pop)
  99
 100#pragma pack(push, 1)
 101typedef struct {
 102        uint32 x;
 103        uint32 y;
 104        uint32 z;
 105        uint32 w;
 106        uint32 h;
 107        uint32 d;
 108} SVGA3dBox;
 109#pragma pack(pop)
 110
 111#pragma pack(push, 1)
 112typedef struct {
 113        int32 x;
 114        int32 y;
 115        int32 z;
 116        int32 w;
 117        int32 h;
 118        int32 d;
 119} SVGA3dSignedBox;
 120#pragma pack(pop)
 121
 122#pragma pack(push, 1)
 123typedef struct {
 124        uint32 x;
 125        uint32 y;
 126        uint32 z;
 127} SVGA3dPoint;
 128#pragma pack(pop)
 129
 130#pragma pack(push, 1)
 131typedef union {
 132        struct {
 133                float r;
 134                float g;
 135                float b;
 136                float a;
 137        };
 138
 139        float value[4];
 140} SVGA3dRGBAFloat;
 141#pragma pack(pop)
 142
 143typedef enum SVGA3dSurfaceFormat {
 144        SVGA3D_FORMAT_INVALID = 0,
 145
 146        SVGA3D_X8R8G8B8 = 1,
 147        SVGA3D_FORMAT_MIN = 1,
 148
 149        SVGA3D_A8R8G8B8 = 2,
 150
 151        SVGA3D_R5G6B5 = 3,
 152        SVGA3D_X1R5G5B5 = 4,
 153        SVGA3D_A1R5G5B5 = 5,
 154        SVGA3D_A4R4G4B4 = 6,
 155
 156        SVGA3D_Z_D32 = 7,
 157        SVGA3D_Z_D16 = 8,
 158        SVGA3D_Z_D24S8 = 9,
 159        SVGA3D_Z_D15S1 = 10,
 160
 161        SVGA3D_LUMINANCE8 = 11,
 162        SVGA3D_LUMINANCE4_ALPHA4 = 12,
 163        SVGA3D_LUMINANCE16 = 13,
 164        SVGA3D_LUMINANCE8_ALPHA8 = 14,
 165
 166        SVGA3D_DXT1 = 15,
 167        SVGA3D_DXT2 = 16,
 168        SVGA3D_DXT3 = 17,
 169        SVGA3D_DXT4 = 18,
 170        SVGA3D_DXT5 = 19,
 171
 172        SVGA3D_BUMPU8V8 = 20,
 173        SVGA3D_BUMPL6V5U5 = 21,
 174        SVGA3D_BUMPX8L8V8U8 = 22,
 175        SVGA3D_FORMAT_DEAD1 = 23,
 176
 177        SVGA3D_ARGB_S10E5 = 24,
 178        SVGA3D_ARGB_S23E8 = 25,
 179
 180        SVGA3D_A2R10G10B10 = 26,
 181
 182        SVGA3D_V8U8 = 27,
 183        SVGA3D_Q8W8V8U8 = 28,
 184        SVGA3D_CxV8U8 = 29,
 185
 186        SVGA3D_X8L8V8U8 = 30,
 187        SVGA3D_A2W10V10U10 = 31,
 188
 189        SVGA3D_ALPHA8 = 32,
 190
 191        SVGA3D_R_S10E5 = 33,
 192        SVGA3D_R_S23E8 = 34,
 193        SVGA3D_RG_S10E5 = 35,
 194        SVGA3D_RG_S23E8 = 36,
 195
 196        SVGA3D_BUFFER = 37,
 197
 198        SVGA3D_Z_D24X8 = 38,
 199
 200        SVGA3D_V16U16 = 39,
 201
 202        SVGA3D_G16R16 = 40,
 203        SVGA3D_A16B16G16R16 = 41,
 204
 205        SVGA3D_UYVY = 42,
 206        SVGA3D_YUY2 = 43,
 207
 208        SVGA3D_NV12 = 44,
 209
 210        SVGA3D_FORMAT_DEAD2 = 45,
 211
 212        SVGA3D_R32G32B32A32_TYPELESS = 46,
 213        SVGA3D_R32G32B32A32_UINT = 47,
 214        SVGA3D_R32G32B32A32_SINT = 48,
 215        SVGA3D_R32G32B32_TYPELESS = 49,
 216        SVGA3D_R32G32B32_FLOAT = 50,
 217        SVGA3D_R32G32B32_UINT = 51,
 218        SVGA3D_R32G32B32_SINT = 52,
 219        SVGA3D_R16G16B16A16_TYPELESS = 53,
 220        SVGA3D_R16G16B16A16_UINT = 54,
 221        SVGA3D_R16G16B16A16_SNORM = 55,
 222        SVGA3D_R16G16B16A16_SINT = 56,
 223        SVGA3D_R32G32_TYPELESS = 57,
 224        SVGA3D_R32G32_UINT = 58,
 225        SVGA3D_R32G32_SINT = 59,
 226        SVGA3D_R32G8X24_TYPELESS = 60,
 227        SVGA3D_D32_FLOAT_S8X24_UINT = 61,
 228        SVGA3D_R32_FLOAT_X8X24 = 62,
 229        SVGA3D_X32_G8X24_UINT = 63,
 230        SVGA3D_R10G10B10A2_TYPELESS = 64,
 231        SVGA3D_R10G10B10A2_UINT = 65,
 232        SVGA3D_R11G11B10_FLOAT = 66,
 233        SVGA3D_R8G8B8A8_TYPELESS = 67,
 234        SVGA3D_R8G8B8A8_UNORM = 68,
 235        SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
 236        SVGA3D_R8G8B8A8_UINT = 70,
 237        SVGA3D_R8G8B8A8_SINT = 71,
 238        SVGA3D_R16G16_TYPELESS = 72,
 239        SVGA3D_R16G16_UINT = 73,
 240        SVGA3D_R16G16_SINT = 74,
 241        SVGA3D_R32_TYPELESS = 75,
 242        SVGA3D_D32_FLOAT = 76,
 243        SVGA3D_R32_UINT = 77,
 244        SVGA3D_R32_SINT = 78,
 245        SVGA3D_R24G8_TYPELESS = 79,
 246        SVGA3D_D24_UNORM_S8_UINT = 80,
 247        SVGA3D_R24_UNORM_X8 = 81,
 248        SVGA3D_X24_G8_UINT = 82,
 249        SVGA3D_R8G8_TYPELESS = 83,
 250        SVGA3D_R8G8_UNORM = 84,
 251        SVGA3D_R8G8_UINT = 85,
 252        SVGA3D_R8G8_SINT = 86,
 253        SVGA3D_R16_TYPELESS = 87,
 254        SVGA3D_R16_UNORM = 88,
 255        SVGA3D_R16_UINT = 89,
 256        SVGA3D_R16_SNORM = 90,
 257        SVGA3D_R16_SINT = 91,
 258        SVGA3D_R8_TYPELESS = 92,
 259        SVGA3D_R8_UNORM = 93,
 260        SVGA3D_R8_UINT = 94,
 261        SVGA3D_R8_SNORM = 95,
 262        SVGA3D_R8_SINT = 96,
 263        SVGA3D_P8 = 97,
 264        SVGA3D_R9G9B9E5_SHAREDEXP = 98,
 265        SVGA3D_R8G8_B8G8_UNORM = 99,
 266        SVGA3D_G8R8_G8B8_UNORM = 100,
 267        SVGA3D_BC1_TYPELESS = 101,
 268        SVGA3D_BC1_UNORM_SRGB = 102,
 269        SVGA3D_BC2_TYPELESS = 103,
 270        SVGA3D_BC2_UNORM_SRGB = 104,
 271        SVGA3D_BC3_TYPELESS = 105,
 272        SVGA3D_BC3_UNORM_SRGB = 106,
 273        SVGA3D_BC4_TYPELESS = 107,
 274        SVGA3D_ATI1 = 108,
 275        SVGA3D_BC4_SNORM = 109,
 276        SVGA3D_BC5_TYPELESS = 110,
 277        SVGA3D_ATI2 = 111,
 278        SVGA3D_BC5_SNORM = 112,
 279        SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
 280        SVGA3D_B8G8R8A8_TYPELESS = 114,
 281        SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
 282        SVGA3D_B8G8R8X8_TYPELESS = 116,
 283        SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
 284
 285        SVGA3D_Z_DF16 = 118,
 286        SVGA3D_Z_DF24 = 119,
 287        SVGA3D_Z_D24S8_INT = 120,
 288
 289        SVGA3D_YV12 = 121,
 290
 291        SVGA3D_R32G32B32A32_FLOAT = 122,
 292        SVGA3D_R16G16B16A16_FLOAT = 123,
 293        SVGA3D_R16G16B16A16_UNORM = 124,
 294        SVGA3D_R32G32_FLOAT = 125,
 295        SVGA3D_R10G10B10A2_UNORM = 126,
 296        SVGA3D_R8G8B8A8_SNORM = 127,
 297        SVGA3D_R16G16_FLOAT = 128,
 298        SVGA3D_R16G16_UNORM = 129,
 299        SVGA3D_R16G16_SNORM = 130,
 300        SVGA3D_R32_FLOAT = 131,
 301        SVGA3D_R8G8_SNORM = 132,
 302        SVGA3D_R16_FLOAT = 133,
 303        SVGA3D_D16_UNORM = 134,
 304        SVGA3D_A8_UNORM = 135,
 305        SVGA3D_BC1_UNORM = 136,
 306        SVGA3D_BC2_UNORM = 137,
 307        SVGA3D_BC3_UNORM = 138,
 308        SVGA3D_B5G6R5_UNORM = 139,
 309        SVGA3D_B5G5R5A1_UNORM = 140,
 310        SVGA3D_B8G8R8A8_UNORM = 141,
 311        SVGA3D_B8G8R8X8_UNORM = 142,
 312        SVGA3D_BC4_UNORM = 143,
 313        SVGA3D_BC5_UNORM = 144,
 314        SVGA3D_B4G4R4A4_UNORM = 145,
 315
 316        SVGA3D_BC6H_TYPELESS = 146,
 317        SVGA3D_BC6H_UF16 = 147,
 318        SVGA3D_BC6H_SF16 = 148,
 319        SVGA3D_BC7_TYPELESS = 149,
 320        SVGA3D_BC7_UNORM = 150,
 321        SVGA3D_BC7_UNORM_SRGB = 151,
 322
 323        SVGA3D_AYUV = 152,
 324
 325        SVGA3D_R11G11B10_TYPELESS = 153,
 326
 327        SVGA3D_FORMAT_MAX
 328} SVGA3dSurfaceFormat;
 329
 330#define SVGA3D_SURFACE_CUBEMAP (1 << 0)
 331
 332#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1)
 333#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2)
 334#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3)
 335#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
 336#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5)
 337#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
 338#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
 339#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8)
 340#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9)
 341#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10)
 342
 343#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
 344
 345#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
 346
 347#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13)
 348#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
 349#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15)
 350
 351#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
 352
 353#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
 354
 355#define SVGA3D_SURFACE_1D (CONST64U(1) << 18)
 356#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
 357
 358#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20)
 359#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21)
 360#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
 361#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
 362#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24)
 363#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25)
 364#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26)
 365
 366#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27)
 367#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28)
 368#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
 369
 370#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
 371
 372#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
 373#define SVGA3D_SURFACE_VADECODE SVGA3D_SURFACE_RESERVED1
 374
 375#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
 376
 377#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
 378
 379#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
 380
 381#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
 382
 383#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36)
 384#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
 385
 386#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
 387#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39)
 388
 389#define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
 390
 391#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
 392
 393typedef uint32 SVGA3dSurface1Flags;
 394typedef uint32 SVGA3dSurface2Flags;
 395typedef uint64 SVGA3dSurfaceAllFlags;
 396
 397#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
 398#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
 399
 400#define SVGA3D_SURFACE_HB_DISALLOWED_MASK                                      \
 401        (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET |              \
 402         SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |        \
 403         SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |   \
 404         SVGA3D_SURFACE_STAGING_DOWNLOAD |                                     \
 405         SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |                                 \
 406         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
 407         SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
 408         SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
 409         SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
 410         SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |         \
 411         SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR |         \
 412         SVGA3D_SURFACE_LO_STAGING)
 413
 414#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK                              \
 415        (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE |                      \
 416         SVGA3D_SURFACE_STAGING_COPY)
 417
 418#define SVGA3D_SURFACE_2D_DISALLOWED_MASK                                      \
 419        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
 420         SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
 421         SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
 422         SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
 423         SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
 424         SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
 425         SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                                   \
 426         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
 427         SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
 428         SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
 429         SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
 430         SVGA3D_SURFACE_BIND_TENSOR)
 431
 432#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK                                \
 433        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
 434         SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
 435         SVGA3D_SURFACE_MULTISAMPLE)
 436
 437#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK                            \
 438        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
 439         SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
 440         SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
 441         SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
 442         SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
 443         SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
 444         SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE |         \
 445         SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
 446         SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |                                 \
 447         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
 448         SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS |   \
 449         SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \
 450         SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |         \
 451         SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
 452
 453#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK                                  \
 454        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
 455         SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 |    \
 456         SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE |                   \
 457         SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
 458
 459#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK                             \
 460        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |              \
 461         SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                           \
 462         SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_MOB_PITCH |              \
 463         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_BIND_UAVIEW |    \
 464         SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_LOGICOPS |    \
 465         SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
 466         SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_STAGING_COPY)
 467
 468#define SVGA3D_SURFACE_DX_ONLY_MASK                                            \
 469        (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |   \
 470         SVGA3D_SURFACE_STAGING_DOWNLOAD |                                     \
 471         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |                                 \
 472         SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
 473
 474#define SVGA3D_SURFACE_ANY_STAGING_MASK                                        \
 475        (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |     \
 476         SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
 477
 478#define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK                                \
 479        (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
 480
 481#define SVGA3D_SURFACE_BIND_MASK                                               \
 482        (SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                                   \
 483         SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
 484         SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
 485         SVGA3D_SURFACE_BIND_SHADER_RESOURCE |                                 \
 486         SVGA3D_SURFACE_BIND_RENDER_TARGET |                                   \
 487         SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
 488         SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_BIND_UAVIEW |      \
 489         SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
 490         SVGA3D_SURFACE_BIND_TENSOR)
 491
 492#define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK                                 \
 493        (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS |            \
 494         SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET |      \
 495         SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE |    \
 496         SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
 497         SVGA3D_SURFACE_BIND_TENSOR)
 498
 499#define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK                            \
 500        (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK |                              \
 501         SVGA3D_SURFACE_TRANSFER_TO_BUFFER |                                   \
 502         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
 503
 504#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK                                \
 505        (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 |                       \
 506         SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME |               \
 507         SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER |               \
 508         SVGA3D_SURFACE_BIND_INDEX_BUFFER |                                    \
 509         SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                 \
 510         SVGA3D_SURFACE_BIND_DEPTH_STENCIL |                                   \
 511         SVGA3D_SURFACE_BIND_STREAM_OUTPUT |                                   \
 512         SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |    \
 513         SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |      \
 514         SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |    \
 515         SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |    \
 516         SVGA3D_SURFACE_STAGING_COPY)
 517
 518#define SVGA3D_SURFACE_SM5_MASK                                                \
 519        (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED | \
 520         SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW |          \
 521         SVGA3D_SURFACE_RESOURCE_CLAMP)
 522
 523#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
 524
 525typedef enum {
 526        SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
 527        SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
 528        SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
 529        SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
 530        SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
 531        SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
 532        SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
 533
 534        SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
 535
 536        SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
 537
 538        SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
 539
 540        SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
 541
 542        SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
 543
 544        SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
 545
 546        SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
 547
 548        SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
 549
 550        SVGA3DFORMAT_OP_DMAP = 0x00020000,
 551
 552        SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
 553
 554        SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
 555
 556        SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
 557
 558        SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
 559
 560        SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
 561
 562        SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
 563
 564        SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
 565} SVGA3dFormatOp;
 566
 567#define SVGA3D_FORMAT_POSITIVE                                                 \
 568        (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE |             \
 569         SVGA3DFORMAT_OP_CUBETEXTURE |                                         \
 570         SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET |                              \
 571         SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL | \
 572         SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |                 \
 573         SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |                \
 574         SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION |        \
 575         SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB |         \
 576         SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD |           \
 577         SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP |                      \
 578         SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE |      \
 579         SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
 580
 581#define SVGA3D_FORMAT_NEGATIVE                                                 \
 582        (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND |             \
 583         SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
 584
 585typedef union {
 586        uint32 value;
 587        struct {
 588                uint32 texture : 1;
 589                uint32 volumeTexture : 1;
 590                uint32 cubeTexture : 1;
 591                uint32 offscreenRenderTarget : 1;
 592                uint32 sameFormatRenderTarget : 1;
 593                uint32 unknown1 : 1;
 594                uint32 zStencil : 1;
 595                uint32 zStencilArbitraryDepth : 1;
 596                uint32 sameFormatUpToAlpha : 1;
 597                uint32 unknown2 : 1;
 598                uint32 displayMode : 1;
 599                uint32 acceleration3d : 1;
 600                uint32 pixelSize : 1;
 601                uint32 convertToARGB : 1;
 602                uint32 offscreenPlain : 1;
 603                uint32 sRGBRead : 1;
 604                uint32 bumpMap : 1;
 605                uint32 dmap : 1;
 606                uint32 noFilter : 1;
 607                uint32 memberOfGroupARGB : 1;
 608                uint32 sRGBWrite : 1;
 609                uint32 noAlphaBlend : 1;
 610                uint32 autoGenMipMap : 1;
 611                uint32 vertexTexture : 1;
 612                uint32 noTexCoordWrapNorMip : 1;
 613        };
 614} SVGA3dSurfaceFormatCaps;
 615
 616typedef enum {
 617        SVGA3D_RS_INVALID = 0,
 618        SVGA3D_RS_MIN = 1,
 619        SVGA3D_RS_ZENABLE = 1,
 620        SVGA3D_RS_ZWRITEENABLE = 2,
 621        SVGA3D_RS_ALPHATESTENABLE = 3,
 622        SVGA3D_RS_DITHERENABLE = 4,
 623        SVGA3D_RS_BLENDENABLE = 5,
 624        SVGA3D_RS_FOGENABLE = 6,
 625        SVGA3D_RS_SPECULARENABLE = 7,
 626        SVGA3D_RS_STENCILENABLE = 8,
 627        SVGA3D_RS_LIGHTINGENABLE = 9,
 628        SVGA3D_RS_NORMALIZENORMALS = 10,
 629        SVGA3D_RS_POINTSPRITEENABLE = 11,
 630        SVGA3D_RS_POINTSCALEENABLE = 12,
 631        SVGA3D_RS_STENCILREF = 13,
 632        SVGA3D_RS_STENCILMASK = 14,
 633        SVGA3D_RS_STENCILWRITEMASK = 15,
 634        SVGA3D_RS_FOGSTART = 16,
 635        SVGA3D_RS_FOGEND = 17,
 636        SVGA3D_RS_FOGDENSITY = 18,
 637        SVGA3D_RS_POINTSIZE = 19,
 638        SVGA3D_RS_POINTSIZEMIN = 20,
 639        SVGA3D_RS_POINTSIZEMAX = 21,
 640        SVGA3D_RS_POINTSCALE_A = 22,
 641        SVGA3D_RS_POINTSCALE_B = 23,
 642        SVGA3D_RS_POINTSCALE_C = 24,
 643        SVGA3D_RS_FOGCOLOR = 25,
 644        SVGA3D_RS_AMBIENT = 26,
 645        SVGA3D_RS_CLIPPLANEENABLE = 27,
 646        SVGA3D_RS_FOGMODE = 28,
 647        SVGA3D_RS_FILLMODE = 29,
 648        SVGA3D_RS_SHADEMODE = 30,
 649        SVGA3D_RS_LINEPATTERN = 31,
 650        SVGA3D_RS_SRCBLEND = 32,
 651        SVGA3D_RS_DSTBLEND = 33,
 652        SVGA3D_RS_BLENDEQUATION = 34,
 653        SVGA3D_RS_CULLMODE = 35,
 654        SVGA3D_RS_ZFUNC = 36,
 655        SVGA3D_RS_ALPHAFUNC = 37,
 656        SVGA3D_RS_STENCILFUNC = 38,
 657        SVGA3D_RS_STENCILFAIL = 39,
 658        SVGA3D_RS_STENCILZFAIL = 40,
 659        SVGA3D_RS_STENCILPASS = 41,
 660        SVGA3D_RS_ALPHAREF = 42,
 661        SVGA3D_RS_FRONTWINDING = 43,
 662        SVGA3D_RS_COORDINATETYPE = 44,
 663        SVGA3D_RS_ZBIAS = 45,
 664        SVGA3D_RS_RANGEFOGENABLE = 46,
 665        SVGA3D_RS_COLORWRITEENABLE = 47,
 666        SVGA3D_RS_VERTEXMATERIALENABLE = 48,
 667        SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
 668        SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
 669        SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
 670        SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
 671        SVGA3D_RS_TEXTUREFACTOR = 53,
 672        SVGA3D_RS_LOCALVIEWER = 54,
 673        SVGA3D_RS_SCISSORTESTENABLE = 55,
 674        SVGA3D_RS_BLENDCOLOR = 56,
 675        SVGA3D_RS_STENCILENABLE2SIDED = 57,
 676        SVGA3D_RS_CCWSTENCILFUNC = 58,
 677        SVGA3D_RS_CCWSTENCILFAIL = 59,
 678        SVGA3D_RS_CCWSTENCILZFAIL = 60,
 679        SVGA3D_RS_CCWSTENCILPASS = 61,
 680        SVGA3D_RS_VERTEXBLEND = 62,
 681        SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
 682        SVGA3D_RS_DEPTHBIAS = 64,
 683
 684        SVGA3D_RS_OUTPUTGAMMA = 65,
 685        SVGA3D_RS_ZVISIBLE = 66,
 686        SVGA3D_RS_LASTPIXEL = 67,
 687        SVGA3D_RS_CLIPPING = 68,
 688        SVGA3D_RS_WRAP0 = 69,
 689        SVGA3D_RS_WRAP1 = 70,
 690        SVGA3D_RS_WRAP2 = 71,
 691        SVGA3D_RS_WRAP3 = 72,
 692        SVGA3D_RS_WRAP4 = 73,
 693        SVGA3D_RS_WRAP5 = 74,
 694        SVGA3D_RS_WRAP6 = 75,
 695        SVGA3D_RS_WRAP7 = 76,
 696        SVGA3D_RS_WRAP8 = 77,
 697        SVGA3D_RS_WRAP9 = 78,
 698        SVGA3D_RS_WRAP10 = 79,
 699        SVGA3D_RS_WRAP11 = 80,
 700        SVGA3D_RS_WRAP12 = 81,
 701        SVGA3D_RS_WRAP13 = 82,
 702        SVGA3D_RS_WRAP14 = 83,
 703        SVGA3D_RS_WRAP15 = 84,
 704        SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
 705        SVGA3D_RS_MULTISAMPLEMASK = 86,
 706        SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
 707        SVGA3D_RS_TWEENFACTOR = 88,
 708        SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
 709        SVGA3D_RS_COLORWRITEENABLE1 = 90,
 710        SVGA3D_RS_COLORWRITEENABLE2 = 91,
 711        SVGA3D_RS_COLORWRITEENABLE3 = 92,
 712        SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
 713        SVGA3D_RS_SRCBLENDALPHA = 94,
 714        SVGA3D_RS_DSTBLENDALPHA = 95,
 715        SVGA3D_RS_BLENDEQUATIONALPHA = 96,
 716        SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
 717        SVGA3D_RS_LINEWIDTH = 98,
 718        SVGA3D_RS_MAX
 719} SVGA3dRenderStateName;
 720
 721typedef enum {
 722        SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
 723        SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
 724        SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
 725        SVGA3D_TRANSPARENCYANTIALIAS_MAX
 726} SVGA3dTransparencyAntialiasType;
 727
 728typedef enum {
 729        SVGA3D_VERTEXMATERIAL_NONE = 0,
 730        SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
 731        SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
 732        SVGA3D_VERTEXMATERIAL_MAX = 3,
 733} SVGA3dVertexMaterial;
 734
 735typedef enum {
 736        SVGA3D_FILLMODE_INVALID = 0,
 737        SVGA3D_FILLMODE_MIN = 1,
 738        SVGA3D_FILLMODE_POINT = 1,
 739        SVGA3D_FILLMODE_LINE = 2,
 740        SVGA3D_FILLMODE_FILL = 3,
 741        SVGA3D_FILLMODE_MAX
 742} SVGA3dFillModeType;
 743
 744#pragma pack(push, 1)
 745typedef union {
 746        struct {
 747                uint16 mode;
 748                uint16 face;
 749        };
 750        uint32 uintValue;
 751} SVGA3dFillMode;
 752#pragma pack(pop)
 753
 754typedef enum {
 755        SVGA3D_SHADEMODE_INVALID = 0,
 756        SVGA3D_SHADEMODE_FLAT = 1,
 757        SVGA3D_SHADEMODE_SMOOTH = 2,
 758        SVGA3D_SHADEMODE_PHONG = 3,
 759        SVGA3D_SHADEMODE_MAX
 760} SVGA3dShadeMode;
 761
 762#pragma pack(push, 1)
 763typedef union {
 764        struct {
 765                uint16 repeat;
 766                uint16 pattern;
 767        };
 768        uint32 uintValue;
 769} SVGA3dLinePattern;
 770#pragma pack(pop)
 771
 772typedef enum {
 773        SVGA3D_BLENDOP_INVALID = 0,
 774        SVGA3D_BLENDOP_MIN = 1,
 775        SVGA3D_BLENDOP_ZERO = 1,
 776        SVGA3D_BLENDOP_ONE = 2,
 777        SVGA3D_BLENDOP_SRCCOLOR = 3,
 778        SVGA3D_BLENDOP_INVSRCCOLOR = 4,
 779        SVGA3D_BLENDOP_SRCALPHA = 5,
 780        SVGA3D_BLENDOP_INVSRCALPHA = 6,
 781        SVGA3D_BLENDOP_DESTALPHA = 7,
 782        SVGA3D_BLENDOP_INVDESTALPHA = 8,
 783        SVGA3D_BLENDOP_DESTCOLOR = 9,
 784        SVGA3D_BLENDOP_INVDESTCOLOR = 10,
 785        SVGA3D_BLENDOP_SRCALPHASAT = 11,
 786        SVGA3D_BLENDOP_BLENDFACTOR = 12,
 787        SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
 788        SVGA3D_BLENDOP_SRC1COLOR = 14,
 789        SVGA3D_BLENDOP_INVSRC1COLOR = 15,
 790        SVGA3D_BLENDOP_SRC1ALPHA = 16,
 791        SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
 792        SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
 793        SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
 794        SVGA3D_BLENDOP_MAX
 795} SVGA3dBlendOp;
 796
 797typedef enum {
 798        SVGA3D_BLENDEQ_INVALID = 0,
 799        SVGA3D_BLENDEQ_MIN = 1,
 800        SVGA3D_BLENDEQ_ADD = 1,
 801        SVGA3D_BLENDEQ_SUBTRACT = 2,
 802        SVGA3D_BLENDEQ_REVSUBTRACT = 3,
 803        SVGA3D_BLENDEQ_MINIMUM = 4,
 804        SVGA3D_BLENDEQ_MAXIMUM = 5,
 805        SVGA3D_BLENDEQ_MAX
 806} SVGA3dBlendEquation;
 807
 808typedef enum {
 809        SVGA3D_DX11_LOGICOP_MIN = 0,
 810        SVGA3D_DX11_LOGICOP_CLEAR = 0,
 811        SVGA3D_DX11_LOGICOP_SET = 1,
 812        SVGA3D_DX11_LOGICOP_COPY = 2,
 813        SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
 814        SVGA3D_DX11_LOGICOP_NOOP = 4,
 815        SVGA3D_DX11_LOGICOP_INVERT = 5,
 816        SVGA3D_DX11_LOGICOP_AND = 6,
 817        SVGA3D_DX11_LOGICOP_NAND = 7,
 818        SVGA3D_DX11_LOGICOP_OR = 8,
 819        SVGA3D_DX11_LOGICOP_NOR = 9,
 820        SVGA3D_DX11_LOGICOP_XOR = 10,
 821        SVGA3D_DX11_LOGICOP_EQUIV = 11,
 822        SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
 823        SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
 824        SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
 825        SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
 826        SVGA3D_DX11_LOGICOP_MAX
 827} SVGA3dDX11LogicOp;
 828
 829typedef enum {
 830        SVGA3D_FRONTWINDING_INVALID = 0,
 831        SVGA3D_FRONTWINDING_CW = 1,
 832        SVGA3D_FRONTWINDING_MIN = 1,
 833        SVGA3D_FRONTWINDING_CCW = 2,
 834        SVGA3D_FRONTWINDING_MAX
 835} SVGA3dFrontWinding;
 836
 837typedef enum {
 838        SVGA3D_FACE_INVALID = 0,
 839        SVGA3D_FACE_NONE = 1,
 840        SVGA3D_FACE_MIN = 1,
 841        SVGA3D_FACE_FRONT = 2,
 842        SVGA3D_FACE_BACK = 3,
 843        SVGA3D_FACE_FRONT_BACK = 4,
 844        SVGA3D_FACE_MAX
 845} SVGA3dFace;
 846
 847typedef enum {
 848        SVGA3D_CMP_INVALID = 0,
 849        SVGA3D_CMP_NEVER = 1,
 850        SVGA3D_CMP_LESS = 2,
 851        SVGA3D_CMP_EQUAL = 3,
 852        SVGA3D_CMP_LESSEQUAL = 4,
 853        SVGA3D_CMP_GREATER = 5,
 854        SVGA3D_CMP_NOTEQUAL = 6,
 855        SVGA3D_CMP_GREATEREQUAL = 7,
 856        SVGA3D_CMP_ALWAYS = 8,
 857        SVGA3D_CMP_MAX
 858} SVGA3dCmpFunc;
 859
 860typedef enum {
 861        SVGA3D_FOGFUNC_INVALID = 0,
 862        SVGA3D_FOGFUNC_EXP = 1,
 863        SVGA3D_FOGFUNC_EXP2 = 2,
 864        SVGA3D_FOGFUNC_LINEAR = 3,
 865        SVGA3D_FOGFUNC_PER_VERTEX = 4
 866} SVGA3dFogFunction;
 867
 868typedef enum {
 869        SVGA3D_FOGTYPE_INVALID = 0,
 870        SVGA3D_FOGTYPE_VERTEX = 1,
 871        SVGA3D_FOGTYPE_PIXEL = 2,
 872        SVGA3D_FOGTYPE_MAX = 3
 873} SVGA3dFogType;
 874
 875typedef enum {
 876        SVGA3D_FOGBASE_INVALID = 0,
 877        SVGA3D_FOGBASE_DEPTHBASED = 1,
 878        SVGA3D_FOGBASE_RANGEBASED = 2,
 879        SVGA3D_FOGBASE_MAX = 3
 880} SVGA3dFogBase;
 881
 882typedef enum {
 883        SVGA3D_STENCILOP_INVALID = 0,
 884        SVGA3D_STENCILOP_MIN = 1,
 885        SVGA3D_STENCILOP_KEEP = 1,
 886        SVGA3D_STENCILOP_ZERO = 2,
 887        SVGA3D_STENCILOP_REPLACE = 3,
 888        SVGA3D_STENCILOP_INCRSAT = 4,
 889        SVGA3D_STENCILOP_DECRSAT = 5,
 890        SVGA3D_STENCILOP_INVERT = 6,
 891        SVGA3D_STENCILOP_INCR = 7,
 892        SVGA3D_STENCILOP_DECR = 8,
 893        SVGA3D_STENCILOP_MAX
 894} SVGA3dStencilOp;
 895
 896typedef enum {
 897        SVGA3D_CLIPPLANE_0 = (1 << 0),
 898        SVGA3D_CLIPPLANE_1 = (1 << 1),
 899        SVGA3D_CLIPPLANE_2 = (1 << 2),
 900        SVGA3D_CLIPPLANE_3 = (1 << 3),
 901        SVGA3D_CLIPPLANE_4 = (1 << 4),
 902        SVGA3D_CLIPPLANE_5 = (1 << 5),
 903} SVGA3dClipPlanes;
 904
 905typedef enum {
 906        SVGA3D_CLEAR_COLOR = 0x1,
 907        SVGA3D_CLEAR_DEPTH = 0x2,
 908        SVGA3D_CLEAR_STENCIL = 0x4,
 909
 910        SVGA3D_CLEAR_COLORFILL = 0x8
 911} SVGA3dClearFlag;
 912
 913typedef enum {
 914        SVGA3D_RT_DEPTH = 0,
 915        SVGA3D_RT_MIN = 0,
 916        SVGA3D_RT_STENCIL = 1,
 917        SVGA3D_RT_COLOR0 = 2,
 918        SVGA3D_RT_COLOR1 = 3,
 919        SVGA3D_RT_COLOR2 = 4,
 920        SVGA3D_RT_COLOR3 = 5,
 921        SVGA3D_RT_COLOR4 = 6,
 922        SVGA3D_RT_COLOR5 = 7,
 923        SVGA3D_RT_COLOR6 = 8,
 924        SVGA3D_RT_COLOR7 = 9,
 925        SVGA3D_RT_MAX,
 926        SVGA3D_RT_INVALID = ((uint32)-1),
 927} SVGA3dRenderTargetType;
 928
 929#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
 930
 931#pragma pack(push, 1)
 932typedef union {
 933        struct {
 934                uint32 red : 1;
 935                uint32 green : 1;
 936                uint32 blue : 1;
 937                uint32 alpha : 1;
 938        };
 939        uint32 uintValue;
 940} SVGA3dColorMask;
 941#pragma pack(pop)
 942
 943typedef enum {
 944        SVGA3D_VBLEND_DISABLE = 0,
 945        SVGA3D_VBLEND_1WEIGHT = 1,
 946        SVGA3D_VBLEND_2WEIGHT = 2,
 947        SVGA3D_VBLEND_3WEIGHT = 3,
 948        SVGA3D_VBLEND_MAX = 4,
 949} SVGA3dVertexBlendFlags;
 950
 951typedef enum {
 952        SVGA3D_WRAPCOORD_0 = 1 << 0,
 953        SVGA3D_WRAPCOORD_1 = 1 << 1,
 954        SVGA3D_WRAPCOORD_2 = 1 << 2,
 955        SVGA3D_WRAPCOORD_3 = 1 << 3,
 956        SVGA3D_WRAPCOORD_ALL = 0xF,
 957} SVGA3dWrapFlags;
 958
 959typedef enum {
 960        SVGA3D_TS_INVALID = 0,
 961        SVGA3D_TS_MIN = 1,
 962        SVGA3D_TS_BIND_TEXTURE = 1,
 963        SVGA3D_TS_COLOROP = 2,
 964        SVGA3D_TS_COLORARG1 = 3,
 965        SVGA3D_TS_COLORARG2 = 4,
 966        SVGA3D_TS_ALPHAOP = 5,
 967        SVGA3D_TS_ALPHAARG1 = 6,
 968        SVGA3D_TS_ALPHAARG2 = 7,
 969        SVGA3D_TS_ADDRESSU = 8,
 970        SVGA3D_TS_ADDRESSV = 9,
 971        SVGA3D_TS_MIPFILTER = 10,
 972        SVGA3D_TS_MAGFILTER = 11,
 973        SVGA3D_TS_MINFILTER = 12,
 974        SVGA3D_TS_BORDERCOLOR = 13,
 975        SVGA3D_TS_TEXCOORDINDEX = 14,
 976        SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
 977        SVGA3D_TS_TEXCOORDGEN = 16,
 978        SVGA3D_TS_BUMPENVMAT00 = 17,
 979        SVGA3D_TS_BUMPENVMAT01 = 18,
 980        SVGA3D_TS_BUMPENVMAT10 = 19,
 981        SVGA3D_TS_BUMPENVMAT11 = 20,
 982        SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
 983        SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
 984        SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
 985        SVGA3D_TS_ADDRESSW = 24,
 986
 987        SVGA3D_TS_GAMMA = 25,
 988        SVGA3D_TS_BUMPENVLSCALE = 26,
 989        SVGA3D_TS_BUMPENVLOFFSET = 27,
 990        SVGA3D_TS_COLORARG0 = 28,
 991        SVGA3D_TS_ALPHAARG0 = 29,
 992        SVGA3D_TS_PREGB_MAX = 30,
 993        SVGA3D_TS_CONSTANT = 30,
 994        SVGA3D_TS_COLOR_KEY_ENABLE = 31,
 995        SVGA3D_TS_COLOR_KEY = 32,
 996        SVGA3D_TS_MAX
 997} SVGA3dTextureStateName;
 998
 999typedef enum {
1000        SVGA3D_TC_INVALID = 0,
1001        SVGA3D_TC_DISABLE = 1,
1002        SVGA3D_TC_SELECTARG1 = 2,
1003        SVGA3D_TC_SELECTARG2 = 3,
1004        SVGA3D_TC_MODULATE = 4,
1005        SVGA3D_TC_ADD = 5,
1006        SVGA3D_TC_ADDSIGNED = 6,
1007        SVGA3D_TC_SUBTRACT = 7,
1008        SVGA3D_TC_BLENDTEXTUREALPHA = 8,
1009        SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
1010        SVGA3D_TC_BLENDCURRENTALPHA = 10,
1011        SVGA3D_TC_BLENDFACTORALPHA = 11,
1012        SVGA3D_TC_MODULATE2X = 12,
1013        SVGA3D_TC_MODULATE4X = 13,
1014        SVGA3D_TC_DSDT = 14,
1015        SVGA3D_TC_DOTPRODUCT3 = 15,
1016        SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1017        SVGA3D_TC_ADDSIGNED2X = 17,
1018        SVGA3D_TC_ADDSMOOTH = 18,
1019        SVGA3D_TC_PREMODULATE = 19,
1020        SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1021        SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1022        SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1023        SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1024        SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1025        SVGA3D_TC_MULTIPLYADD = 25,
1026        SVGA3D_TC_LERP = 26,
1027        SVGA3D_TC_MAX
1028} SVGA3dTextureCombiner;
1029
1030#define SVGA3D_TC_CAP_BIT(svga3d_tc_op)                                        \
1031        (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1032
1033typedef enum {
1034        SVGA3D_TEX_ADDRESS_INVALID = 0,
1035        SVGA3D_TEX_ADDRESS_MIN = 1,
1036        SVGA3D_TEX_ADDRESS_WRAP = 1,
1037        SVGA3D_TEX_ADDRESS_MIRROR = 2,
1038        SVGA3D_TEX_ADDRESS_CLAMP = 3,
1039        SVGA3D_TEX_ADDRESS_BORDER = 4,
1040        SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1041        SVGA3D_TEX_ADDRESS_EDGE = 6,
1042        SVGA3D_TEX_ADDRESS_MAX
1043} SVGA3dTextureAddress;
1044
1045typedef enum {
1046        SVGA3D_TEX_FILTER_NONE = 0,
1047        SVGA3D_TEX_FILTER_MIN = 0,
1048        SVGA3D_TEX_FILTER_NEAREST = 1,
1049        SVGA3D_TEX_FILTER_LINEAR = 2,
1050        SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1051        SVGA3D_TEX_FILTER_FLATCUBIC = 4,
1052        SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
1053        SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
1054        SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
1055        SVGA3D_TEX_FILTER_MAX
1056} SVGA3dTextureFilter;
1057
1058typedef enum {
1059        SVGA3D_TEX_TRANSFORM_OFF = 0,
1060        SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1061        SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1062        SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1063        SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1064        SVGA3D_TEX_PROJECTED = (1 << 15),
1065} SVGA3dTexTransformFlags;
1066
1067typedef enum {
1068        SVGA3D_TEXCOORD_GEN_OFF = 0,
1069        SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1070        SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1071        SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1072        SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1073        SVGA3D_TEXCOORD_GEN_MAX
1074} SVGA3dTextureCoordGen;
1075
1076typedef enum {
1077        SVGA3D_TA_INVALID = 0,
1078        SVGA3D_TA_TFACTOR = 1,
1079        SVGA3D_TA_PREVIOUS = 2,
1080        SVGA3D_TA_DIFFUSE = 3,
1081        SVGA3D_TA_TEXTURE = 4,
1082        SVGA3D_TA_SPECULAR = 5,
1083        SVGA3D_TA_CONSTANT = 6,
1084        SVGA3D_TA_MAX
1085} SVGA3dTextureArgData;
1086
1087#define SVGA3D_TM_MASK_LEN 4
1088
1089typedef enum {
1090        SVGA3D_TM_NONE = 0,
1091        SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1092        SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1093} SVGA3dTextureArgModifier;
1094
1095typedef enum {
1096        SVGA3D_DECLUSAGE_POSITION = 0,
1097        SVGA3D_DECLUSAGE_BLENDWEIGHT,
1098        SVGA3D_DECLUSAGE_BLENDINDICES,
1099        SVGA3D_DECLUSAGE_NORMAL,
1100        SVGA3D_DECLUSAGE_PSIZE,
1101        SVGA3D_DECLUSAGE_TEXCOORD,
1102        SVGA3D_DECLUSAGE_TANGENT,
1103        SVGA3D_DECLUSAGE_BINORMAL,
1104        SVGA3D_DECLUSAGE_TESSFACTOR,
1105        SVGA3D_DECLUSAGE_POSITIONT,
1106        SVGA3D_DECLUSAGE_COLOR,
1107        SVGA3D_DECLUSAGE_FOG,
1108        SVGA3D_DECLUSAGE_DEPTH,
1109        SVGA3D_DECLUSAGE_SAMPLE,
1110        SVGA3D_DECLUSAGE_MAX
1111} SVGA3dDeclUsage;
1112
1113typedef enum {
1114        SVGA3D_DECLMETHOD_DEFAULT = 0,
1115        SVGA3D_DECLMETHOD_PARTIALU,
1116        SVGA3D_DECLMETHOD_PARTIALV,
1117        SVGA3D_DECLMETHOD_CROSSUV,
1118        SVGA3D_DECLMETHOD_UV,
1119        SVGA3D_DECLMETHOD_LOOKUP,
1120        SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1121} SVGA3dDeclMethod;
1122
1123typedef enum {
1124        SVGA3D_DECLTYPE_FLOAT1 = 0,
1125        SVGA3D_DECLTYPE_FLOAT2 = 1,
1126        SVGA3D_DECLTYPE_FLOAT3 = 2,
1127        SVGA3D_DECLTYPE_FLOAT4 = 3,
1128        SVGA3D_DECLTYPE_D3DCOLOR = 4,
1129        SVGA3D_DECLTYPE_UBYTE4 = 5,
1130        SVGA3D_DECLTYPE_SHORT2 = 6,
1131        SVGA3D_DECLTYPE_SHORT4 = 7,
1132        SVGA3D_DECLTYPE_UBYTE4N = 8,
1133        SVGA3D_DECLTYPE_SHORT2N = 9,
1134        SVGA3D_DECLTYPE_SHORT4N = 10,
1135        SVGA3D_DECLTYPE_USHORT2N = 11,
1136        SVGA3D_DECLTYPE_USHORT4N = 12,
1137        SVGA3D_DECLTYPE_UDEC3 = 13,
1138        SVGA3D_DECLTYPE_DEC3N = 14,
1139        SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1140        SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1141        SVGA3D_DECLTYPE_MAX,
1142} SVGA3dDeclType;
1143
1144typedef union {
1145        struct {
1146                uint32 count : 30;
1147
1148                uint32 indexedData : 1;
1149
1150                uint32 instanceData : 1;
1151        };
1152
1153        uint32 value;
1154} SVGA3dVertexDivisor;
1155
1156typedef enum {
1157
1158        SVGA3D_PRIMITIVE_INVALID = 0,
1159        SVGA3D_PRIMITIVE_MIN = 0,
1160        SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1161        SVGA3D_PRIMITIVE_POINTLIST = 2,
1162        SVGA3D_PRIMITIVE_LINELIST = 3,
1163        SVGA3D_PRIMITIVE_LINESTRIP = 4,
1164        SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1165        SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1166        SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1167        SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1168        SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1169        SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1170        SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1171        SVGA3D_PRIMITIVE_DX10_MAX = 11,
1172        SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1173        SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1174        SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1175        SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1176        SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1177        SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1178        SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1179        SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1180        SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1181        SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1182        SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1183        SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1184        SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1185        SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1186        SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1187        SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1188        SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1189        SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1190        SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1191        SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1192        SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1193        SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1194        SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1195        SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1196        SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1197        SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1198        SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1199        SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1200        SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1201        SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1202        SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1203        SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1204        SVGA3D_PRIMITIVE_MAX = 43
1205} SVGA3dPrimitiveType;
1206
1207typedef enum {
1208        SVGA3D_COORDINATE_INVALID = 0,
1209        SVGA3D_COORDINATE_LEFTHANDED = 1,
1210        SVGA3D_COORDINATE_RIGHTHANDED = 2,
1211        SVGA3D_COORDINATE_MAX
1212} SVGA3dCoordinateType;
1213
1214typedef enum {
1215        SVGA3D_TRANSFORM_INVALID = 0,
1216        SVGA3D_TRANSFORM_WORLD = 1,
1217        SVGA3D_TRANSFORM_MIN = 1,
1218        SVGA3D_TRANSFORM_VIEW = 2,
1219        SVGA3D_TRANSFORM_PROJECTION = 3,
1220        SVGA3D_TRANSFORM_TEXTURE0 = 4,
1221        SVGA3D_TRANSFORM_TEXTURE1 = 5,
1222        SVGA3D_TRANSFORM_TEXTURE2 = 6,
1223        SVGA3D_TRANSFORM_TEXTURE3 = 7,
1224        SVGA3D_TRANSFORM_TEXTURE4 = 8,
1225        SVGA3D_TRANSFORM_TEXTURE5 = 9,
1226        SVGA3D_TRANSFORM_TEXTURE6 = 10,
1227        SVGA3D_TRANSFORM_TEXTURE7 = 11,
1228        SVGA3D_TRANSFORM_WORLD1 = 12,
1229        SVGA3D_TRANSFORM_WORLD2 = 13,
1230        SVGA3D_TRANSFORM_WORLD3 = 14,
1231        SVGA3D_TRANSFORM_MAX
1232} SVGA3dTransformType;
1233
1234typedef enum {
1235        SVGA3D_LIGHTTYPE_INVALID = 0,
1236        SVGA3D_LIGHTTYPE_MIN = 1,
1237        SVGA3D_LIGHTTYPE_POINT = 1,
1238        SVGA3D_LIGHTTYPE_SPOT1 = 2,
1239        SVGA3D_LIGHTTYPE_SPOT2 = 3,
1240        SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1241        SVGA3D_LIGHTTYPE_MAX
1242} SVGA3dLightType;
1243
1244typedef enum {
1245        SVGA3D_CUBEFACE_POSX = 0,
1246        SVGA3D_CUBEFACE_NEGX = 1,
1247        SVGA3D_CUBEFACE_POSY = 2,
1248        SVGA3D_CUBEFACE_NEGY = 3,
1249        SVGA3D_CUBEFACE_POSZ = 4,
1250        SVGA3D_CUBEFACE_NEGZ = 5,
1251} SVGA3dCubeFace;
1252
1253typedef enum {
1254        SVGA3D_SHADERTYPE_INVALID = 0,
1255        SVGA3D_SHADERTYPE_MIN = 1,
1256        SVGA3D_SHADERTYPE_VS = 1,
1257        SVGA3D_SHADERTYPE_PS = 2,
1258        SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1259        SVGA3D_SHADERTYPE_GS = 3,
1260        SVGA3D_SHADERTYPE_DX10_MAX = 4,
1261        SVGA3D_SHADERTYPE_HS = 4,
1262        SVGA3D_SHADERTYPE_DS = 5,
1263        SVGA3D_SHADERTYPE_CS = 6,
1264        SVGA3D_SHADERTYPE_MAX = 7
1265} SVGA3dShaderType;
1266
1267#define SVGA3D_NUM_SHADERTYPE_PREDX                                            \
1268        (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1269
1270#define SVGA3D_NUM_SHADERTYPE_DX10                                             \
1271        (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1272
1273#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1274
1275typedef enum {
1276        SVGA3D_CONST_TYPE_MIN = 0,
1277        SVGA3D_CONST_TYPE_FLOAT = 0,
1278        SVGA3D_CONST_TYPE_INT = 1,
1279        SVGA3D_CONST_TYPE_BOOL = 2,
1280        SVGA3D_CONST_TYPE_MAX = 3,
1281} SVGA3dShaderConstType;
1282
1283#define SVGA3D_CONSTREG_MAX 256
1284#define SVGA3D_CONSTINTREG_MAX 16
1285#define SVGA3D_CONSTBOOLREG_MAX 16
1286
1287typedef enum {
1288        SVGA3D_STRETCH_BLT_POINT = 0,
1289        SVGA3D_STRETCH_BLT_LINEAR = 1,
1290        SVGA3D_STRETCH_BLT_MAX
1291} SVGA3dStretchBltMode;
1292
1293typedef enum {
1294        SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1295        SVGA3D_QUERYTYPE_MIN = 0,
1296        SVGA3D_QUERYTYPE_OCCLUSION = 0,
1297        SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1298        SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1299        SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1300        SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1301        SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1302        SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1303        SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1304        SVGA3D_QUERYTYPE_DX10_MAX = 8,
1305        SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1306        SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1307        SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1308        SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1309        SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1310        SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1311        SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1312        SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1313        SVGA3D_QUERYTYPE_MAX
1314} SVGA3dQueryType;
1315
1316typedef uint8 SVGA3dQueryTypeUint8;
1317
1318#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1319
1320#define SVGA3D_MAX_QUERY 64
1321
1322#pragma pack(push, 1)
1323typedef struct {
1324        uint32 samplesRendered;
1325} SVGADXOcclusionQueryResult;
1326#pragma pack(pop)
1327
1328#pragma pack(push, 1)
1329typedef struct {
1330        uint32 passed;
1331} SVGADXEventQueryResult;
1332#pragma pack(pop)
1333
1334#pragma pack(push, 1)
1335typedef struct {
1336        uint64 timestamp;
1337} SVGADXTimestampQueryResult;
1338#pragma pack(pop)
1339
1340#pragma pack(push, 1)
1341typedef struct {
1342        uint64 realFrequency;
1343        uint32 disjoint;
1344} SVGADXTimestampDisjointQueryResult;
1345#pragma pack(pop)
1346
1347#pragma pack(push, 1)
1348typedef struct {
1349        uint64 inputAssemblyVertices;
1350        uint64 inputAssemblyPrimitives;
1351        uint64 vertexShaderInvocations;
1352        uint64 geometryShaderInvocations;
1353        uint64 geometryShaderPrimitives;
1354        uint64 clipperInvocations;
1355        uint64 clipperPrimitives;
1356        uint64 pixelShaderInvocations;
1357        uint64 hullShaderInvocations;
1358        uint64 domainShaderInvocations;
1359        uint64 computeShaderInvocations;
1360} SVGADXPipelineStatisticsQueryResult;
1361#pragma pack(pop)
1362
1363#pragma pack(push, 1)
1364typedef struct {
1365        uint32 anySamplesRendered;
1366} SVGADXOcclusionPredicateQueryResult;
1367#pragma pack(pop)
1368
1369#pragma pack(push, 1)
1370typedef struct {
1371        uint64 numPrimitivesWritten;
1372        uint64 numPrimitivesRequired;
1373} SVGADXStreamOutStatisticsQueryResult;
1374#pragma pack(pop)
1375
1376#pragma pack(push, 1)
1377typedef struct {
1378        uint32 overflowed;
1379} SVGADXStreamOutPredicateQueryResult;
1380#pragma pack(pop)
1381
1382#pragma pack(push, 1)
1383typedef struct {
1384        uint64 samplesRendered;
1385} SVGADXOcclusion64QueryResult;
1386#pragma pack(pop)
1387
1388#pragma pack(push, 1)
1389typedef union SVGADXQueryResultUnion {
1390        SVGADXOcclusionQueryResult occ;
1391        SVGADXEventQueryResult event;
1392        SVGADXTimestampQueryResult ts;
1393        SVGADXTimestampDisjointQueryResult tsDisjoint;
1394        SVGADXPipelineStatisticsQueryResult pipelineStats;
1395        SVGADXOcclusionPredicateQueryResult occPred;
1396        SVGADXStreamOutStatisticsQueryResult soStats;
1397        SVGADXStreamOutPredicateQueryResult soPred;
1398        SVGADXOcclusion64QueryResult occ64;
1399} SVGADXQueryResultUnion;
1400#pragma pack(pop)
1401
1402typedef enum {
1403        SVGA3D_QUERYSTATE_PENDING = 0,
1404        SVGA3D_QUERYSTATE_SUCCEEDED = 1,
1405        SVGA3D_QUERYSTATE_FAILED = 2,
1406        SVGA3D_QUERYSTATE_NEW = 3,
1407} SVGA3dQueryState;
1408
1409typedef enum {
1410        SVGA3D_WRITE_HOST_VRAM = 1,
1411        SVGA3D_READ_HOST_VRAM = 2,
1412} SVGA3dTransferType;
1413
1414#define SVGA3D_LOGICOP_INVALID 0
1415#define SVGA3D_LOGICOP_COPY 1
1416
1417#define SVGA3D_LOGICOP_MIN 1
1418#define SVGA3D_LOGICOP_NOT 2
1419#define SVGA3D_LOGICOP_AND 3
1420#define SVGA3D_LOGICOP_OR 4
1421#define SVGA3D_LOGICOP_XOR 5
1422#define SVGA3D_LOGICOP_NXOR 6
1423#define SVGA3D_LOGICOP_ROP3 7
1424
1425#define SVGA3D_LOGICOP_MAX 8
1426
1427typedef uint16 SVGA3dLogicOp;
1428
1429#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16)-1)
1430#define SVGA3D_LOGICOP_ROP3_MIN 0
1431#define SVGA3D_LOGICOP_ROP3_MAX 256
1432
1433typedef uint16 SVGA3dLogicOpRop3;
1434
1435#pragma pack(push, 1)
1436typedef struct {
1437        union {
1438                struct {
1439                        uint16 function;
1440                        uint8 type;
1441                        uint8 base;
1442                };
1443                uint32 uintValue;
1444        };
1445} SVGA3dFogMode;
1446#pragma pack(pop)
1447
1448#pragma pack(push, 1)
1449typedef struct SVGA3dSurfaceImageId {
1450        uint32 sid;
1451        uint32 face;
1452        uint32 mipmap;
1453} SVGA3dSurfaceImageId;
1454#pragma pack(pop)
1455
1456#pragma pack(push, 1)
1457typedef struct SVGA3dSubSurfaceId {
1458        uint32 sid;
1459        uint32 subResourceId;
1460} SVGA3dSubSurfaceId;
1461#pragma pack(pop)
1462
1463#pragma pack(push, 1)
1464typedef struct {
1465        uint32 width;
1466        uint32 height;
1467        uint32 depth;
1468} SVGA3dSize;
1469#pragma pack(pop)
1470
1471typedef enum {
1472        SVGA_OTABLE_MOB = 0,
1473        SVGA_OTABLE_MIN = 0,
1474        SVGA_OTABLE_SURFACE = 1,
1475        SVGA_OTABLE_CONTEXT = 2,
1476        SVGA_OTABLE_SHADER = 3,
1477        SVGA_OTABLE_SCREENTARGET = 4,
1478
1479        SVGA_OTABLE_DX9_MAX = 5,
1480
1481        SVGA_OTABLE_DXCONTEXT = 5,
1482        SVGA_OTABLE_DX_MAX = 6,
1483
1484        SVGA_OTABLE_DEVEL_MAX = 6,
1485        SVGA_OTABLE_MAX = 6,
1486
1487        SVGA_OTABLE_RESERVED1 = 6,
1488        SVGA_OTABLE_RESERVED2 = 7,
1489        SVGA_OTABLE_BUG_1952836_MAX = 8,
1490} SVGAOTableType;
1491
1492typedef enum {
1493        SVGA_COTABLE_MIN = 0,
1494        SVGA_COTABLE_RTVIEW = 0,
1495        SVGA_COTABLE_DSVIEW = 1,
1496        SVGA_COTABLE_SRVIEW = 2,
1497        SVGA_COTABLE_ELEMENTLAYOUT = 3,
1498        SVGA_COTABLE_BLENDSTATE = 4,
1499        SVGA_COTABLE_DEPTHSTENCIL = 5,
1500        SVGA_COTABLE_RASTERIZERSTATE = 6,
1501        SVGA_COTABLE_SAMPLER = 7,
1502        SVGA_COTABLE_STREAMOUTPUT = 8,
1503        SVGA_COTABLE_DXQUERY = 9,
1504        SVGA_COTABLE_DXSHADER = 10,
1505        SVGA_COTABLE_DX10_MAX = 11,
1506        SVGA_COTABLE_UAVIEW = 11,
1507        SVGA_COTABLE_MAX = 12,
1508} SVGACOTableType;
1509
1510#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1511
1512typedef enum SVGAMobFormat {
1513        SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1514        SVGA3D_MOBFMT_PT_0 = 0,
1515        SVGA3D_MOBFMT_MIN = 0,
1516        SVGA3D_MOBFMT_PT_1 = 1,
1517        SVGA3D_MOBFMT_PT_2 = 2,
1518        SVGA3D_MOBFMT_RANGE = 3,
1519        SVGA3D_MOBFMT_PT64_0 = 4,
1520        SVGA3D_MOBFMT_PT64_1 = 5,
1521        SVGA3D_MOBFMT_PT64_2 = 6,
1522        SVGA3D_MOBFMT_PREDX_MAX = 7,
1523        SVGA3D_MOBFMT_EMPTY = 7,
1524
1525        SVGA3D_MOBFMT_MAX,
1526
1527        SVGA3D_MOBFMT_HB,
1528} SVGAMobFormat;
1529
1530#define SVGA3D_MOB_EMPTY_BASE 1
1531
1532typedef enum SVGA3dMSPattern {
1533        SVGA3D_MS_PATTERN_NONE = 0,
1534        SVGA3D_MS_PATTERN_MIN = 0,
1535        SVGA3D_MS_PATTERN_STANDARD = 1,
1536        SVGA3D_MS_PATTERN_CENTER = 2,
1537        SVGA3D_MS_PATTERN_MAX = 3,
1538} SVGA3dMSPattern;
1539
1540typedef enum SVGA3dMSQualityLevel {
1541        SVGA3D_MS_QUALITY_NONE = 0,
1542        SVGA3D_MS_QUALITY_MIN = 0,
1543        SVGA3D_MS_QUALITY_FULL = 1,
1544        SVGA3D_MS_QUALITY_RESOLVED = 2,
1545        SVGA3D_MS_QUALITY_MAX = 3,
1546} SVGA3dMSQualityLevel;
1547
1548typedef enum SVGA3dFrameUpdateType {
1549        SVGA3D_FRAME_END = 0,
1550        SVGA3D_FRAME_MIN = 0,
1551        SVGA3D_FRAME_PARTIAL = 1,
1552        SVGA3D_FRAME_UNKNOWN = 2,
1553        SVGA3D_FRAME_MAX = 3,
1554} SVGA3dFrameUpdateType;
1555
1556#endif
1557