linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
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   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57
  58#define VMW_BINDING_RT_BIT     0
  59#define VMW_BINDING_PS_BIT     1
  60#define VMW_BINDING_SO_T_BIT   2
  61#define VMW_BINDING_VB_BIT     3
  62#define VMW_BINDING_UAV_BIT    4
  63#define VMW_BINDING_CS_UAV_BIT 5
  64#define VMW_BINDING_NUM_BITS   6
  65
  66#define VMW_BINDING_PS_SR_BIT  0
  67
  68/**
  69 * struct vmw_ctx_binding_state - per context binding state
  70 *
  71 * @dev_priv: Pointer to device private structure.
  72 * @list: linked list of individual active bindings.
  73 * @render_targets: Render target bindings.
  74 * @texture_units: Texture units bindings.
  75 * @ds_view: Depth-stencil view binding.
  76 * @so_targets: StreamOutput target bindings.
  77 * @vertex_buffers: Vertex buffer bindings.
  78 * @index_buffer: Index buffer binding.
  79 * @per_shader: Per shader-type bindings.
  80 * @ua_views: UAV bindings.
  81 * @so_state: StreamOutput bindings.
  82 * @dirty: Bitmap tracking per binding-type changes that have not yet
  83 * been emitted to the device.
  84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  85 * have not yet been emitted to the device.
  86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  89 * device binding slot of the first command data entry in @bind_cmd_buffer.
  90 *
  91 * Note that this structure also provides storage space for the individual
  92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  93 * for individual bindings.
  94 *
  95 */
  96struct vmw_ctx_binding_state {
  97        struct vmw_private *dev_priv;
  98        struct list_head list;
  99        struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
 100        struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
 101        struct vmw_ctx_bindinfo_view ds_view;
 102        struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
 103        struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 104        struct vmw_ctx_bindinfo_ib index_buffer;
 105        struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
 106        struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
 107        struct vmw_ctx_bindinfo_so so_state;
 108
 109        unsigned long dirty;
 110        DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 111
 112        u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 113        u32 bind_cmd_count;
 114        u32 bind_first_slot;
 115};
 116
 117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 119                                           bool rebind);
 120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
 125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 127                                       bool rebind);
 128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 133
 134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 135
 136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 137
 138/**
 139 * struct vmw_binding_info - Per binding type information for the binding
 140 * manager
 141 *
 142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 143 * @offsets: array[shader_slot] of offsets to the array[slot]
 144 * of struct bindings for the binding type.
 145 * @scrub_func: Pointer to the scrub function for this binding type.
 146 *
 147 * Holds static information to help optimize the binding manager and avoid
 148 * an excessive amount of switch statements.
 149 */
 150struct vmw_binding_info {
 151        size_t size;
 152        const size_t *offsets;
 153        vmw_scrub_func scrub_func;
 154};
 155
 156/*
 157 * A number of static variables that help determine the scrub func and the
 158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 159 */
 160static const size_t vmw_binding_shader_offsets[] = {
 161        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 162        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 163        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 164        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
 165        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
 166        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
 167};
 168static const size_t vmw_binding_rt_offsets[] = {
 169        offsetof(struct vmw_ctx_binding_state, render_targets),
 170};
 171static const size_t vmw_binding_tex_offsets[] = {
 172        offsetof(struct vmw_ctx_binding_state, texture_units),
 173};
 174static const size_t vmw_binding_cb_offsets[] = {
 175        offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 176        offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 177        offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 178        offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
 179        offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
 180        offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
 181};
 182static const size_t vmw_binding_dx_ds_offsets[] = {
 183        offsetof(struct vmw_ctx_binding_state, ds_view),
 184};
 185static const size_t vmw_binding_sr_offsets[] = {
 186        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 187        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 188        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 189        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
 190        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
 191        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
 192};
 193static const size_t vmw_binding_so_target_offsets[] = {
 194        offsetof(struct vmw_ctx_binding_state, so_targets),
 195};
 196static const size_t vmw_binding_vb_offsets[] = {
 197        offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 198};
 199static const size_t vmw_binding_ib_offsets[] = {
 200        offsetof(struct vmw_ctx_binding_state, index_buffer),
 201};
 202static const size_t vmw_binding_uav_offsets[] = {
 203        offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
 204};
 205static const size_t vmw_binding_cs_uav_offsets[] = {
 206        offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
 207};
 208static const size_t vmw_binding_so_offsets[] = {
 209        offsetof(struct vmw_ctx_binding_state, so_state),
 210};
 211
 212static const struct vmw_binding_info vmw_binding_infos[] = {
 213        [vmw_ctx_binding_shader] = {
 214                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 215                .offsets = vmw_binding_shader_offsets,
 216                .scrub_func = vmw_binding_scrub_shader},
 217        [vmw_ctx_binding_rt] = {
 218                .size = sizeof(struct vmw_ctx_bindinfo_view),
 219                .offsets = vmw_binding_rt_offsets,
 220                .scrub_func = vmw_binding_scrub_render_target},
 221        [vmw_ctx_binding_tex] = {
 222                .size = sizeof(struct vmw_ctx_bindinfo_tex),
 223                .offsets = vmw_binding_tex_offsets,
 224                .scrub_func = vmw_binding_scrub_texture},
 225        [vmw_ctx_binding_cb] = {
 226                .size = sizeof(struct vmw_ctx_bindinfo_cb),
 227                .offsets = vmw_binding_cb_offsets,
 228                .scrub_func = vmw_binding_scrub_cb},
 229        [vmw_ctx_binding_dx_shader] = {
 230                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 231                .offsets = vmw_binding_shader_offsets,
 232                .scrub_func = vmw_binding_scrub_dx_shader},
 233        [vmw_ctx_binding_dx_rt] = {
 234                .size = sizeof(struct vmw_ctx_bindinfo_view),
 235                .offsets = vmw_binding_rt_offsets,
 236                .scrub_func = vmw_binding_scrub_dx_rt},
 237        [vmw_ctx_binding_sr] = {
 238                .size = sizeof(struct vmw_ctx_bindinfo_view),
 239                .offsets = vmw_binding_sr_offsets,
 240                .scrub_func = vmw_binding_scrub_sr},
 241        [vmw_ctx_binding_ds] = {
 242                .size = sizeof(struct vmw_ctx_bindinfo_view),
 243                .offsets = vmw_binding_dx_ds_offsets,
 244                .scrub_func = vmw_binding_scrub_dx_rt},
 245        [vmw_ctx_binding_so_target] = {
 246                .size = sizeof(struct vmw_ctx_bindinfo_so_target),
 247                .offsets = vmw_binding_so_target_offsets,
 248                .scrub_func = vmw_binding_scrub_so_target},
 249        [vmw_ctx_binding_vb] = {
 250                .size = sizeof(struct vmw_ctx_bindinfo_vb),
 251                .offsets = vmw_binding_vb_offsets,
 252                .scrub_func = vmw_binding_scrub_vb},
 253        [vmw_ctx_binding_ib] = {
 254                .size = sizeof(struct vmw_ctx_bindinfo_ib),
 255                .offsets = vmw_binding_ib_offsets,
 256                .scrub_func = vmw_binding_scrub_ib},
 257        [vmw_ctx_binding_uav] = {
 258                .size = sizeof(struct vmw_ctx_bindinfo_view),
 259                .offsets = vmw_binding_uav_offsets,
 260                .scrub_func = vmw_binding_scrub_uav},
 261        [vmw_ctx_binding_cs_uav] = {
 262                .size = sizeof(struct vmw_ctx_bindinfo_view),
 263                .offsets = vmw_binding_cs_uav_offsets,
 264                .scrub_func = vmw_binding_scrub_cs_uav},
 265        [vmw_ctx_binding_so] = {
 266                .size = sizeof(struct vmw_ctx_bindinfo_so),
 267                .offsets = vmw_binding_so_offsets,
 268                .scrub_func = vmw_binding_scrub_so},
 269};
 270
 271/**
 272 * vmw_cbs_context - Return a pointer to the context resource of a
 273 * context binding state tracker.
 274 *
 275 * @cbs: The context binding state tracker.
 276 *
 277 * Provided there are any active bindings, this function will return an
 278 * unreferenced pointer to the context resource that owns the context
 279 * binding state tracker. If there are no active bindings, this function
 280 * will return NULL. Note that the caller must somehow ensure that a reference
 281 * is held on the context resource prior to calling this function.
 282 */
 283static const struct vmw_resource *
 284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 285{
 286        if (list_empty(&cbs->list))
 287                return NULL;
 288
 289        return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 290                                ctx_list)->ctx;
 291}
 292
 293/**
 294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 295 *
 296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 297 * @bt: The binding type.
 298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 299 * @slot: The slot of the binding.
 300 */
 301static struct vmw_ctx_bindinfo *
 302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 303                enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 304{
 305        const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 306        size_t offset = b->offsets[shader_slot] + b->size*slot;
 307
 308        return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 309}
 310
 311/**
 312 * vmw_binding_drop: Stop tracking a context binding
 313 *
 314 * @bi: Pointer to binding tracker storage.
 315 *
 316 * Stops tracking a context binding, and re-initializes its storage.
 317 * Typically used when the context binding is replaced with a binding to
 318 * another (or the same, for that matter) resource.
 319 */
 320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 321{
 322        list_del(&bi->ctx_list);
 323        if (!list_empty(&bi->res_list))
 324                list_del(&bi->res_list);
 325        bi->ctx = NULL;
 326}
 327
 328/**
 329 * vmw_binding_add: Start tracking a context binding
 330 *
 331 * @cbs: Pointer to the context binding state tracker.
 332 * @bi: Information about the binding to track.
 333 * @shader_slot: The shader slot of the binding.
 334 * @slot: The slot of the binding.
 335 *
 336 * Starts tracking the binding in the context binding
 337 * state structure @cbs.
 338 */
 339void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 340                    const struct vmw_ctx_bindinfo *bi,
 341                    u32 shader_slot, u32 slot)
 342{
 343        struct vmw_ctx_bindinfo *loc =
 344                vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 345        const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 346
 347        if (loc->ctx != NULL)
 348                vmw_binding_drop(loc);
 349
 350        memcpy(loc, bi, b->size);
 351        loc->scrubbed = false;
 352        list_add(&loc->ctx_list, &cbs->list);
 353        INIT_LIST_HEAD(&loc->res_list);
 354}
 355
 356/**
 357 * vmw_binding_add_uav_index - Add UAV index for tracking.
 358 * @cbs: Pointer to the context binding state tracker.
 359 * @slot: UAV type to which bind this index.
 360 * @index: The splice index to track.
 361 */
 362void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
 363                               uint32 index)
 364{
 365        cbs->ua_views[slot].index = index;
 366}
 367
 368/**
 369 * vmw_binding_transfer: Transfer a context binding tracking entry.
 370 *
 371 * @cbs: Pointer to the persistent context binding state tracker.
 372 * @from: Staged binding info built during execbuf
 373 * @bi: Information about the binding to track.
 374 *
 375 */
 376static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 377                                 const struct vmw_ctx_binding_state *from,
 378                                 const struct vmw_ctx_bindinfo *bi)
 379{
 380        size_t offset = (unsigned long)bi - (unsigned long)from;
 381        struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 382                ((unsigned long) cbs + offset);
 383
 384        if (loc->ctx != NULL) {
 385                WARN_ON(bi->scrubbed);
 386
 387                vmw_binding_drop(loc);
 388        }
 389
 390        if (bi->res != NULL) {
 391                memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 392                list_add_tail(&loc->ctx_list, &cbs->list);
 393                list_add_tail(&loc->res_list, &loc->res->binding_head);
 394        }
 395}
 396
 397/**
 398 * vmw_binding_state_kill - Kill all bindings associated with a
 399 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 400 *
 401 * @cbs: Pointer to the context binding state tracker.
 402 *
 403 * Emits commands to scrub all bindings associated with the
 404 * context binding state tracker. Then re-initializes the whole structure.
 405 */
 406void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 407{
 408        struct vmw_ctx_bindinfo *entry, *next;
 409
 410        vmw_binding_state_scrub(cbs);
 411        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 412                vmw_binding_drop(entry);
 413}
 414
 415/**
 416 * vmw_binding_state_scrub - Scrub all bindings associated with a
 417 * struct vmw_ctx_binding state structure.
 418 *
 419 * @cbs: Pointer to the context binding state tracker.
 420 *
 421 * Emits commands to scrub all bindings associated with the
 422 * context binding state tracker.
 423 */
 424void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 425{
 426        struct vmw_ctx_bindinfo *entry;
 427
 428        list_for_each_entry(entry, &cbs->list, ctx_list) {
 429                if (!entry->scrubbed) {
 430                        (void) vmw_binding_infos[entry->bt].scrub_func
 431                                (entry, false);
 432                        entry->scrubbed = true;
 433                }
 434        }
 435
 436        (void) vmw_binding_emit_dirty(cbs);
 437}
 438
 439/**
 440 * vmw_binding_res_list_kill - Kill all bindings on a
 441 * resource binding list
 442 *
 443 * @head: list head of resource binding list
 444 *
 445 * Kills all bindings associated with a specific resource. Typically
 446 * called before the resource is destroyed.
 447 */
 448void vmw_binding_res_list_kill(struct list_head *head)
 449{
 450        struct vmw_ctx_bindinfo *entry, *next;
 451
 452        vmw_binding_res_list_scrub(head);
 453        list_for_each_entry_safe(entry, next, head, res_list)
 454                vmw_binding_drop(entry);
 455}
 456
 457/**
 458 * vmw_binding_res_list_scrub - Scrub all bindings on a
 459 * resource binding list
 460 *
 461 * @head: list head of resource binding list
 462 *
 463 * Scrub all bindings associated with a specific resource. Typically
 464 * called before the resource is evicted.
 465 */
 466void vmw_binding_res_list_scrub(struct list_head *head)
 467{
 468        struct vmw_ctx_bindinfo *entry;
 469
 470        list_for_each_entry(entry, head, res_list) {
 471                if (!entry->scrubbed) {
 472                        (void) vmw_binding_infos[entry->bt].scrub_func
 473                                (entry, false);
 474                        entry->scrubbed = true;
 475                }
 476        }
 477
 478        list_for_each_entry(entry, head, res_list) {
 479                struct vmw_ctx_binding_state *cbs =
 480                        vmw_context_binding_state(entry->ctx);
 481
 482                (void) vmw_binding_emit_dirty(cbs);
 483        }
 484}
 485
 486
 487/**
 488 * vmw_binding_state_commit - Commit staged binding info
 489 *
 490 * @to:   Staged binding info area to copy into to.
 491 * @from: Staged binding info built during execbuf.
 492 *
 493 * Transfers binding info from a temporary structure
 494 * (typically used by execbuf) to the persistent
 495 * structure in the context. This can be done once commands have been
 496 * submitted to hardware
 497 */
 498void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 499                              struct vmw_ctx_binding_state *from)
 500{
 501        struct vmw_ctx_bindinfo *entry, *next;
 502
 503        list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 504                vmw_binding_transfer(to, from, entry);
 505                vmw_binding_drop(entry);
 506        }
 507
 508        /* Also transfer uav splice indices */
 509        to->ua_views[0].index = from->ua_views[0].index;
 510        to->ua_views[1].index = from->ua_views[1].index;
 511}
 512
 513/**
 514 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 515 *
 516 * @cbs: Pointer to the context binding state tracker.
 517 *
 518 * Walks through the context binding list and rebinds all scrubbed
 519 * resources.
 520 */
 521int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 522{
 523        struct vmw_ctx_bindinfo *entry;
 524        int ret;
 525
 526        list_for_each_entry(entry, &cbs->list, ctx_list) {
 527                if (likely(!entry->scrubbed))
 528                        continue;
 529
 530                if ((entry->res == NULL || entry->res->id ==
 531                            SVGA3D_INVALID_ID))
 532                        continue;
 533
 534                ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 535                if (unlikely(ret != 0))
 536                        return ret;
 537
 538                entry->scrubbed = false;
 539        }
 540
 541        return vmw_binding_emit_dirty(cbs);
 542}
 543
 544/**
 545 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 546 *
 547 * @bi: single binding information.
 548 * @rebind: Whether to issue a bind instead of scrub command.
 549 */
 550static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 551{
 552        struct vmw_ctx_bindinfo_shader *binding =
 553                container_of(bi, typeof(*binding), bi);
 554        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 555        struct {
 556                SVGA3dCmdHeader header;
 557                SVGA3dCmdSetShader body;
 558        } *cmd;
 559
 560        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 561        if (unlikely(cmd == NULL))
 562                return -ENOMEM;
 563
 564        cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 565        cmd->header.size = sizeof(cmd->body);
 566        cmd->body.cid = bi->ctx->id;
 567        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 568        cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 569        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 570
 571        return 0;
 572}
 573
 574/**
 575 * vmw_binding_scrub_render_target - scrub a render target binding
 576 * from a context.
 577 *
 578 * @bi: single binding information.
 579 * @rebind: Whether to issue a bind instead of scrub command.
 580 */
 581static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 582                                           bool rebind)
 583{
 584        struct vmw_ctx_bindinfo_view *binding =
 585                container_of(bi, typeof(*binding), bi);
 586        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 587        struct {
 588                SVGA3dCmdHeader header;
 589                SVGA3dCmdSetRenderTarget body;
 590        } *cmd;
 591
 592        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 593        if (unlikely(cmd == NULL))
 594                return -ENOMEM;
 595
 596        cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 597        cmd->header.size = sizeof(cmd->body);
 598        cmd->body.cid = bi->ctx->id;
 599        cmd->body.type = binding->slot;
 600        cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 601        cmd->body.target.face = 0;
 602        cmd->body.target.mipmap = 0;
 603        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 604
 605        return 0;
 606}
 607
 608/**
 609 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 610 *
 611 * @bi: single binding information.
 612 * @rebind: Whether to issue a bind instead of scrub command.
 613 *
 614 * TODO: Possibly complement this function with a function that takes
 615 * a list of texture bindings and combines them to a single command.
 616 */
 617static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 618                                     bool rebind)
 619{
 620        struct vmw_ctx_bindinfo_tex *binding =
 621                container_of(bi, typeof(*binding), bi);
 622        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 623        struct {
 624                SVGA3dCmdHeader header;
 625                struct {
 626                        SVGA3dCmdSetTextureState c;
 627                        SVGA3dTextureState s1;
 628                } body;
 629        } *cmd;
 630
 631        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 632        if (unlikely(cmd == NULL))
 633                return -ENOMEM;
 634
 635        cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 636        cmd->header.size = sizeof(cmd->body);
 637        cmd->body.c.cid = bi->ctx->id;
 638        cmd->body.s1.stage = binding->texture_stage;
 639        cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 640        cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 641        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 642
 643        return 0;
 644}
 645
 646/**
 647 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 648 *
 649 * @bi: single binding information.
 650 * @rebind: Whether to issue a bind instead of scrub command.
 651 */
 652static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 653{
 654        struct vmw_ctx_bindinfo_shader *binding =
 655                container_of(bi, typeof(*binding), bi);
 656        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 657        struct {
 658                SVGA3dCmdHeader header;
 659                SVGA3dCmdDXSetShader body;
 660        } *cmd;
 661
 662        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 663        if (unlikely(cmd == NULL))
 664                return -ENOMEM;
 665
 666        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 667        cmd->header.size = sizeof(cmd->body);
 668        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 669        cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 670        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 671
 672        return 0;
 673}
 674
 675/**
 676 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 677 *
 678 * @bi: single binding information.
 679 * @rebind: Whether to issue a bind instead of scrub command.
 680 */
 681static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 682{
 683        struct vmw_ctx_bindinfo_cb *binding =
 684                container_of(bi, typeof(*binding), bi);
 685        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 686        struct {
 687                SVGA3dCmdHeader header;
 688                SVGA3dCmdDXSetSingleConstantBuffer body;
 689        } *cmd;
 690
 691        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 692        if (unlikely(cmd == NULL))
 693                return -ENOMEM;
 694
 695        cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 696        cmd->header.size = sizeof(cmd->body);
 697        cmd->body.slot = binding->slot;
 698        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 699        if (rebind) {
 700                cmd->body.offsetInBytes = binding->offset;
 701                cmd->body.sizeInBytes = binding->size;
 702                cmd->body.sid = bi->res->id;
 703        } else {
 704                cmd->body.offsetInBytes = 0;
 705                cmd->body.sizeInBytes = 0;
 706                cmd->body.sid = SVGA3D_INVALID_ID;
 707        }
 708        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 709
 710        return 0;
 711}
 712
 713/**
 714 * vmw_collect_view_ids - Build view id data for a view binding command
 715 * without checking which bindings actually need to be emitted
 716 *
 717 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 718 * @biv: Pointer to where the binding info array is stored in @cbs
 719 * @max_num: Maximum number of entries in the @bi array.
 720 *
 721 * Scans the @bi array for bindings and builds a buffer of view id data.
 722 * Stops at the first non-existing binding in the @bi array.
 723 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 724 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 725 * contains the command data.
 726 */
 727static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 728                                 const struct vmw_ctx_bindinfo_view *biv,
 729                                 u32 max_num)
 730{
 731        unsigned long i;
 732
 733        cbs->bind_cmd_count = 0;
 734        cbs->bind_first_slot = 0;
 735
 736        for (i = 0; i < max_num; ++i, ++biv) {
 737                if (!biv->bi.ctx)
 738                        break;
 739
 740                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 741                        ((biv->bi.scrubbed) ?
 742                         SVGA3D_INVALID_ID : biv->bi.res->id);
 743        }
 744}
 745
 746/**
 747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 748 *
 749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 750 * @bi: Pointer to where the binding info array is stored in @cbs
 751 * @dirty: Bitmap indicating which bindings need to be emitted.
 752 * @max_num: Maximum number of entries in the @bi array.
 753 *
 754 * Scans the @bi array for bindings that need to be emitted and
 755 * builds a buffer of view id data.
 756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 758 * binding, and @cbs->bind_cmd_buffer contains the command data.
 759 */
 760static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 761                                       const struct vmw_ctx_bindinfo *bi,
 762                                       unsigned long *dirty,
 763                                       u32 max_num)
 764{
 765        const struct vmw_ctx_bindinfo_view *biv =
 766                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 767        unsigned long i, next_bit;
 768
 769        cbs->bind_cmd_count = 0;
 770        i = find_first_bit(dirty, max_num);
 771        next_bit = i;
 772        cbs->bind_first_slot = i;
 773
 774        biv += i;
 775        for (; i < max_num; ++i, ++biv) {
 776                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 777                        ((!biv->bi.ctx || biv->bi.scrubbed) ?
 778                         SVGA3D_INVALID_ID : biv->bi.res->id);
 779
 780                if (next_bit == i) {
 781                        next_bit = find_next_bit(dirty, max_num, i + 1);
 782                        if (next_bit >= max_num)
 783                                break;
 784                }
 785        }
 786}
 787
 788/**
 789 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
 790 *
 791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 792 * @shader_slot: The shader slot of the binding.
 793 */
 794static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 795                           int shader_slot)
 796{
 797        const struct vmw_ctx_bindinfo *loc =
 798                &cbs->per_shader[shader_slot].shader_res[0].bi;
 799        struct {
 800                SVGA3dCmdHeader header;
 801                SVGA3dCmdDXSetShaderResources body;
 802        } *cmd;
 803        size_t cmd_size, view_id_size;
 804        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 805
 806        vmw_collect_dirty_view_ids(cbs, loc,
 807                                   cbs->per_shader[shader_slot].dirty_sr,
 808                                   SVGA3D_DX_MAX_SRVIEWS);
 809        if (cbs->bind_cmd_count == 0)
 810                return 0;
 811
 812        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 813        cmd_size = sizeof(*cmd) + view_id_size;
 814        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 815        if (unlikely(cmd == NULL))
 816                return -ENOMEM;
 817
 818        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 819        cmd->header.size = sizeof(cmd->body) + view_id_size;
 820        cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 821        cmd->body.startView = cbs->bind_first_slot;
 822
 823        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 824
 825        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 826        bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 827                     cbs->bind_first_slot, cbs->bind_cmd_count);
 828
 829        return 0;
 830}
 831
 832/**
 833 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
 834 *
 835 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 836 */
 837static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 838{
 839        const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0];
 840        struct {
 841                SVGA3dCmdHeader header;
 842                SVGA3dCmdDXSetRenderTargets body;
 843        } *cmd;
 844        size_t cmd_size, view_id_size;
 845        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 846
 847        vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS);
 848        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 849        cmd_size = sizeof(*cmd) + view_id_size;
 850        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 851        if (unlikely(cmd == NULL))
 852                return -ENOMEM;
 853
 854        cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 855        cmd->header.size = sizeof(cmd->body) + view_id_size;
 856
 857        if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 858                cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 859        else
 860                cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 861
 862        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 863
 864        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 865
 866        return 0;
 867
 868}
 869
 870/**
 871 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 872 * without checking which bindings actually need to be emitted
 873 *
 874 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 875 * @biso: Pointer to where the binding info array is stored in @cbs
 876 * @max_num: Maximum number of entries in the @bi array.
 877 *
 878 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 879 * Stops at the first non-existing binding in the @bi array.
 880 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 881 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 882 * contains the command data.
 883 */
 884static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 885                                   const struct vmw_ctx_bindinfo_so_target *biso,
 886                                   u32 max_num)
 887{
 888        unsigned long i;
 889        SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 890
 891        cbs->bind_cmd_count = 0;
 892        cbs->bind_first_slot = 0;
 893
 894        for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 895                    ++cbs->bind_cmd_count) {
 896                if (!biso->bi.ctx)
 897                        break;
 898
 899                if (!biso->bi.scrubbed) {
 900                        so_buffer->sid = biso->bi.res->id;
 901                        so_buffer->offset = biso->offset;
 902                        so_buffer->sizeInBytes = biso->size;
 903                } else {
 904                        so_buffer->sid = SVGA3D_INVALID_ID;
 905                        so_buffer->offset = 0;
 906                        so_buffer->sizeInBytes = 0;
 907                }
 908        }
 909}
 910
 911/**
 912 * vmw_emit_set_so_target - Issue delayed streamout binding commands
 913 *
 914 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 915 */
 916static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
 917{
 918        const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0];
 919        struct {
 920                SVGA3dCmdHeader header;
 921                SVGA3dCmdDXSetSOTargets body;
 922        } *cmd;
 923        size_t cmd_size, so_target_size;
 924        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 925
 926        vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 927        if (cbs->bind_cmd_count == 0)
 928                return 0;
 929
 930        so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 931        cmd_size = sizeof(*cmd) + so_target_size;
 932        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 933        if (unlikely(cmd == NULL))
 934                return -ENOMEM;
 935
 936        cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 937        cmd->header.size = sizeof(cmd->body) + so_target_size;
 938        memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 939
 940        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 941
 942        return 0;
 943
 944}
 945
 946/**
 947 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 948 *
 949 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 950 *
 951 */
 952static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 953{
 954        struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 955        u32 i;
 956        int ret;
 957
 958        for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 959                if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 960                        continue;
 961
 962                ret = vmw_emit_set_sr(cbs, i);
 963                if (ret)
 964                        break;
 965
 966                __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 967        }
 968
 969        return 0;
 970}
 971
 972/**
 973 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 974 * SVGA3dCmdDXSetVertexBuffers command
 975 *
 976 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 977 * @bi: Pointer to where the binding info array is stored in @cbs
 978 * @dirty: Bitmap indicating which bindings need to be emitted.
 979 * @max_num: Maximum number of entries in the @bi array.
 980 *
 981 * Scans the @bi array for bindings that need to be emitted and
 982 * builds a buffer of SVGA3dVertexBuffer data.
 983 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 984 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 985 * binding, and @cbs->bind_cmd_buffer contains the command data.
 986 */
 987static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
 988                                  const struct vmw_ctx_bindinfo *bi,
 989                                  unsigned long *dirty,
 990                                  u32 max_num)
 991{
 992        const struct vmw_ctx_bindinfo_vb *biv =
 993                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
 994        unsigned long i, next_bit;
 995        SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
 996
 997        cbs->bind_cmd_count = 0;
 998        i = find_first_bit(dirty, max_num);
 999        next_bit = i;
1000        cbs->bind_first_slot = i;
1001
1002        biv += i;
1003        for (; i < max_num; ++i, ++biv, ++vbs) {
1004                if (!biv->bi.ctx || biv->bi.scrubbed) {
1005                        vbs->sid = SVGA3D_INVALID_ID;
1006                        vbs->stride = 0;
1007                        vbs->offset = 0;
1008                } else {
1009                        vbs->sid = biv->bi.res->id;
1010                        vbs->stride = biv->stride;
1011                        vbs->offset = biv->offset;
1012                }
1013                cbs->bind_cmd_count++;
1014                if (next_bit == i) {
1015                        next_bit = find_next_bit(dirty, max_num, i + 1);
1016                        if (next_bit >= max_num)
1017                                break;
1018                }
1019        }
1020}
1021
1022/**
1023 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1024 *
1025 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1026 *
1027 */
1028static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1029{
1030        const struct vmw_ctx_bindinfo *loc =
1031                &cbs->vertex_buffers[0].bi;
1032        struct {
1033                SVGA3dCmdHeader header;
1034                SVGA3dCmdDXSetVertexBuffers body;
1035        } *cmd;
1036        size_t cmd_size, set_vb_size;
1037        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1038
1039        vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1040                             SVGA3D_DX_MAX_VERTEXBUFFERS);
1041        if (cbs->bind_cmd_count == 0)
1042                return 0;
1043
1044        set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1045        cmd_size = sizeof(*cmd) + set_vb_size;
1046        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1047        if (unlikely(cmd == NULL))
1048                return -ENOMEM;
1049
1050        cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1051        cmd->header.size = sizeof(cmd->body) + set_vb_size;
1052        cmd->body.startBuffer = cbs->bind_first_slot;
1053
1054        memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1055
1056        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1057        bitmap_clear(cbs->dirty_vb,
1058                     cbs->bind_first_slot, cbs->bind_cmd_count);
1059
1060        return 0;
1061}
1062
1063static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1064{
1065        const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0];
1066        struct {
1067                SVGA3dCmdHeader header;
1068                SVGA3dCmdDXSetUAViews body;
1069        } *cmd;
1070        size_t cmd_size, view_id_size;
1071        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1072
1073        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1074        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1075        cmd_size = sizeof(*cmd) + view_id_size;
1076        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1077        if (!cmd)
1078                return -ENOMEM;
1079
1080        cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1081        cmd->header.size = sizeof(cmd->body) + view_id_size;
1082
1083        /* Splice index is specified user-space   */
1084        cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1085
1086        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1087
1088        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1089
1090        return 0;
1091}
1092
1093static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1094{
1095        const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0];
1096        struct {
1097                SVGA3dCmdHeader header;
1098                SVGA3dCmdDXSetCSUAViews body;
1099        } *cmd;
1100        size_t cmd_size, view_id_size;
1101        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1102
1103        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1104        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1105        cmd_size = sizeof(*cmd) + view_id_size;
1106        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1107        if (!cmd)
1108                return -ENOMEM;
1109
1110        cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1111        cmd->header.size = sizeof(cmd->body) + view_id_size;
1112
1113        /* Start index is specified user-space */
1114        cmd->body.startIndex = cbs->ua_views[1].index;
1115
1116        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1117
1118        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1119
1120        return 0;
1121}
1122
1123/**
1124 * vmw_binding_emit_dirty - Issue delayed binding commands
1125 *
1126 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1127 *
1128 * This function issues the delayed binding commands that arise from
1129 * previous scrub / unscrub calls. These binding commands are typically
1130 * commands that batch a number of bindings and therefore it makes sense
1131 * to delay them.
1132 */
1133static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1134{
1135        int ret = 0;
1136        unsigned long hit = 0;
1137
1138        while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1139              < VMW_BINDING_NUM_BITS) {
1140
1141                switch (hit) {
1142                case VMW_BINDING_RT_BIT:
1143                        ret = vmw_emit_set_rt(cbs);
1144                        break;
1145                case VMW_BINDING_PS_BIT:
1146                        ret = vmw_binding_emit_dirty_ps(cbs);
1147                        break;
1148                case VMW_BINDING_SO_T_BIT:
1149                        ret = vmw_emit_set_so_target(cbs);
1150                        break;
1151                case VMW_BINDING_VB_BIT:
1152                        ret = vmw_emit_set_vb(cbs);
1153                        break;
1154                case VMW_BINDING_UAV_BIT:
1155                        ret = vmw_emit_set_uav(cbs);
1156                        break;
1157                case VMW_BINDING_CS_UAV_BIT:
1158                        ret = vmw_emit_set_cs_uav(cbs);
1159                        break;
1160                default:
1161                        BUG();
1162                }
1163                if (ret)
1164                        return ret;
1165
1166                __clear_bit(hit, &cbs->dirty);
1167                hit++;
1168        }
1169
1170        return 0;
1171}
1172
1173/**
1174 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1175 * scrub from a context
1176 *
1177 * @bi: single binding information.
1178 * @rebind: Whether to issue a bind instead of scrub command.
1179 */
1180static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1181{
1182        struct vmw_ctx_bindinfo_view *biv =
1183                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1184        struct vmw_ctx_binding_state *cbs =
1185                vmw_context_binding_state(bi->ctx);
1186
1187        __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1188        __set_bit(VMW_BINDING_PS_SR_BIT,
1189                  &cbs->per_shader[biv->shader_slot].dirty);
1190        __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1191
1192        return 0;
1193}
1194
1195/**
1196 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1197 * scrub from a context
1198 *
1199 * @bi: single binding information.
1200 * @rebind: Whether to issue a bind instead of scrub command.
1201 */
1202static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1203{
1204        struct vmw_ctx_binding_state *cbs =
1205                vmw_context_binding_state(bi->ctx);
1206
1207        __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1208
1209        return 0;
1210}
1211
1212/**
1213 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1214 * scrub from a context
1215 *
1216 * @bi: single binding information.
1217 * @rebind: Whether to issue a bind instead of scrub command.
1218 */
1219static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1220{
1221        struct vmw_ctx_binding_state *cbs =
1222                vmw_context_binding_state(bi->ctx);
1223
1224        __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1225
1226        return 0;
1227}
1228
1229/**
1230 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1231 * scrub from a context
1232 *
1233 * @bi: single binding information.
1234 * @rebind: Whether to issue a bind instead of scrub command.
1235 */
1236static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1237{
1238        struct vmw_ctx_bindinfo_vb *bivb =
1239                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1240        struct vmw_ctx_binding_state *cbs =
1241                vmw_context_binding_state(bi->ctx);
1242
1243        __set_bit(bivb->slot, cbs->dirty_vb);
1244        __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1245
1246        return 0;
1247}
1248
1249/**
1250 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1251 *
1252 * @bi: single binding information.
1253 * @rebind: Whether to issue a bind instead of scrub command.
1254 */
1255static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1256{
1257        struct vmw_ctx_bindinfo_ib *binding =
1258                container_of(bi, typeof(*binding), bi);
1259        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1260        struct {
1261                SVGA3dCmdHeader header;
1262                SVGA3dCmdDXSetIndexBuffer body;
1263        } *cmd;
1264
1265        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1266        if (unlikely(cmd == NULL))
1267                return -ENOMEM;
1268
1269        cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1270        cmd->header.size = sizeof(cmd->body);
1271        if (rebind) {
1272                cmd->body.sid = bi->res->id;
1273                cmd->body.format = binding->format;
1274                cmd->body.offset = binding->offset;
1275        } else {
1276                cmd->body.sid = SVGA3D_INVALID_ID;
1277                cmd->body.format = 0;
1278                cmd->body.offset = 0;
1279        }
1280
1281        vmw_cmd_commit(dev_priv, sizeof(*cmd));
1282
1283        return 0;
1284}
1285
1286static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1287{
1288        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1289
1290        __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1291        return 0;
1292}
1293
1294static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1295{
1296        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1297
1298        __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1299        return 0;
1300}
1301
1302/**
1303 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1304 * @bi: Single binding information.
1305 * @rebind: Whether to issue a bind instead of scrub command.
1306 */
1307static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1308{
1309        struct vmw_ctx_bindinfo_so *binding =
1310                container_of(bi, typeof(*binding), bi);
1311        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1312        struct {
1313                SVGA3dCmdHeader header;
1314                SVGA3dCmdDXSetStreamOutput body;
1315        } *cmd;
1316
1317        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1318        if (!cmd)
1319                return -ENOMEM;
1320
1321        cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1322        cmd->header.size = sizeof(cmd->body);
1323        cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1324        vmw_cmd_commit(dev_priv, sizeof(*cmd));
1325
1326        return 0;
1327}
1328
1329/**
1330 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1331 * memory accounting.
1332 *
1333 * @dev_priv: Pointer to a device private structure.
1334 *
1335 * Returns a pointer to a newly allocated struct or an error pointer on error.
1336 */
1337struct vmw_ctx_binding_state *
1338vmw_binding_state_alloc(struct vmw_private *dev_priv)
1339{
1340        struct vmw_ctx_binding_state *cbs;
1341        struct ttm_operation_ctx ctx = {
1342                .interruptible = false,
1343                .no_wait_gpu = false
1344        };
1345        int ret;
1346
1347        ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1348                                &ctx);
1349        if (ret)
1350                return ERR_PTR(ret);
1351
1352        cbs = vzalloc(sizeof(*cbs));
1353        if (!cbs) {
1354                ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1355                return ERR_PTR(-ENOMEM);
1356        }
1357
1358        cbs->dev_priv = dev_priv;
1359        INIT_LIST_HEAD(&cbs->list);
1360
1361        return cbs;
1362}
1363
1364/**
1365 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1366 * memory accounting info.
1367 *
1368 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1369 */
1370void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1371{
1372        struct vmw_private *dev_priv = cbs->dev_priv;
1373
1374        vfree(cbs);
1375        ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1376}
1377
1378/**
1379 * vmw_binding_state_list - Get the binding list of a
1380 * struct vmw_ctx_binding_state
1381 *
1382 * @cbs: Pointer to the struct vmw_ctx_binding_state
1383 *
1384 * Returns the binding list which can be used to traverse through the bindings
1385 * and access the resource information of all bindings.
1386 */
1387struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1388{
1389        return &cbs->list;
1390}
1391
1392/**
1393 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1394 *
1395 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1396 *
1397 * Drops all bindings registered in @cbs. No device binding actions are
1398 * performed.
1399 */
1400void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1401{
1402        struct vmw_ctx_bindinfo *entry, *next;
1403
1404        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1405                vmw_binding_drop(entry);
1406}
1407
1408/**
1409 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1410 * @binding_type: The binding type
1411 *
1412 * Each time a resource is put on the validation list as the result of a
1413 * context binding referencing it, we need to determine whether that resource
1414 * will be dirtied (written to by the GPU) as a result of the corresponding
1415 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1416 * and unordered access view bindings are capable of dirtying its resource.
1417 *
1418 * Return: Whether the binding type dirties the resource its binding points to.
1419 */
1420u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1421{
1422        static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1423                [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1424                [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1425                [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1426                [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1427                [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1428                [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1429        };
1430
1431        /* Review this function as new bindings are added. */
1432        BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1433        return is_binding_dirtying[binding_type];
1434}
1435
1436/*
1437 * This function is unused at run-time, and only used to hold various build
1438 * asserts important for code optimization assumptions.
1439 */
1440static void vmw_binding_build_asserts(void)
1441{
1442        BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1443        BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX);
1444        BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1445
1446        /*
1447         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1448         * view id arrays.
1449         */
1450        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1451        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1452        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1453
1454        /*
1455         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1456         * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1457         */
1458        BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1459                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1460        BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1461                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1462}
1463