linux/drivers/input/ff-memless.c
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   1// SPDX-License-Identifier: GPL-2.0-or-later
   2/*
   3 *  Force feedback support for memoryless devices
   4 *
   5 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
   6 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
   7 */
   8
   9/*
  10 */
  11
  12/* #define DEBUG */
  13
  14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
  15
  16#include <linux/slab.h>
  17#include <linux/input.h>
  18#include <linux/module.h>
  19#include <linux/mutex.h>
  20#include <linux/spinlock.h>
  21#include <linux/jiffies.h>
  22#include <linux/fixp-arith.h>
  23
  24MODULE_LICENSE("GPL");
  25MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
  26MODULE_DESCRIPTION("Force feedback support for memoryless devices");
  27
  28/* Number of effects handled with memoryless devices */
  29#define FF_MEMLESS_EFFECTS      16
  30
  31/* Envelope update interval in ms */
  32#define FF_ENVELOPE_INTERVAL    50
  33
  34#define FF_EFFECT_STARTED       0
  35#define FF_EFFECT_PLAYING       1
  36#define FF_EFFECT_ABORTING      2
  37
  38struct ml_effect_state {
  39        struct ff_effect *effect;
  40        unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
  41        int count;              /* loop count of the effect */
  42        unsigned long play_at;  /* start time */
  43        unsigned long stop_at;  /* stop time */
  44        unsigned long adj_at;   /* last time the effect was sent */
  45};
  46
  47struct ml_device {
  48        void *private;
  49        struct ml_effect_state states[FF_MEMLESS_EFFECTS];
  50        int gain;
  51        struct timer_list timer;
  52        struct input_dev *dev;
  53
  54        int (*play_effect)(struct input_dev *dev, void *data,
  55                           struct ff_effect *effect);
  56};
  57
  58static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
  59{
  60        static const struct ff_envelope empty_envelope;
  61
  62        switch (effect->type) {
  63        case FF_PERIODIC:
  64                return &effect->u.periodic.envelope;
  65
  66        case FF_CONSTANT:
  67                return &effect->u.constant.envelope;
  68
  69        default:
  70                return &empty_envelope;
  71        }
  72}
  73
  74/*
  75 * Check for the next time envelope requires an update on memoryless devices
  76 */
  77static unsigned long calculate_next_time(struct ml_effect_state *state)
  78{
  79        const struct ff_envelope *envelope = get_envelope(state->effect);
  80        unsigned long attack_stop, fade_start, next_fade;
  81
  82        if (envelope->attack_length) {
  83                attack_stop = state->play_at +
  84                        msecs_to_jiffies(envelope->attack_length);
  85                if (time_before(state->adj_at, attack_stop))
  86                        return state->adj_at +
  87                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
  88        }
  89
  90        if (state->effect->replay.length) {
  91                if (envelope->fade_length) {
  92                        /* check when fading should start */
  93                        fade_start = state->stop_at -
  94                                        msecs_to_jiffies(envelope->fade_length);
  95
  96                        if (time_before(state->adj_at, fade_start))
  97                                return fade_start;
  98
  99                        /* already fading, advance to next checkpoint */
 100                        next_fade = state->adj_at +
 101                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 102                        if (time_before(next_fade, state->stop_at))
 103                                return next_fade;
 104                }
 105
 106                return state->stop_at;
 107        }
 108
 109        return state->play_at;
 110}
 111
 112static void ml_schedule_timer(struct ml_device *ml)
 113{
 114        struct ml_effect_state *state;
 115        unsigned long now = jiffies;
 116        unsigned long earliest = 0;
 117        unsigned long next_at;
 118        int events = 0;
 119        int i;
 120
 121        pr_debug("calculating next timer\n");
 122
 123        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 124
 125                state = &ml->states[i];
 126
 127                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 128                        continue;
 129
 130                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 131                        next_at = calculate_next_time(state);
 132                else
 133                        next_at = state->play_at;
 134
 135                if (time_before_eq(now, next_at) &&
 136                    (++events == 1 || time_before(next_at, earliest)))
 137                        earliest = next_at;
 138        }
 139
 140        if (!events) {
 141                pr_debug("no actions\n");
 142                del_timer(&ml->timer);
 143        } else {
 144                pr_debug("timer set\n");
 145                mod_timer(&ml->timer, earliest);
 146        }
 147}
 148
 149/*
 150 * Apply an envelope to a value
 151 */
 152static int apply_envelope(struct ml_effect_state *state, int value,
 153                          struct ff_envelope *envelope)
 154{
 155        struct ff_effect *effect = state->effect;
 156        unsigned long now = jiffies;
 157        int time_from_level;
 158        int time_of_envelope;
 159        int envelope_level;
 160        int difference;
 161
 162        if (envelope->attack_length &&
 163            time_before(now,
 164                        state->play_at + msecs_to_jiffies(envelope->attack_length))) {
 165                pr_debug("value = 0x%x, attack_level = 0x%x\n",
 166                         value, envelope->attack_level);
 167                time_from_level = jiffies_to_msecs(now - state->play_at);
 168                time_of_envelope = envelope->attack_length;
 169                envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
 170
 171        } else if (envelope->fade_length && effect->replay.length &&
 172                   time_after(now,
 173                              state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
 174                   time_before(now, state->stop_at)) {
 175                time_from_level = jiffies_to_msecs(state->stop_at - now);
 176                time_of_envelope = envelope->fade_length;
 177                envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
 178        } else
 179                return value;
 180
 181        difference = abs(value) - envelope_level;
 182
 183        pr_debug("difference = %d\n", difference);
 184        pr_debug("time_from_level = 0x%x\n", time_from_level);
 185        pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
 186
 187        difference = difference * time_from_level / time_of_envelope;
 188
 189        pr_debug("difference = %d\n", difference);
 190
 191        return value < 0 ?
 192                -(difference + envelope_level) : (difference + envelope_level);
 193}
 194
 195/*
 196 * Return the type the effect has to be converted into (memless devices)
 197 */
 198static int get_compatible_type(struct ff_device *ff, int effect_type)
 199{
 200
 201        if (test_bit(effect_type, ff->ffbit))
 202                return effect_type;
 203
 204        if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
 205                return FF_RUMBLE;
 206
 207        pr_err("invalid type in get_compatible_type()\n");
 208
 209        return 0;
 210}
 211
 212/*
 213 * Only left/right direction should be used (under/over 0x8000) for
 214 * forward/reverse motor direction (to keep calculation fast & simple).
 215 */
 216static u16 ml_calculate_direction(u16 direction, u16 force,
 217                                  u16 new_direction, u16 new_force)
 218{
 219        if (!force)
 220                return new_direction;
 221        if (!new_force)
 222                return direction;
 223        return (((u32)(direction >> 1) * force +
 224                 (new_direction >> 1) * new_force) /
 225                (force + new_force)) << 1;
 226}
 227
 228#define FRAC_N 8
 229static inline s16 fixp_new16(s16 a)
 230{
 231        return ((s32)a) >> (16 - FRAC_N);
 232}
 233
 234static inline s16 fixp_mult(s16 a, s16 b)
 235{
 236        a = ((s32)a * 0x100) / 0x7fff;
 237        return ((s32)(a * b)) >> FRAC_N;
 238}
 239
 240/*
 241 * Combine two effects and apply gain.
 242 */
 243static void ml_combine_effects(struct ff_effect *effect,
 244                               struct ml_effect_state *state,
 245                               int gain)
 246{
 247        struct ff_effect *new = state->effect;
 248        unsigned int strong, weak, i;
 249        int x, y;
 250        s16 level;
 251
 252        switch (new->type) {
 253        case FF_CONSTANT:
 254                i = new->direction * 360 / 0xffff;
 255                level = fixp_new16(apply_envelope(state,
 256                                        new->u.constant.level,
 257                                        &new->u.constant.envelope));
 258                x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
 259                y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
 260                /*
 261                 * here we abuse ff_ramp to hold x and y of constant force
 262                 * If in future any driver wants something else than x and y
 263                 * in s8, this should be changed to something more generic
 264                 */
 265                effect->u.ramp.start_level =
 266                        clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
 267                effect->u.ramp.end_level =
 268                        clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
 269                break;
 270
 271        case FF_RUMBLE:
 272                strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
 273                weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
 274
 275                if (effect->u.rumble.strong_magnitude + strong)
 276                        effect->direction = ml_calculate_direction(
 277                                effect->direction,
 278                                effect->u.rumble.strong_magnitude,
 279                                new->direction, strong);
 280                else if (effect->u.rumble.weak_magnitude + weak)
 281                        effect->direction = ml_calculate_direction(
 282                                effect->direction,
 283                                effect->u.rumble.weak_magnitude,
 284                                new->direction, weak);
 285                else
 286                        effect->direction = 0;
 287                effect->u.rumble.strong_magnitude =
 288                        min(strong + effect->u.rumble.strong_magnitude,
 289                            0xffffU);
 290                effect->u.rumble.weak_magnitude =
 291                        min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
 292                break;
 293
 294        case FF_PERIODIC:
 295                i = apply_envelope(state, abs(new->u.periodic.magnitude),
 296                                   &new->u.periodic.envelope);
 297
 298                /* here we also scale it 0x7fff => 0xffff */
 299                i = i * gain / 0x7fff;
 300
 301                if (effect->u.rumble.strong_magnitude + i)
 302                        effect->direction = ml_calculate_direction(
 303                                effect->direction,
 304                                effect->u.rumble.strong_magnitude,
 305                                new->direction, i);
 306                else
 307                        effect->direction = 0;
 308                effect->u.rumble.strong_magnitude =
 309                        min(i + effect->u.rumble.strong_magnitude, 0xffffU);
 310                effect->u.rumble.weak_magnitude =
 311                        min(i + effect->u.rumble.weak_magnitude, 0xffffU);
 312                break;
 313
 314        default:
 315                pr_err("invalid type in ml_combine_effects()\n");
 316                break;
 317        }
 318
 319}
 320
 321
 322/*
 323 * Because memoryless devices have only one effect per effect type active
 324 * at one time we have to combine multiple effects into one
 325 */
 326static int ml_get_combo_effect(struct ml_device *ml,
 327                               unsigned long *effect_handled,
 328                               struct ff_effect *combo_effect)
 329{
 330        struct ff_effect *effect;
 331        struct ml_effect_state *state;
 332        int effect_type;
 333        int i;
 334
 335        memset(combo_effect, 0, sizeof(struct ff_effect));
 336
 337        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 338                if (__test_and_set_bit(i, effect_handled))
 339                        continue;
 340
 341                state = &ml->states[i];
 342                effect = state->effect;
 343
 344                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 345                        continue;
 346
 347                if (time_before(jiffies, state->play_at))
 348                        continue;
 349
 350                /*
 351                 * here we have started effects that are either
 352                 * currently playing (and may need be aborted)
 353                 * or need to start playing.
 354                 */
 355                effect_type = get_compatible_type(ml->dev->ff, effect->type);
 356                if (combo_effect->type != effect_type) {
 357                        if (combo_effect->type != 0) {
 358                                __clear_bit(i, effect_handled);
 359                                continue;
 360                        }
 361                        combo_effect->type = effect_type;
 362                }
 363
 364                if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
 365                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 366                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 367                } else if (effect->replay.length &&
 368                           time_after_eq(jiffies, state->stop_at)) {
 369
 370                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 371
 372                        if (--state->count <= 0) {
 373                                __clear_bit(FF_EFFECT_STARTED, &state->flags);
 374                        } else {
 375                                state->play_at = jiffies +
 376                                        msecs_to_jiffies(effect->replay.delay);
 377                                state->stop_at = state->play_at +
 378                                        msecs_to_jiffies(effect->replay.length);
 379                        }
 380                } else {
 381                        __set_bit(FF_EFFECT_PLAYING, &state->flags);
 382                        state->adj_at = jiffies;
 383                        ml_combine_effects(combo_effect, state, ml->gain);
 384                }
 385        }
 386
 387        return combo_effect->type != 0;
 388}
 389
 390static void ml_play_effects(struct ml_device *ml)
 391{
 392        struct ff_effect effect;
 393        DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
 394
 395        memset(handled_bm, 0, sizeof(handled_bm));
 396
 397        while (ml_get_combo_effect(ml, handled_bm, &effect))
 398                ml->play_effect(ml->dev, ml->private, &effect);
 399
 400        ml_schedule_timer(ml);
 401}
 402
 403static void ml_effect_timer(struct timer_list *t)
 404{
 405        struct ml_device *ml = from_timer(ml, t, timer);
 406        struct input_dev *dev = ml->dev;
 407        unsigned long flags;
 408
 409        pr_debug("timer: updating effects\n");
 410
 411        spin_lock_irqsave(&dev->event_lock, flags);
 412        ml_play_effects(ml);
 413        spin_unlock_irqrestore(&dev->event_lock, flags);
 414}
 415
 416/*
 417 * Sets requested gain for FF effects. Called with dev->event_lock held.
 418 */
 419static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
 420{
 421        struct ml_device *ml = dev->ff->private;
 422        int i;
 423
 424        ml->gain = gain;
 425
 426        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 427                __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
 428
 429        ml_play_effects(ml);
 430}
 431
 432/*
 433 * Start/stop specified FF effect. Called with dev->event_lock held.
 434 */
 435static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
 436{
 437        struct ml_device *ml = dev->ff->private;
 438        struct ml_effect_state *state = &ml->states[effect_id];
 439
 440        if (value > 0) {
 441                pr_debug("initiated play\n");
 442
 443                __set_bit(FF_EFFECT_STARTED, &state->flags);
 444                state->count = value;
 445                state->play_at = jiffies +
 446                                 msecs_to_jiffies(state->effect->replay.delay);
 447                state->stop_at = state->play_at +
 448                                 msecs_to_jiffies(state->effect->replay.length);
 449                state->adj_at = state->play_at;
 450
 451        } else {
 452                pr_debug("initiated stop\n");
 453
 454                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 455                        __set_bit(FF_EFFECT_ABORTING, &state->flags);
 456                else
 457                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 458        }
 459
 460        ml_play_effects(ml);
 461
 462        return 0;
 463}
 464
 465static int ml_ff_upload(struct input_dev *dev,
 466                        struct ff_effect *effect, struct ff_effect *old)
 467{
 468        struct ml_device *ml = dev->ff->private;
 469        struct ml_effect_state *state = &ml->states[effect->id];
 470
 471        spin_lock_irq(&dev->event_lock);
 472
 473        if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
 474                __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 475                state->play_at = jiffies +
 476                                 msecs_to_jiffies(state->effect->replay.delay);
 477                state->stop_at = state->play_at +
 478                                 msecs_to_jiffies(state->effect->replay.length);
 479                state->adj_at = state->play_at;
 480                ml_schedule_timer(ml);
 481        }
 482
 483        spin_unlock_irq(&dev->event_lock);
 484
 485        return 0;
 486}
 487
 488static void ml_ff_destroy(struct ff_device *ff)
 489{
 490        struct ml_device *ml = ff->private;
 491
 492        /*
 493         * Even though we stop all playing effects when tearing down
 494         * an input device (via input_device_flush() that calls into
 495         * input_ff_flush() that stops and erases all effects), we
 496         * do not actually stop the timer, and therefore we should
 497         * do it here.
 498         */
 499        del_timer_sync(&ml->timer);
 500
 501        kfree(ml->private);
 502}
 503
 504/**
 505 * input_ff_create_memless() - create memoryless force-feedback device
 506 * @dev: input device supporting force-feedback
 507 * @data: driver-specific data to be passed into @play_effect
 508 * @play_effect: driver-specific method for playing FF effect
 509 */
 510int input_ff_create_memless(struct input_dev *dev, void *data,
 511                int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
 512{
 513        struct ml_device *ml;
 514        struct ff_device *ff;
 515        int error;
 516        int i;
 517
 518        ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
 519        if (!ml)
 520                return -ENOMEM;
 521
 522        ml->dev = dev;
 523        ml->private = data;
 524        ml->play_effect = play_effect;
 525        ml->gain = 0xffff;
 526        timer_setup(&ml->timer, ml_effect_timer, 0);
 527
 528        set_bit(FF_GAIN, dev->ffbit);
 529
 530        error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
 531        if (error) {
 532                kfree(ml);
 533                return error;
 534        }
 535
 536        ff = dev->ff;
 537        ff->private = ml;
 538        ff->upload = ml_ff_upload;
 539        ff->playback = ml_ff_playback;
 540        ff->set_gain = ml_ff_set_gain;
 541        ff->destroy = ml_ff_destroy;
 542
 543        /* we can emulate periodic effects with RUMBLE */
 544        if (test_bit(FF_RUMBLE, ff->ffbit)) {
 545                set_bit(FF_PERIODIC, dev->ffbit);
 546                set_bit(FF_SINE, dev->ffbit);
 547                set_bit(FF_TRIANGLE, dev->ffbit);
 548                set_bit(FF_SQUARE, dev->ffbit);
 549        }
 550
 551        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 552                ml->states[i].effect = &ff->effects[i];
 553
 554        return 0;
 555}
 556EXPORT_SYMBOL_GPL(input_ff_create_memless);
 557