linux/include/uapi/drm/v3d_drm.h
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   1/*
   2 * Copyright © 2014-2018 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#ifndef _V3D_DRM_H_
  25#define _V3D_DRM_H_
  26
  27#include "drm.h"
  28
  29#if defined(__cplusplus)
  30extern "C" {
  31#endif
  32
  33#define DRM_V3D_SUBMIT_CL                         0x00
  34#define DRM_V3D_WAIT_BO                           0x01
  35#define DRM_V3D_CREATE_BO                         0x02
  36#define DRM_V3D_MMAP_BO                           0x03
  37#define DRM_V3D_GET_PARAM                         0x04
  38#define DRM_V3D_GET_BO_OFFSET                     0x05
  39#define DRM_V3D_SUBMIT_TFU                        0x06
  40#define DRM_V3D_SUBMIT_CSD                        0x07
  41#define DRM_V3D_PERFMON_CREATE                    0x08
  42#define DRM_V3D_PERFMON_DESTROY                   0x09
  43#define DRM_V3D_PERFMON_GET_VALUES                0x0a
  44
  45#define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
  46#define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
  47#define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
  48#define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
  49#define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
  50#define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
  51#define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
  52#define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
  53#define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
  54                                                   struct drm_v3d_perfmon_create)
  55#define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
  56                                                   struct drm_v3d_perfmon_destroy)
  57#define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
  58                                                   struct drm_v3d_perfmon_get_values)
  59
  60#define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
  61
  62/**
  63 * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
  64 * engine.
  65 *
  66 * This asks the kernel to have the GPU execute an optional binner
  67 * command list, and a render command list.
  68 *
  69 * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
  70 * each CL executes.  The VCD cache should be flushed (if necessary)
  71 * by the submitted CLs.  The TLB writes are guaranteed to have been
  72 * flushed by the time the render done IRQ happens, which is the
  73 * trigger for out_sync.  Any dirtying of cachelines by the job (only
  74 * possible using TMU writes) must be flushed by the caller using the
  75 * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
  76 */
  77struct drm_v3d_submit_cl {
  78        /* Pointer to the binner command list.
  79         *
  80         * This is the first set of commands executed, which runs the
  81         * coordinate shader to determine where primitives land on the screen,
  82         * then writes out the state updates and draw calls necessary per tile
  83         * to the tile allocation BO.
  84         *
  85         * This BCL will block on any previous BCL submitted on the
  86         * same FD, but not on any RCL or BCLs submitted by other
  87         * clients -- that is left up to the submitter to control
  88         * using in_sync_bcl if necessary.
  89         */
  90        __u32 bcl_start;
  91
  92        /** End address of the BCL (first byte after the BCL) */
  93        __u32 bcl_end;
  94
  95        /* Offset of the render command list.
  96         *
  97         * This is the second set of commands executed, which will either
  98         * execute the tiles that have been set up by the BCL, or a fixed set
  99         * of tiles (in the case of RCL-only blits).
 100         *
 101         * This RCL will block on this submit's BCL, and any previous
 102         * RCL submitted on the same FD, but not on any RCL or BCLs
 103         * submitted by other clients -- that is left up to the
 104         * submitter to control using in_sync_rcl if necessary.
 105         */
 106        __u32 rcl_start;
 107
 108        /** End address of the RCL (first byte after the RCL) */
 109        __u32 rcl_end;
 110
 111        /** An optional sync object to wait on before starting the BCL. */
 112        __u32 in_sync_bcl;
 113        /** An optional sync object to wait on before starting the RCL. */
 114        __u32 in_sync_rcl;
 115        /** An optional sync object to place the completion fence in. */
 116        __u32 out_sync;
 117
 118        /* Offset of the tile alloc memory
 119         *
 120         * This is optional on V3D 3.3 (where the CL can set the value) but
 121         * required on V3D 4.1.
 122         */
 123        __u32 qma;
 124
 125        /** Size of the tile alloc memory. */
 126        __u32 qms;
 127
 128        /** Offset of the tile state data array. */
 129        __u32 qts;
 130
 131        /* Pointer to a u32 array of the BOs that are referenced by the job.
 132         */
 133        __u64 bo_handles;
 134
 135        /* Number of BO handles passed in (size is that times 4). */
 136        __u32 bo_handle_count;
 137
 138        __u32 flags;
 139
 140        /* ID of the perfmon to attach to this job. 0 means no perfmon. */
 141        __u32 perfmon_id;
 142
 143        __u32 pad;
 144};
 145
 146/**
 147 * struct drm_v3d_wait_bo - ioctl argument for waiting for
 148 * completion of the last DRM_V3D_SUBMIT_CL on a BO.
 149 *
 150 * This is useful for cases where multiple processes might be
 151 * rendering to a BO and you want to wait for all rendering to be
 152 * completed.
 153 */
 154struct drm_v3d_wait_bo {
 155        __u32 handle;
 156        __u32 pad;
 157        __u64 timeout_ns;
 158};
 159
 160/**
 161 * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
 162 *
 163 * There are currently no values for the flags argument, but it may be
 164 * used in a future extension.
 165 */
 166struct drm_v3d_create_bo {
 167        __u32 size;
 168        __u32 flags;
 169        /** Returned GEM handle for the BO. */
 170        __u32 handle;
 171        /**
 172         * Returned offset for the BO in the V3D address space.  This offset
 173         * is private to the DRM fd and is valid for the lifetime of the GEM
 174         * handle.
 175         *
 176         * This offset value will always be nonzero, since various HW
 177         * units treat 0 specially.
 178         */
 179        __u32 offset;
 180};
 181
 182/**
 183 * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
 184 *
 185 * This doesn't actually perform an mmap.  Instead, it returns the
 186 * offset you need to use in an mmap on the DRM device node.  This
 187 * means that tools like valgrind end up knowing about the mapped
 188 * memory.
 189 *
 190 * There are currently no values for the flags argument, but it may be
 191 * used in a future extension.
 192 */
 193struct drm_v3d_mmap_bo {
 194        /** Handle for the object being mapped. */
 195        __u32 handle;
 196        __u32 flags;
 197        /** offset into the drm node to use for subsequent mmap call. */
 198        __u64 offset;
 199};
 200
 201enum drm_v3d_param {
 202        DRM_V3D_PARAM_V3D_UIFCFG,
 203        DRM_V3D_PARAM_V3D_HUB_IDENT1,
 204        DRM_V3D_PARAM_V3D_HUB_IDENT2,
 205        DRM_V3D_PARAM_V3D_HUB_IDENT3,
 206        DRM_V3D_PARAM_V3D_CORE0_IDENT0,
 207        DRM_V3D_PARAM_V3D_CORE0_IDENT1,
 208        DRM_V3D_PARAM_V3D_CORE0_IDENT2,
 209        DRM_V3D_PARAM_SUPPORTS_TFU,
 210        DRM_V3D_PARAM_SUPPORTS_CSD,
 211        DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
 212        DRM_V3D_PARAM_SUPPORTS_PERFMON,
 213};
 214
 215struct drm_v3d_get_param {
 216        __u32 param;
 217        __u32 pad;
 218        __u64 value;
 219};
 220
 221/**
 222 * Returns the offset for the BO in the V3D address space for this DRM fd.
 223 * This is the same value returned by drm_v3d_create_bo, if that was called
 224 * from this DRM fd.
 225 */
 226struct drm_v3d_get_bo_offset {
 227        __u32 handle;
 228        __u32 offset;
 229};
 230
 231struct drm_v3d_submit_tfu {
 232        __u32 icfg;
 233        __u32 iia;
 234        __u32 iis;
 235        __u32 ica;
 236        __u32 iua;
 237        __u32 ioa;
 238        __u32 ios;
 239        __u32 coef[4];
 240        /* First handle is the output BO, following are other inputs.
 241         * 0 for unused.
 242         */
 243        __u32 bo_handles[4];
 244        /* sync object to block on before running the TFU job.  Each TFU
 245         * job will execute in the order submitted to its FD.  Synchronization
 246         * against rendering jobs requires using sync objects.
 247         */
 248        __u32 in_sync;
 249        /* Sync object to signal when the TFU job is done. */
 250        __u32 out_sync;
 251};
 252
 253/* Submits a compute shader for dispatch.  This job will block on any
 254 * previous compute shaders submitted on this fd, and any other
 255 * synchronization must be performed with in_sync/out_sync.
 256 */
 257struct drm_v3d_submit_csd {
 258        __u32 cfg[7];
 259        __u32 coef[4];
 260
 261        /* Pointer to a u32 array of the BOs that are referenced by the job.
 262         */
 263        __u64 bo_handles;
 264
 265        /* Number of BO handles passed in (size is that times 4). */
 266        __u32 bo_handle_count;
 267
 268        /* sync object to block on before running the CSD job.  Each
 269         * CSD job will execute in the order submitted to its FD.
 270         * Synchronization against rendering/TFU jobs or CSD from
 271         * other fds requires using sync objects.
 272         */
 273        __u32 in_sync;
 274        /* Sync object to signal when the CSD job is done. */
 275        __u32 out_sync;
 276
 277        /* ID of the perfmon to attach to this job. 0 means no perfmon. */
 278        __u32 perfmon_id;
 279};
 280
 281enum {
 282        V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
 283        V3D_PERFCNT_FEP_VALID_PRIMS,
 284        V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
 285        V3D_PERFCNT_FEP_VALID_QUADS,
 286        V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
 287        V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
 288        V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
 289        V3D_PERFCNT_TLB_QUADS_ZERO_COV,
 290        V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
 291        V3D_PERFCNT_TLB_QUADS_WRITTEN,
 292        V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
 293        V3D_PERFCNT_PTB_PRIM_CLIP,
 294        V3D_PERFCNT_PTB_PRIM_REV,
 295        V3D_PERFCNT_QPU_IDLE_CYCLES,
 296        V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
 297        V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
 298        V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
 299        V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
 300        V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
 301        V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
 302        V3D_PERFCNT_QPU_IC_HIT,
 303        V3D_PERFCNT_QPU_IC_MISS,
 304        V3D_PERFCNT_QPU_UC_HIT,
 305        V3D_PERFCNT_QPU_UC_MISS,
 306        V3D_PERFCNT_TMU_TCACHE_ACCESS,
 307        V3D_PERFCNT_TMU_TCACHE_MISS,
 308        V3D_PERFCNT_VPM_VDW_STALL,
 309        V3D_PERFCNT_VPM_VCD_STALL,
 310        V3D_PERFCNT_BIN_ACTIVE,
 311        V3D_PERFCNT_RDR_ACTIVE,
 312        V3D_PERFCNT_L2T_HITS,
 313        V3D_PERFCNT_L2T_MISSES,
 314        V3D_PERFCNT_CYCLE_COUNT,
 315        V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
 316        V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
 317        V3D_PERFCNT_PTB_PRIMS_BINNED,
 318        V3D_PERFCNT_AXI_WRITES_WATCH_0,
 319        V3D_PERFCNT_AXI_READS_WATCH_0,
 320        V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
 321        V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
 322        V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
 323        V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
 324        V3D_PERFCNT_AXI_WRITES_WATCH_1,
 325        V3D_PERFCNT_AXI_READS_WATCH_1,
 326        V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
 327        V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
 328        V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
 329        V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
 330        V3D_PERFCNT_TLB_PARTIAL_QUADS,
 331        V3D_PERFCNT_TMU_CONFIG_ACCESSES,
 332        V3D_PERFCNT_L2T_NO_ID_STALL,
 333        V3D_PERFCNT_L2T_COM_QUE_STALL,
 334        V3D_PERFCNT_L2T_TMU_WRITES,
 335        V3D_PERFCNT_TMU_ACTIVE_CYCLES,
 336        V3D_PERFCNT_TMU_STALLED_CYCLES,
 337        V3D_PERFCNT_CLE_ACTIVE,
 338        V3D_PERFCNT_L2T_TMU_READS,
 339        V3D_PERFCNT_L2T_CLE_READS,
 340        V3D_PERFCNT_L2T_VCD_READS,
 341        V3D_PERFCNT_L2T_TMUCFG_READS,
 342        V3D_PERFCNT_L2T_SLC0_READS,
 343        V3D_PERFCNT_L2T_SLC1_READS,
 344        V3D_PERFCNT_L2T_SLC2_READS,
 345        V3D_PERFCNT_L2T_TMU_W_MISSES,
 346        V3D_PERFCNT_L2T_TMU_R_MISSES,
 347        V3D_PERFCNT_L2T_CLE_MISSES,
 348        V3D_PERFCNT_L2T_VCD_MISSES,
 349        V3D_PERFCNT_L2T_TMUCFG_MISSES,
 350        V3D_PERFCNT_L2T_SLC0_MISSES,
 351        V3D_PERFCNT_L2T_SLC1_MISSES,
 352        V3D_PERFCNT_L2T_SLC2_MISSES,
 353        V3D_PERFCNT_CORE_MEM_WRITES,
 354        V3D_PERFCNT_L2T_MEM_WRITES,
 355        V3D_PERFCNT_PTB_MEM_WRITES,
 356        V3D_PERFCNT_TLB_MEM_WRITES,
 357        V3D_PERFCNT_CORE_MEM_READS,
 358        V3D_PERFCNT_L2T_MEM_READS,
 359        V3D_PERFCNT_PTB_MEM_READS,
 360        V3D_PERFCNT_PSE_MEM_READS,
 361        V3D_PERFCNT_TLB_MEM_READS,
 362        V3D_PERFCNT_GMP_MEM_READS,
 363        V3D_PERFCNT_PTB_W_MEM_WORDS,
 364        V3D_PERFCNT_TLB_W_MEM_WORDS,
 365        V3D_PERFCNT_PSE_R_MEM_WORDS,
 366        V3D_PERFCNT_TLB_R_MEM_WORDS,
 367        V3D_PERFCNT_TMU_MRU_HITS,
 368        V3D_PERFCNT_COMPUTE_ACTIVE,
 369        V3D_PERFCNT_NUM,
 370};
 371
 372#define DRM_V3D_MAX_PERF_COUNTERS                 32
 373
 374struct drm_v3d_perfmon_create {
 375        __u32 id;
 376        __u32 ncounters;
 377        __u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
 378};
 379
 380struct drm_v3d_perfmon_destroy {
 381        __u32 id;
 382};
 383
 384/*
 385 * Returns the values of the performance counters tracked by this
 386 * perfmon (as an array of ncounters u64 values).
 387 *
 388 * No implicit synchronization is performed, so the user has to
 389 * guarantee that any jobs using this perfmon have already been
 390 * completed  (probably by blocking on the seqno returned by the
 391 * last exec that used the perfmon).
 392 */
 393struct drm_v3d_perfmon_get_values {
 394        __u32 id;
 395        __u32 pad;
 396        __u64 values_ptr;
 397};
 398
 399#if defined(__cplusplus)
 400}
 401#endif
 402
 403#endif /* _V3D_DRM_H_ */
 404