qemu/include/ui/sdl2.h
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   1#ifndef SDL2_H
   2#define SDL2_H
   3
   4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
   5#undef WIN32_LEAN_AND_MEAN
   6
   7#include <SDL.h>
   8#include <SDL_syswm.h>
   9
  10struct sdl2_console {
  11    DisplayChangeListener dcl;
  12    DisplaySurface *surface;
  13    SDL_Texture *texture;
  14    SDL_Window *real_window;
  15    SDL_Renderer *real_renderer;
  16    int idx;
  17    int last_vm_running; /* per console for caption reasons */
  18    int x, y;
  19    int hidden;
  20    int opengl;
  21    int updates;
  22    SDL_GLContext winctx;
  23    ConsoleGLState *gls;
  24};
  25
  26void sdl2_window_create(struct sdl2_console *scon);
  27void sdl2_window_destroy(struct sdl2_console *scon);
  28void sdl2_window_resize(struct sdl2_console *scon);
  29void sdl2_poll_events(struct sdl2_console *scon);
  30
  31void sdl2_reset_keys(struct sdl2_console *scon);
  32void sdl2_process_key(struct sdl2_console *scon,
  33                      SDL_KeyboardEvent *ev);
  34
  35void sdl2_2d_update(DisplayChangeListener *dcl,
  36                    int x, int y, int w, int h);
  37void sdl2_2d_switch(DisplayChangeListener *dcl,
  38                    DisplaySurface *new_surface);
  39void sdl2_2d_refresh(DisplayChangeListener *dcl);
  40void sdl2_2d_redraw(struct sdl2_console *scon);
  41bool sdl2_2d_check_format(DisplayChangeListener *dcl,
  42                          pixman_format_code_t format);
  43
  44void sdl2_gl_update(DisplayChangeListener *dcl,
  45                    int x, int y, int w, int h);
  46void sdl2_gl_switch(DisplayChangeListener *dcl,
  47                    DisplaySurface *new_surface);
  48void sdl2_gl_refresh(DisplayChangeListener *dcl);
  49void sdl2_gl_redraw(struct sdl2_console *scon);
  50
  51#endif /* SDL2_H */
  52