1#ifndef SDL2_H
2#define SDL2_H
3
4
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8#include <SDL_syswm.h>
9
10struct sdl2_console {
11 DisplayChangeListener dcl;
12 DisplaySurface *surface;
13 SDL_Texture *texture;
14 SDL_Window *real_window;
15 SDL_Renderer *real_renderer;
16 int idx;
17 int last_vm_running;
18 int x, y;
19 int hidden;
20 int opengl;
21 int updates;
22 SDL_GLContext winctx;
23 ConsoleGLState *gls;
24};
25
26void sdl2_window_create(struct sdl2_console *scon);
27void sdl2_window_destroy(struct sdl2_console *scon);
28void sdl2_window_resize(struct sdl2_console *scon);
29void sdl2_poll_events(struct sdl2_console *scon);
30
31void sdl2_reset_keys(struct sdl2_console *scon);
32void sdl2_process_key(struct sdl2_console *scon,
33 SDL_KeyboardEvent *ev);
34
35void sdl2_2d_update(DisplayChangeListener *dcl,
36 int x, int y, int w, int h);
37void sdl2_2d_switch(DisplayChangeListener *dcl,
38 DisplaySurface *new_surface);
39void sdl2_2d_refresh(DisplayChangeListener *dcl);
40void sdl2_2d_redraw(struct sdl2_console *scon);
41bool sdl2_2d_check_format(DisplayChangeListener *dcl,
42 pixman_format_code_t format);
43
44void sdl2_gl_update(DisplayChangeListener *dcl,
45 int x, int y, int w, int h);
46void sdl2_gl_switch(DisplayChangeListener *dcl,
47 DisplaySurface *new_surface);
48void sdl2_gl_refresh(DisplayChangeListener *dcl);
49void sdl2_gl_redraw(struct sdl2_console *scon);
50
51#endif
52