1#ifndef QEMU_SHADER_H 2#define QEMU_SHADER_H 3 4#include <epoxy/gl.h> 5 6GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog); 7void qemu_gl_run_texture_blit(GLint texture_blit_prog, 8 GLint texture_blit_vao); 9 10GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src); 11GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag); 12GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, 13 const GLchar *frag_src); 14 15#endif /* QEMU_SHADER_H */ 16