qemu/include/ui/shader.h
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   1#ifndef QEMU_SHADER_H
   2#define QEMU_SHADER_H
   3
   4#include <epoxy/gl.h>
   5
   6GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
   7void qemu_gl_run_texture_blit(GLint texture_blit_prog,
   8                              GLint texture_blit_vao);
   9
  10GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
  11GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
  12GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
  13                                           const GLchar *frag_src);
  14
  15#endif /* QEMU_SHADER_H */
  16