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28#include "qemu/osdep.h"
29#include "qemu-common.h"
30#include "ui/console.h"
31#include "ui/input.h"
32#include "ui/sdl2.h"
33#include "sysemu/sysemu.h"
34
35#include <epoxy/gl.h>
36
37static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
38{
39 if (scon->scanout_mode == scanout) {
40 return;
41 }
42
43 scon->scanout_mode = scanout;
44 if (!scon->scanout_mode) {
45 if (scon->fbo_id) {
46 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
47 GL_COLOR_ATTACHMENT0_EXT,
48 GL_TEXTURE_2D, 0, 0);
49 glDeleteFramebuffers(1, &scon->fbo_id);
50 glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
51 scon->fbo_id = 0;
52 }
53 if (scon->surface) {
54 surface_gl_destroy_texture(scon->gls, scon->surface);
55 surface_gl_create_texture(scon->gls, scon->surface);
56 }
57 }
58}
59
60static void sdl2_gl_render_surface(struct sdl2_console *scon)
61{
62 int ww, wh;
63
64 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
65 sdl2_set_scanout_mode(scon, false);
66
67 SDL_GetWindowSize(scon->real_window, &ww, &wh);
68 surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
69
70 surface_gl_render_texture(scon->gls, scon->surface);
71 SDL_GL_SwapWindow(scon->real_window);
72}
73
74void sdl2_gl_update(DisplayChangeListener *dcl,
75 int x, int y, int w, int h)
76{
77 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
78
79 assert(scon->opengl);
80
81 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
82 surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
83 scon->updates++;
84}
85
86void sdl2_gl_switch(DisplayChangeListener *dcl,
87 DisplaySurface *new_surface)
88{
89 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
90 DisplaySurface *old_surface = scon->surface;
91
92 assert(scon->opengl);
93
94 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
95 surface_gl_destroy_texture(scon->gls, scon->surface);
96
97 scon->surface = new_surface;
98
99 if (!new_surface) {
100 console_gl_fini_context(scon->gls);
101 scon->gls = NULL;
102 sdl2_window_destroy(scon);
103 return;
104 }
105
106 if (!scon->real_window) {
107 sdl2_window_create(scon);
108 scon->gls = console_gl_init_context();
109 } else if (old_surface &&
110 ((surface_width(old_surface) != surface_width(new_surface)) ||
111 (surface_height(old_surface) != surface_height(new_surface)))) {
112 sdl2_window_resize(scon);
113 }
114
115 surface_gl_create_texture(scon->gls, scon->surface);
116}
117
118void sdl2_gl_refresh(DisplayChangeListener *dcl)
119{
120 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
121
122 assert(scon->opengl);
123
124 graphic_hw_update(dcl->con);
125 if (scon->updates && scon->surface) {
126 scon->updates = 0;
127 sdl2_gl_render_surface(scon);
128 }
129 sdl2_poll_events(scon);
130}
131
132void sdl2_gl_redraw(struct sdl2_console *scon)
133{
134 assert(scon->opengl);
135
136 if (scon->surface) {
137 sdl2_gl_render_surface(scon);
138 }
139}
140
141QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
142 QEMUGLParams *params)
143{
144 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
145 SDL_GLContext ctx;
146
147 assert(scon->opengl);
148
149 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
150
151 SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
152 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
153 SDL_GL_CONTEXT_PROFILE_CORE);
154 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
155 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
156
157 ctx = SDL_GL_CreateContext(scon->real_window);
158 return (QEMUGLContext)ctx;
159}
160
161void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx)
162{
163 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
164
165 SDL_GL_DeleteContext(sdlctx);
166}
167
168int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
169 QEMUGLContext ctx)
170{
171 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
172 SDL_GLContext sdlctx = (SDL_GLContext)ctx;
173
174 assert(scon->opengl);
175
176 return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
177}
178
179QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
180{
181 SDL_GLContext sdlctx;
182
183 sdlctx = SDL_GL_GetCurrentContext();
184 return (QEMUGLContext)sdlctx;
185}
186
187void sdl2_gl_scanout(DisplayChangeListener *dcl,
188 uint32_t backing_id, bool backing_y_0_top,
189 uint32_t backing_width, uint32_t backing_height,
190 uint32_t x, uint32_t y,
191 uint32_t w, uint32_t h)
192{
193 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
194
195 assert(scon->opengl);
196 scon->x = x;
197 scon->y = y;
198 scon->w = w;
199 scon->h = h;
200 scon->tex_id = backing_id;
201 scon->y0_top = backing_y_0_top;
202
203 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
204
205 if (scon->tex_id == 0 || scon->w == 0 || scon->h == 0) {
206 sdl2_set_scanout_mode(scon, false);
207 return;
208 }
209
210 sdl2_set_scanout_mode(scon, true);
211 if (!scon->fbo_id) {
212 glGenFramebuffers(1, &scon->fbo_id);
213 }
214
215 glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
216 glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
217 GL_TEXTURE_2D, scon->tex_id, 0);
218}
219
220void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
221 uint32_t x, uint32_t y, uint32_t w, uint32_t h)
222{
223 struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
224 int ww, wh, y1, y2;
225
226 assert(scon->opengl);
227 if (!scon->scanout_mode) {
228 return;
229 }
230 if (!scon->fbo_id) {
231 return;
232 }
233
234 SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
235
236 glBindFramebuffer(GL_READ_FRAMEBUFFER, scon->fbo_id);
237 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
238
239 SDL_GetWindowSize(scon->real_window, &ww, &wh);
240 glViewport(0, 0, ww, wh);
241 y1 = scon->y0_top ? 0 : scon->h;
242 y2 = scon->y0_top ? scon->h : 0;
243 glBlitFramebuffer(0, y1, scon->w, y2,
244 0, 0, ww, wh,
245 GL_COLOR_BUFFER_BIT, GL_NEAREST);
246 glBindFramebuffer(GL_FRAMEBUFFER_EXT, scon->fbo_id);
247
248 SDL_GL_SwapWindow(scon->real_window);
249}
250