1#ifndef SDL2_H
2#define SDL2_H
3
4
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8#include <SDL_syswm.h>
9
10struct sdl2_console {
11 DisplayChangeListener dcl;
12 DisplaySurface *surface;
13 SDL_Texture *texture;
14 SDL_Window *real_window;
15 SDL_Renderer *real_renderer;
16 int idx;
17 int last_vm_running;
18 int x, y, w, h;
19 int hidden;
20 int opengl;
21 int updates;
22 int idle_counter;
23 SDL_GLContext winctx;
24#ifdef CONFIG_OPENGL
25 ConsoleGLState *gls;
26 GLuint tex_id;
27 GLuint fbo_id;
28 bool y0_top;
29 bool scanout_mode;
30#endif
31};
32
33void sdl2_window_create(struct sdl2_console *scon);
34void sdl2_window_destroy(struct sdl2_console *scon);
35void sdl2_window_resize(struct sdl2_console *scon);
36void sdl2_poll_events(struct sdl2_console *scon);
37
38void sdl2_reset_keys(struct sdl2_console *scon);
39void sdl2_process_key(struct sdl2_console *scon,
40 SDL_KeyboardEvent *ev);
41
42void sdl2_2d_update(DisplayChangeListener *dcl,
43 int x, int y, int w, int h);
44void sdl2_2d_switch(DisplayChangeListener *dcl,
45 DisplaySurface *new_surface);
46void sdl2_2d_refresh(DisplayChangeListener *dcl);
47void sdl2_2d_redraw(struct sdl2_console *scon);
48bool sdl2_2d_check_format(DisplayChangeListener *dcl,
49 pixman_format_code_t format);
50
51void sdl2_gl_update(DisplayChangeListener *dcl,
52 int x, int y, int w, int h);
53void sdl2_gl_switch(DisplayChangeListener *dcl,
54 DisplaySurface *new_surface);
55void sdl2_gl_refresh(DisplayChangeListener *dcl);
56void sdl2_gl_redraw(struct sdl2_console *scon);
57
58QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
59 QEMUGLParams *params);
60void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
61int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
62 QEMUGLContext ctx);
63QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
64
65void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
66void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
67 uint32_t backing_id,
68 bool backing_y_0_top,
69 uint32_t backing_width,
70 uint32_t backing_height,
71 uint32_t x, uint32_t y,
72 uint32_t w, uint32_t h);
73void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
74 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
75
76#endif
77