qemu/include/ui/sdl2.h
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   1#ifndef SDL2_H
   2#define SDL2_H
   3
   4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
   5#undef WIN32_LEAN_AND_MEAN
   6
   7#include <SDL.h>
   8#include <SDL_syswm.h>
   9
  10struct sdl2_console {
  11    DisplayChangeListener dcl;
  12    DisplaySurface *surface;
  13    SDL_Texture *texture;
  14    SDL_Window *real_window;
  15    SDL_Renderer *real_renderer;
  16    int idx;
  17    int last_vm_running; /* per console for caption reasons */
  18    int x, y, w, h;
  19    int hidden;
  20    int opengl;
  21    int updates;
  22    int idle_counter;
  23    SDL_GLContext winctx;
  24#ifdef CONFIG_OPENGL
  25    ConsoleGLState *gls;
  26    GLuint tex_id;
  27    GLuint fbo_id;
  28    bool y0_top;
  29    bool scanout_mode;
  30#endif
  31};
  32
  33void sdl2_window_create(struct sdl2_console *scon);
  34void sdl2_window_destroy(struct sdl2_console *scon);
  35void sdl2_window_resize(struct sdl2_console *scon);
  36void sdl2_poll_events(struct sdl2_console *scon);
  37
  38void sdl2_reset_keys(struct sdl2_console *scon);
  39void sdl2_process_key(struct sdl2_console *scon,
  40                      SDL_KeyboardEvent *ev);
  41
  42void sdl2_2d_update(DisplayChangeListener *dcl,
  43                    int x, int y, int w, int h);
  44void sdl2_2d_switch(DisplayChangeListener *dcl,
  45                    DisplaySurface *new_surface);
  46void sdl2_2d_refresh(DisplayChangeListener *dcl);
  47void sdl2_2d_redraw(struct sdl2_console *scon);
  48bool sdl2_2d_check_format(DisplayChangeListener *dcl,
  49                          pixman_format_code_t format);
  50
  51void sdl2_gl_update(DisplayChangeListener *dcl,
  52                    int x, int y, int w, int h);
  53void sdl2_gl_switch(DisplayChangeListener *dcl,
  54                    DisplaySurface *new_surface);
  55void sdl2_gl_refresh(DisplayChangeListener *dcl);
  56void sdl2_gl_redraw(struct sdl2_console *scon);
  57
  58QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
  59                                     QEMUGLParams *params);
  60void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
  61int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
  62                                 QEMUGLContext ctx);
  63QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
  64
  65void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
  66void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
  67                             uint32_t backing_id,
  68                             bool backing_y_0_top,
  69                             uint32_t backing_width,
  70                             uint32_t backing_height,
  71                             uint32_t x, uint32_t y,
  72                             uint32_t w, uint32_t h);
  73void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
  74                           uint32_t x, uint32_t y, uint32_t w, uint32_t h);
  75
  76#endif /* SDL2_H */
  77