qemu/ui/egl-headless.c
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   1#include "qemu/osdep.h"
   2#include "qemu-common.h"
   3#include "sysemu/sysemu.h"
   4#include "ui/console.h"
   5#include "ui/egl-helpers.h"
   6#include "ui/egl-context.h"
   7#include "ui/shader.h"
   8
   9typedef struct egl_dpy {
  10    DisplayChangeListener dcl;
  11    DisplaySurface *ds;
  12    QemuGLShader *gls;
  13    egl_fb guest_fb;
  14    egl_fb cursor_fb;
  15    egl_fb blit_fb;
  16    bool y_0_top;
  17    uint32_t pos_x;
  18    uint32_t pos_y;
  19} egl_dpy;
  20
  21/* ------------------------------------------------------------------ */
  22
  23static void egl_refresh(DisplayChangeListener *dcl)
  24{
  25    graphic_hw_update(dcl->con);
  26}
  27
  28static void egl_gfx_update(DisplayChangeListener *dcl,
  29                           int x, int y, int w, int h)
  30{
  31}
  32
  33static void egl_gfx_switch(DisplayChangeListener *dcl,
  34                           struct DisplaySurface *new_surface)
  35{
  36    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
  37
  38    edpy->ds = new_surface;
  39}
  40
  41static void egl_scanout_disable(DisplayChangeListener *dcl)
  42{
  43    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
  44
  45    egl_fb_destroy(&edpy->guest_fb);
  46    egl_fb_destroy(&edpy->blit_fb);
  47}
  48
  49static void egl_scanout_texture(DisplayChangeListener *dcl,
  50                                uint32_t backing_id,
  51                                bool backing_y_0_top,
  52                                uint32_t backing_width,
  53                                uint32_t backing_height,
  54                                uint32_t x, uint32_t y,
  55                                uint32_t w, uint32_t h)
  56{
  57    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
  58
  59    edpy->y_0_top = backing_y_0_top;
  60
  61    /* source framebuffer */
  62    egl_fb_setup_for_tex(&edpy->guest_fb,
  63                         backing_width, backing_height, backing_id, false);
  64
  65    /* dest framebuffer */
  66    if (edpy->blit_fb.width  != backing_width ||
  67        edpy->blit_fb.height != backing_height) {
  68        egl_fb_destroy(&edpy->blit_fb);
  69        egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
  70    }
  71}
  72
  73static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
  74                               QemuDmaBuf *dmabuf)
  75{
  76    egl_dmabuf_import_texture(dmabuf);
  77    if (!dmabuf->texture) {
  78        return;
  79    }
  80
  81    egl_scanout_texture(dcl, dmabuf->texture,
  82                        false, dmabuf->width, dmabuf->height,
  83                        0, 0, dmabuf->width, dmabuf->height);
  84}
  85
  86static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
  87                              QemuDmaBuf *dmabuf, bool have_hot,
  88                              uint32_t hot_x, uint32_t hot_y)
  89{
  90    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
  91
  92    if (dmabuf) {
  93        egl_dmabuf_import_texture(dmabuf);
  94        if (!dmabuf->texture) {
  95            return;
  96        }
  97        egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
  98                             dmabuf->texture, false);
  99    } else {
 100        egl_fb_destroy(&edpy->cursor_fb);
 101    }
 102}
 103
 104static void egl_cursor_position(DisplayChangeListener *dcl,
 105                                uint32_t pos_x, uint32_t pos_y)
 106{
 107    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
 108
 109    edpy->pos_x = pos_x;
 110    edpy->pos_y = pos_y;
 111}
 112
 113static void egl_release_dmabuf(DisplayChangeListener *dcl,
 114                               QemuDmaBuf *dmabuf)
 115{
 116    egl_dmabuf_release_texture(dmabuf);
 117}
 118
 119static void egl_scanout_flush(DisplayChangeListener *dcl,
 120                              uint32_t x, uint32_t y,
 121                              uint32_t w, uint32_t h)
 122{
 123    egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
 124
 125    if (!edpy->guest_fb.texture || !edpy->ds) {
 126        return;
 127    }
 128    assert(surface_width(edpy->ds)  == edpy->guest_fb.width);
 129    assert(surface_height(edpy->ds) == edpy->guest_fb.height);
 130    assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
 131
 132    if (edpy->cursor_fb.texture) {
 133        /* have cursor -> render using textures */
 134        egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
 135                         !edpy->y_0_top);
 136        egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
 137                          !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
 138    } else {
 139        /* no cursor -> use simple framebuffer blit */
 140        egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
 141    }
 142
 143    egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
 144    dpy_gfx_update(edpy->dcl.con, x, y, w, h);
 145}
 146
 147static const DisplayChangeListenerOps egl_ops = {
 148    .dpy_name                = "egl-headless",
 149    .dpy_refresh             = egl_refresh,
 150    .dpy_gfx_update          = egl_gfx_update,
 151    .dpy_gfx_switch          = egl_gfx_switch,
 152
 153    .dpy_gl_ctx_create       = qemu_egl_create_context,
 154    .dpy_gl_ctx_destroy      = qemu_egl_destroy_context,
 155    .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
 156    .dpy_gl_ctx_get_current  = qemu_egl_get_current_context,
 157
 158    .dpy_gl_scanout_disable  = egl_scanout_disable,
 159    .dpy_gl_scanout_texture  = egl_scanout_texture,
 160    .dpy_gl_scanout_dmabuf   = egl_scanout_dmabuf,
 161    .dpy_gl_cursor_dmabuf    = egl_cursor_dmabuf,
 162    .dpy_gl_cursor_position  = egl_cursor_position,
 163    .dpy_gl_release_dmabuf   = egl_release_dmabuf,
 164    .dpy_gl_update           = egl_scanout_flush,
 165};
 166
 167static void early_egl_headless_init(DisplayOptions *opts)
 168{
 169    display_opengl = 1;
 170}
 171
 172static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
 173{
 174    DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
 175    QemuConsole *con;
 176    egl_dpy *edpy;
 177    int idx;
 178
 179    if (egl_rendernode_init(opts->u.egl_headless.rendernode, mode) < 0) {
 180        error_report("egl: render node init failed");
 181        exit(1);
 182    }
 183
 184    for (idx = 0;; idx++) {
 185        con = qemu_console_lookup_by_index(idx);
 186        if (!con || !qemu_console_is_graphic(con)) {
 187            break;
 188        }
 189
 190        edpy = g_new0(egl_dpy, 1);
 191        edpy->dcl.con = con;
 192        edpy->dcl.ops = &egl_ops;
 193        edpy->gls = qemu_gl_init_shader();
 194        register_displaychangelistener(&edpy->dcl);
 195    }
 196}
 197
 198static QemuDisplay qemu_display_egl = {
 199    .type       = DISPLAY_TYPE_EGL_HEADLESS,
 200    .early_init = early_egl_headless_init,
 201    .init       = egl_headless_init,
 202};
 203
 204static void register_egl(void)
 205{
 206    qemu_display_register(&qemu_display_egl);
 207}
 208
 209type_init(register_egl);
 210