qemu/include/ui/sdl2.h
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   1#ifndef SDL2_H
   2#define SDL2_H
   3
   4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
   5#undef WIN32_LEAN_AND_MEAN
   6
   7#include <SDL.h>
   8#include <SDL_syswm.h>
   9
  10#ifdef CONFIG_OPENGL
  11# include "ui/egl-helpers.h"
  12#endif
  13
  14struct sdl2_console {
  15    DisplayChangeListener dcl;
  16    DisplaySurface *surface;
  17    DisplayOptions *opts;
  18    SDL_Texture *texture;
  19    SDL_Window *real_window;
  20    SDL_Renderer *real_renderer;
  21    int idx;
  22    int last_vm_running; /* per console for caption reasons */
  23    int x, y, w, h;
  24    int hidden;
  25    int opengl;
  26    int updates;
  27    int idle_counter;
  28    int ignore_hotkeys;
  29    SDL_GLContext winctx;
  30#ifdef CONFIG_OPENGL
  31    QemuGLShader *gls;
  32    egl_fb guest_fb;
  33    egl_fb win_fb;
  34    bool y0_top;
  35    bool scanout_mode;
  36#endif
  37};
  38
  39void sdl2_window_create(struct sdl2_console *scon);
  40void sdl2_window_destroy(struct sdl2_console *scon);
  41void sdl2_window_resize(struct sdl2_console *scon);
  42void sdl2_poll_events(struct sdl2_console *scon);
  43
  44void sdl2_reset_keys(struct sdl2_console *scon);
  45void sdl2_process_key(struct sdl2_console *scon,
  46                      SDL_KeyboardEvent *ev);
  47
  48void sdl2_2d_update(DisplayChangeListener *dcl,
  49                    int x, int y, int w, int h);
  50void sdl2_2d_switch(DisplayChangeListener *dcl,
  51                    DisplaySurface *new_surface);
  52void sdl2_2d_refresh(DisplayChangeListener *dcl);
  53void sdl2_2d_redraw(struct sdl2_console *scon);
  54bool sdl2_2d_check_format(DisplayChangeListener *dcl,
  55                          pixman_format_code_t format);
  56
  57void sdl2_gl_update(DisplayChangeListener *dcl,
  58                    int x, int y, int w, int h);
  59void sdl2_gl_switch(DisplayChangeListener *dcl,
  60                    DisplaySurface *new_surface);
  61void sdl2_gl_refresh(DisplayChangeListener *dcl);
  62void sdl2_gl_redraw(struct sdl2_console *scon);
  63
  64QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
  65                                     QEMUGLParams *params);
  66void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
  67int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
  68                                 QEMUGLContext ctx);
  69QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
  70
  71void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
  72void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
  73                             uint32_t backing_id,
  74                             bool backing_y_0_top,
  75                             uint32_t backing_width,
  76                             uint32_t backing_height,
  77                             uint32_t x, uint32_t y,
  78                             uint32_t w, uint32_t h);
  79void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
  80                           uint32_t x, uint32_t y, uint32_t w, uint32_t h);
  81
  82#endif /* SDL2_H */
  83