1#ifndef SDL2_H
2#define SDL2_H
3
4
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8#include <SDL_syswm.h>
9
10#ifdef CONFIG_OPENGL
11# include "ui/egl-helpers.h"
12#endif
13
14struct sdl2_console {
15 DisplayChangeListener dcl;
16 DisplaySurface *surface;
17 DisplayOptions *opts;
18 SDL_Texture *texture;
19 SDL_Window *real_window;
20 SDL_Renderer *real_renderer;
21 int idx;
22 int last_vm_running;
23 int x, y, w, h;
24 int hidden;
25 int opengl;
26 int updates;
27 int idle_counter;
28 int ignore_hotkeys;
29 SDL_GLContext winctx;
30#ifdef CONFIG_OPENGL
31 QemuGLShader *gls;
32 egl_fb guest_fb;
33 egl_fb win_fb;
34 bool y0_top;
35 bool scanout_mode;
36#endif
37};
38
39void sdl2_window_create(struct sdl2_console *scon);
40void sdl2_window_destroy(struct sdl2_console *scon);
41void sdl2_window_resize(struct sdl2_console *scon);
42void sdl2_poll_events(struct sdl2_console *scon);
43
44void sdl2_reset_keys(struct sdl2_console *scon);
45void sdl2_process_key(struct sdl2_console *scon,
46 SDL_KeyboardEvent *ev);
47
48void sdl2_2d_update(DisplayChangeListener *dcl,
49 int x, int y, int w, int h);
50void sdl2_2d_switch(DisplayChangeListener *dcl,
51 DisplaySurface *new_surface);
52void sdl2_2d_refresh(DisplayChangeListener *dcl);
53void sdl2_2d_redraw(struct sdl2_console *scon);
54bool sdl2_2d_check_format(DisplayChangeListener *dcl,
55 pixman_format_code_t format);
56
57void sdl2_gl_update(DisplayChangeListener *dcl,
58 int x, int y, int w, int h);
59void sdl2_gl_switch(DisplayChangeListener *dcl,
60 DisplaySurface *new_surface);
61void sdl2_gl_refresh(DisplayChangeListener *dcl);
62void sdl2_gl_redraw(struct sdl2_console *scon);
63
64QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
65 QEMUGLParams *params);
66void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
67int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
68 QEMUGLContext ctx);
69QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
70
71void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
72void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
73 uint32_t backing_id,
74 bool backing_y_0_top,
75 uint32_t backing_width,
76 uint32_t backing_height,
77 uint32_t x, uint32_t y,
78 uint32_t w, uint32_t h);
79void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
80 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
81
82#endif
83