qemu/include/qom/object.h
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   1/*
   2 * QEMU Object Model
   3 *
   4 * Copyright IBM, Corp. 2011
   5 *
   6 * Authors:
   7 *  Anthony Liguori   <aliguori@us.ibm.com>
   8 *
   9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  10 * See the COPYING file in the top-level directory.
  11 *
  12 */
  13
  14#ifndef QEMU_OBJECT_H
  15#define QEMU_OBJECT_H
  16
  17#include "qapi/qapi-builtin-types.h"
  18#include "qemu/queue.h"
  19
  20struct TypeImpl;
  21typedef struct TypeImpl *Type;
  22
  23typedef struct Object Object;
  24
  25typedef struct TypeInfo TypeInfo;
  26
  27typedef struct InterfaceClass InterfaceClass;
  28typedef struct InterfaceInfo InterfaceInfo;
  29
  30#define TYPE_OBJECT "object"
  31
  32/**
  33 * SECTION:object.h
  34 * @title:Base Object Type System
  35 * @short_description: interfaces for creating new types and objects
  36 *
  37 * The QEMU Object Model provides a framework for registering user creatable
  38 * types and instantiating objects from those types.  QOM provides the following
  39 * features:
  40 *
  41 *  - System for dynamically registering types
  42 *  - Support for single-inheritance of types
  43 *  - Multiple inheritance of stateless interfaces
  44 *
  45 * <example>
  46 *   <title>Creating a minimal type</title>
  47 *   <programlisting>
  48 * #include "qdev.h"
  49 *
  50 * #define TYPE_MY_DEVICE "my-device"
  51 *
  52 * // No new virtual functions: we can reuse the typedef for the
  53 * // superclass.
  54 * typedef DeviceClass MyDeviceClass;
  55 * typedef struct MyDevice
  56 * {
  57 *     DeviceState parent;
  58 *
  59 *     int reg0, reg1, reg2;
  60 * } MyDevice;
  61 *
  62 * static const TypeInfo my_device_info = {
  63 *     .name = TYPE_MY_DEVICE,
  64 *     .parent = TYPE_DEVICE,
  65 *     .instance_size = sizeof(MyDevice),
  66 * };
  67 *
  68 * static void my_device_register_types(void)
  69 * {
  70 *     type_register_static(&my_device_info);
  71 * }
  72 *
  73 * type_init(my_device_register_types)
  74 *   </programlisting>
  75 * </example>
  76 *
  77 * In the above example, we create a simple type that is described by #TypeInfo.
  78 * #TypeInfo describes information about the type including what it inherits
  79 * from, the instance and class size, and constructor/destructor hooks.
  80 *
  81 * Alternatively several static types could be registered using helper macro
  82 * DEFINE_TYPES()
  83 *
  84 * <example>
  85 *   <programlisting>
  86 * static const TypeInfo device_types_info[] = {
  87 *     {
  88 *         .name = TYPE_MY_DEVICE_A,
  89 *         .parent = TYPE_DEVICE,
  90 *         .instance_size = sizeof(MyDeviceA),
  91 *     },
  92 *     {
  93 *         .name = TYPE_MY_DEVICE_B,
  94 *         .parent = TYPE_DEVICE,
  95 *         .instance_size = sizeof(MyDeviceB),
  96 *     },
  97 * };
  98 *
  99 * DEFINE_TYPES(device_types_info)
 100 *   </programlisting>
 101 * </example>
 102 *
 103 * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
 104 * are instantiated dynamically but there is only ever one instance for any
 105 * given type.  The #ObjectClass typically holds a table of function pointers
 106 * for the virtual methods implemented by this type.
 107 *
 108 * Using object_new(), a new #Object derivative will be instantiated.  You can
 109 * cast an #Object to a subclass (or base-class) type using
 110 * object_dynamic_cast().  You typically want to define macro wrappers around
 111 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
 112 * specific type:
 113 *
 114 * <example>
 115 *   <title>Typecasting macros</title>
 116 *   <programlisting>
 117 *    #define MY_DEVICE_GET_CLASS(obj) \
 118 *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
 119 *    #define MY_DEVICE_CLASS(klass) \
 120 *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
 121 *    #define MY_DEVICE(obj) \
 122 *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
 123 *   </programlisting>
 124 * </example>
 125 *
 126 * # Class Initialization #
 127 *
 128 * Before an object is initialized, the class for the object must be
 129 * initialized.  There is only one class object for all instance objects
 130 * that is created lazily.
 131 *
 132 * Classes are initialized by first initializing any parent classes (if
 133 * necessary).  After the parent class object has initialized, it will be
 134 * copied into the current class object and any additional storage in the
 135 * class object is zero filled.
 136 *
 137 * The effect of this is that classes automatically inherit any virtual
 138 * function pointers that the parent class has already initialized.  All
 139 * other fields will be zero filled.
 140 *
 141 * Once all of the parent classes have been initialized, #TypeInfo::class_init
 142 * is called to let the class being instantiated provide default initialize for
 143 * its virtual functions.  Here is how the above example might be modified
 144 * to introduce an overridden virtual function:
 145 *
 146 * <example>
 147 *   <title>Overriding a virtual function</title>
 148 *   <programlisting>
 149 * #include "qdev.h"
 150 *
 151 * void my_device_class_init(ObjectClass *klass, void *class_data)
 152 * {
 153 *     DeviceClass *dc = DEVICE_CLASS(klass);
 154 *     dc->reset = my_device_reset;
 155 * }
 156 *
 157 * static const TypeInfo my_device_info = {
 158 *     .name = TYPE_MY_DEVICE,
 159 *     .parent = TYPE_DEVICE,
 160 *     .instance_size = sizeof(MyDevice),
 161 *     .class_init = my_device_class_init,
 162 * };
 163 *   </programlisting>
 164 * </example>
 165 *
 166 * Introducing new virtual methods requires a class to define its own
 167 * struct and to add a .class_size member to the #TypeInfo.  Each method
 168 * will also have a wrapper function to call it easily:
 169 *
 170 * <example>
 171 *   <title>Defining an abstract class</title>
 172 *   <programlisting>
 173 * #include "qdev.h"
 174 *
 175 * typedef struct MyDeviceClass
 176 * {
 177 *     DeviceClass parent;
 178 *
 179 *     void (*frobnicate) (MyDevice *obj);
 180 * } MyDeviceClass;
 181 *
 182 * static const TypeInfo my_device_info = {
 183 *     .name = TYPE_MY_DEVICE,
 184 *     .parent = TYPE_DEVICE,
 185 *     .instance_size = sizeof(MyDevice),
 186 *     .abstract = true, // or set a default in my_device_class_init
 187 *     .class_size = sizeof(MyDeviceClass),
 188 * };
 189 *
 190 * void my_device_frobnicate(MyDevice *obj)
 191 * {
 192 *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
 193 *
 194 *     klass->frobnicate(obj);
 195 * }
 196 *   </programlisting>
 197 * </example>
 198 *
 199 * # Interfaces #
 200 *
 201 * Interfaces allow a limited form of multiple inheritance.  Instances are
 202 * similar to normal types except for the fact that are only defined by
 203 * their classes and never carry any state.  You can dynamically cast an object
 204 * to one of its #Interface types and vice versa.
 205 *
 206 * # Methods #
 207 *
 208 * A <emphasis>method</emphasis> is a function within the namespace scope of
 209 * a class. It usually operates on the object instance by passing it as a
 210 * strongly-typed first argument.
 211 * If it does not operate on an object instance, it is dubbed
 212 * <emphasis>class method</emphasis>.
 213 *
 214 * Methods cannot be overloaded. That is, the #ObjectClass and method name
 215 * uniquely identity the function to be called; the signature does not vary
 216 * except for trailing varargs.
 217 *
 218 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
 219 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
 220 * via OBJECT_GET_CLASS() accessing the overridden function.
 221 * The original function is not automatically invoked. It is the responsibility
 222 * of the overriding class to determine whether and when to invoke the method
 223 * being overridden.
 224 *
 225 * To invoke the method being overridden, the preferred solution is to store
 226 * the original value in the overriding class before overriding the method.
 227 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
 228 * respectively; this frees the overriding class from hardcoding its parent
 229 * class, which someone might choose to change at some point.
 230 *
 231 * <example>
 232 *   <title>Overriding a virtual method</title>
 233 *   <programlisting>
 234 * typedef struct MyState MyState;
 235 *
 236 * typedef void (*MyDoSomething)(MyState *obj);
 237 *
 238 * typedef struct MyClass {
 239 *     ObjectClass parent_class;
 240 *
 241 *     MyDoSomething do_something;
 242 * } MyClass;
 243 *
 244 * static void my_do_something(MyState *obj)
 245 * {
 246 *     // do something
 247 * }
 248 *
 249 * static void my_class_init(ObjectClass *oc, void *data)
 250 * {
 251 *     MyClass *mc = MY_CLASS(oc);
 252 *
 253 *     mc->do_something = my_do_something;
 254 * }
 255 *
 256 * static const TypeInfo my_type_info = {
 257 *     .name = TYPE_MY,
 258 *     .parent = TYPE_OBJECT,
 259 *     .instance_size = sizeof(MyState),
 260 *     .class_size = sizeof(MyClass),
 261 *     .class_init = my_class_init,
 262 * };
 263 *
 264 * typedef struct DerivedClass {
 265 *     MyClass parent_class;
 266 *
 267 *     MyDoSomething parent_do_something;
 268 * } DerivedClass;
 269 *
 270 * static void derived_do_something(MyState *obj)
 271 * {
 272 *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
 273 *
 274 *     // do something here
 275 *     dc->parent_do_something(obj);
 276 *     // do something else here
 277 * }
 278 *
 279 * static void derived_class_init(ObjectClass *oc, void *data)
 280 * {
 281 *     MyClass *mc = MY_CLASS(oc);
 282 *     DerivedClass *dc = DERIVED_CLASS(oc);
 283 *
 284 *     dc->parent_do_something = mc->do_something;
 285 *     mc->do_something = derived_do_something;
 286 * }
 287 *
 288 * static const TypeInfo derived_type_info = {
 289 *     .name = TYPE_DERIVED,
 290 *     .parent = TYPE_MY,
 291 *     .class_size = sizeof(DerivedClass),
 292 *     .class_init = derived_class_init,
 293 * };
 294 *   </programlisting>
 295 * </example>
 296 *
 297 * Alternatively, object_class_by_name() can be used to obtain the class and
 298 * its non-overridden methods for a specific type. This would correspond to
 299 * |[ MyClass::method(...) ]| in C++.
 300 *
 301 * The first example of such a QOM method was #CPUClass.reset,
 302 * another example is #DeviceClass.realize.
 303 */
 304
 305
 306/**
 307 * ObjectPropertyAccessor:
 308 * @obj: the object that owns the property
 309 * @v: the visitor that contains the property data
 310 * @name: the name of the property
 311 * @opaque: the object property opaque
 312 * @errp: a pointer to an Error that is filled if getting/setting fails.
 313 *
 314 * Called when trying to get/set a property.
 315 */
 316typedef void (ObjectPropertyAccessor)(Object *obj,
 317                                      Visitor *v,
 318                                      const char *name,
 319                                      void *opaque,
 320                                      Error **errp);
 321
 322/**
 323 * ObjectPropertyResolve:
 324 * @obj: the object that owns the property
 325 * @opaque: the opaque registered with the property
 326 * @part: the name of the property
 327 *
 328 * Resolves the #Object corresponding to property @part.
 329 *
 330 * The returned object can also be used as a starting point
 331 * to resolve a relative path starting with "@part".
 332 *
 333 * Returns: If @path is the path that led to @obj, the function
 334 * returns the #Object corresponding to "@path/@part".
 335 * If "@path/@part" is not a valid object path, it returns #NULL.
 336 */
 337typedef Object *(ObjectPropertyResolve)(Object *obj,
 338                                        void *opaque,
 339                                        const char *part);
 340
 341/**
 342 * ObjectPropertyRelease:
 343 * @obj: the object that owns the property
 344 * @name: the name of the property
 345 * @opaque: the opaque registered with the property
 346 *
 347 * Called when a property is removed from a object.
 348 */
 349typedef void (ObjectPropertyRelease)(Object *obj,
 350                                     const char *name,
 351                                     void *opaque);
 352
 353typedef struct ObjectProperty
 354{
 355    gchar *name;
 356    gchar *type;
 357    gchar *description;
 358    ObjectPropertyAccessor *get;
 359    ObjectPropertyAccessor *set;
 360    ObjectPropertyResolve *resolve;
 361    ObjectPropertyRelease *release;
 362    void *opaque;
 363} ObjectProperty;
 364
 365/**
 366 * ObjectUnparent:
 367 * @obj: the object that is being removed from the composition tree
 368 *
 369 * Called when an object is being removed from the QOM composition tree.
 370 * The function should remove any backlinks from children objects to @obj.
 371 */
 372typedef void (ObjectUnparent)(Object *obj);
 373
 374/**
 375 * ObjectFree:
 376 * @obj: the object being freed
 377 *
 378 * Called when an object's last reference is removed.
 379 */
 380typedef void (ObjectFree)(void *obj);
 381
 382#define OBJECT_CLASS_CAST_CACHE 4
 383
 384/**
 385 * ObjectClass:
 386 *
 387 * The base for all classes.  The only thing that #ObjectClass contains is an
 388 * integer type handle.
 389 */
 390struct ObjectClass
 391{
 392    /*< private >*/
 393    Type type;
 394    GSList *interfaces;
 395
 396    const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
 397    const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
 398
 399    ObjectUnparent *unparent;
 400
 401    GHashTable *properties;
 402};
 403
 404/**
 405 * Object:
 406 *
 407 * The base for all objects.  The first member of this object is a pointer to
 408 * a #ObjectClass.  Since C guarantees that the first member of a structure
 409 * always begins at byte 0 of that structure, as long as any sub-object places
 410 * its parent as the first member, we can cast directly to a #Object.
 411 *
 412 * As a result, #Object contains a reference to the objects type as its
 413 * first member.  This allows identification of the real type of the object at
 414 * run time.
 415 */
 416struct Object
 417{
 418    /*< private >*/
 419    ObjectClass *class;
 420    ObjectFree *free;
 421    GHashTable *properties;
 422    uint32_t ref;
 423    Object *parent;
 424};
 425
 426/**
 427 * TypeInfo:
 428 * @name: The name of the type.
 429 * @parent: The name of the parent type.
 430 * @instance_size: The size of the object (derivative of #Object).  If
 431 *   @instance_size is 0, then the size of the object will be the size of the
 432 *   parent object.
 433 * @instance_init: This function is called to initialize an object.  The parent
 434 *   class will have already been initialized so the type is only responsible
 435 *   for initializing its own members.
 436 * @instance_post_init: This function is called to finish initialization of
 437 *   an object, after all @instance_init functions were called.
 438 * @instance_finalize: This function is called during object destruction.  This
 439 *   is called before the parent @instance_finalize function has been called.
 440 *   An object should only free the members that are unique to its type in this
 441 *   function.
 442 * @abstract: If this field is true, then the class is considered abstract and
 443 *   cannot be directly instantiated.
 444 * @class_size: The size of the class object (derivative of #ObjectClass)
 445 *   for this object.  If @class_size is 0, then the size of the class will be
 446 *   assumed to be the size of the parent class.  This allows a type to avoid
 447 *   implementing an explicit class type if they are not adding additional
 448 *   virtual functions.
 449 * @class_init: This function is called after all parent class initialization
 450 *   has occurred to allow a class to set its default virtual method pointers.
 451 *   This is also the function to use to override virtual methods from a parent
 452 *   class.
 453 * @class_base_init: This function is called for all base classes after all
 454 *   parent class initialization has occurred, but before the class itself
 455 *   is initialized.  This is the function to use to undo the effects of
 456 *   memcpy from the parent class to the descendants.
 457 * @class_data: Data to pass to the @class_init,
 458 *   @class_base_init. This can be useful when building dynamic
 459 *   classes.
 460 * @interfaces: The list of interfaces associated with this type.  This
 461 *   should point to a static array that's terminated with a zero filled
 462 *   element.
 463 */
 464struct TypeInfo
 465{
 466    const char *name;
 467    const char *parent;
 468
 469    size_t instance_size;
 470    void (*instance_init)(Object *obj);
 471    void (*instance_post_init)(Object *obj);
 472    void (*instance_finalize)(Object *obj);
 473
 474    bool abstract;
 475    size_t class_size;
 476
 477    void (*class_init)(ObjectClass *klass, void *data);
 478    void (*class_base_init)(ObjectClass *klass, void *data);
 479    void *class_data;
 480
 481    InterfaceInfo *interfaces;
 482};
 483
 484/**
 485 * OBJECT:
 486 * @obj: A derivative of #Object
 487 *
 488 * Converts an object to a #Object.  Since all objects are #Objects,
 489 * this function will always succeed.
 490 */
 491#define OBJECT(obj) \
 492    ((Object *)(obj))
 493
 494/**
 495 * OBJECT_CLASS:
 496 * @class: A derivative of #ObjectClass.
 497 *
 498 * Converts a class to an #ObjectClass.  Since all objects are #Objects,
 499 * this function will always succeed.
 500 */
 501#define OBJECT_CLASS(class) \
 502    ((ObjectClass *)(class))
 503
 504/**
 505 * OBJECT_CHECK:
 506 * @type: The C type to use for the return value.
 507 * @obj: A derivative of @type to cast.
 508 * @name: The QOM typename of @type
 509 *
 510 * A type safe version of @object_dynamic_cast_assert.  Typically each class
 511 * will define a macro based on this type to perform type safe dynamic_casts to
 512 * this object type.
 513 *
 514 * If an invalid object is passed to this function, a run time assert will be
 515 * generated.
 516 */
 517#define OBJECT_CHECK(type, obj, name) \
 518    ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
 519                                        __FILE__, __LINE__, __func__))
 520
 521/**
 522 * OBJECT_CLASS_CHECK:
 523 * @class_type: The C type to use for the return value.
 524 * @class: A derivative class of @class_type to cast.
 525 * @name: the QOM typename of @class_type.
 526 *
 527 * A type safe version of @object_class_dynamic_cast_assert.  This macro is
 528 * typically wrapped by each type to perform type safe casts of a class to a
 529 * specific class type.
 530 */
 531#define OBJECT_CLASS_CHECK(class_type, class, name) \
 532    ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
 533                                               __FILE__, __LINE__, __func__))
 534
 535/**
 536 * OBJECT_GET_CLASS:
 537 * @class: The C type to use for the return value.
 538 * @obj: The object to obtain the class for.
 539 * @name: The QOM typename of @obj.
 540 *
 541 * This function will return a specific class for a given object.  Its generally
 542 * used by each type to provide a type safe macro to get a specific class type
 543 * from an object.
 544 */
 545#define OBJECT_GET_CLASS(class, obj, name) \
 546    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
 547
 548/**
 549 * InterfaceInfo:
 550 * @type: The name of the interface.
 551 *
 552 * The information associated with an interface.
 553 */
 554struct InterfaceInfo {
 555    const char *type;
 556};
 557
 558/**
 559 * InterfaceClass:
 560 * @parent_class: the base class
 561 *
 562 * The class for all interfaces.  Subclasses of this class should only add
 563 * virtual methods.
 564 */
 565struct InterfaceClass
 566{
 567    ObjectClass parent_class;
 568    /*< private >*/
 569    ObjectClass *concrete_class;
 570    Type interface_type;
 571};
 572
 573#define TYPE_INTERFACE "interface"
 574
 575/**
 576 * INTERFACE_CLASS:
 577 * @klass: class to cast from
 578 * Returns: An #InterfaceClass or raise an error if cast is invalid
 579 */
 580#define INTERFACE_CLASS(klass) \
 581    OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
 582
 583/**
 584 * INTERFACE_CHECK:
 585 * @interface: the type to return
 586 * @obj: the object to convert to an interface
 587 * @name: the interface type name
 588 *
 589 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
 590 */
 591#define INTERFACE_CHECK(interface, obj, name) \
 592    ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
 593                                             __FILE__, __LINE__, __func__))
 594
 595/**
 596 * object_new:
 597 * @typename: The name of the type of the object to instantiate.
 598 *
 599 * This function will initialize a new object using heap allocated memory.
 600 * The returned object has a reference count of 1, and will be freed when
 601 * the last reference is dropped.
 602 *
 603 * Returns: The newly allocated and instantiated object.
 604 */
 605Object *object_new(const char *typename);
 606
 607/**
 608 * object_new_with_props:
 609 * @typename:  The name of the type of the object to instantiate.
 610 * @parent: the parent object
 611 * @id: The unique ID of the object
 612 * @errp: pointer to error object
 613 * @...: list of property names and values
 614 *
 615 * This function will initialize a new object using heap allocated memory.
 616 * The returned object has a reference count of 1, and will be freed when
 617 * the last reference is dropped.
 618 *
 619 * The @id parameter will be used when registering the object as a
 620 * child of @parent in the composition tree.
 621 *
 622 * The variadic parameters are a list of pairs of (propname, propvalue)
 623 * strings. The propname of %NULL indicates the end of the property
 624 * list. If the object implements the user creatable interface, the
 625 * object will be marked complete once all the properties have been
 626 * processed.
 627 *
 628 * <example>
 629 *   <title>Creating an object with properties</title>
 630 *   <programlisting>
 631 *   Error *err = NULL;
 632 *   Object *obj;
 633 *
 634 *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
 635 *                               object_get_objects_root(),
 636 *                               "hostmem0",
 637 *                               &err,
 638 *                               "share", "yes",
 639 *                               "mem-path", "/dev/shm/somefile",
 640 *                               "prealloc", "yes",
 641 *                               "size", "1048576",
 642 *                               NULL);
 643 *
 644 *   if (!obj) {
 645 *     g_printerr("Cannot create memory backend: %s\n",
 646 *                error_get_pretty(err));
 647 *   }
 648 *   </programlisting>
 649 * </example>
 650 *
 651 * The returned object will have one stable reference maintained
 652 * for as long as it is present in the object hierarchy.
 653 *
 654 * Returns: The newly allocated, instantiated & initialized object.
 655 */
 656Object *object_new_with_props(const char *typename,
 657                              Object *parent,
 658                              const char *id,
 659                              Error **errp,
 660                              ...) QEMU_SENTINEL;
 661
 662/**
 663 * object_new_with_propv:
 664 * @typename:  The name of the type of the object to instantiate.
 665 * @parent: the parent object
 666 * @id: The unique ID of the object
 667 * @errp: pointer to error object
 668 * @vargs: list of property names and values
 669 *
 670 * See object_new_with_props() for documentation.
 671 */
 672Object *object_new_with_propv(const char *typename,
 673                              Object *parent,
 674                              const char *id,
 675                              Error **errp,
 676                              va_list vargs);
 677
 678void object_apply_global_props(Object *obj, const GPtrArray *props,
 679                               Error **errp);
 680void object_set_machine_compat_props(GPtrArray *compat_props);
 681void object_set_accelerator_compat_props(GPtrArray *compat_props);
 682void object_apply_compat_props(Object *obj);
 683
 684/**
 685 * object_set_props:
 686 * @obj: the object instance to set properties on
 687 * @errp: pointer to error object
 688 * @...: list of property names and values
 689 *
 690 * This function will set a list of properties on an existing object
 691 * instance.
 692 *
 693 * The variadic parameters are a list of pairs of (propname, propvalue)
 694 * strings. The propname of %NULL indicates the end of the property
 695 * list.
 696 *
 697 * <example>
 698 *   <title>Update an object's properties</title>
 699 *   <programlisting>
 700 *   Error *err = NULL;
 701 *   Object *obj = ...get / create object...;
 702 *
 703 *   obj = object_set_props(obj,
 704 *                          &err,
 705 *                          "share", "yes",
 706 *                          "mem-path", "/dev/shm/somefile",
 707 *                          "prealloc", "yes",
 708 *                          "size", "1048576",
 709 *                          NULL);
 710 *
 711 *   if (!obj) {
 712 *     g_printerr("Cannot set properties: %s\n",
 713 *                error_get_pretty(err));
 714 *   }
 715 *   </programlisting>
 716 * </example>
 717 *
 718 * The returned object will have one stable reference maintained
 719 * for as long as it is present in the object hierarchy.
 720 *
 721 * Returns: -1 on error, 0 on success
 722 */
 723int object_set_props(Object *obj,
 724                     Error **errp,
 725                     ...) QEMU_SENTINEL;
 726
 727/**
 728 * object_set_propv:
 729 * @obj: the object instance to set properties on
 730 * @errp: pointer to error object
 731 * @vargs: list of property names and values
 732 *
 733 * See object_set_props() for documentation.
 734 *
 735 * Returns: -1 on error, 0 on success
 736 */
 737int object_set_propv(Object *obj,
 738                     Error **errp,
 739                     va_list vargs);
 740
 741/**
 742 * object_initialize:
 743 * @obj: A pointer to the memory to be used for the object.
 744 * @size: The maximum size available at @obj for the object.
 745 * @typename: The name of the type of the object to instantiate.
 746 *
 747 * This function will initialize an object.  The memory for the object should
 748 * have already been allocated.  The returned object has a reference count of 1,
 749 * and will be finalized when the last reference is dropped.
 750 */
 751void object_initialize(void *obj, size_t size, const char *typename);
 752
 753/**
 754 * object_initialize_child:
 755 * @parentobj: The parent object to add a property to
 756 * @propname: The name of the property
 757 * @childobj: A pointer to the memory to be used for the object.
 758 * @size: The maximum size available at @childobj for the object.
 759 * @type: The name of the type of the object to instantiate.
 760 * @errp: If an error occurs, a pointer to an area to store the error
 761 * @...: list of property names and values
 762 *
 763 * This function will initialize an object. The memory for the object should
 764 * have already been allocated. The object will then be added as child property
 765 * to a parent with object_property_add_child() function. The returned object
 766 * has a reference count of 1 (for the "child<...>" property from the parent),
 767 * so the object will be finalized automatically when the parent gets removed.
 768 *
 769 * The variadic parameters are a list of pairs of (propname, propvalue)
 770 * strings. The propname of %NULL indicates the end of the property list.
 771 * If the object implements the user creatable interface, the object will
 772 * be marked complete once all the properties have been processed.
 773 */
 774void object_initialize_child(Object *parentobj, const char *propname,
 775                             void *childobj, size_t size, const char *type,
 776                             Error **errp, ...) QEMU_SENTINEL;
 777
 778/**
 779 * object_initialize_childv:
 780 * @parentobj: The parent object to add a property to
 781 * @propname: The name of the property
 782 * @childobj: A pointer to the memory to be used for the object.
 783 * @size: The maximum size available at @childobj for the object.
 784 * @type: The name of the type of the object to instantiate.
 785 * @errp: If an error occurs, a pointer to an area to store the error
 786 * @vargs: list of property names and values
 787 *
 788 * See object_initialize_child() for documentation.
 789 */
 790void object_initialize_childv(Object *parentobj, const char *propname,
 791                              void *childobj, size_t size, const char *type,
 792                              Error **errp, va_list vargs);
 793
 794/**
 795 * object_dynamic_cast:
 796 * @obj: The object to cast.
 797 * @typename: The @typename to cast to.
 798 *
 799 * This function will determine if @obj is-a @typename.  @obj can refer to an
 800 * object or an interface associated with an object.
 801 *
 802 * Returns: This function returns @obj on success or #NULL on failure.
 803 */
 804Object *object_dynamic_cast(Object *obj, const char *typename);
 805
 806/**
 807 * object_dynamic_cast_assert:
 808 *
 809 * See object_dynamic_cast() for a description of the parameters of this
 810 * function.  The only difference in behavior is that this function asserts
 811 * instead of returning #NULL on failure if QOM cast debugging is enabled.
 812 * This function is not meant to be called directly, but only through
 813 * the wrapper macro OBJECT_CHECK.
 814 */
 815Object *object_dynamic_cast_assert(Object *obj, const char *typename,
 816                                   const char *file, int line, const char *func);
 817
 818/**
 819 * object_get_class:
 820 * @obj: A derivative of #Object
 821 *
 822 * Returns: The #ObjectClass of the type associated with @obj.
 823 */
 824ObjectClass *object_get_class(Object *obj);
 825
 826/**
 827 * object_get_typename:
 828 * @obj: A derivative of #Object.
 829 *
 830 * Returns: The QOM typename of @obj.
 831 */
 832const char *object_get_typename(const Object *obj);
 833
 834/**
 835 * type_register_static:
 836 * @info: The #TypeInfo of the new type.
 837 *
 838 * @info and all of the strings it points to should exist for the life time
 839 * that the type is registered.
 840 *
 841 * Returns: the new #Type.
 842 */
 843Type type_register_static(const TypeInfo *info);
 844
 845/**
 846 * type_register:
 847 * @info: The #TypeInfo of the new type
 848 *
 849 * Unlike type_register_static(), this call does not require @info or its
 850 * string members to continue to exist after the call returns.
 851 *
 852 * Returns: the new #Type.
 853 */
 854Type type_register(const TypeInfo *info);
 855
 856/**
 857 * type_register_static_array:
 858 * @infos: The array of the new type #TypeInfo structures.
 859 * @nr_infos: number of entries in @infos
 860 *
 861 * @infos and all of the strings it points to should exist for the life time
 862 * that the type is registered.
 863 */
 864void type_register_static_array(const TypeInfo *infos, int nr_infos);
 865
 866/**
 867 * DEFINE_TYPES:
 868 * @type_array: The array containing #TypeInfo structures to register
 869 *
 870 * @type_array should be static constant that exists for the life time
 871 * that the type is registered.
 872 */
 873#define DEFINE_TYPES(type_array)                                            \
 874static void do_qemu_init_ ## type_array(void)                               \
 875{                                                                           \
 876    type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
 877}                                                                           \
 878type_init(do_qemu_init_ ## type_array)
 879
 880/**
 881 * object_class_dynamic_cast_assert:
 882 * @klass: The #ObjectClass to attempt to cast.
 883 * @typename: The QOM typename of the class to cast to.
 884 *
 885 * See object_class_dynamic_cast() for a description of the parameters
 886 * of this function.  The only difference in behavior is that this function
 887 * asserts instead of returning #NULL on failure if QOM cast debugging is
 888 * enabled.  This function is not meant to be called directly, but only through
 889 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
 890 */
 891ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
 892                                              const char *typename,
 893                                              const char *file, int line,
 894                                              const char *func);
 895
 896/**
 897 * object_class_dynamic_cast:
 898 * @klass: The #ObjectClass to attempt to cast.
 899 * @typename: The QOM typename of the class to cast to.
 900 *
 901 * Returns: If @typename is a class, this function returns @klass if
 902 * @typename is a subtype of @klass, else returns #NULL.
 903 *
 904 * If @typename is an interface, this function returns the interface
 905 * definition for @klass if @klass implements it unambiguously; #NULL
 906 * is returned if @klass does not implement the interface or if multiple
 907 * classes or interfaces on the hierarchy leading to @klass implement
 908 * it.  (FIXME: perhaps this can be detected at type definition time?)
 909 */
 910ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
 911                                       const char *typename);
 912
 913/**
 914 * object_class_get_parent:
 915 * @klass: The class to obtain the parent for.
 916 *
 917 * Returns: The parent for @klass or %NULL if none.
 918 */
 919ObjectClass *object_class_get_parent(ObjectClass *klass);
 920
 921/**
 922 * object_class_get_name:
 923 * @klass: The class to obtain the QOM typename for.
 924 *
 925 * Returns: The QOM typename for @klass.
 926 */
 927const char *object_class_get_name(ObjectClass *klass);
 928
 929/**
 930 * object_class_is_abstract:
 931 * @klass: The class to obtain the abstractness for.
 932 *
 933 * Returns: %true if @klass is abstract, %false otherwise.
 934 */
 935bool object_class_is_abstract(ObjectClass *klass);
 936
 937/**
 938 * object_class_by_name:
 939 * @typename: The QOM typename to obtain the class for.
 940 *
 941 * Returns: The class for @typename or %NULL if not found.
 942 */
 943ObjectClass *object_class_by_name(const char *typename);
 944
 945void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
 946                          const char *implements_type, bool include_abstract,
 947                          void *opaque);
 948
 949/**
 950 * object_class_get_list:
 951 * @implements_type: The type to filter for, including its derivatives.
 952 * @include_abstract: Whether to include abstract classes.
 953 *
 954 * Returns: A singly-linked list of the classes in reverse hashtable order.
 955 */
 956GSList *object_class_get_list(const char *implements_type,
 957                              bool include_abstract);
 958
 959/**
 960 * object_class_get_list_sorted:
 961 * @implements_type: The type to filter for, including its derivatives.
 962 * @include_abstract: Whether to include abstract classes.
 963 *
 964 * Returns: A singly-linked list of the classes in alphabetical
 965 * case-insensitive order.
 966 */
 967GSList *object_class_get_list_sorted(const char *implements_type,
 968                              bool include_abstract);
 969
 970/**
 971 * object_ref:
 972 * @obj: the object
 973 *
 974 * Increase the reference count of a object.  A object cannot be freed as long
 975 * as its reference count is greater than zero.
 976 */
 977void object_ref(Object *obj);
 978
 979/**
 980 * object_unref:
 981 * @obj: the object
 982 *
 983 * Decrease the reference count of a object.  A object cannot be freed as long
 984 * as its reference count is greater than zero.
 985 */
 986void object_unref(Object *obj);
 987
 988/**
 989 * object_property_add:
 990 * @obj: the object to add a property to
 991 * @name: the name of the property.  This can contain any character except for
 992 *  a forward slash.  In general, you should use hyphens '-' instead of
 993 *  underscores '_' when naming properties.
 994 * @type: the type name of the property.  This namespace is pretty loosely
 995 *   defined.  Sub namespaces are constructed by using a prefix and then
 996 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
 997 *   'link' namespace would be 'link<virtio-net-pci>'.
 998 * @get: The getter to be called to read a property.  If this is NULL, then
 999 *   the property cannot be read.
1000 * @set: the setter to be called to write a property.  If this is NULL,
1001 *   then the property cannot be written.
1002 * @release: called when the property is removed from the object.  This is
1003 *   meant to allow a property to free its opaque upon object
1004 *   destruction.  This may be NULL.
1005 * @opaque: an opaque pointer to pass to the callbacks for the property
1006 * @errp: returns an error if this function fails
1007 *
1008 * Returns: The #ObjectProperty; this can be used to set the @resolve
1009 * callback for child and link properties.
1010 */
1011ObjectProperty *object_property_add(Object *obj, const char *name,
1012                                    const char *type,
1013                                    ObjectPropertyAccessor *get,
1014                                    ObjectPropertyAccessor *set,
1015                                    ObjectPropertyRelease *release,
1016                                    void *opaque, Error **errp);
1017
1018void object_property_del(Object *obj, const char *name, Error **errp);
1019
1020ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1021                                          const char *type,
1022                                          ObjectPropertyAccessor *get,
1023                                          ObjectPropertyAccessor *set,
1024                                          ObjectPropertyRelease *release,
1025                                          void *opaque, Error **errp);
1026
1027/**
1028 * object_property_find:
1029 * @obj: the object
1030 * @name: the name of the property
1031 * @errp: returns an error if this function fails
1032 *
1033 * Look up a property for an object and return its #ObjectProperty if found.
1034 */
1035ObjectProperty *object_property_find(Object *obj, const char *name,
1036                                     Error **errp);
1037ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1038                                           Error **errp);
1039
1040typedef struct ObjectPropertyIterator {
1041    ObjectClass *nextclass;
1042    GHashTableIter iter;
1043} ObjectPropertyIterator;
1044
1045/**
1046 * object_property_iter_init:
1047 * @obj: the object
1048 *
1049 * Initializes an iterator for traversing all properties
1050 * registered against an object instance, its class and all parent classes.
1051 *
1052 * It is forbidden to modify the property list while iterating,
1053 * whether removing or adding properties.
1054 *
1055 * Typical usage pattern would be
1056 *
1057 * <example>
1058 *   <title>Using object property iterators</title>
1059 *   <programlisting>
1060 *   ObjectProperty *prop;
1061 *   ObjectPropertyIterator iter;
1062 *
1063 *   object_property_iter_init(&iter, obj);
1064 *   while ((prop = object_property_iter_next(&iter))) {
1065 *     ... do something with prop ...
1066 *   }
1067 *   </programlisting>
1068 * </example>
1069 */
1070void object_property_iter_init(ObjectPropertyIterator *iter,
1071                               Object *obj);
1072
1073/**
1074 * object_class_property_iter_init:
1075 * @klass: the class
1076 *
1077 * Initializes an iterator for traversing all properties
1078 * registered against an object class and all parent classes.
1079 *
1080 * It is forbidden to modify the property list while iterating,
1081 * whether removing or adding properties.
1082 *
1083 * This can be used on abstract classes as it does not create a temporary
1084 * instance.
1085 */
1086void object_class_property_iter_init(ObjectPropertyIterator *iter,
1087                                     ObjectClass *klass);
1088
1089/**
1090 * object_property_iter_next:
1091 * @iter: the iterator instance
1092 *
1093 * Return the next available property. If no further properties
1094 * are available, a %NULL value will be returned and the @iter
1095 * pointer should not be used again after this point without
1096 * re-initializing it.
1097 *
1098 * Returns: the next property, or %NULL when all properties
1099 * have been traversed.
1100 */
1101ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1102
1103void object_unparent(Object *obj);
1104
1105/**
1106 * object_property_get:
1107 * @obj: the object
1108 * @v: the visitor that will receive the property value.  This should be an
1109 *   Output visitor and the data will be written with @name as the name.
1110 * @name: the name of the property
1111 * @errp: returns an error if this function fails
1112 *
1113 * Reads a property from a object.
1114 */
1115void object_property_get(Object *obj, Visitor *v, const char *name,
1116                         Error **errp);
1117
1118/**
1119 * object_property_set_str:
1120 * @value: the value to be written to the property
1121 * @name: the name of the property
1122 * @errp: returns an error if this function fails
1123 *
1124 * Writes a string value to a property.
1125 */
1126void object_property_set_str(Object *obj, const char *value,
1127                             const char *name, Error **errp);
1128
1129/**
1130 * object_property_get_str:
1131 * @obj: the object
1132 * @name: the name of the property
1133 * @errp: returns an error if this function fails
1134 *
1135 * Returns: the value of the property, converted to a C string, or NULL if
1136 * an error occurs (including when the property value is not a string).
1137 * The caller should free the string.
1138 */
1139char *object_property_get_str(Object *obj, const char *name,
1140                              Error **errp);
1141
1142/**
1143 * object_property_set_link:
1144 * @value: the value to be written to the property
1145 * @name: the name of the property
1146 * @errp: returns an error if this function fails
1147 *
1148 * Writes an object's canonical path to a property.
1149 *
1150 * If the link property was created with
1151 * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1152 * unreferenced, and a reference is added to the new target object.
1153 *
1154 */
1155void object_property_set_link(Object *obj, Object *value,
1156                              const char *name, Error **errp);
1157
1158/**
1159 * object_property_get_link:
1160 * @obj: the object
1161 * @name: the name of the property
1162 * @errp: returns an error if this function fails
1163 *
1164 * Returns: the value of the property, resolved from a path to an Object,
1165 * or NULL if an error occurs (including when the property value is not a
1166 * string or not a valid object path).
1167 */
1168Object *object_property_get_link(Object *obj, const char *name,
1169                                 Error **errp);
1170
1171/**
1172 * object_property_set_bool:
1173 * @value: the value to be written to the property
1174 * @name: the name of the property
1175 * @errp: returns an error if this function fails
1176 *
1177 * Writes a bool value to a property.
1178 */
1179void object_property_set_bool(Object *obj, bool value,
1180                              const char *name, Error **errp);
1181
1182/**
1183 * object_property_get_bool:
1184 * @obj: the object
1185 * @name: the name of the property
1186 * @errp: returns an error if this function fails
1187 *
1188 * Returns: the value of the property, converted to a boolean, or NULL if
1189 * an error occurs (including when the property value is not a bool).
1190 */
1191bool object_property_get_bool(Object *obj, const char *name,
1192                              Error **errp);
1193
1194/**
1195 * object_property_set_int:
1196 * @value: the value to be written to the property
1197 * @name: the name of the property
1198 * @errp: returns an error if this function fails
1199 *
1200 * Writes an integer value to a property.
1201 */
1202void object_property_set_int(Object *obj, int64_t value,
1203                             const char *name, Error **errp);
1204
1205/**
1206 * object_property_get_int:
1207 * @obj: the object
1208 * @name: the name of the property
1209 * @errp: returns an error if this function fails
1210 *
1211 * Returns: the value of the property, converted to an integer, or negative if
1212 * an error occurs (including when the property value is not an integer).
1213 */
1214int64_t object_property_get_int(Object *obj, const char *name,
1215                                Error **errp);
1216
1217/**
1218 * object_property_set_uint:
1219 * @value: the value to be written to the property
1220 * @name: the name of the property
1221 * @errp: returns an error if this function fails
1222 *
1223 * Writes an unsigned integer value to a property.
1224 */
1225void object_property_set_uint(Object *obj, uint64_t value,
1226                              const char *name, Error **errp);
1227
1228/**
1229 * object_property_get_uint:
1230 * @obj: the object
1231 * @name: the name of the property
1232 * @errp: returns an error if this function fails
1233 *
1234 * Returns: the value of the property, converted to an unsigned integer, or 0
1235 * an error occurs (including when the property value is not an integer).
1236 */
1237uint64_t object_property_get_uint(Object *obj, const char *name,
1238                                  Error **errp);
1239
1240/**
1241 * object_property_get_enum:
1242 * @obj: the object
1243 * @name: the name of the property
1244 * @typename: the name of the enum data type
1245 * @errp: returns an error if this function fails
1246 *
1247 * Returns: the value of the property, converted to an integer, or
1248 * undefined if an error occurs (including when the property value is not
1249 * an enum).
1250 */
1251int object_property_get_enum(Object *obj, const char *name,
1252                             const char *typename, Error **errp);
1253
1254/**
1255 * object_property_get_uint16List:
1256 * @obj: the object
1257 * @name: the name of the property
1258 * @list: the returned int list
1259 * @errp: returns an error if this function fails
1260 *
1261 * Returns: the value of the property, converted to integers, or
1262 * undefined if an error occurs (including when the property value is not
1263 * an list of integers).
1264 */
1265void object_property_get_uint16List(Object *obj, const char *name,
1266                                    uint16List **list, Error **errp);
1267
1268/**
1269 * object_property_set:
1270 * @obj: the object
1271 * @v: the visitor that will be used to write the property value.  This should
1272 *   be an Input visitor and the data will be first read with @name as the
1273 *   name and then written as the property value.
1274 * @name: the name of the property
1275 * @errp: returns an error if this function fails
1276 *
1277 * Writes a property to a object.
1278 */
1279void object_property_set(Object *obj, Visitor *v, const char *name,
1280                         Error **errp);
1281
1282/**
1283 * object_property_parse:
1284 * @obj: the object
1285 * @string: the string that will be used to parse the property value.
1286 * @name: the name of the property
1287 * @errp: returns an error if this function fails
1288 *
1289 * Parses a string and writes the result into a property of an object.
1290 */
1291void object_property_parse(Object *obj, const char *string,
1292                           const char *name, Error **errp);
1293
1294/**
1295 * object_property_print:
1296 * @obj: the object
1297 * @name: the name of the property
1298 * @human: if true, print for human consumption
1299 * @errp: returns an error if this function fails
1300 *
1301 * Returns a string representation of the value of the property.  The
1302 * caller shall free the string.
1303 */
1304char *object_property_print(Object *obj, const char *name, bool human,
1305                            Error **errp);
1306
1307/**
1308 * object_property_get_type:
1309 * @obj: the object
1310 * @name: the name of the property
1311 * @errp: returns an error if this function fails
1312 *
1313 * Returns:  The type name of the property.
1314 */
1315const char *object_property_get_type(Object *obj, const char *name,
1316                                     Error **errp);
1317
1318/**
1319 * object_get_root:
1320 *
1321 * Returns: the root object of the composition tree
1322 */
1323Object *object_get_root(void);
1324
1325
1326/**
1327 * object_get_objects_root:
1328 *
1329 * Get the container object that holds user created
1330 * object instances. This is the object at path
1331 * "/objects"
1332 *
1333 * Returns: the user object container
1334 */
1335Object *object_get_objects_root(void);
1336
1337/**
1338 * object_get_internal_root:
1339 *
1340 * Get the container object that holds internally used object
1341 * instances.  Any object which is put into this container must not be
1342 * user visible, and it will not be exposed in the QOM tree.
1343 *
1344 * Returns: the internal object container
1345 */
1346Object *object_get_internal_root(void);
1347
1348/**
1349 * object_get_canonical_path_component:
1350 *
1351 * Returns: The final component in the object's canonical path.  The canonical
1352 * path is the path within the composition tree starting from the root.
1353 * %NULL if the object doesn't have a parent (and thus a canonical path).
1354 */
1355gchar *object_get_canonical_path_component(Object *obj);
1356
1357/**
1358 * object_get_canonical_path:
1359 *
1360 * Returns: The canonical path for a object.  This is the path within the
1361 * composition tree starting from the root.
1362 */
1363gchar *object_get_canonical_path(Object *obj);
1364
1365/**
1366 * object_resolve_path:
1367 * @path: the path to resolve
1368 * @ambiguous: returns true if the path resolution failed because of an
1369 *   ambiguous match
1370 *
1371 * There are two types of supported paths--absolute paths and partial paths.
1372 * 
1373 * Absolute paths are derived from the root object and can follow child<> or
1374 * link<> properties.  Since they can follow link<> properties, they can be
1375 * arbitrarily long.  Absolute paths look like absolute filenames and are
1376 * prefixed with a leading slash.
1377 * 
1378 * Partial paths look like relative filenames.  They do not begin with a
1379 * prefix.  The matching rules for partial paths are subtle but designed to make
1380 * specifying objects easy.  At each level of the composition tree, the partial
1381 * path is matched as an absolute path.  The first match is not returned.  At
1382 * least two matches are searched for.  A successful result is only returned if
1383 * only one match is found.  If more than one match is found, a flag is
1384 * returned to indicate that the match was ambiguous.
1385 *
1386 * Returns: The matched object or NULL on path lookup failure.
1387 */
1388Object *object_resolve_path(const char *path, bool *ambiguous);
1389
1390/**
1391 * object_resolve_path_type:
1392 * @path: the path to resolve
1393 * @typename: the type to look for.
1394 * @ambiguous: returns true if the path resolution failed because of an
1395 *   ambiguous match
1396 *
1397 * This is similar to object_resolve_path.  However, when looking for a
1398 * partial path only matches that implement the given type are considered.
1399 * This restricts the search and avoids spuriously flagging matches as
1400 * ambiguous.
1401 *
1402 * For both partial and absolute paths, the return value goes through
1403 * a dynamic cast to @typename.  This is important if either the link,
1404 * or the typename itself are of interface types.
1405 *
1406 * Returns: The matched object or NULL on path lookup failure.
1407 */
1408Object *object_resolve_path_type(const char *path, const char *typename,
1409                                 bool *ambiguous);
1410
1411/**
1412 * object_resolve_path_component:
1413 * @parent: the object in which to resolve the path
1414 * @part: the component to resolve.
1415 *
1416 * This is similar to object_resolve_path with an absolute path, but it
1417 * only resolves one element (@part) and takes the others from @parent.
1418 *
1419 * Returns: The resolved object or NULL on path lookup failure.
1420 */
1421Object *object_resolve_path_component(Object *parent, const gchar *part);
1422
1423/**
1424 * object_property_add_child:
1425 * @obj: the object to add a property to
1426 * @name: the name of the property
1427 * @child: the child object
1428 * @errp: if an error occurs, a pointer to an area to store the error
1429 *
1430 * Child properties form the composition tree.  All objects need to be a child
1431 * of another object.  Objects can only be a child of one object.
1432 *
1433 * There is no way for a child to determine what its parent is.  It is not
1434 * a bidirectional relationship.  This is by design.
1435 *
1436 * The value of a child property as a C string will be the child object's
1437 * canonical path. It can be retrieved using object_property_get_str().
1438 * The child object itself can be retrieved using object_property_get_link().
1439 */
1440void object_property_add_child(Object *obj, const char *name,
1441                               Object *child, Error **errp);
1442
1443typedef enum {
1444    /* Unref the link pointer when the property is deleted */
1445    OBJ_PROP_LINK_STRONG = 0x1,
1446} ObjectPropertyLinkFlags;
1447
1448/**
1449 * object_property_allow_set_link:
1450 *
1451 * The default implementation of the object_property_add_link() check()
1452 * callback function.  It allows the link property to be set and never returns
1453 * an error.
1454 */
1455void object_property_allow_set_link(const Object *, const char *,
1456                                    Object *, Error **);
1457
1458/**
1459 * object_property_add_link:
1460 * @obj: the object to add a property to
1461 * @name: the name of the property
1462 * @type: the qobj type of the link
1463 * @child: a pointer to where the link object reference is stored
1464 * @check: callback to veto setting or NULL if the property is read-only
1465 * @flags: additional options for the link
1466 * @errp: if an error occurs, a pointer to an area to store the error
1467 *
1468 * Links establish relationships between objects.  Links are unidirectional
1469 * although two links can be combined to form a bidirectional relationship
1470 * between objects.
1471 *
1472 * Links form the graph in the object model.
1473 *
1474 * The <code>@check()</code> callback is invoked when
1475 * object_property_set_link() is called and can raise an error to prevent the
1476 * link being set.  If <code>@check</code> is NULL, the property is read-only
1477 * and cannot be set.
1478 *
1479 * Ownership of the pointer that @child points to is transferred to the
1480 * link property.  The reference count for <code>*@child</code> is
1481 * managed by the property from after the function returns till the
1482 * property is deleted with object_property_del().  If the
1483 * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1484 * the reference count is decremented when the property is deleted or
1485 * modified.
1486 */
1487void object_property_add_link(Object *obj, const char *name,
1488                              const char *type, Object **child,
1489                              void (*check)(const Object *obj, const char *name,
1490                                            Object *val, Error **errp),
1491                              ObjectPropertyLinkFlags flags,
1492                              Error **errp);
1493
1494/**
1495 * object_property_add_str:
1496 * @obj: the object to add a property to
1497 * @name: the name of the property
1498 * @get: the getter or NULL if the property is write-only.  This function must
1499 *   return a string to be freed by g_free().
1500 * @set: the setter or NULL if the property is read-only
1501 * @errp: if an error occurs, a pointer to an area to store the error
1502 *
1503 * Add a string property using getters/setters.  This function will add a
1504 * property of type 'string'.
1505 */
1506void object_property_add_str(Object *obj, const char *name,
1507                             char *(*get)(Object *, Error **),
1508                             void (*set)(Object *, const char *, Error **),
1509                             Error **errp);
1510
1511void object_class_property_add_str(ObjectClass *klass, const char *name,
1512                                   char *(*get)(Object *, Error **),
1513                                   void (*set)(Object *, const char *,
1514                                               Error **),
1515                                   Error **errp);
1516
1517/**
1518 * object_property_add_bool:
1519 * @obj: the object to add a property to
1520 * @name: the name of the property
1521 * @get: the getter or NULL if the property is write-only.
1522 * @set: the setter or NULL if the property is read-only
1523 * @errp: if an error occurs, a pointer to an area to store the error
1524 *
1525 * Add a bool property using getters/setters.  This function will add a
1526 * property of type 'bool'.
1527 */
1528void object_property_add_bool(Object *obj, const char *name,
1529                              bool (*get)(Object *, Error **),
1530                              void (*set)(Object *, bool, Error **),
1531                              Error **errp);
1532
1533void object_class_property_add_bool(ObjectClass *klass, const char *name,
1534                                    bool (*get)(Object *, Error **),
1535                                    void (*set)(Object *, bool, Error **),
1536                                    Error **errp);
1537
1538/**
1539 * object_property_add_enum:
1540 * @obj: the object to add a property to
1541 * @name: the name of the property
1542 * @typename: the name of the enum data type
1543 * @get: the getter or %NULL if the property is write-only.
1544 * @set: the setter or %NULL if the property is read-only
1545 * @errp: if an error occurs, a pointer to an area to store the error
1546 *
1547 * Add an enum property using getters/setters.  This function will add a
1548 * property of type '@typename'.
1549 */
1550void object_property_add_enum(Object *obj, const char *name,
1551                              const char *typename,
1552                              const QEnumLookup *lookup,
1553                              int (*get)(Object *, Error **),
1554                              void (*set)(Object *, int, Error **),
1555                              Error **errp);
1556
1557void object_class_property_add_enum(ObjectClass *klass, const char *name,
1558                                    const char *typename,
1559                                    const QEnumLookup *lookup,
1560                                    int (*get)(Object *, Error **),
1561                                    void (*set)(Object *, int, Error **),
1562                                    Error **errp);
1563
1564/**
1565 * object_property_add_tm:
1566 * @obj: the object to add a property to
1567 * @name: the name of the property
1568 * @get: the getter or NULL if the property is write-only.
1569 * @errp: if an error occurs, a pointer to an area to store the error
1570 *
1571 * Add a read-only struct tm valued property using a getter function.
1572 * This function will add a property of type 'struct tm'.
1573 */
1574void object_property_add_tm(Object *obj, const char *name,
1575                            void (*get)(Object *, struct tm *, Error **),
1576                            Error **errp);
1577
1578void object_class_property_add_tm(ObjectClass *klass, const char *name,
1579                                  void (*get)(Object *, struct tm *, Error **),
1580                                  Error **errp);
1581
1582/**
1583 * object_property_add_uint8_ptr:
1584 * @obj: the object to add a property to
1585 * @name: the name of the property
1586 * @v: pointer to value
1587 * @errp: if an error occurs, a pointer to an area to store the error
1588 *
1589 * Add an integer property in memory.  This function will add a
1590 * property of type 'uint8'.
1591 */
1592void object_property_add_uint8_ptr(Object *obj, const char *name,
1593                                   const uint8_t *v, Error **errp);
1594void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1595                                         const uint8_t *v, Error **errp);
1596
1597/**
1598 * object_property_add_uint16_ptr:
1599 * @obj: the object to add a property to
1600 * @name: the name of the property
1601 * @v: pointer to value
1602 * @errp: if an error occurs, a pointer to an area to store the error
1603 *
1604 * Add an integer property in memory.  This function will add a
1605 * property of type 'uint16'.
1606 */
1607void object_property_add_uint16_ptr(Object *obj, const char *name,
1608                                    const uint16_t *v, Error **errp);
1609void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1610                                          const uint16_t *v, Error **errp);
1611
1612/**
1613 * object_property_add_uint32_ptr:
1614 * @obj: the object to add a property to
1615 * @name: the name of the property
1616 * @v: pointer to value
1617 * @errp: if an error occurs, a pointer to an area to store the error
1618 *
1619 * Add an integer property in memory.  This function will add a
1620 * property of type 'uint32'.
1621 */
1622void object_property_add_uint32_ptr(Object *obj, const char *name,
1623                                    const uint32_t *v, Error **errp);
1624void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1625                                          const uint32_t *v, Error **errp);
1626
1627/**
1628 * object_property_add_uint64_ptr:
1629 * @obj: the object to add a property to
1630 * @name: the name of the property
1631 * @v: pointer to value
1632 * @errp: if an error occurs, a pointer to an area to store the error
1633 *
1634 * Add an integer property in memory.  This function will add a
1635 * property of type 'uint64'.
1636 */
1637void object_property_add_uint64_ptr(Object *obj, const char *name,
1638                                    const uint64_t *v, Error **Errp);
1639void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1640                                          const uint64_t *v, Error **Errp);
1641
1642/**
1643 * object_property_add_alias:
1644 * @obj: the object to add a property to
1645 * @name: the name of the property
1646 * @target_obj: the object to forward property access to
1647 * @target_name: the name of the property on the forwarded object
1648 * @errp: if an error occurs, a pointer to an area to store the error
1649 *
1650 * Add an alias for a property on an object.  This function will add a property
1651 * of the same type as the forwarded property.
1652 *
1653 * The caller must ensure that <code>@target_obj</code> stays alive as long as
1654 * this property exists.  In the case of a child object or an alias on the same
1655 * object this will be the case.  For aliases to other objects the caller is
1656 * responsible for taking a reference.
1657 */
1658void object_property_add_alias(Object *obj, const char *name,
1659                               Object *target_obj, const char *target_name,
1660                               Error **errp);
1661
1662/**
1663 * object_property_add_const_link:
1664 * @obj: the object to add a property to
1665 * @name: the name of the property
1666 * @target: the object to be referred by the link
1667 * @errp: if an error occurs, a pointer to an area to store the error
1668 *
1669 * Add an unmodifiable link for a property on an object.  This function will
1670 * add a property of type link<TYPE> where TYPE is the type of @target.
1671 *
1672 * The caller must ensure that @target stays alive as long as
1673 * this property exists.  In the case @target is a child of @obj,
1674 * this will be the case.  Otherwise, the caller is responsible for
1675 * taking a reference.
1676 */
1677void object_property_add_const_link(Object *obj, const char *name,
1678                                    Object *target, Error **errp);
1679
1680/**
1681 * object_property_set_description:
1682 * @obj: the object owning the property
1683 * @name: the name of the property
1684 * @description: the description of the property on the object
1685 * @errp: if an error occurs, a pointer to an area to store the error
1686 *
1687 * Set an object property's description.
1688 *
1689 */
1690void object_property_set_description(Object *obj, const char *name,
1691                                     const char *description, Error **errp);
1692void object_class_property_set_description(ObjectClass *klass, const char *name,
1693                                           const char *description,
1694                                           Error **errp);
1695
1696/**
1697 * object_child_foreach:
1698 * @obj: the object whose children will be navigated
1699 * @fn: the iterator function to be called
1700 * @opaque: an opaque value that will be passed to the iterator
1701 *
1702 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1703 * non-zero.
1704 *
1705 * It is forbidden to add or remove children from @obj from the @fn
1706 * callback.
1707 *
1708 * Returns: The last value returned by @fn, or 0 if there is no child.
1709 */
1710int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1711                         void *opaque);
1712
1713/**
1714 * object_child_foreach_recursive:
1715 * @obj: the object whose children will be navigated
1716 * @fn: the iterator function to be called
1717 * @opaque: an opaque value that will be passed to the iterator
1718 *
1719 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1720 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1721 * all the way down to the leaf nodes of the tree. Depth first ordering.
1722 *
1723 * It is forbidden to add or remove children from @obj (or its
1724 * child nodes) from the @fn callback.
1725 *
1726 * Returns: The last value returned by @fn, or 0 if there is no child.
1727 */
1728int object_child_foreach_recursive(Object *obj,
1729                                   int (*fn)(Object *child, void *opaque),
1730                                   void *opaque);
1731/**
1732 * container_get:
1733 * @root: root of the #path, e.g., object_get_root()
1734 * @path: path to the container
1735 *
1736 * Return a container object whose path is @path.  Create more containers
1737 * along the path if necessary.
1738 *
1739 * Returns: the container object.
1740 */
1741Object *container_get(Object *root, const char *path);
1742
1743/**
1744 * object_type_get_instance_size:
1745 * @typename: Name of the Type whose instance_size is required
1746 *
1747 * Returns the instance_size of the given @typename.
1748 */
1749size_t object_type_get_instance_size(const char *typename);
1750#endif
1751