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27#include "qemu/osdep.h"
28#include "qemu-common.h"
29#include "ui/console.h"
30#include "ui/shader.h"
31
32
33
34bool console_gl_check_format(DisplayChangeListener *dcl,
35 pixman_format_code_t format)
36{
37 switch (format) {
38 case PIXMAN_BE_b8g8r8x8:
39 case PIXMAN_BE_b8g8r8a8:
40 case PIXMAN_r5g6b5:
41 return true;
42 default:
43 return false;
44 }
45}
46
47void surface_gl_create_texture(QemuGLShader *gls,
48 DisplaySurface *surface)
49{
50 assert(gls);
51 assert(QEMU_IS_ALIGNED(surface_stride(surface), surface_bytes_per_pixel(surface)));
52
53 switch (surface->format) {
54 case PIXMAN_BE_b8g8r8x8:
55 case PIXMAN_BE_b8g8r8a8:
56 surface->glformat = GL_BGRA_EXT;
57 surface->gltype = GL_UNSIGNED_BYTE;
58 break;
59 case PIXMAN_BE_x8r8g8b8:
60 case PIXMAN_BE_a8r8g8b8:
61 surface->glformat = GL_RGBA;
62 surface->gltype = GL_UNSIGNED_BYTE;
63 break;
64 case PIXMAN_r5g6b5:
65 surface->glformat = GL_RGB;
66 surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
67 break;
68 default:
69 g_assert_not_reached();
70 }
71
72 glGenTextures(1, &surface->texture);
73 glEnable(GL_TEXTURE_2D);
74 glBindTexture(GL_TEXTURE_2D, surface->texture);
75 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
76 surface_stride(surface) / surface_bytes_per_pixel(surface));
77 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
78 surface_width(surface),
79 surface_height(surface),
80 0, surface->glformat, surface->gltype,
81 surface_data(surface));
82
83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
84 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
85}
86
87void surface_gl_update_texture(QemuGLShader *gls,
88 DisplaySurface *surface,
89 int x, int y, int w, int h)
90{
91 uint8_t *data = (void *)surface_data(surface);
92
93 assert(gls);
94
95 glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
96 surface_stride(surface) / surface_bytes_per_pixel(surface));
97 glTexSubImage2D(GL_TEXTURE_2D, 0,
98 x, y, w, h,
99 surface->glformat, surface->gltype,
100 data + surface_stride(surface) * y
101 + surface_bytes_per_pixel(surface) * x);
102}
103
104void surface_gl_render_texture(QemuGLShader *gls,
105 DisplaySurface *surface)
106{
107 assert(gls);
108
109 glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
110 glClear(GL_COLOR_BUFFER_BIT);
111
112 qemu_gl_run_texture_blit(gls, false);
113}
114
115void surface_gl_destroy_texture(QemuGLShader *gls,
116 DisplaySurface *surface)
117{
118 if (!surface || !surface->texture) {
119 return;
120 }
121 glDeleteTextures(1, &surface->texture);
122 surface->texture = 0;
123}
124
125void surface_gl_setup_viewport(QemuGLShader *gls,
126 DisplaySurface *surface,
127 int ww, int wh)
128{
129 int gw, gh, stripe;
130 float sw, sh;
131
132 assert(gls);
133
134 gw = surface_width(surface);
135 gh = surface_height(surface);
136
137 sw = (float)ww/gw;
138 sh = (float)wh/gh;
139 if (sw < sh) {
140 stripe = wh - wh*sw/sh;
141 glViewport(0, stripe / 2, ww, wh - stripe);
142 } else {
143 stripe = ww - ww*sh/sw;
144 glViewport(stripe / 2, 0, ww - stripe, wh);
145 }
146}
147