1#ifndef SDL2_H
2#define SDL2_H
3
4
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8#include <SDL_syswm.h>
9#ifdef CONFIG_SDL_IMAGE
10# include <SDL_image.h>
11#endif
12
13#include "ui/kbd-state.h"
14#ifdef CONFIG_OPENGL
15# include "ui/egl-helpers.h"
16#endif
17
18struct sdl2_console {
19 DisplayChangeListener dcl;
20 DisplaySurface *surface;
21 DisplayOptions *opts;
22 SDL_Texture *texture;
23 SDL_Window *real_window;
24 SDL_Renderer *real_renderer;
25 int idx;
26 int last_vm_running;
27 int x, y, w, h;
28 int hidden;
29 int opengl;
30 int updates;
31 int idle_counter;
32 int ignore_hotkeys;
33 SDL_GLContext winctx;
34 QKbdState *kbd;
35#ifdef CONFIG_OPENGL
36 QemuGLShader *gls;
37 egl_fb guest_fb;
38 egl_fb win_fb;
39 bool y0_top;
40 bool scanout_mode;
41#endif
42};
43
44void sdl2_window_create(struct sdl2_console *scon);
45void sdl2_window_destroy(struct sdl2_console *scon);
46void sdl2_window_resize(struct sdl2_console *scon);
47void sdl2_poll_events(struct sdl2_console *scon);
48
49void sdl2_process_key(struct sdl2_console *scon,
50 SDL_KeyboardEvent *ev);
51
52void sdl2_2d_update(DisplayChangeListener *dcl,
53 int x, int y, int w, int h);
54void sdl2_2d_switch(DisplayChangeListener *dcl,
55 DisplaySurface *new_surface);
56void sdl2_2d_refresh(DisplayChangeListener *dcl);
57void sdl2_2d_redraw(struct sdl2_console *scon);
58bool sdl2_2d_check_format(DisplayChangeListener *dcl,
59 pixman_format_code_t format);
60
61void sdl2_gl_update(DisplayChangeListener *dcl,
62 int x, int y, int w, int h);
63void sdl2_gl_switch(DisplayChangeListener *dcl,
64 DisplaySurface *new_surface);
65void sdl2_gl_refresh(DisplayChangeListener *dcl);
66void sdl2_gl_redraw(struct sdl2_console *scon);
67
68QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
69 QEMUGLParams *params);
70void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
71int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
72 QEMUGLContext ctx);
73QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
74
75void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
76void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
77 uint32_t backing_id,
78 bool backing_y_0_top,
79 uint32_t backing_width,
80 uint32_t backing_height,
81 uint32_t x, uint32_t y,
82 uint32_t w, uint32_t h);
83void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
84 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
85
86#endif
87