qemu/include/sysemu/replay.h
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   1#ifndef REPLAY_H
   2#define REPLAY_H
   3
   4/*
   5 * replay.h
   6 *
   7 * Copyright (c) 2010-2015 Institute for System Programming
   8 *                         of the Russian Academy of Sciences.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 *
  13 */
  14
  15#include "sysemu.h"
  16#include "qapi/qapi-types-misc.h"
  17#include "qapi/qapi-types-ui.h"
  18
  19/* replay clock kinds */
  20enum ReplayClockKind {
  21    /* host_clock */
  22    REPLAY_CLOCK_HOST,
  23    /* virtual_rt_clock */
  24    REPLAY_CLOCK_VIRTUAL_RT,
  25    REPLAY_CLOCK_COUNT
  26};
  27typedef enum ReplayClockKind ReplayClockKind;
  28
  29/* IDs of the checkpoints */
  30enum ReplayCheckpoint {
  31    CHECKPOINT_CLOCK_WARP_START,
  32    CHECKPOINT_CLOCK_WARP_ACCOUNT,
  33    CHECKPOINT_RESET_REQUESTED,
  34    CHECKPOINT_SUSPEND_REQUESTED,
  35    CHECKPOINT_CLOCK_VIRTUAL,
  36    CHECKPOINT_CLOCK_HOST,
  37    CHECKPOINT_CLOCK_VIRTUAL_RT,
  38    CHECKPOINT_INIT,
  39    CHECKPOINT_RESET,
  40    CHECKPOINT_COUNT
  41};
  42typedef enum ReplayCheckpoint ReplayCheckpoint;
  43
  44typedef struct ReplayNetState ReplayNetState;
  45
  46extern ReplayMode replay_mode;
  47
  48/* Name of the initial VM snapshot */
  49extern char *replay_snapshot;
  50
  51/* Replay locking
  52 *
  53 * The locks are needed to protect the shared structures and log file
  54 * when doing record/replay. They also are the main sync-point between
  55 * the main-loop thread and the vCPU thread. This was a role
  56 * previously filled by the BQL which has been busy trying to reduce
  57 * its impact across the code. This ensures blocks of events stay
  58 * sequential and reproducible.
  59 */
  60
  61void replay_mutex_lock(void);
  62void replay_mutex_unlock(void);
  63
  64/* Replay process control functions */
  65
  66/*! Enables recording or saving event log with specified parameters */
  67void replay_configure(struct QemuOpts *opts);
  68/*! Initializes timers used for snapshotting and enables events recording */
  69void replay_start(void);
  70/*! Closes replay log file and frees other resources. */
  71void replay_finish(void);
  72/*! Adds replay blocker with the specified error description */
  73void replay_add_blocker(Error *reason);
  74
  75/* Processing the instructions */
  76
  77/*! Returns number of executed instructions. */
  78uint64_t replay_get_current_step(void);
  79/*! Returns number of instructions to execute in replay mode. */
  80int replay_get_instructions(void);
  81/*! Updates instructions counter in replay mode. */
  82void replay_account_executed_instructions(void);
  83
  84/* Interrupts and exceptions */
  85
  86/*! Called by exception handler to write or read
  87    exception processing events. */
  88bool replay_exception(void);
  89/*! Used to determine that exception is pending.
  90    Does not proceed to the next event in the log. */
  91bool replay_has_exception(void);
  92/*! Called by interrupt handlers to write or read
  93    interrupt processing events.
  94    \return true if interrupt should be processed */
  95bool replay_interrupt(void);
  96/*! Tries to read interrupt event from the file.
  97    Returns true, when interrupt request is pending */
  98bool replay_has_interrupt(void);
  99
 100/* Processing clocks and other time sources */
 101
 102/*! Save the specified clock */
 103int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
 104                          int64_t raw_icount);
 105/*! Read the specified clock from the log or return cached data */
 106int64_t replay_read_clock(ReplayClockKind kind);
 107/*! Saves or reads the clock depending on the current replay mode. */
 108#define REPLAY_CLOCK(clock, value)                                      \
 109    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 110        : replay_mode == REPLAY_MODE_RECORD                             \
 111            ? replay_save_clock((clock), (value), cpu_get_icount_raw()) \
 112        : (value))
 113#define REPLAY_CLOCK_LOCKED(clock, value)                               \
 114    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 115        : replay_mode == REPLAY_MODE_RECORD                             \
 116            ? replay_save_clock((clock), (value), cpu_get_icount_raw_locked()) \
 117        : (value))
 118
 119/* Events */
 120
 121/*! Called when qemu shutdown is requested. */
 122void replay_shutdown_request(ShutdownCause cause);
 123/*! Should be called at check points in the execution.
 124    These check points are skipped, if they were not met.
 125    Saves checkpoint in the SAVE mode and validates in the PLAY mode.
 126    Returns 0 in PLAY mode if checkpoint was not found.
 127    Returns 1 in all other cases. */
 128bool replay_checkpoint(ReplayCheckpoint checkpoint);
 129/*! Used to determine that checkpoint is pending.
 130    Does not proceed to the next event in the log. */
 131bool replay_has_checkpoint(void);
 132
 133/* Asynchronous events queue */
 134
 135/*! Disables storing events in the queue */
 136void replay_disable_events(void);
 137/*! Enables storing events in the queue */
 138void replay_enable_events(void);
 139/*! Returns true when saving events is enabled */
 140bool replay_events_enabled(void);
 141/*! Adds bottom half event to the queue */
 142void replay_bh_schedule_event(QEMUBH *bh);
 143/*! Adds input event to the queue */
 144void replay_input_event(QemuConsole *src, InputEvent *evt);
 145/*! Adds input sync event to the queue */
 146void replay_input_sync_event(void);
 147/*! Adds block layer event to the queue */
 148void replay_block_event(QEMUBH *bh, uint64_t id);
 149/*! Returns ID for the next block event */
 150uint64_t blkreplay_next_id(void);
 151
 152/* Character device */
 153
 154/*! Registers char driver to save it's events */
 155void replay_register_char_driver(struct Chardev *chr);
 156/*! Saves write to char device event to the log */
 157void replay_chr_be_write(struct Chardev *s, uint8_t *buf, int len);
 158/*! Writes char write return value to the replay log. */
 159void replay_char_write_event_save(int res, int offset);
 160/*! Reads char write return value from the replay log. */
 161void replay_char_write_event_load(int *res, int *offset);
 162/*! Reads information about read_all character event. */
 163int replay_char_read_all_load(uint8_t *buf);
 164/*! Writes character read_all error code into the replay log. */
 165void replay_char_read_all_save_error(int res);
 166/*! Writes character read_all execution result into the replay log. */
 167void replay_char_read_all_save_buf(uint8_t *buf, int offset);
 168
 169/* Network */
 170
 171/*! Registers replay network filter attached to some backend. */
 172ReplayNetState *replay_register_net(NetFilterState *nfs);
 173/*! Unregisters replay network filter. */
 174void replay_unregister_net(ReplayNetState *rns);
 175/*! Called to write network packet to the replay log. */
 176void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
 177                             const struct iovec *iov, int iovcnt);
 178
 179/* Audio */
 180
 181/*! Saves/restores number of played samples of audio out operation. */
 182void replay_audio_out(int *played);
 183/*! Saves/restores recorded samples of audio in operation. */
 184void replay_audio_in(int *recorded, void *samples, int *wpos, int size);
 185
 186/* VM state operations */
 187
 188/*! Called at the start of execution.
 189    Loads or saves initial vmstate depending on execution mode. */
 190void replay_vmstate_init(void);
 191/*! Called to ensure that replay state is consistent and VM snapshot
 192    can be created */
 193bool replay_can_snapshot(void);
 194
 195#endif
 196