qemu/replay/replay-internal.h
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   1#ifndef REPLAY_INTERNAL_H
   2#define REPLAY_INTERNAL_H
   3
   4/*
   5 * replay-internal.h
   6 *
   7 * Copyright (c) 2010-2015 Institute for System Programming
   8 *                         of the Russian Academy of Sciences.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 *
  13 */
  14
  15/* Any changes to order/number of events will need to bump REPLAY_VERSION */
  16enum ReplayEvents {
  17    /* for instruction event */
  18    EVENT_INSTRUCTION,
  19    /* for software interrupt */
  20    EVENT_INTERRUPT,
  21    /* for emulated exceptions */
  22    EVENT_EXCEPTION,
  23    /* for async events */
  24    EVENT_ASYNC,
  25    /* for shutdown requests, range allows recovery of ShutdownCause */
  26    EVENT_SHUTDOWN,
  27    EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
  28    /* for character device write event */
  29    EVENT_CHAR_WRITE,
  30    /* for character device read all event */
  31    EVENT_CHAR_READ_ALL,
  32    EVENT_CHAR_READ_ALL_ERROR,
  33    /* for audio out event */
  34    EVENT_AUDIO_OUT,
  35    /* for audio in event */
  36    EVENT_AUDIO_IN,
  37    /* for clock read/writes */
  38    /* some of greater codes are reserved for clocks */
  39    EVENT_CLOCK,
  40    EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
  41    /* for checkpoint event */
  42    /* some of greater codes are reserved for checkpoints */
  43    EVENT_CHECKPOINT,
  44    EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
  45    /* end of log event */
  46    EVENT_END,
  47    EVENT_COUNT
  48};
  49
  50/* Asynchronous events IDs */
  51
  52enum ReplayAsyncEventKind {
  53    REPLAY_ASYNC_EVENT_BH,
  54    REPLAY_ASYNC_EVENT_INPUT,
  55    REPLAY_ASYNC_EVENT_INPUT_SYNC,
  56    REPLAY_ASYNC_EVENT_CHAR_READ,
  57    REPLAY_ASYNC_EVENT_BLOCK,
  58    REPLAY_ASYNC_EVENT_NET,
  59    REPLAY_ASYNC_COUNT
  60};
  61
  62typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
  63
  64typedef struct ReplayState {
  65    /*! Cached clock values. */
  66    int64_t cached_clock[REPLAY_CLOCK_COUNT];
  67    /*! Current step - number of processed instructions and timer events. */
  68    uint64_t current_step;
  69    /*! Number of instructions to be executed before other events happen. */
  70    int instructions_count;
  71    /*! Type of the currently executed event. */
  72    unsigned int data_kind;
  73    /*! Flag which indicates that event is not processed yet. */
  74    unsigned int has_unread_data;
  75    /*! Temporary variable for saving current log offset. */
  76    uint64_t file_offset;
  77    /*! Next block operation id.
  78        This counter is global, because requests from different
  79        block devices should not get overlapping ids. */
  80    uint64_t block_request_id;
  81    /*! Prior value of the host clock */
  82    uint64_t host_clock_last;
  83    /*! Asynchronous event type read from the log */
  84    int32_t read_event_kind;
  85    /*! Asynchronous event id read from the log */
  86    uint64_t read_event_id;
  87    /*! Asynchronous event checkpoint id read from the log */
  88    int32_t read_event_checkpoint;
  89} ReplayState;
  90extern ReplayState replay_state;
  91
  92/* File for replay writing */
  93extern FILE *replay_file;
  94
  95void replay_put_byte(uint8_t byte);
  96void replay_put_event(uint8_t event);
  97void replay_put_word(uint16_t word);
  98void replay_put_dword(uint32_t dword);
  99void replay_put_qword(int64_t qword);
 100void replay_put_array(const uint8_t *buf, size_t size);
 101
 102uint8_t replay_get_byte(void);
 103uint16_t replay_get_word(void);
 104uint32_t replay_get_dword(void);
 105int64_t replay_get_qword(void);
 106void replay_get_array(uint8_t *buf, size_t *size);
 107void replay_get_array_alloc(uint8_t **buf, size_t *size);
 108
 109/* Mutex functions for protecting replay log file and ensuring
 110 * synchronisation between vCPU and main-loop threads. */
 111
 112void replay_mutex_init(void);
 113bool replay_mutex_locked(void);
 114
 115/*! Checks error status of the file. */
 116void replay_check_error(void);
 117
 118/*! Finishes processing of the replayed event and fetches
 119    the next event from the log. */
 120void replay_finish_event(void);
 121/*! Reads data type from the file and stores it in the
 122    data_kind variable. */
 123void replay_fetch_data_kind(void);
 124
 125/*! Advance replay_state.current_step to the specified value. */
 126void replay_advance_current_step(uint64_t current_step);
 127/*! Saves queued events (like instructions and sound). */
 128void replay_save_instructions(void);
 129
 130/*! Skips async events until some sync event will be found.
 131    \return true, if event was found */
 132bool replay_next_event_is(int event);
 133
 134/*! Reads next clock value from the file.
 135    If clock kind read from the file is different from the parameter,
 136    the value is not used. */
 137void replay_read_next_clock(unsigned int kind);
 138
 139/* Asynchronous events queue */
 140
 141/*! Initializes events' processing internals */
 142void replay_init_events(void);
 143/*! Clears internal data structures for events handling */
 144void replay_finish_events(void);
 145/*! Flushes events queue */
 146void replay_flush_events(void);
 147/*! Returns true if there are any unsaved events in the queue */
 148bool replay_has_events(void);
 149/*! Saves events from queue into the file */
 150void replay_save_events(int checkpoint);
 151/*! Read events from the file into the input queue */
 152void replay_read_events(int checkpoint);
 153/*! Adds specified async event to the queue */
 154void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
 155                      void *opaque2, uint64_t id);
 156
 157/* Input events */
 158
 159/*! Saves input event to the log */
 160void replay_save_input_event(InputEvent *evt);
 161/*! Reads input event from the log */
 162InputEvent *replay_read_input_event(void);
 163/*! Adds input event to the queue */
 164void replay_add_input_event(struct InputEvent *event);
 165/*! Adds input sync event to the queue */
 166void replay_add_input_sync_event(void);
 167
 168/* Character devices */
 169
 170/*! Called to run char device read event. */
 171void replay_event_char_read_run(void *opaque);
 172/*! Writes char read event to the file. */
 173void replay_event_char_read_save(void *opaque);
 174/*! Reads char event read from the file. */
 175void *replay_event_char_read_load(void);
 176
 177/* Network devices */
 178
 179/*! Called to run network event. */
 180void replay_event_net_run(void *opaque);
 181/*! Writes network event to the file. */
 182void replay_event_net_save(void *opaque);
 183/*! Reads network from the file. */
 184void *replay_event_net_load(void);
 185
 186/* VMState-related functions */
 187
 188/* Registers replay VMState.
 189   Should be called before virtual devices initialization
 190   to make cached timers available for post_load functions. */
 191void replay_vmstate_register(void);
 192
 193#endif
 194