qemu/include/sysemu/replay.h
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   1#ifndef REPLAY_H
   2#define REPLAY_H
   3
   4/*
   5 * replay.h
   6 *
   7 * Copyright (c) 2010-2015 Institute for System Programming
   8 *                         of the Russian Academy of Sciences.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 *
  13 */
  14
  15#include "qapi/qapi-types-misc.h"
  16#include "qapi/qapi-types-run-state.h"
  17#include "qapi/qapi-types-ui.h"
  18#include "block/aio.h"
  19
  20/* replay clock kinds */
  21enum ReplayClockKind {
  22    /* host_clock */
  23    REPLAY_CLOCK_HOST,
  24    /* virtual_rt_clock */
  25    REPLAY_CLOCK_VIRTUAL_RT,
  26    REPLAY_CLOCK_COUNT
  27};
  28typedef enum ReplayClockKind ReplayClockKind;
  29
  30/* IDs of the checkpoints */
  31enum ReplayCheckpoint {
  32    CHECKPOINT_CLOCK_WARP_START,
  33    CHECKPOINT_CLOCK_WARP_ACCOUNT,
  34    CHECKPOINT_RESET_REQUESTED,
  35    CHECKPOINT_SUSPEND_REQUESTED,
  36    CHECKPOINT_CLOCK_VIRTUAL,
  37    CHECKPOINT_CLOCK_HOST,
  38    CHECKPOINT_CLOCK_VIRTUAL_RT,
  39    CHECKPOINT_INIT,
  40    CHECKPOINT_RESET,
  41    CHECKPOINT_COUNT
  42};
  43typedef enum ReplayCheckpoint ReplayCheckpoint;
  44
  45typedef struct ReplayNetState ReplayNetState;
  46
  47extern ReplayMode replay_mode;
  48
  49/* Name of the initial VM snapshot */
  50extern char *replay_snapshot;
  51
  52/* Replay locking
  53 *
  54 * The locks are needed to protect the shared structures and log file
  55 * when doing record/replay. They also are the main sync-point between
  56 * the main-loop thread and the vCPU thread. This was a role
  57 * previously filled by the BQL which has been busy trying to reduce
  58 * its impact across the code. This ensures blocks of events stay
  59 * sequential and reproducible.
  60 */
  61
  62void replay_mutex_lock(void);
  63void replay_mutex_unlock(void);
  64
  65/* Replay process control functions */
  66
  67/*! Enables recording or saving event log with specified parameters */
  68void replay_configure(struct QemuOpts *opts);
  69/*! Initializes timers used for snapshotting and enables events recording */
  70void replay_start(void);
  71/*! Closes replay log file and frees other resources. */
  72void replay_finish(void);
  73/*! Adds replay blocker with the specified error description */
  74void replay_add_blocker(Error *reason);
  75
  76/* Processing the instructions */
  77
  78/*! Returns number of executed instructions. */
  79uint64_t replay_get_current_icount(void);
  80/*! Returns number of instructions to execute in replay mode. */
  81int replay_get_instructions(void);
  82/*! Updates instructions counter in replay mode. */
  83void replay_account_executed_instructions(void);
  84
  85/* Interrupts and exceptions */
  86
  87/*! Called by exception handler to write or read
  88    exception processing events. */
  89bool replay_exception(void);
  90/*! Used to determine that exception is pending.
  91    Does not proceed to the next event in the log. */
  92bool replay_has_exception(void);
  93/*! Called by interrupt handlers to write or read
  94    interrupt processing events.
  95    \return true if interrupt should be processed */
  96bool replay_interrupt(void);
  97/*! Tries to read interrupt event from the file.
  98    Returns true, when interrupt request is pending */
  99bool replay_has_interrupt(void);
 100
 101/* Processing clocks and other time sources */
 102
 103/*! Save the specified clock */
 104int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
 105                          int64_t raw_icount);
 106/*! Read the specified clock from the log or return cached data */
 107int64_t replay_read_clock(ReplayClockKind kind);
 108/*! Saves or reads the clock depending on the current replay mode. */
 109#define REPLAY_CLOCK(clock, value)                                      \
 110    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 111        : replay_mode == REPLAY_MODE_RECORD                             \
 112            ? replay_save_clock((clock), (value), cpu_get_icount_raw()) \
 113        : (value))
 114#define REPLAY_CLOCK_LOCKED(clock, value)                               \
 115    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 116        : replay_mode == REPLAY_MODE_RECORD                             \
 117            ? replay_save_clock((clock), (value), cpu_get_icount_raw_locked()) \
 118        : (value))
 119
 120/* Events */
 121
 122/*! Called when qemu shutdown is requested. */
 123void replay_shutdown_request(ShutdownCause cause);
 124/*! Should be called at check points in the execution.
 125    These check points are skipped, if they were not met.
 126    Saves checkpoint in the SAVE mode and validates in the PLAY mode.
 127    Returns 0 in PLAY mode if checkpoint was not found.
 128    Returns 1 in all other cases. */
 129bool replay_checkpoint(ReplayCheckpoint checkpoint);
 130/*! Used to determine that checkpoint is pending.
 131    Does not proceed to the next event in the log. */
 132bool replay_has_checkpoint(void);
 133
 134/* Asynchronous events queue */
 135
 136/*! Disables storing events in the queue */
 137void replay_disable_events(void);
 138/*! Enables storing events in the queue */
 139void replay_enable_events(void);
 140/*! Returns true when saving events is enabled */
 141bool replay_events_enabled(void);
 142/*! Adds bottom half event to the queue */
 143void replay_bh_schedule_event(QEMUBH *bh);
 144/* Adds oneshot bottom half event to the queue */
 145void replay_bh_schedule_oneshot_event(AioContext *ctx,
 146    QEMUBHFunc *cb, void *opaque);
 147/*! Adds input event to the queue */
 148void replay_input_event(QemuConsole *src, InputEvent *evt);
 149/*! Adds input sync event to the queue */
 150void replay_input_sync_event(void);
 151/*! Adds block layer event to the queue */
 152void replay_block_event(QEMUBH *bh, uint64_t id);
 153/*! Returns ID for the next block event */
 154uint64_t blkreplay_next_id(void);
 155
 156/* Character device */
 157
 158/*! Registers char driver to save it's events */
 159void replay_register_char_driver(struct Chardev *chr);
 160/*! Saves write to char device event to the log */
 161void replay_chr_be_write(struct Chardev *s, uint8_t *buf, int len);
 162/*! Writes char write return value to the replay log. */
 163void replay_char_write_event_save(int res, int offset);
 164/*! Reads char write return value from the replay log. */
 165void replay_char_write_event_load(int *res, int *offset);
 166/*! Reads information about read_all character event. */
 167int replay_char_read_all_load(uint8_t *buf);
 168/*! Writes character read_all error code into the replay log. */
 169void replay_char_read_all_save_error(int res);
 170/*! Writes character read_all execution result into the replay log. */
 171void replay_char_read_all_save_buf(uint8_t *buf, int offset);
 172
 173/* Network */
 174
 175/*! Registers replay network filter attached to some backend. */
 176ReplayNetState *replay_register_net(NetFilterState *nfs);
 177/*! Unregisters replay network filter. */
 178void replay_unregister_net(ReplayNetState *rns);
 179/*! Called to write network packet to the replay log. */
 180void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
 181                             const struct iovec *iov, int iovcnt);
 182
 183/* Audio */
 184
 185/*! Saves/restores number of played samples of audio out operation. */
 186void replay_audio_out(size_t *played);
 187/*! Saves/restores recorded samples of audio in operation. */
 188void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size);
 189
 190/* VM state operations */
 191
 192/*! Called at the start of execution.
 193    Loads or saves initial vmstate depending on execution mode. */
 194void replay_vmstate_init(void);
 195/*! Called to ensure that replay state is consistent and VM snapshot
 196    can be created */
 197bool replay_can_snapshot(void);
 198
 199#endif
 200