qemu/include/qom/object.h
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   1/*
   2 * QEMU Object Model
   3 *
   4 * Copyright IBM, Corp. 2011
   5 *
   6 * Authors:
   7 *  Anthony Liguori   <aliguori@us.ibm.com>
   8 *
   9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  10 * See the COPYING file in the top-level directory.
  11 *
  12 */
  13
  14#ifndef QEMU_OBJECT_H
  15#define QEMU_OBJECT_H
  16
  17#include "qapi/qapi-builtin-types.h"
  18#include "qemu/module.h"
  19#include "qom/object.h"
  20
  21struct TypeImpl;
  22typedef struct TypeImpl *Type;
  23
  24typedef struct TypeInfo TypeInfo;
  25
  26typedef struct InterfaceClass InterfaceClass;
  27typedef struct InterfaceInfo InterfaceInfo;
  28
  29#define TYPE_OBJECT "object"
  30
  31typedef struct ObjectProperty ObjectProperty;
  32
  33/**
  34 * typedef ObjectPropertyAccessor:
  35 * @obj: the object that owns the property
  36 * @v: the visitor that contains the property data
  37 * @name: the name of the property
  38 * @opaque: the object property opaque
  39 * @errp: a pointer to an Error that is filled if getting/setting fails.
  40 *
  41 * Called when trying to get/set a property.
  42 */
  43typedef void (ObjectPropertyAccessor)(Object *obj,
  44                                      Visitor *v,
  45                                      const char *name,
  46                                      void *opaque,
  47                                      Error **errp);
  48
  49/**
  50 * typedef ObjectPropertyResolve:
  51 * @obj: the object that owns the property
  52 * @opaque: the opaque registered with the property
  53 * @part: the name of the property
  54 *
  55 * Resolves the #Object corresponding to property @part.
  56 *
  57 * The returned object can also be used as a starting point
  58 * to resolve a relative path starting with "@part".
  59 *
  60 * Returns: If @path is the path that led to @obj, the function
  61 * returns the #Object corresponding to "@path/@part".
  62 * If "@path/@part" is not a valid object path, it returns #NULL.
  63 */
  64typedef Object *(ObjectPropertyResolve)(Object *obj,
  65                                        void *opaque,
  66                                        const char *part);
  67
  68/**
  69 * typedef ObjectPropertyRelease:
  70 * @obj: the object that owns the property
  71 * @name: the name of the property
  72 * @opaque: the opaque registered with the property
  73 *
  74 * Called when a property is removed from a object.
  75 */
  76typedef void (ObjectPropertyRelease)(Object *obj,
  77                                     const char *name,
  78                                     void *opaque);
  79
  80/**
  81 * typedef ObjectPropertyInit:
  82 * @obj: the object that owns the property
  83 * @prop: the property to set
  84 *
  85 * Called when a property is initialized.
  86 */
  87typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop);
  88
  89struct ObjectProperty
  90{
  91    char *name;
  92    char *type;
  93    char *description;
  94    ObjectPropertyAccessor *get;
  95    ObjectPropertyAccessor *set;
  96    ObjectPropertyResolve *resolve;
  97    ObjectPropertyRelease *release;
  98    ObjectPropertyInit *init;
  99    void *opaque;
 100    QObject *defval;
 101};
 102
 103/**
 104 * typedef ObjectUnparent:
 105 * @obj: the object that is being removed from the composition tree
 106 *
 107 * Called when an object is being removed from the QOM composition tree.
 108 * The function should remove any backlinks from children objects to @obj.
 109 */
 110typedef void (ObjectUnparent)(Object *obj);
 111
 112/**
 113 * typedef ObjectFree:
 114 * @obj: the object being freed
 115 *
 116 * Called when an object's last reference is removed.
 117 */
 118typedef void (ObjectFree)(void *obj);
 119
 120#define OBJECT_CLASS_CAST_CACHE 4
 121
 122/**
 123 * struct ObjectClass:
 124 *
 125 * The base for all classes.  The only thing that #ObjectClass contains is an
 126 * integer type handle.
 127 */
 128struct ObjectClass
 129{
 130    /* private: */
 131    Type type;
 132    GSList *interfaces;
 133
 134    const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
 135    const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
 136
 137    ObjectUnparent *unparent;
 138
 139    GHashTable *properties;
 140};
 141
 142/**
 143 * struct Object:
 144 *
 145 * The base for all objects.  The first member of this object is a pointer to
 146 * a #ObjectClass.  Since C guarantees that the first member of a structure
 147 * always begins at byte 0 of that structure, as long as any sub-object places
 148 * its parent as the first member, we can cast directly to a #Object.
 149 *
 150 * As a result, #Object contains a reference to the objects type as its
 151 * first member.  This allows identification of the real type of the object at
 152 * run time.
 153 */
 154struct Object
 155{
 156    /* private: */
 157    ObjectClass *class;
 158    ObjectFree *free;
 159    GHashTable *properties;
 160    uint32_t ref;
 161    Object *parent;
 162};
 163
 164/**
 165 * DECLARE_INSTANCE_CHECKER:
 166 * @InstanceType: instance struct name
 167 * @OBJ_NAME: the object name in uppercase with underscore separators
 168 * @TYPENAME: type name
 169 *
 170 * Direct usage of this macro should be avoided, and the complete
 171 * OBJECT_DECLARE_TYPE macro is recommended instead.
 172 *
 173 * This macro will provide the instance type cast functions for a
 174 * QOM type.
 175 */
 176#define DECLARE_INSTANCE_CHECKER(InstanceType, OBJ_NAME, TYPENAME) \
 177    static inline G_GNUC_UNUSED InstanceType * \
 178    OBJ_NAME(const void *obj) \
 179    { return OBJECT_CHECK(InstanceType, obj, TYPENAME); }
 180
 181/**
 182 * DECLARE_CLASS_CHECKERS:
 183 * @ClassType: class struct name
 184 * @OBJ_NAME: the object name in uppercase with underscore separators
 185 * @TYPENAME: type name
 186 *
 187 * Direct usage of this macro should be avoided, and the complete
 188 * OBJECT_DECLARE_TYPE macro is recommended instead.
 189 *
 190 * This macro will provide the class type cast functions for a
 191 * QOM type.
 192 */
 193#define DECLARE_CLASS_CHECKERS(ClassType, OBJ_NAME, TYPENAME) \
 194    static inline G_GNUC_UNUSED ClassType * \
 195    OBJ_NAME##_GET_CLASS(const void *obj) \
 196    { return OBJECT_GET_CLASS(ClassType, obj, TYPENAME); } \
 197    \
 198    static inline G_GNUC_UNUSED ClassType * \
 199    OBJ_NAME##_CLASS(const void *klass) \
 200    { return OBJECT_CLASS_CHECK(ClassType, klass, TYPENAME); }
 201
 202/**
 203 * DECLARE_OBJ_CHECKERS:
 204 * @InstanceType: instance struct name
 205 * @ClassType: class struct name
 206 * @OBJ_NAME: the object name in uppercase with underscore separators
 207 * @TYPENAME: type name
 208 *
 209 * Direct usage of this macro should be avoided, and the complete
 210 * OBJECT_DECLARE_TYPE macro is recommended instead.
 211 *
 212 * This macro will provide the three standard type cast functions for a
 213 * QOM type.
 214 */
 215#define DECLARE_OBJ_CHECKERS(InstanceType, ClassType, OBJ_NAME, TYPENAME) \
 216    DECLARE_INSTANCE_CHECKER(InstanceType, OBJ_NAME, TYPENAME) \
 217    \
 218    DECLARE_CLASS_CHECKERS(ClassType, OBJ_NAME, TYPENAME)
 219
 220/**
 221 * OBJECT_DECLARE_TYPE:
 222 * @InstanceType: instance struct name
 223 * @ClassType: class struct name
 224 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 225 *
 226 * This macro is typically used in a header file, and will:
 227 *
 228 *   - create the typedefs for the object and class structs
 229 *   - register the type for use with g_autoptr
 230 *   - provide three standard type cast functions
 231 *
 232 * The object struct and class struct need to be declared manually.
 233 */
 234#define OBJECT_DECLARE_TYPE(InstanceType, ClassType, MODULE_OBJ_NAME) \
 235    typedef struct InstanceType InstanceType; \
 236    typedef struct ClassType ClassType; \
 237    \
 238    G_DEFINE_AUTOPTR_CLEANUP_FUNC(InstanceType, object_unref) \
 239    \
 240    DECLARE_OBJ_CHECKERS(InstanceType, ClassType, \
 241                         MODULE_OBJ_NAME, TYPE_##MODULE_OBJ_NAME)
 242
 243/**
 244 * OBJECT_DECLARE_SIMPLE_TYPE:
 245 * @InstanceType: instance struct name
 246 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 247 *
 248 * This does the same as OBJECT_DECLARE_TYPE(), but with no class struct
 249 * declared.
 250 *
 251 * This macro should be used unless the class struct needs to have
 252 * virtual methods declared.
 253 */
 254#define OBJECT_DECLARE_SIMPLE_TYPE(InstanceType, MODULE_OBJ_NAME) \
 255    typedef struct InstanceType InstanceType; \
 256    \
 257    G_DEFINE_AUTOPTR_CLEANUP_FUNC(InstanceType, object_unref) \
 258    \
 259    DECLARE_INSTANCE_CHECKER(InstanceType, MODULE_OBJ_NAME, TYPE_##MODULE_OBJ_NAME)
 260
 261
 262/**
 263 * OBJECT_DEFINE_TYPE_EXTENDED:
 264 * @ModuleObjName: the object name with initial caps
 265 * @module_obj_name: the object name in lowercase with underscore separators
 266 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 267 * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
 268 *                          separators
 269 * @ABSTRACT: boolean flag to indicate whether the object can be instantiated
 270 * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces
 271 *
 272 * This macro is typically used in a source file, and will:
 273 *
 274 *   - declare prototypes for _finalize, _class_init and _init methods
 275 *   - declare the TypeInfo struct instance
 276 *   - provide the constructor to register the type
 277 *
 278 * After using this macro, implementations of the _finalize, _class_init,
 279 * and _init methods need to be written. Any of these can be zero-line
 280 * no-op impls if no special logic is required for a given type.
 281 *
 282 * This macro should rarely be used, instead one of the more specialized
 283 * macros is usually a better choice.
 284 */
 285#define OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
 286                                    MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
 287                                    ABSTRACT, ...) \
 288    static void \
 289    module_obj_name##_finalize(Object *obj); \
 290    static void \
 291    module_obj_name##_class_init(ObjectClass *oc, void *data); \
 292    static void \
 293    module_obj_name##_init(Object *obj); \
 294    \
 295    static const TypeInfo module_obj_name##_info = { \
 296        .parent = TYPE_##PARENT_MODULE_OBJ_NAME, \
 297        .name = TYPE_##MODULE_OBJ_NAME, \
 298        .instance_size = sizeof(ModuleObjName), \
 299        .instance_align = __alignof__(ModuleObjName), \
 300        .instance_init = module_obj_name##_init, \
 301        .instance_finalize = module_obj_name##_finalize, \
 302        .class_size = sizeof(ModuleObjName##Class), \
 303        .class_init = module_obj_name##_class_init, \
 304        .abstract = ABSTRACT, \
 305        .interfaces = (InterfaceInfo[]) { __VA_ARGS__ } , \
 306    }; \
 307    \
 308    static void \
 309    module_obj_name##_register_types(void) \
 310    { \
 311        type_register_static(&module_obj_name##_info); \
 312    } \
 313    type_init(module_obj_name##_register_types);
 314
 315/**
 316 * OBJECT_DEFINE_TYPE:
 317 * @ModuleObjName: the object name with initial caps
 318 * @module_obj_name: the object name in lowercase with underscore separators
 319 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 320 * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
 321 *                          separators
 322 *
 323 * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
 324 * for the common case of a non-abstract type, without any interfaces.
 325 */
 326#define OBJECT_DEFINE_TYPE(ModuleObjName, module_obj_name, MODULE_OBJ_NAME, \
 327                           PARENT_MODULE_OBJ_NAME) \
 328    OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
 329                                MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
 330                                false, { NULL })
 331
 332/**
 333 * OBJECT_DEFINE_TYPE_WITH_INTERFACES:
 334 * @ModuleObjName: the object name with initial caps
 335 * @module_obj_name: the object name in lowercase with underscore separators
 336 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 337 * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
 338 *                          separators
 339 * @...: list of initializers for "InterfaceInfo" to declare implemented interfaces
 340 *
 341 * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
 342 * for the common case of a non-abstract type, with one or more implemented
 343 * interfaces.
 344 *
 345 * Note when passing the list of interfaces, be sure to include the final
 346 * NULL entry, e.g.  { TYPE_USER_CREATABLE }, { NULL }
 347 */
 348#define OBJECT_DEFINE_TYPE_WITH_INTERFACES(ModuleObjName, module_obj_name, \
 349                                           MODULE_OBJ_NAME, \
 350                                           PARENT_MODULE_OBJ_NAME, ...) \
 351    OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
 352                                MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
 353                                false, __VA_ARGS__)
 354
 355/**
 356 * OBJECT_DEFINE_ABSTRACT_TYPE:
 357 * @ModuleObjName: the object name with initial caps
 358 * @module_obj_name: the object name in lowercase with underscore separators
 359 * @MODULE_OBJ_NAME: the object name in uppercase with underscore separators
 360 * @PARENT_MODULE_OBJ_NAME: the parent object name in uppercase with underscore
 361 *                          separators
 362 *
 363 * This is a specialization of OBJECT_DEFINE_TYPE_EXTENDED, which is suitable
 364 * for defining an abstract type, without any interfaces.
 365 */
 366#define OBJECT_DEFINE_ABSTRACT_TYPE(ModuleObjName, module_obj_name, \
 367                                    MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME) \
 368    OBJECT_DEFINE_TYPE_EXTENDED(ModuleObjName, module_obj_name, \
 369                                MODULE_OBJ_NAME, PARENT_MODULE_OBJ_NAME, \
 370                                true, { NULL })
 371
 372/**
 373 * struct TypeInfo:
 374 * @name: The name of the type.
 375 * @parent: The name of the parent type.
 376 * @instance_size: The size of the object (derivative of #Object).  If
 377 *   @instance_size is 0, then the size of the object will be the size of the
 378 *   parent object.
 379 * @instance_align: The required alignment of the object.  If @instance_align
 380 *   is 0, then normal malloc alignment is sufficient; if non-zero, then we
 381 *   must use qemu_memalign for allocation.
 382 * @instance_init: This function is called to initialize an object.  The parent
 383 *   class will have already been initialized so the type is only responsible
 384 *   for initializing its own members.
 385 * @instance_post_init: This function is called to finish initialization of
 386 *   an object, after all @instance_init functions were called.
 387 * @instance_finalize: This function is called during object destruction.  This
 388 *   is called before the parent @instance_finalize function has been called.
 389 *   An object should only free the members that are unique to its type in this
 390 *   function.
 391 * @abstract: If this field is true, then the class is considered abstract and
 392 *   cannot be directly instantiated.
 393 * @class_size: The size of the class object (derivative of #ObjectClass)
 394 *   for this object.  If @class_size is 0, then the size of the class will be
 395 *   assumed to be the size of the parent class.  This allows a type to avoid
 396 *   implementing an explicit class type if they are not adding additional
 397 *   virtual functions.
 398 * @class_init: This function is called after all parent class initialization
 399 *   has occurred to allow a class to set its default virtual method pointers.
 400 *   This is also the function to use to override virtual methods from a parent
 401 *   class.
 402 * @class_base_init: This function is called for all base classes after all
 403 *   parent class initialization has occurred, but before the class itself
 404 *   is initialized.  This is the function to use to undo the effects of
 405 *   memcpy from the parent class to the descendants.
 406 * @class_data: Data to pass to the @class_init,
 407 *   @class_base_init. This can be useful when building dynamic
 408 *   classes.
 409 * @interfaces: The list of interfaces associated with this type.  This
 410 *   should point to a static array that's terminated with a zero filled
 411 *   element.
 412 */
 413struct TypeInfo
 414{
 415    const char *name;
 416    const char *parent;
 417
 418    size_t instance_size;
 419    size_t instance_align;
 420    void (*instance_init)(Object *obj);
 421    void (*instance_post_init)(Object *obj);
 422    void (*instance_finalize)(Object *obj);
 423
 424    bool abstract;
 425    size_t class_size;
 426
 427    void (*class_init)(ObjectClass *klass, void *data);
 428    void (*class_base_init)(ObjectClass *klass, void *data);
 429    void *class_data;
 430
 431    InterfaceInfo *interfaces;
 432};
 433
 434/**
 435 * OBJECT:
 436 * @obj: A derivative of #Object
 437 *
 438 * Converts an object to a #Object.  Since all objects are #Objects,
 439 * this function will always succeed.
 440 */
 441#define OBJECT(obj) \
 442    ((Object *)(obj))
 443
 444/**
 445 * OBJECT_CLASS:
 446 * @class: A derivative of #ObjectClass.
 447 *
 448 * Converts a class to an #ObjectClass.  Since all objects are #Objects,
 449 * this function will always succeed.
 450 */
 451#define OBJECT_CLASS(class) \
 452    ((ObjectClass *)(class))
 453
 454/**
 455 * OBJECT_CHECK:
 456 * @type: The C type to use for the return value.
 457 * @obj: A derivative of @type to cast.
 458 * @name: The QOM typename of @type
 459 *
 460 * A type safe version of @object_dynamic_cast_assert.  Typically each class
 461 * will define a macro based on this type to perform type safe dynamic_casts to
 462 * this object type.
 463 *
 464 * If an invalid object is passed to this function, a run time assert will be
 465 * generated.
 466 */
 467#define OBJECT_CHECK(type, obj, name) \
 468    ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
 469                                        __FILE__, __LINE__, __func__))
 470
 471/**
 472 * OBJECT_CLASS_CHECK:
 473 * @class_type: The C type to use for the return value.
 474 * @class: A derivative class of @class_type to cast.
 475 * @name: the QOM typename of @class_type.
 476 *
 477 * A type safe version of @object_class_dynamic_cast_assert.  This macro is
 478 * typically wrapped by each type to perform type safe casts of a class to a
 479 * specific class type.
 480 */
 481#define OBJECT_CLASS_CHECK(class_type, class, name) \
 482    ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
 483                                               __FILE__, __LINE__, __func__))
 484
 485/**
 486 * OBJECT_GET_CLASS:
 487 * @class: The C type to use for the return value.
 488 * @obj: The object to obtain the class for.
 489 * @name: The QOM typename of @obj.
 490 *
 491 * This function will return a specific class for a given object.  Its generally
 492 * used by each type to provide a type safe macro to get a specific class type
 493 * from an object.
 494 */
 495#define OBJECT_GET_CLASS(class, obj, name) \
 496    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
 497
 498/**
 499 * struct InterfaceInfo:
 500 * @type: The name of the interface.
 501 *
 502 * The information associated with an interface.
 503 */
 504struct InterfaceInfo {
 505    const char *type;
 506};
 507
 508/**
 509 * struct InterfaceClass:
 510 * @parent_class: the base class
 511 *
 512 * The class for all interfaces.  Subclasses of this class should only add
 513 * virtual methods.
 514 */
 515struct InterfaceClass
 516{
 517    ObjectClass parent_class;
 518    /* private: */
 519    ObjectClass *concrete_class;
 520    Type interface_type;
 521};
 522
 523#define TYPE_INTERFACE "interface"
 524
 525/**
 526 * INTERFACE_CLASS:
 527 * @klass: class to cast from
 528 * Returns: An #InterfaceClass or raise an error if cast is invalid
 529 */
 530#define INTERFACE_CLASS(klass) \
 531    OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
 532
 533/**
 534 * INTERFACE_CHECK:
 535 * @interface: the type to return
 536 * @obj: the object to convert to an interface
 537 * @name: the interface type name
 538 *
 539 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
 540 */
 541#define INTERFACE_CHECK(interface, obj, name) \
 542    ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
 543                                             __FILE__, __LINE__, __func__))
 544
 545/**
 546 * object_new_with_class:
 547 * @klass: The class to instantiate.
 548 *
 549 * This function will initialize a new object using heap allocated memory.
 550 * The returned object has a reference count of 1, and will be freed when
 551 * the last reference is dropped.
 552 *
 553 * Returns: The newly allocated and instantiated object.
 554 */
 555Object *object_new_with_class(ObjectClass *klass);
 556
 557/**
 558 * object_new:
 559 * @typename: The name of the type of the object to instantiate.
 560 *
 561 * This function will initialize a new object using heap allocated memory.
 562 * The returned object has a reference count of 1, and will be freed when
 563 * the last reference is dropped.
 564 *
 565 * Returns: The newly allocated and instantiated object.
 566 */
 567Object *object_new(const char *typename);
 568
 569/**
 570 * object_new_with_props:
 571 * @typename:  The name of the type of the object to instantiate.
 572 * @parent: the parent object
 573 * @id: The unique ID of the object
 574 * @errp: pointer to error object
 575 * @...: list of property names and values
 576 *
 577 * This function will initialize a new object using heap allocated memory.
 578 * The returned object has a reference count of 1, and will be freed when
 579 * the last reference is dropped.
 580 *
 581 * The @id parameter will be used when registering the object as a
 582 * child of @parent in the composition tree.
 583 *
 584 * The variadic parameters are a list of pairs of (propname, propvalue)
 585 * strings. The propname of %NULL indicates the end of the property
 586 * list. If the object implements the user creatable interface, the
 587 * object will be marked complete once all the properties have been
 588 * processed.
 589 *
 590 * .. code-block:: c
 591 *    :caption: Creating an object with properties
 592 *
 593 *      Error *err = NULL;
 594 *      Object *obj;
 595 *
 596 *      obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
 597 *                                  object_get_objects_root(),
 598 *                                  "hostmem0",
 599 *                                  &err,
 600 *                                  "share", "yes",
 601 *                                  "mem-path", "/dev/shm/somefile",
 602 *                                  "prealloc", "yes",
 603 *                                  "size", "1048576",
 604 *                                  NULL);
 605 *
 606 *      if (!obj) {
 607 *        error_reportf_err(err, "Cannot create memory backend: ");
 608 *      }
 609 *
 610 * The returned object will have one stable reference maintained
 611 * for as long as it is present in the object hierarchy.
 612 *
 613 * Returns: The newly allocated, instantiated & initialized object.
 614 */
 615Object *object_new_with_props(const char *typename,
 616                              Object *parent,
 617                              const char *id,
 618                              Error **errp,
 619                              ...) QEMU_SENTINEL;
 620
 621/**
 622 * object_new_with_propv:
 623 * @typename:  The name of the type of the object to instantiate.
 624 * @parent: the parent object
 625 * @id: The unique ID of the object
 626 * @errp: pointer to error object
 627 * @vargs: list of property names and values
 628 *
 629 * See object_new_with_props() for documentation.
 630 */
 631Object *object_new_with_propv(const char *typename,
 632                              Object *parent,
 633                              const char *id,
 634                              Error **errp,
 635                              va_list vargs);
 636
 637bool object_apply_global_props(Object *obj, const GPtrArray *props,
 638                               Error **errp);
 639void object_set_machine_compat_props(GPtrArray *compat_props);
 640void object_set_accelerator_compat_props(GPtrArray *compat_props);
 641void object_register_sugar_prop(const char *driver, const char *prop,
 642                                const char *value, bool optional);
 643void object_apply_compat_props(Object *obj);
 644
 645/**
 646 * object_set_props:
 647 * @obj: the object instance to set properties on
 648 * @errp: pointer to error object
 649 * @...: list of property names and values
 650 *
 651 * This function will set a list of properties on an existing object
 652 * instance.
 653 *
 654 * The variadic parameters are a list of pairs of (propname, propvalue)
 655 * strings. The propname of %NULL indicates the end of the property
 656 * list.
 657 *
 658 * .. code-block:: c
 659 *    :caption: Update an object's properties
 660 *
 661 *      Error *err = NULL;
 662 *      Object *obj = ...get / create object...;
 663 *
 664 *      if (!object_set_props(obj,
 665 *                            &err,
 666 *                            "share", "yes",
 667 *                            "mem-path", "/dev/shm/somefile",
 668 *                            "prealloc", "yes",
 669 *                            "size", "1048576",
 670 *                            NULL)) {
 671 *        error_reportf_err(err, "Cannot set properties: ");
 672 *      }
 673 *
 674 * The returned object will have one stable reference maintained
 675 * for as long as it is present in the object hierarchy.
 676 *
 677 * Returns: %true on success, %false on error.
 678 */
 679bool object_set_props(Object *obj, Error **errp, ...) QEMU_SENTINEL;
 680
 681/**
 682 * object_set_propv:
 683 * @obj: the object instance to set properties on
 684 * @errp: pointer to error object
 685 * @vargs: list of property names and values
 686 *
 687 * See object_set_props() for documentation.
 688 *
 689 * Returns: %true on success, %false on error.
 690 */
 691bool object_set_propv(Object *obj, Error **errp, va_list vargs);
 692
 693/**
 694 * object_initialize:
 695 * @obj: A pointer to the memory to be used for the object.
 696 * @size: The maximum size available at @obj for the object.
 697 * @typename: The name of the type of the object to instantiate.
 698 *
 699 * This function will initialize an object.  The memory for the object should
 700 * have already been allocated.  The returned object has a reference count of 1,
 701 * and will be finalized when the last reference is dropped.
 702 */
 703void object_initialize(void *obj, size_t size, const char *typename);
 704
 705/**
 706 * object_initialize_child_with_props:
 707 * @parentobj: The parent object to add a property to
 708 * @propname: The name of the property
 709 * @childobj: A pointer to the memory to be used for the object.
 710 * @size: The maximum size available at @childobj for the object.
 711 * @type: The name of the type of the object to instantiate.
 712 * @errp: If an error occurs, a pointer to an area to store the error
 713 * @...: list of property names and values
 714 *
 715 * This function will initialize an object. The memory for the object should
 716 * have already been allocated. The object will then be added as child property
 717 * to a parent with object_property_add_child() function. The returned object
 718 * has a reference count of 1 (for the "child<...>" property from the parent),
 719 * so the object will be finalized automatically when the parent gets removed.
 720 *
 721 * The variadic parameters are a list of pairs of (propname, propvalue)
 722 * strings. The propname of %NULL indicates the end of the property list.
 723 * If the object implements the user creatable interface, the object will
 724 * be marked complete once all the properties have been processed.
 725 *
 726 * Returns: %true on success, %false on failure.
 727 */
 728bool object_initialize_child_with_props(Object *parentobj,
 729                             const char *propname,
 730                             void *childobj, size_t size, const char *type,
 731                             Error **errp, ...) QEMU_SENTINEL;
 732
 733/**
 734 * object_initialize_child_with_propsv:
 735 * @parentobj: The parent object to add a property to
 736 * @propname: The name of the property
 737 * @childobj: A pointer to the memory to be used for the object.
 738 * @size: The maximum size available at @childobj for the object.
 739 * @type: The name of the type of the object to instantiate.
 740 * @errp: If an error occurs, a pointer to an area to store the error
 741 * @vargs: list of property names and values
 742 *
 743 * See object_initialize_child() for documentation.
 744 *
 745 * Returns: %true on success, %false on failure.
 746 */
 747bool object_initialize_child_with_propsv(Object *parentobj,
 748                              const char *propname,
 749                              void *childobj, size_t size, const char *type,
 750                              Error **errp, va_list vargs);
 751
 752/**
 753 * object_initialize_child:
 754 * @parent: The parent object to add a property to
 755 * @propname: The name of the property
 756 * @child: A precisely typed pointer to the memory to be used for the
 757 * object.
 758 * @type: The name of the type of the object to instantiate.
 759 *
 760 * This is like::
 761 *
 762 *   object_initialize_child_with_props(parent, propname,
 763 *                                      child, sizeof(*child), type,
 764 *                                      &error_abort, NULL)
 765 */
 766#define object_initialize_child(parent, propname, child, type)          \
 767    object_initialize_child_internal((parent), (propname),              \
 768                                     (child), sizeof(*(child)), (type))
 769void object_initialize_child_internal(Object *parent, const char *propname,
 770                                      void *child, size_t size,
 771                                      const char *type);
 772
 773/**
 774 * object_dynamic_cast:
 775 * @obj: The object to cast.
 776 * @typename: The @typename to cast to.
 777 *
 778 * This function will determine if @obj is-a @typename.  @obj can refer to an
 779 * object or an interface associated with an object.
 780 *
 781 * Returns: This function returns @obj on success or #NULL on failure.
 782 */
 783Object *object_dynamic_cast(Object *obj, const char *typename);
 784
 785/**
 786 * object_dynamic_cast_assert:
 787 * @obj: The object to cast.
 788 * @typename: The @typename to cast to.
 789 * @file: Source code file where function was called
 790 * @line: Source code line where function was called
 791 * @func: Name of function where this function was called
 792 *
 793 * See object_dynamic_cast() for a description of the parameters of this
 794 * function.  The only difference in behavior is that this function asserts
 795 * instead of returning #NULL on failure if QOM cast debugging is enabled.
 796 * This function is not meant to be called directly, but only through
 797 * the wrapper macro OBJECT_CHECK.
 798 */
 799Object *object_dynamic_cast_assert(Object *obj, const char *typename,
 800                                   const char *file, int line, const char *func);
 801
 802/**
 803 * object_get_class:
 804 * @obj: A derivative of #Object
 805 *
 806 * Returns: The #ObjectClass of the type associated with @obj.
 807 */
 808ObjectClass *object_get_class(Object *obj);
 809
 810/**
 811 * object_get_typename:
 812 * @obj: A derivative of #Object.
 813 *
 814 * Returns: The QOM typename of @obj.
 815 */
 816const char *object_get_typename(const Object *obj);
 817
 818/**
 819 * type_register_static:
 820 * @info: The #TypeInfo of the new type.
 821 *
 822 * @info and all of the strings it points to should exist for the life time
 823 * that the type is registered.
 824 *
 825 * Returns: the new #Type.
 826 */
 827Type type_register_static(const TypeInfo *info);
 828
 829/**
 830 * type_register:
 831 * @info: The #TypeInfo of the new type
 832 *
 833 * Unlike type_register_static(), this call does not require @info or its
 834 * string members to continue to exist after the call returns.
 835 *
 836 * Returns: the new #Type.
 837 */
 838Type type_register(const TypeInfo *info);
 839
 840/**
 841 * type_register_static_array:
 842 * @infos: The array of the new type #TypeInfo structures.
 843 * @nr_infos: number of entries in @infos
 844 *
 845 * @infos and all of the strings it points to should exist for the life time
 846 * that the type is registered.
 847 */
 848void type_register_static_array(const TypeInfo *infos, int nr_infos);
 849
 850/**
 851 * DEFINE_TYPES:
 852 * @type_array: The array containing #TypeInfo structures to register
 853 *
 854 * @type_array should be static constant that exists for the life time
 855 * that the type is registered.
 856 */
 857#define DEFINE_TYPES(type_array)                                            \
 858static void do_qemu_init_ ## type_array(void)                               \
 859{                                                                           \
 860    type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
 861}                                                                           \
 862type_init(do_qemu_init_ ## type_array)
 863
 864/**
 865 * object_class_dynamic_cast_assert:
 866 * @klass: The #ObjectClass to attempt to cast.
 867 * @typename: The QOM typename of the class to cast to.
 868 * @file: Source code file where function was called
 869 * @line: Source code line where function was called
 870 * @func: Name of function where this function was called
 871 *
 872 * See object_class_dynamic_cast() for a description of the parameters
 873 * of this function.  The only difference in behavior is that this function
 874 * asserts instead of returning #NULL on failure if QOM cast debugging is
 875 * enabled.  This function is not meant to be called directly, but only through
 876 * the wrapper macro OBJECT_CLASS_CHECK.
 877 */
 878ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
 879                                              const char *typename,
 880                                              const char *file, int line,
 881                                              const char *func);
 882
 883/**
 884 * object_class_dynamic_cast:
 885 * @klass: The #ObjectClass to attempt to cast.
 886 * @typename: The QOM typename of the class to cast to.
 887 *
 888 * Returns: If @typename is a class, this function returns @klass if
 889 * @typename is a subtype of @klass, else returns #NULL.
 890 *
 891 * If @typename is an interface, this function returns the interface
 892 * definition for @klass if @klass implements it unambiguously; #NULL
 893 * is returned if @klass does not implement the interface or if multiple
 894 * classes or interfaces on the hierarchy leading to @klass implement
 895 * it.  (FIXME: perhaps this can be detected at type definition time?)
 896 */
 897ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
 898                                       const char *typename);
 899
 900/**
 901 * object_class_get_parent:
 902 * @klass: The class to obtain the parent for.
 903 *
 904 * Returns: The parent for @klass or %NULL if none.
 905 */
 906ObjectClass *object_class_get_parent(ObjectClass *klass);
 907
 908/**
 909 * object_class_get_name:
 910 * @klass: The class to obtain the QOM typename for.
 911 *
 912 * Returns: The QOM typename for @klass.
 913 */
 914const char *object_class_get_name(ObjectClass *klass);
 915
 916/**
 917 * object_class_is_abstract:
 918 * @klass: The class to obtain the abstractness for.
 919 *
 920 * Returns: %true if @klass is abstract, %false otherwise.
 921 */
 922bool object_class_is_abstract(ObjectClass *klass);
 923
 924/**
 925 * object_class_by_name:
 926 * @typename: The QOM typename to obtain the class for.
 927 *
 928 * Returns: The class for @typename or %NULL if not found.
 929 */
 930ObjectClass *object_class_by_name(const char *typename);
 931
 932/**
 933 * module_object_class_by_name:
 934 * @typename: The QOM typename to obtain the class for.
 935 *
 936 * For objects which might be provided by a module.  Behaves like
 937 * object_class_by_name, but additionally tries to load the module
 938 * needed in case the class is not available.
 939 *
 940 * Returns: The class for @typename or %NULL if not found.
 941 */
 942ObjectClass *module_object_class_by_name(const char *typename);
 943
 944void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
 945                          const char *implements_type, bool include_abstract,
 946                          void *opaque);
 947
 948/**
 949 * object_class_get_list:
 950 * @implements_type: The type to filter for, including its derivatives.
 951 * @include_abstract: Whether to include abstract classes.
 952 *
 953 * Returns: A singly-linked list of the classes in reverse hashtable order.
 954 */
 955GSList *object_class_get_list(const char *implements_type,
 956                              bool include_abstract);
 957
 958/**
 959 * object_class_get_list_sorted:
 960 * @implements_type: The type to filter for, including its derivatives.
 961 * @include_abstract: Whether to include abstract classes.
 962 *
 963 * Returns: A singly-linked list of the classes in alphabetical
 964 * case-insensitive order.
 965 */
 966GSList *object_class_get_list_sorted(const char *implements_type,
 967                              bool include_abstract);
 968
 969/**
 970 * object_ref:
 971 * @obj: the object
 972 *
 973 * Increase the reference count of a object.  A object cannot be freed as long
 974 * as its reference count is greater than zero.
 975 * Returns: @obj
 976 */
 977Object *object_ref(void *obj);
 978
 979/**
 980 * object_unref:
 981 * @obj: the object
 982 *
 983 * Decrease the reference count of a object.  A object cannot be freed as long
 984 * as its reference count is greater than zero.
 985 */
 986void object_unref(void *obj);
 987
 988/**
 989 * object_property_try_add:
 990 * @obj: the object to add a property to
 991 * @name: the name of the property.  This can contain any character except for
 992 *  a forward slash.  In general, you should use hyphens '-' instead of
 993 *  underscores '_' when naming properties.
 994 * @type: the type name of the property.  This namespace is pretty loosely
 995 *   defined.  Sub namespaces are constructed by using a prefix and then
 996 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
 997 *   'link' namespace would be 'link<virtio-net-pci>'.
 998 * @get: The getter to be called to read a property.  If this is NULL, then
 999 *   the property cannot be read.
1000 * @set: the setter to be called to write a property.  If this is NULL,
1001 *   then the property cannot be written.
1002 * @release: called when the property is removed from the object.  This is
1003 *   meant to allow a property to free its opaque upon object
1004 *   destruction.  This may be NULL.
1005 * @opaque: an opaque pointer to pass to the callbacks for the property
1006 * @errp: pointer to error object
1007 *
1008 * Returns: The #ObjectProperty; this can be used to set the @resolve
1009 * callback for child and link properties.
1010 */
1011ObjectProperty *object_property_try_add(Object *obj, const char *name,
1012                                        const char *type,
1013                                        ObjectPropertyAccessor *get,
1014                                        ObjectPropertyAccessor *set,
1015                                        ObjectPropertyRelease *release,
1016                                        void *opaque, Error **errp);
1017
1018/**
1019 * object_property_add:
1020 * Same as object_property_try_add() with @errp hardcoded to
1021 * &error_abort.
1022 *
1023 * @obj: the object to add a property to
1024 * @name: the name of the property.  This can contain any character except for
1025 *  a forward slash.  In general, you should use hyphens '-' instead of
1026 *  underscores '_' when naming properties.
1027 * @type: the type name of the property.  This namespace is pretty loosely
1028 *   defined.  Sub namespaces are constructed by using a prefix and then
1029 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
1030 *   'link' namespace would be 'link<virtio-net-pci>'.
1031 * @get: The getter to be called to read a property.  If this is NULL, then
1032 *   the property cannot be read.
1033 * @set: the setter to be called to write a property.  If this is NULL,
1034 *   then the property cannot be written.
1035 * @release: called when the property is removed from the object.  This is
1036 *   meant to allow a property to free its opaque upon object
1037 *   destruction.  This may be NULL.
1038 * @opaque: an opaque pointer to pass to the callbacks for the property
1039 */
1040ObjectProperty *object_property_add(Object *obj, const char *name,
1041                                    const char *type,
1042                                    ObjectPropertyAccessor *get,
1043                                    ObjectPropertyAccessor *set,
1044                                    ObjectPropertyRelease *release,
1045                                    void *opaque);
1046
1047void object_property_del(Object *obj, const char *name);
1048
1049ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1050                                          const char *type,
1051                                          ObjectPropertyAccessor *get,
1052                                          ObjectPropertyAccessor *set,
1053                                          ObjectPropertyRelease *release,
1054                                          void *opaque);
1055
1056/**
1057 * object_property_set_default_bool:
1058 * @prop: the property to set
1059 * @value: the value to be written to the property
1060 *
1061 * Set the property default value.
1062 */
1063void object_property_set_default_bool(ObjectProperty *prop, bool value);
1064
1065/**
1066 * object_property_set_default_str:
1067 * @prop: the property to set
1068 * @value: the value to be written to the property
1069 *
1070 * Set the property default value.
1071 */
1072void object_property_set_default_str(ObjectProperty *prop, const char *value);
1073
1074/**
1075 * object_property_set_default_int:
1076 * @prop: the property to set
1077 * @value: the value to be written to the property
1078 *
1079 * Set the property default value.
1080 */
1081void object_property_set_default_int(ObjectProperty *prop, int64_t value);
1082
1083/**
1084 * object_property_set_default_uint:
1085 * @prop: the property to set
1086 * @value: the value to be written to the property
1087 *
1088 * Set the property default value.
1089 */
1090void object_property_set_default_uint(ObjectProperty *prop, uint64_t value);
1091
1092/**
1093 * object_property_find:
1094 * @obj: the object
1095 * @name: the name of the property
1096 *
1097 * Look up a property for an object.
1098 *
1099 * Return its #ObjectProperty if found, or NULL.
1100 */
1101ObjectProperty *object_property_find(Object *obj, const char *name);
1102
1103/**
1104 * object_property_find_err:
1105 * @obj: the object
1106 * @name: the name of the property
1107 * @errp: returns an error if this function fails
1108 *
1109 * Look up a property for an object.
1110 *
1111 * Return its #ObjectProperty if found, or NULL.
1112 */
1113ObjectProperty *object_property_find_err(Object *obj,
1114                                         const char *name,
1115                                         Error **errp);
1116
1117/**
1118 * object_class_property_find:
1119 * @klass: the object class
1120 * @name: the name of the property
1121 *
1122 * Look up a property for an object class.
1123 *
1124 * Return its #ObjectProperty if found, or NULL.
1125 */
1126ObjectProperty *object_class_property_find(ObjectClass *klass,
1127                                           const char *name);
1128
1129/**
1130 * object_class_property_find_err:
1131 * @klass: the object class
1132 * @name: the name of the property
1133 * @errp: returns an error if this function fails
1134 *
1135 * Look up a property for an object class.
1136 *
1137 * Return its #ObjectProperty if found, or NULL.
1138 */
1139ObjectProperty *object_class_property_find_err(ObjectClass *klass,
1140                                               const char *name,
1141                                               Error **errp);
1142
1143typedef struct ObjectPropertyIterator {
1144    ObjectClass *nextclass;
1145    GHashTableIter iter;
1146} ObjectPropertyIterator;
1147
1148/**
1149 * object_property_iter_init:
1150 * @iter: the iterator instance
1151 * @obj: the object
1152 *
1153 * Initializes an iterator for traversing all properties
1154 * registered against an object instance, its class and all parent classes.
1155 *
1156 * It is forbidden to modify the property list while iterating,
1157 * whether removing or adding properties.
1158 *
1159 * Typical usage pattern would be
1160 *
1161 * .. code-block:: c
1162 *    :caption: Using object property iterators
1163 *
1164 *      ObjectProperty *prop;
1165 *      ObjectPropertyIterator iter;
1166 *
1167 *      object_property_iter_init(&iter, obj);
1168 *      while ((prop = object_property_iter_next(&iter))) {
1169 *        ... do something with prop ...
1170 *      }
1171 */
1172void object_property_iter_init(ObjectPropertyIterator *iter,
1173                               Object *obj);
1174
1175/**
1176 * object_class_property_iter_init:
1177 * @iter: the iterator instance
1178 * @klass: the class
1179 *
1180 * Initializes an iterator for traversing all properties
1181 * registered against an object class and all parent classes.
1182 *
1183 * It is forbidden to modify the property list while iterating,
1184 * whether removing or adding properties.
1185 *
1186 * This can be used on abstract classes as it does not create a temporary
1187 * instance.
1188 */
1189void object_class_property_iter_init(ObjectPropertyIterator *iter,
1190                                     ObjectClass *klass);
1191
1192/**
1193 * object_property_iter_next:
1194 * @iter: the iterator instance
1195 *
1196 * Return the next available property. If no further properties
1197 * are available, a %NULL value will be returned and the @iter
1198 * pointer should not be used again after this point without
1199 * re-initializing it.
1200 *
1201 * Returns: the next property, or %NULL when all properties
1202 * have been traversed.
1203 */
1204ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1205
1206void object_unparent(Object *obj);
1207
1208/**
1209 * object_property_get:
1210 * @obj: the object
1211 * @name: the name of the property
1212 * @v: the visitor that will receive the property value.  This should be an
1213 *   Output visitor and the data will be written with @name as the name.
1214 * @errp: returns an error if this function fails
1215 *
1216 * Reads a property from a object.
1217 *
1218 * Returns: %true on success, %false on failure.
1219 */
1220bool object_property_get(Object *obj, const char *name, Visitor *v,
1221                         Error **errp);
1222
1223/**
1224 * object_property_set_str:
1225 * @obj: the object
1226 * @name: the name of the property
1227 * @value: the value to be written to the property
1228 * @errp: returns an error if this function fails
1229 *
1230 * Writes a string value to a property.
1231 *
1232 * Returns: %true on success, %false on failure.
1233 */
1234bool object_property_set_str(Object *obj, const char *name,
1235                             const char *value, Error **errp);
1236
1237/**
1238 * object_property_get_str:
1239 * @obj: the object
1240 * @name: the name of the property
1241 * @errp: returns an error if this function fails
1242 *
1243 * Returns: the value of the property, converted to a C string, or NULL if
1244 * an error occurs (including when the property value is not a string).
1245 * The caller should free the string.
1246 */
1247char *object_property_get_str(Object *obj, const char *name,
1248                              Error **errp);
1249
1250/**
1251 * object_property_set_link:
1252 * @obj: the object
1253 * @name: the name of the property
1254 * @value: the value to be written to the property
1255 * @errp: returns an error if this function fails
1256 *
1257 * Writes an object's canonical path to a property.
1258 *
1259 * If the link property was created with
1260 * %OBJ_PROP_LINK_STRONG bit, the old target object is
1261 * unreferenced, and a reference is added to the new target object.
1262 *
1263 * Returns: %true on success, %false on failure.
1264 */
1265bool object_property_set_link(Object *obj, const char *name,
1266                              Object *value, Error **errp);
1267
1268/**
1269 * object_property_get_link:
1270 * @obj: the object
1271 * @name: the name of the property
1272 * @errp: returns an error if this function fails
1273 *
1274 * Returns: the value of the property, resolved from a path to an Object,
1275 * or NULL if an error occurs (including when the property value is not a
1276 * string or not a valid object path).
1277 */
1278Object *object_property_get_link(Object *obj, const char *name,
1279                                 Error **errp);
1280
1281/**
1282 * object_property_set_bool:
1283 * @obj: the object
1284 * @name: the name of the property
1285 * @value: the value to be written to the property
1286 * @errp: returns an error if this function fails
1287 *
1288 * Writes a bool value to a property.
1289 *
1290 * Returns: %true on success, %false on failure.
1291 */
1292bool object_property_set_bool(Object *obj, const char *name,
1293                              bool value, Error **errp);
1294
1295/**
1296 * object_property_get_bool:
1297 * @obj: the object
1298 * @name: the name of the property
1299 * @errp: returns an error if this function fails
1300 *
1301 * Returns: the value of the property, converted to a boolean, or false if
1302 * an error occurs (including when the property value is not a bool).
1303 */
1304bool object_property_get_bool(Object *obj, const char *name,
1305                              Error **errp);
1306
1307/**
1308 * object_property_set_int:
1309 * @obj: the object
1310 * @name: the name of the property
1311 * @value: the value to be written to the property
1312 * @errp: returns an error if this function fails
1313 *
1314 * Writes an integer value to a property.
1315 *
1316 * Returns: %true on success, %false on failure.
1317 */
1318bool object_property_set_int(Object *obj, const char *name,
1319                             int64_t value, Error **errp);
1320
1321/**
1322 * object_property_get_int:
1323 * @obj: the object
1324 * @name: the name of the property
1325 * @errp: returns an error if this function fails
1326 *
1327 * Returns: the value of the property, converted to an integer, or -1 if
1328 * an error occurs (including when the property value is not an integer).
1329 */
1330int64_t object_property_get_int(Object *obj, const char *name,
1331                                Error **errp);
1332
1333/**
1334 * object_property_set_uint:
1335 * @obj: the object
1336 * @name: the name of the property
1337 * @value: the value to be written to the property
1338 * @errp: returns an error if this function fails
1339 *
1340 * Writes an unsigned integer value to a property.
1341 *
1342 * Returns: %true on success, %false on failure.
1343 */
1344bool object_property_set_uint(Object *obj, const char *name,
1345                              uint64_t value, Error **errp);
1346
1347/**
1348 * object_property_get_uint:
1349 * @obj: the object
1350 * @name: the name of the property
1351 * @errp: returns an error if this function fails
1352 *
1353 * Returns: the value of the property, converted to an unsigned integer, or 0
1354 * an error occurs (including when the property value is not an integer).
1355 */
1356uint64_t object_property_get_uint(Object *obj, const char *name,
1357                                  Error **errp);
1358
1359/**
1360 * object_property_get_enum:
1361 * @obj: the object
1362 * @name: the name of the property
1363 * @typename: the name of the enum data type
1364 * @errp: returns an error if this function fails
1365 *
1366 * Returns: the value of the property, converted to an integer (which
1367 * can't be negative), or -1 on error (including when the property
1368 * value is not an enum).
1369 */
1370int object_property_get_enum(Object *obj, const char *name,
1371                             const char *typename, Error **errp);
1372
1373/**
1374 * object_property_set:
1375 * @obj: the object
1376 * @name: the name of the property
1377 * @v: the visitor that will be used to write the property value.  This should
1378 *   be an Input visitor and the data will be first read with @name as the
1379 *   name and then written as the property value.
1380 * @errp: returns an error if this function fails
1381 *
1382 * Writes a property to a object.
1383 *
1384 * Returns: %true on success, %false on failure.
1385 */
1386bool object_property_set(Object *obj, const char *name, Visitor *v,
1387                         Error **errp);
1388
1389/**
1390 * object_property_parse:
1391 * @obj: the object
1392 * @name: the name of the property
1393 * @string: the string that will be used to parse the property value.
1394 * @errp: returns an error if this function fails
1395 *
1396 * Parses a string and writes the result into a property of an object.
1397 *
1398 * Returns: %true on success, %false on failure.
1399 */
1400bool object_property_parse(Object *obj, const char *name,
1401                           const char *string, Error **errp);
1402
1403/**
1404 * object_property_print:
1405 * @obj: the object
1406 * @name: the name of the property
1407 * @human: if true, print for human consumption
1408 * @errp: returns an error if this function fails
1409 *
1410 * Returns a string representation of the value of the property.  The
1411 * caller shall free the string.
1412 */
1413char *object_property_print(Object *obj, const char *name, bool human,
1414                            Error **errp);
1415
1416/**
1417 * object_property_get_type:
1418 * @obj: the object
1419 * @name: the name of the property
1420 * @errp: returns an error if this function fails
1421 *
1422 * Returns:  The type name of the property.
1423 */
1424const char *object_property_get_type(Object *obj, const char *name,
1425                                     Error **errp);
1426
1427/**
1428 * object_get_root:
1429 *
1430 * Returns: the root object of the composition tree
1431 */
1432Object *object_get_root(void);
1433
1434
1435/**
1436 * object_get_objects_root:
1437 *
1438 * Get the container object that holds user created
1439 * object instances. This is the object at path
1440 * "/objects"
1441 *
1442 * Returns: the user object container
1443 */
1444Object *object_get_objects_root(void);
1445
1446/**
1447 * object_get_internal_root:
1448 *
1449 * Get the container object that holds internally used object
1450 * instances.  Any object which is put into this container must not be
1451 * user visible, and it will not be exposed in the QOM tree.
1452 *
1453 * Returns: the internal object container
1454 */
1455Object *object_get_internal_root(void);
1456
1457/**
1458 * object_get_canonical_path_component:
1459 * @obj: the object
1460 *
1461 * Returns: The final component in the object's canonical path.  The canonical
1462 * path is the path within the composition tree starting from the root.
1463 * %NULL if the object doesn't have a parent (and thus a canonical path).
1464 */
1465const char *object_get_canonical_path_component(const Object *obj);
1466
1467/**
1468 * object_get_canonical_path:
1469 * @obj: the object
1470 *
1471 * Returns: The canonical path for a object, newly allocated.  This is
1472 * the path within the composition tree starting from the root.  Use
1473 * g_free() to free it.
1474 */
1475char *object_get_canonical_path(const Object *obj);
1476
1477/**
1478 * object_resolve_path:
1479 * @path: the path to resolve
1480 * @ambiguous: returns true if the path resolution failed because of an
1481 *   ambiguous match
1482 *
1483 * There are two types of supported paths--absolute paths and partial paths.
1484 * 
1485 * Absolute paths are derived from the root object and can follow child<> or
1486 * link<> properties.  Since they can follow link<> properties, they can be
1487 * arbitrarily long.  Absolute paths look like absolute filenames and are
1488 * prefixed with a leading slash.
1489 * 
1490 * Partial paths look like relative filenames.  They do not begin with a
1491 * prefix.  The matching rules for partial paths are subtle but designed to make
1492 * specifying objects easy.  At each level of the composition tree, the partial
1493 * path is matched as an absolute path.  The first match is not returned.  At
1494 * least two matches are searched for.  A successful result is only returned if
1495 * only one match is found.  If more than one match is found, a flag is
1496 * returned to indicate that the match was ambiguous.
1497 *
1498 * Returns: The matched object or NULL on path lookup failure.
1499 */
1500Object *object_resolve_path(const char *path, bool *ambiguous);
1501
1502/**
1503 * object_resolve_path_type:
1504 * @path: the path to resolve
1505 * @typename: the type to look for.
1506 * @ambiguous: returns true if the path resolution failed because of an
1507 *   ambiguous match
1508 *
1509 * This is similar to object_resolve_path.  However, when looking for a
1510 * partial path only matches that implement the given type are considered.
1511 * This restricts the search and avoids spuriously flagging matches as
1512 * ambiguous.
1513 *
1514 * For both partial and absolute paths, the return value goes through
1515 * a dynamic cast to @typename.  This is important if either the link,
1516 * or the typename itself are of interface types.
1517 *
1518 * Returns: The matched object or NULL on path lookup failure.
1519 */
1520Object *object_resolve_path_type(const char *path, const char *typename,
1521                                 bool *ambiguous);
1522
1523/**
1524 * object_resolve_path_component:
1525 * @parent: the object in which to resolve the path
1526 * @part: the component to resolve.
1527 *
1528 * This is similar to object_resolve_path with an absolute path, but it
1529 * only resolves one element (@part) and takes the others from @parent.
1530 *
1531 * Returns: The resolved object or NULL on path lookup failure.
1532 */
1533Object *object_resolve_path_component(Object *parent, const char *part);
1534
1535/**
1536 * object_property_try_add_child:
1537 * @obj: the object to add a property to
1538 * @name: the name of the property
1539 * @child: the child object
1540 * @errp: pointer to error object
1541 *
1542 * Child properties form the composition tree.  All objects need to be a child
1543 * of another object.  Objects can only be a child of one object.
1544 *
1545 * There is no way for a child to determine what its parent is.  It is not
1546 * a bidirectional relationship.  This is by design.
1547 *
1548 * The value of a child property as a C string will be the child object's
1549 * canonical path. It can be retrieved using object_property_get_str().
1550 * The child object itself can be retrieved using object_property_get_link().
1551 *
1552 * Returns: The newly added property on success, or %NULL on failure.
1553 */
1554ObjectProperty *object_property_try_add_child(Object *obj, const char *name,
1555                                              Object *child, Error **errp);
1556
1557/**
1558 * object_property_add_child:
1559 * @obj: the object to add a property to
1560 * @name: the name of the property
1561 * @child: the child object
1562 *
1563 * Same as object_property_try_add_child() with @errp hardcoded to
1564 * &error_abort
1565 */
1566ObjectProperty *object_property_add_child(Object *obj, const char *name,
1567                                          Object *child);
1568
1569typedef enum {
1570    /* Unref the link pointer when the property is deleted */
1571    OBJ_PROP_LINK_STRONG = 0x1,
1572
1573    /* private */
1574    OBJ_PROP_LINK_DIRECT = 0x2,
1575    OBJ_PROP_LINK_CLASS = 0x4,
1576} ObjectPropertyLinkFlags;
1577
1578/**
1579 * object_property_allow_set_link:
1580 * @obj: the object to add a property to
1581 * @name: the name of the property
1582 * @child: the child object
1583 * @errp: pointer to error object
1584 *
1585 * The default implementation of the object_property_add_link() check()
1586 * callback function.  It allows the link property to be set and never returns
1587 * an error.
1588 */
1589void object_property_allow_set_link(const Object *obj, const char *name,
1590                                    Object *child, Error **errp);
1591
1592/**
1593 * object_property_add_link:
1594 * @obj: the object to add a property to
1595 * @name: the name of the property
1596 * @type: the qobj type of the link
1597 * @targetp: a pointer to where the link object reference is stored
1598 * @check: callback to veto setting or NULL if the property is read-only
1599 * @flags: additional options for the link
1600 *
1601 * Links establish relationships between objects.  Links are unidirectional
1602 * although two links can be combined to form a bidirectional relationship
1603 * between objects.
1604 *
1605 * Links form the graph in the object model.
1606 *
1607 * The @check() callback is invoked when
1608 * object_property_set_link() is called and can raise an error to prevent the
1609 * link being set.  If @check is NULL, the property is read-only
1610 * and cannot be set.
1611 *
1612 * Ownership of the pointer that @child points to is transferred to the
1613 * link property.  The reference count for *@child is
1614 * managed by the property from after the function returns till the
1615 * property is deleted with object_property_del().  If the
1616 * @flags %OBJ_PROP_LINK_STRONG bit is set,
1617 * the reference count is decremented when the property is deleted or
1618 * modified.
1619 *
1620 * Returns: The newly added property on success, or %NULL on failure.
1621 */
1622ObjectProperty *object_property_add_link(Object *obj, const char *name,
1623                              const char *type, Object **targetp,
1624                              void (*check)(const Object *obj, const char *name,
1625                                            Object *val, Error **errp),
1626                              ObjectPropertyLinkFlags flags);
1627
1628ObjectProperty *object_class_property_add_link(ObjectClass *oc,
1629                              const char *name,
1630                              const char *type, ptrdiff_t offset,
1631                              void (*check)(const Object *obj, const char *name,
1632                                            Object *val, Error **errp),
1633                              ObjectPropertyLinkFlags flags);
1634
1635/**
1636 * object_property_add_str:
1637 * @obj: the object to add a property to
1638 * @name: the name of the property
1639 * @get: the getter or NULL if the property is write-only.  This function must
1640 *   return a string to be freed by g_free().
1641 * @set: the setter or NULL if the property is read-only
1642 *
1643 * Add a string property using getters/setters.  This function will add a
1644 * property of type 'string'.
1645 *
1646 * Returns: The newly added property on success, or %NULL on failure.
1647 */
1648ObjectProperty *object_property_add_str(Object *obj, const char *name,
1649                             char *(*get)(Object *, Error **),
1650                             void (*set)(Object *, const char *, Error **));
1651
1652ObjectProperty *object_class_property_add_str(ObjectClass *klass,
1653                                   const char *name,
1654                                   char *(*get)(Object *, Error **),
1655                                   void (*set)(Object *, const char *,
1656                                               Error **));
1657
1658/**
1659 * object_property_add_bool:
1660 * @obj: the object to add a property to
1661 * @name: the name of the property
1662 * @get: the getter or NULL if the property is write-only.
1663 * @set: the setter or NULL if the property is read-only
1664 *
1665 * Add a bool property using getters/setters.  This function will add a
1666 * property of type 'bool'.
1667 *
1668 * Returns: The newly added property on success, or %NULL on failure.
1669 */
1670ObjectProperty *object_property_add_bool(Object *obj, const char *name,
1671                              bool (*get)(Object *, Error **),
1672                              void (*set)(Object *, bool, Error **));
1673
1674ObjectProperty *object_class_property_add_bool(ObjectClass *klass,
1675                                    const char *name,
1676                                    bool (*get)(Object *, Error **),
1677                                    void (*set)(Object *, bool, Error **));
1678
1679/**
1680 * object_property_add_enum:
1681 * @obj: the object to add a property to
1682 * @name: the name of the property
1683 * @typename: the name of the enum data type
1684 * @lookup: enum value namelookup table
1685 * @get: the getter or %NULL if the property is write-only.
1686 * @set: the setter or %NULL if the property is read-only
1687 *
1688 * Add an enum property using getters/setters.  This function will add a
1689 * property of type '@typename'.
1690 *
1691 * Returns: The newly added property on success, or %NULL on failure.
1692 */
1693ObjectProperty *object_property_add_enum(Object *obj, const char *name,
1694                              const char *typename,
1695                              const QEnumLookup *lookup,
1696                              int (*get)(Object *, Error **),
1697                              void (*set)(Object *, int, Error **));
1698
1699ObjectProperty *object_class_property_add_enum(ObjectClass *klass,
1700                                    const char *name,
1701                                    const char *typename,
1702                                    const QEnumLookup *lookup,
1703                                    int (*get)(Object *, Error **),
1704                                    void (*set)(Object *, int, Error **));
1705
1706/**
1707 * object_property_add_tm:
1708 * @obj: the object to add a property to
1709 * @name: the name of the property
1710 * @get: the getter or NULL if the property is write-only.
1711 *
1712 * Add a read-only struct tm valued property using a getter function.
1713 * This function will add a property of type 'struct tm'.
1714 *
1715 * Returns: The newly added property on success, or %NULL on failure.
1716 */
1717ObjectProperty *object_property_add_tm(Object *obj, const char *name,
1718                            void (*get)(Object *, struct tm *, Error **));
1719
1720ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
1721                            const char *name,
1722                            void (*get)(Object *, struct tm *, Error **));
1723
1724typedef enum {
1725    /* Automatically add a getter to the property */
1726    OBJ_PROP_FLAG_READ = 1 << 0,
1727    /* Automatically add a setter to the property */
1728    OBJ_PROP_FLAG_WRITE = 1 << 1,
1729    /* Automatically add a getter and a setter to the property */
1730    OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
1731} ObjectPropertyFlags;
1732
1733/**
1734 * object_property_add_uint8_ptr:
1735 * @obj: the object to add a property to
1736 * @name: the name of the property
1737 * @v: pointer to value
1738 * @flags: bitwise-or'd ObjectPropertyFlags
1739 *
1740 * Add an integer property in memory.  This function will add a
1741 * property of type 'uint8'.
1742 *
1743 * Returns: The newly added property on success, or %NULL on failure.
1744 */
1745ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name,
1746                                              const uint8_t *v,
1747                                              ObjectPropertyFlags flags);
1748
1749ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
1750                                         const char *name,
1751                                         const uint8_t *v,
1752                                         ObjectPropertyFlags flags);
1753
1754/**
1755 * object_property_add_uint16_ptr:
1756 * @obj: the object to add a property to
1757 * @name: the name of the property
1758 * @v: pointer to value
1759 * @flags: bitwise-or'd ObjectPropertyFlags
1760 *
1761 * Add an integer property in memory.  This function will add a
1762 * property of type 'uint16'.
1763 *
1764 * Returns: The newly added property on success, or %NULL on failure.
1765 */
1766ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name,
1767                                    const uint16_t *v,
1768                                    ObjectPropertyFlags flags);
1769
1770ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
1771                                          const char *name,
1772                                          const uint16_t *v,
1773                                          ObjectPropertyFlags flags);
1774
1775/**
1776 * object_property_add_uint32_ptr:
1777 * @obj: the object to add a property to
1778 * @name: the name of the property
1779 * @v: pointer to value
1780 * @flags: bitwise-or'd ObjectPropertyFlags
1781 *
1782 * Add an integer property in memory.  This function will add a
1783 * property of type 'uint32'.
1784 *
1785 * Returns: The newly added property on success, or %NULL on failure.
1786 */
1787ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name,
1788                                    const uint32_t *v,
1789                                    ObjectPropertyFlags flags);
1790
1791ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
1792                                          const char *name,
1793                                          const uint32_t *v,
1794                                          ObjectPropertyFlags flags);
1795
1796/**
1797 * object_property_add_uint64_ptr:
1798 * @obj: the object to add a property to
1799 * @name: the name of the property
1800 * @v: pointer to value
1801 * @flags: bitwise-or'd ObjectPropertyFlags
1802 *
1803 * Add an integer property in memory.  This function will add a
1804 * property of type 'uint64'.
1805 *
1806 * Returns: The newly added property on success, or %NULL on failure.
1807 */
1808ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name,
1809                                    const uint64_t *v,
1810                                    ObjectPropertyFlags flags);
1811
1812ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
1813                                          const char *name,
1814                                          const uint64_t *v,
1815                                          ObjectPropertyFlags flags);
1816
1817/**
1818 * object_property_add_alias:
1819 * @obj: the object to add a property to
1820 * @name: the name of the property
1821 * @target_obj: the object to forward property access to
1822 * @target_name: the name of the property on the forwarded object
1823 *
1824 * Add an alias for a property on an object.  This function will add a property
1825 * of the same type as the forwarded property.
1826 *
1827 * The caller must ensure that @target_obj stays alive as long as
1828 * this property exists.  In the case of a child object or an alias on the same
1829 * object this will be the case.  For aliases to other objects the caller is
1830 * responsible for taking a reference.
1831 *
1832 * Returns: The newly added property on success, or %NULL on failure.
1833 */
1834ObjectProperty *object_property_add_alias(Object *obj, const char *name,
1835                               Object *target_obj, const char *target_name);
1836
1837/**
1838 * object_property_add_const_link:
1839 * @obj: the object to add a property to
1840 * @name: the name of the property
1841 * @target: the object to be referred by the link
1842 *
1843 * Add an unmodifiable link for a property on an object.  This function will
1844 * add a property of type link<TYPE> where TYPE is the type of @target.
1845 *
1846 * The caller must ensure that @target stays alive as long as
1847 * this property exists.  In the case @target is a child of @obj,
1848 * this will be the case.  Otherwise, the caller is responsible for
1849 * taking a reference.
1850 *
1851 * Returns: The newly added property on success, or %NULL on failure.
1852 */
1853ObjectProperty *object_property_add_const_link(Object *obj, const char *name,
1854                                               Object *target);
1855
1856/**
1857 * object_property_set_description:
1858 * @obj: the object owning the property
1859 * @name: the name of the property
1860 * @description: the description of the property on the object
1861 *
1862 * Set an object property's description.
1863 *
1864 * Returns: %true on success, %false on failure.
1865 */
1866void object_property_set_description(Object *obj, const char *name,
1867                                     const char *description);
1868void object_class_property_set_description(ObjectClass *klass, const char *name,
1869                                           const char *description);
1870
1871/**
1872 * object_child_foreach:
1873 * @obj: the object whose children will be navigated
1874 * @fn: the iterator function to be called
1875 * @opaque: an opaque value that will be passed to the iterator
1876 *
1877 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1878 * non-zero.
1879 *
1880 * It is forbidden to add or remove children from @obj from the @fn
1881 * callback.
1882 *
1883 * Returns: The last value returned by @fn, or 0 if there is no child.
1884 */
1885int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1886                         void *opaque);
1887
1888/**
1889 * object_child_foreach_recursive:
1890 * @obj: the object whose children will be navigated
1891 * @fn: the iterator function to be called
1892 * @opaque: an opaque value that will be passed to the iterator
1893 *
1894 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1895 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1896 * all the way down to the leaf nodes of the tree. Depth first ordering.
1897 *
1898 * It is forbidden to add or remove children from @obj (or its
1899 * child nodes) from the @fn callback.
1900 *
1901 * Returns: The last value returned by @fn, or 0 if there is no child.
1902 */
1903int object_child_foreach_recursive(Object *obj,
1904                                   int (*fn)(Object *child, void *opaque),
1905                                   void *opaque);
1906/**
1907 * container_get:
1908 * @root: root of the #path, e.g., object_get_root()
1909 * @path: path to the container
1910 *
1911 * Return a container object whose path is @path.  Create more containers
1912 * along the path if necessary.
1913 *
1914 * Returns: the container object.
1915 */
1916Object *container_get(Object *root, const char *path);
1917
1918/**
1919 * object_type_get_instance_size:
1920 * @typename: Name of the Type whose instance_size is required
1921 *
1922 * Returns the instance_size of the given @typename.
1923 */
1924size_t object_type_get_instance_size(const char *typename);
1925
1926/**
1927 * object_property_help:
1928 * @name: the name of the property
1929 * @type: the type of the property
1930 * @defval: the default value
1931 * @description: description of the property
1932 *
1933 * Returns: a user-friendly formatted string describing the property
1934 * for help purposes.
1935 */
1936char *object_property_help(const char *name, const char *type,
1937                           QObject *defval, const char *description);
1938
1939G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref)
1940
1941#endif
1942