qemu/ui/gtk-egl.c
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   1/*
   2 * GTK UI -- egl opengl code.
   3 *
   4 * Note that gtk 3.16+ (released 2015-03-23) has a GtkGLArea widget,
   5 * which is GtkDrawingArea like widget with opengl rendering support.
   6 *
   7 * This code handles opengl support on older gtk versions, using egl
   8 * to get a opengl context for the X11 window.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 */
  13
  14#include "qemu/osdep.h"
  15
  16#include "trace.h"
  17
  18#include "ui/console.h"
  19#include "ui/gtk.h"
  20#include "ui/egl-helpers.h"
  21#include "ui/shader.h"
  22
  23#include "sysemu/sysemu.h"
  24
  25static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
  26{
  27    if (vc->gfx.scanout_mode == scanout) {
  28        return;
  29    }
  30
  31    vc->gfx.scanout_mode = scanout;
  32    if (!vc->gfx.scanout_mode) {
  33        egl_fb_destroy(&vc->gfx.guest_fb);
  34        if (vc->gfx.surface) {
  35            surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
  36            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
  37        }
  38    }
  39}
  40
  41/** DisplayState Callbacks (opengl version) **/
  42
  43void gd_egl_init(VirtualConsole *vc)
  44{
  45    GdkWindow *gdk_window = gtk_widget_get_window(vc->gfx.drawing_area);
  46    if (!gdk_window) {
  47        return;
  48    }
  49
  50    Window x11_window = gdk_x11_window_get_xid(gdk_window);
  51    if (!x11_window) {
  52        return;
  53    }
  54
  55    vc->gfx.ectx = qemu_egl_init_ctx();
  56    vc->gfx.esurface = qemu_egl_init_surface_x11
  57        (vc->gfx.ectx, (EGLNativeWindowType)x11_window);
  58
  59    assert(vc->gfx.esurface);
  60}
  61
  62void gd_egl_draw(VirtualConsole *vc)
  63{
  64    GdkWindow *window;
  65    int ww, wh;
  66
  67    if (!vc->gfx.gls) {
  68        return;
  69    }
  70
  71    window = gtk_widget_get_window(vc->gfx.drawing_area);
  72    ww = gdk_window_get_width(window);
  73    wh = gdk_window_get_height(window);
  74
  75    if (vc->gfx.scanout_mode) {
  76        gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
  77
  78        vc->gfx.scale_x = (double)ww / vc->gfx.w;
  79        vc->gfx.scale_y = (double)wh / vc->gfx.h;
  80    } else {
  81        if (!vc->gfx.ds) {
  82            return;
  83        }
  84        eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
  85                       vc->gfx.esurface, vc->gfx.ectx);
  86
  87        surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
  88        surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
  89
  90        eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
  91
  92        vc->gfx.scale_x = (double)ww / surface_width(vc->gfx.ds);
  93        vc->gfx.scale_y = (double)wh / surface_height(vc->gfx.ds);
  94    }
  95
  96    glFlush();
  97    graphic_hw_gl_flushed(vc->gfx.dcl.con);
  98}
  99
 100void gd_egl_update(DisplayChangeListener *dcl,
 101                   int x, int y, int w, int h)
 102{
 103    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 104
 105    if (!vc->gfx.gls || !vc->gfx.ds) {
 106        return;
 107    }
 108
 109    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
 110                   vc->gfx.esurface, vc->gfx.ectx);
 111    surface_gl_update_texture(vc->gfx.gls, vc->gfx.ds, x, y, w, h);
 112    vc->gfx.glupdates++;
 113}
 114
 115void gd_egl_refresh(DisplayChangeListener *dcl)
 116{
 117    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 118
 119    vc->gfx.dcl.update_interval = gd_monitor_update_interval(
 120            vc->window ? vc->window : vc->gfx.drawing_area);
 121
 122    if (!vc->gfx.esurface) {
 123        gd_egl_init(vc);
 124        if (!vc->gfx.esurface) {
 125            return;
 126        }
 127        vc->gfx.gls = qemu_gl_init_shader();
 128        if (vc->gfx.ds) {
 129            surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
 130        }
 131    }
 132
 133    graphic_hw_update(dcl->con);
 134
 135    if (vc->gfx.glupdates) {
 136        vc->gfx.glupdates = 0;
 137        gtk_egl_set_scanout_mode(vc, false);
 138        gd_egl_draw(vc);
 139    }
 140}
 141
 142void gd_egl_switch(DisplayChangeListener *dcl,
 143                   DisplaySurface *surface)
 144{
 145    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 146    bool resized = true;
 147
 148    trace_gd_switch(vc->label, surface_width(surface), surface_height(surface));
 149
 150    if (vc->gfx.ds &&
 151        surface_width(vc->gfx.ds) == surface_width(surface) &&
 152        surface_height(vc->gfx.ds) == surface_height(surface)) {
 153        resized = false;
 154    }
 155
 156    surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
 157    vc->gfx.ds = surface;
 158    if (vc->gfx.gls) {
 159        surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
 160    }
 161
 162    if (resized) {
 163        gd_update_windowsize(vc);
 164    }
 165}
 166
 167QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
 168                                    QEMUGLParams *params)
 169{
 170    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 171
 172    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
 173                   vc->gfx.esurface, vc->gfx.ectx);
 174    return qemu_egl_create_context(dcl, params);
 175}
 176
 177void gd_egl_scanout_disable(DisplayChangeListener *dcl)
 178{
 179    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 180
 181    vc->gfx.w = 0;
 182    vc->gfx.h = 0;
 183    gtk_egl_set_scanout_mode(vc, false);
 184}
 185
 186void gd_egl_scanout_texture(DisplayChangeListener *dcl,
 187                            uint32_t backing_id, bool backing_y_0_top,
 188                            uint32_t backing_width, uint32_t backing_height,
 189                            uint32_t x, uint32_t y,
 190                            uint32_t w, uint32_t h)
 191{
 192    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 193
 194    vc->gfx.x = x;
 195    vc->gfx.y = y;
 196    vc->gfx.w = w;
 197    vc->gfx.h = h;
 198    vc->gfx.y0_top = backing_y_0_top;
 199
 200    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
 201                   vc->gfx.esurface, vc->gfx.ectx);
 202
 203    gtk_egl_set_scanout_mode(vc, true);
 204    egl_fb_setup_for_tex(&vc->gfx.guest_fb, backing_width, backing_height,
 205                         backing_id, false);
 206}
 207
 208void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
 209                           QemuDmaBuf *dmabuf)
 210{
 211#ifdef CONFIG_GBM
 212    egl_dmabuf_import_texture(dmabuf);
 213    if (!dmabuf->texture) {
 214        return;
 215    }
 216
 217    gd_egl_scanout_texture(dcl, dmabuf->texture,
 218                           false, dmabuf->width, dmabuf->height,
 219                           0, 0, dmabuf->width, dmabuf->height);
 220#endif
 221}
 222
 223void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
 224                          QemuDmaBuf *dmabuf, bool have_hot,
 225                          uint32_t hot_x, uint32_t hot_y)
 226{
 227#ifdef CONFIG_GBM
 228    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 229
 230    if (dmabuf) {
 231        egl_dmabuf_import_texture(dmabuf);
 232        if (!dmabuf->texture) {
 233            return;
 234        }
 235        egl_fb_setup_for_tex(&vc->gfx.cursor_fb, dmabuf->width, dmabuf->height,
 236                             dmabuf->texture, false);
 237    } else {
 238        egl_fb_destroy(&vc->gfx.cursor_fb);
 239    }
 240#endif
 241}
 242
 243void gd_egl_cursor_position(DisplayChangeListener *dcl,
 244                            uint32_t pos_x, uint32_t pos_y)
 245{
 246    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 247
 248    vc->gfx.cursor_x = pos_x * vc->gfx.scale_x;
 249    vc->gfx.cursor_y = pos_y * vc->gfx.scale_y;
 250}
 251
 252void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
 253                           QemuDmaBuf *dmabuf)
 254{
 255#ifdef CONFIG_GBM
 256    egl_dmabuf_release_texture(dmabuf);
 257#endif
 258}
 259
 260void gd_egl_scanout_flush(DisplayChangeListener *dcl,
 261                          uint32_t x, uint32_t y, uint32_t w, uint32_t h)
 262{
 263    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 264    GdkWindow *window;
 265    int ww, wh;
 266
 267    if (!vc->gfx.scanout_mode) {
 268        return;
 269    }
 270    if (!vc->gfx.guest_fb.framebuffer) {
 271        return;
 272    }
 273
 274    eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
 275                   vc->gfx.esurface, vc->gfx.ectx);
 276
 277    window = gtk_widget_get_window(vc->gfx.drawing_area);
 278    ww = gdk_window_get_width(window);
 279    wh = gdk_window_get_height(window);
 280    egl_fb_setup_default(&vc->gfx.win_fb, ww, wh);
 281    if (vc->gfx.cursor_fb.texture) {
 282        egl_texture_blit(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.guest_fb,
 283                         vc->gfx.y0_top);
 284        egl_texture_blend(vc->gfx.gls, &vc->gfx.win_fb, &vc->gfx.cursor_fb,
 285                          vc->gfx.y0_top,
 286                          vc->gfx.cursor_x, vc->gfx.cursor_y,
 287                          vc->gfx.scale_x, vc->gfx.scale_y);
 288    } else {
 289        egl_fb_blit(&vc->gfx.win_fb, &vc->gfx.guest_fb, !vc->gfx.y0_top);
 290    }
 291
 292    eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
 293}
 294
 295void gtk_egl_init(DisplayGLMode mode)
 296{
 297    GdkDisplay *gdk_display = gdk_display_get_default();
 298    Display *x11_display = gdk_x11_display_get_xdisplay(gdk_display);
 299
 300    if (qemu_egl_init_dpy_x11(x11_display, mode) < 0) {
 301        return;
 302    }
 303
 304    display_opengl = 1;
 305}
 306
 307int gd_egl_make_current(DisplayChangeListener *dcl,
 308                        QEMUGLContext ctx)
 309{
 310    VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
 311
 312    return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
 313                          vc->gfx.esurface, ctx);
 314}
 315