qemu/include/sysemu/replay.h
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   1#ifndef SYSEMU_REPLAY_H
   2#define SYSEMU_REPLAY_H
   3
   4/*
   5 * QEMU replay (system interface)
   6 *
   7 * Copyright (c) 2010-2015 Institute for System Programming
   8 *                         of the Russian Academy of Sciences.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 *
  13 */
  14
  15#include "exec/replay-core.h"
  16#include "qapi/qapi-types-misc.h"
  17#include "qapi/qapi-types-run-state.h"
  18#include "qapi/qapi-types-ui.h"
  19#include "block/aio.h"
  20
  21/* replay clock kinds */
  22enum ReplayClockKind {
  23    /* host_clock */
  24    REPLAY_CLOCK_HOST,
  25    /* virtual_rt_clock */
  26    REPLAY_CLOCK_VIRTUAL_RT,
  27    REPLAY_CLOCK_COUNT
  28};
  29typedef enum ReplayClockKind ReplayClockKind;
  30
  31/* IDs of the checkpoints */
  32enum ReplayCheckpoint {
  33    CHECKPOINT_CLOCK_WARP_START,
  34    CHECKPOINT_CLOCK_WARP_ACCOUNT,
  35    CHECKPOINT_RESET_REQUESTED,
  36    CHECKPOINT_SUSPEND_REQUESTED,
  37    CHECKPOINT_CLOCK_VIRTUAL,
  38    CHECKPOINT_CLOCK_HOST,
  39    CHECKPOINT_CLOCK_VIRTUAL_RT,
  40    CHECKPOINT_INIT,
  41    CHECKPOINT_RESET,
  42    CHECKPOINT_COUNT
  43};
  44typedef enum ReplayCheckpoint ReplayCheckpoint;
  45
  46typedef struct ReplayNetState ReplayNetState;
  47
  48/* Name of the initial VM snapshot */
  49extern char *replay_snapshot;
  50
  51/* Replay locking
  52 *
  53 * The locks are needed to protect the shared structures and log file
  54 * when doing record/replay. They also are the main sync-point between
  55 * the main-loop thread and the vCPU thread. This was a role
  56 * previously filled by the BQL which has been busy trying to reduce
  57 * its impact across the code. This ensures blocks of events stay
  58 * sequential and reproducible.
  59 */
  60
  61void replay_mutex_lock(void);
  62void replay_mutex_unlock(void);
  63
  64/* Processing the instructions */
  65
  66/*! Returns number of executed instructions. */
  67uint64_t replay_get_current_icount(void);
  68/*! Returns number of instructions to execute in replay mode. */
  69int replay_get_instructions(void);
  70/*! Updates instructions counter in replay mode. */
  71void replay_account_executed_instructions(void);
  72
  73/* Processing clocks and other time sources */
  74
  75/*! Save the specified clock */
  76int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
  77                          int64_t raw_icount);
  78/*! Read the specified clock from the log or return cached data */
  79int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount);
  80/*! Saves or reads the clock depending on the current replay mode. */
  81#define REPLAY_CLOCK(clock, value)                                      \
  82    (replay_mode == REPLAY_MODE_PLAY                                    \
  83        ? replay_read_clock((clock), icount_get_raw())                  \
  84        : replay_mode == REPLAY_MODE_RECORD                             \
  85            ? replay_save_clock((clock), (value), icount_get_raw())     \
  86            : (value))
  87#define REPLAY_CLOCK_LOCKED(clock, value)                               \
  88    (replay_mode == REPLAY_MODE_PLAY                                    \
  89        ? replay_read_clock((clock), icount_get_raw_locked())           \
  90        : replay_mode == REPLAY_MODE_RECORD                             \
  91            ? replay_save_clock((clock), (value), icount_get_raw_locked()) \
  92            : (value))
  93
  94/* Events */
  95
  96/*! Called when qemu shutdown is requested. */
  97void replay_shutdown_request(ShutdownCause cause);
  98/*! Should be called at check points in the execution.
  99    These check points are skipped, if they were not met.
 100    Saves checkpoint in the SAVE mode and validates in the PLAY mode.
 101    Returns 0 in PLAY mode if checkpoint was not found.
 102    Returns 1 in all other cases. */
 103bool replay_checkpoint(ReplayCheckpoint checkpoint);
 104/*! Used to determine that checkpoint or async event is pending.
 105    Does not proceed to the next event in the log. */
 106bool replay_has_event(void);
 107/*
 108 * Processes the async events added to the queue (while recording)
 109 * or reads the events from the file (while replaying).
 110 */
 111void replay_async_events(void);
 112
 113/* Asynchronous events queue */
 114
 115/*! Disables storing events in the queue */
 116void replay_disable_events(void);
 117/*! Enables storing events in the queue */
 118void replay_enable_events(void);
 119/*! Returns true when saving events is enabled */
 120bool replay_events_enabled(void);
 121/* Flushes events queue */
 122void replay_flush_events(void);
 123/*! Adds bottom half event to the queue */
 124void replay_bh_schedule_event(QEMUBH *bh);
 125/* Adds oneshot bottom half event to the queue */
 126void replay_bh_schedule_oneshot_event(AioContext *ctx,
 127    QEMUBHFunc *cb, void *opaque);
 128/*! Adds input event to the queue */
 129void replay_input_event(QemuConsole *src, InputEvent *evt);
 130/*! Adds input sync event to the queue */
 131void replay_input_sync_event(void);
 132/*! Adds block layer event to the queue */
 133void replay_block_event(QEMUBH *bh, uint64_t id);
 134/*! Returns ID for the next block event */
 135uint64_t blkreplay_next_id(void);
 136
 137/* Character device */
 138
 139/*! Registers char driver to save it's events */
 140void replay_register_char_driver(struct Chardev *chr);
 141/*! Saves write to char device event to the log */
 142void replay_chr_be_write(struct Chardev *s, const uint8_t *buf, int len);
 143/*! Writes char write return value to the replay log. */
 144void replay_char_write_event_save(int res, int offset);
 145/*! Reads char write return value from the replay log. */
 146void replay_char_write_event_load(int *res, int *offset);
 147/*! Reads information about read_all character event. */
 148int replay_char_read_all_load(uint8_t *buf);
 149/*! Writes character read_all error code into the replay log. */
 150void replay_char_read_all_save_error(int res);
 151/*! Writes character read_all execution result into the replay log. */
 152void replay_char_read_all_save_buf(uint8_t *buf, int offset);
 153
 154/* Network */
 155
 156/*! Registers replay network filter attached to some backend. */
 157ReplayNetState *replay_register_net(NetFilterState *nfs);
 158/*! Unregisters replay network filter. */
 159void replay_unregister_net(ReplayNetState *rns);
 160/*! Called to write network packet to the replay log. */
 161void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
 162                             const struct iovec *iov, int iovcnt);
 163
 164/* Audio */
 165
 166/*! Saves/restores number of played samples of audio out operation. */
 167void replay_audio_out(size_t *played);
 168/*! Saves/restores recorded samples of audio in operation. */
 169void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size);
 170
 171/* VM state operations */
 172
 173/*! Called at the start of execution.
 174    Loads or saves initial vmstate depending on execution mode. */
 175void replay_vmstate_init(void);
 176/*! Called to ensure that replay state is consistent and VM snapshot
 177    can be created */
 178bool replay_can_snapshot(void);
 179
 180#endif
 181