1#ifndef SDL2_H
2#define SDL2_H
3
4
5#undef WIN32_LEAN_AND_MEAN
6
7#include <SDL.h>
8
9
10
11
12
13#pragma GCC diagnostic push
14#pragma GCC diagnostic ignored "-Wredundant-decls"
15
16#include <SDL_syswm.h>
17
18#pragma GCC diagnostic pop
19
20#ifdef CONFIG_SDL_IMAGE
21# include <SDL_image.h>
22#endif
23
24#include "ui/kbd-state.h"
25#ifdef CONFIG_OPENGL
26# include "ui/egl-helpers.h"
27#endif
28
29struct sdl2_console {
30 DisplayGLCtx dgc;
31 DisplayChangeListener dcl;
32 DisplaySurface *surface;
33 DisplayOptions *opts;
34 SDL_Texture *texture;
35 SDL_Window *real_window;
36 SDL_Renderer *real_renderer;
37 int idx;
38 int last_vm_running;
39 int x, y, w, h;
40 int hidden;
41 int opengl;
42 int updates;
43 int idle_counter;
44 int ignore_hotkeys;
45 SDL_GLContext winctx;
46 QKbdState *kbd;
47#ifdef CONFIG_OPENGL
48 QemuGLShader *gls;
49 egl_fb guest_fb;
50 egl_fb win_fb;
51 bool y0_top;
52 bool scanout_mode;
53#endif
54};
55
56void sdl2_window_create(struct sdl2_console *scon);
57void sdl2_window_destroy(struct sdl2_console *scon);
58void sdl2_window_resize(struct sdl2_console *scon);
59void sdl2_poll_events(struct sdl2_console *scon);
60
61void sdl2_process_key(struct sdl2_console *scon,
62 SDL_KeyboardEvent *ev);
63
64void sdl2_2d_update(DisplayChangeListener *dcl,
65 int x, int y, int w, int h);
66void sdl2_2d_switch(DisplayChangeListener *dcl,
67 DisplaySurface *new_surface);
68void sdl2_2d_refresh(DisplayChangeListener *dcl);
69void sdl2_2d_redraw(struct sdl2_console *scon);
70bool sdl2_2d_check_format(DisplayChangeListener *dcl,
71 pixman_format_code_t format);
72
73void sdl2_gl_update(DisplayChangeListener *dcl,
74 int x, int y, int w, int h);
75void sdl2_gl_switch(DisplayChangeListener *dcl,
76 DisplaySurface *new_surface);
77void sdl2_gl_refresh(DisplayChangeListener *dcl);
78void sdl2_gl_redraw(struct sdl2_console *scon);
79
80QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
81 QEMUGLParams *params);
82void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
83int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
84 QEMUGLContext ctx);
85
86void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
87void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
88 uint32_t backing_id,
89 bool backing_y_0_top,
90 uint32_t backing_width,
91 uint32_t backing_height,
92 uint32_t x, uint32_t y,
93 uint32_t w, uint32_t h,
94 void *d3d_tex2d);
95void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
96 uint32_t x, uint32_t y, uint32_t w, uint32_t h);
97
98#endif
99