qemu/include/qom/object.h
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   1/*
   2 * QEMU Object Model
   3 *
   4 * Copyright IBM, Corp. 2011
   5 *
   6 * Authors:
   7 *  Anthony Liguori   <aliguori@us.ibm.com>
   8 *
   9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  10 * See the COPYING file in the top-level directory.
  11 *
  12 */
  13
  14#ifndef QEMU_OBJECT_H
  15#define QEMU_OBJECT_H
  16
  17#include <glib.h>
  18#include "qapi-types.h"
  19#include "qemu/queue.h"
  20
  21struct TypeImpl;
  22typedef struct TypeImpl *Type;
  23
  24typedef struct ObjectClass ObjectClass;
  25typedef struct Object Object;
  26
  27typedef struct TypeInfo TypeInfo;
  28
  29typedef struct InterfaceClass InterfaceClass;
  30typedef struct InterfaceInfo InterfaceInfo;
  31
  32#define TYPE_OBJECT "object"
  33
  34/**
  35 * SECTION:object.h
  36 * @title:Base Object Type System
  37 * @short_description: interfaces for creating new types and objects
  38 *
  39 * The QEMU Object Model provides a framework for registering user creatable
  40 * types and instantiating objects from those types.  QOM provides the following
  41 * features:
  42 *
  43 *  - System for dynamically registering types
  44 *  - Support for single-inheritance of types
  45 *  - Multiple inheritance of stateless interfaces
  46 *
  47 * <example>
  48 *   <title>Creating a minimal type</title>
  49 *   <programlisting>
  50 * #include "qdev.h"
  51 *
  52 * #define TYPE_MY_DEVICE "my-device"
  53 *
  54 * // No new virtual functions: we can reuse the typedef for the
  55 * // superclass.
  56 * typedef DeviceClass MyDeviceClass;
  57 * typedef struct MyDevice
  58 * {
  59 *     DeviceState parent;
  60 *
  61 *     int reg0, reg1, reg2;
  62 * } MyDevice;
  63 *
  64 * static const TypeInfo my_device_info = {
  65 *     .name = TYPE_MY_DEVICE,
  66 *     .parent = TYPE_DEVICE,
  67 *     .instance_size = sizeof(MyDevice),
  68 * };
  69 *
  70 * static void my_device_register_types(void)
  71 * {
  72 *     type_register_static(&my_device_info);
  73 * }
  74 *
  75 * type_init(my_device_register_types)
  76 *   </programlisting>
  77 * </example>
  78 *
  79 * In the above example, we create a simple type that is described by #TypeInfo.
  80 * #TypeInfo describes information about the type including what it inherits
  81 * from, the instance and class size, and constructor/destructor hooks.
  82 *
  83 * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
  84 * are instantiated dynamically but there is only ever one instance for any
  85 * given type.  The #ObjectClass typically holds a table of function pointers
  86 * for the virtual methods implemented by this type.
  87 *
  88 * Using object_new(), a new #Object derivative will be instantiated.  You can
  89 * cast an #Object to a subclass (or base-class) type using
  90 * object_dynamic_cast().  You typically want to define macro wrappers around
  91 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
  92 * specific type:
  93 *
  94 * <example>
  95 *   <title>Typecasting macros</title>
  96 *   <programlisting>
  97 *    #define MY_DEVICE_GET_CLASS(obj) \
  98 *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
  99 *    #define MY_DEVICE_CLASS(klass) \
 100 *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
 101 *    #define MY_DEVICE(obj) \
 102 *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
 103 *   </programlisting>
 104 * </example>
 105 *
 106 * # Class Initialization #
 107 *
 108 * Before an object is initialized, the class for the object must be
 109 * initialized.  There is only one class object for all instance objects
 110 * that is created lazily.
 111 *
 112 * Classes are initialized by first initializing any parent classes (if
 113 * necessary).  After the parent class object has initialized, it will be
 114 * copied into the current class object and any additional storage in the
 115 * class object is zero filled.
 116 *
 117 * The effect of this is that classes automatically inherit any virtual
 118 * function pointers that the parent class has already initialized.  All
 119 * other fields will be zero filled.
 120 *
 121 * Once all of the parent classes have been initialized, #TypeInfo::class_init
 122 * is called to let the class being instantiated provide default initialize for
 123 * its virtual functions.  Here is how the above example might be modified
 124 * to introduce an overridden virtual function:
 125 *
 126 * <example>
 127 *   <title>Overriding a virtual function</title>
 128 *   <programlisting>
 129 * #include "qdev.h"
 130 *
 131 * void my_device_class_init(ObjectClass *klass, void *class_data)
 132 * {
 133 *     DeviceClass *dc = DEVICE_CLASS(klass);
 134 *     dc->reset = my_device_reset;
 135 * }
 136 *
 137 * static const TypeInfo my_device_info = {
 138 *     .name = TYPE_MY_DEVICE,
 139 *     .parent = TYPE_DEVICE,
 140 *     .instance_size = sizeof(MyDevice),
 141 *     .class_init = my_device_class_init,
 142 * };
 143 *   </programlisting>
 144 * </example>
 145 *
 146 * Introducing new virtual methods requires a class to define its own
 147 * struct and to add a .class_size member to the #TypeInfo.  Each method
 148 * will also have a wrapper function to call it easily:
 149 *
 150 * <example>
 151 *   <title>Defining an abstract class</title>
 152 *   <programlisting>
 153 * #include "qdev.h"
 154 *
 155 * typedef struct MyDeviceClass
 156 * {
 157 *     DeviceClass parent;
 158 *
 159 *     void (*frobnicate) (MyDevice *obj);
 160 * } MyDeviceClass;
 161 *
 162 * static const TypeInfo my_device_info = {
 163 *     .name = TYPE_MY_DEVICE,
 164 *     .parent = TYPE_DEVICE,
 165 *     .instance_size = sizeof(MyDevice),
 166 *     .abstract = true, // or set a default in my_device_class_init
 167 *     .class_size = sizeof(MyDeviceClass),
 168 * };
 169 *
 170 * void my_device_frobnicate(MyDevice *obj)
 171 * {
 172 *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
 173 *
 174 *     klass->frobnicate(obj);
 175 * }
 176 *   </programlisting>
 177 * </example>
 178 *
 179 * # Interfaces #
 180 *
 181 * Interfaces allow a limited form of multiple inheritance.  Instances are
 182 * similar to normal types except for the fact that are only defined by
 183 * their classes and never carry any state.  You can dynamically cast an object
 184 * to one of its #Interface types and vice versa.
 185 *
 186 * # Methods #
 187 *
 188 * A <emphasis>method</emphasis> is a function within the namespace scope of
 189 * a class. It usually operates on the object instance by passing it as a
 190 * strongly-typed first argument.
 191 * If it does not operate on an object instance, it is dubbed
 192 * <emphasis>class method</emphasis>.
 193 *
 194 * Methods cannot be overloaded. That is, the #ObjectClass and method name
 195 * uniquely identity the function to be called; the signature does not vary
 196 * except for trailing varargs.
 197 *
 198 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
 199 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
 200 * via OBJECT_GET_CLASS() accessing the overridden function.
 201 * The original function is not automatically invoked. It is the responsibility
 202 * of the overriding class to determine whether and when to invoke the method
 203 * being overridden.
 204 *
 205 * To invoke the method being overridden, the preferred solution is to store
 206 * the original value in the overriding class before overriding the method.
 207 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
 208 * respectively; this frees the overriding class from hardcoding its parent
 209 * class, which someone might choose to change at some point.
 210 *
 211 * <example>
 212 *   <title>Overriding a virtual method</title>
 213 *   <programlisting>
 214 * typedef struct MyState MyState;
 215 *
 216 * typedef void (*MyDoSomething)(MyState *obj);
 217 *
 218 * typedef struct MyClass {
 219 *     ObjectClass parent_class;
 220 *
 221 *     MyDoSomething do_something;
 222 * } MyClass;
 223 *
 224 * static void my_do_something(MyState *obj)
 225 * {
 226 *     // do something
 227 * }
 228 *
 229 * static void my_class_init(ObjectClass *oc, void *data)
 230 * {
 231 *     MyClass *mc = MY_CLASS(oc);
 232 *
 233 *     mc->do_something = my_do_something;
 234 * }
 235 *
 236 * static const TypeInfo my_type_info = {
 237 *     .name = TYPE_MY,
 238 *     .parent = TYPE_OBJECT,
 239 *     .instance_size = sizeof(MyState),
 240 *     .class_size = sizeof(MyClass),
 241 *     .class_init = my_class_init,
 242 * };
 243 *
 244 * typedef struct DerivedClass {
 245 *     MyClass parent_class;
 246 *
 247 *     MyDoSomething parent_do_something;
 248 * } DerivedClass;
 249 *
 250 * static void derived_do_something(MyState *obj)
 251 * {
 252 *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
 253 *
 254 *     // do something here
 255 *     dc->parent_do_something(obj);
 256 *     // do something else here
 257 * }
 258 *
 259 * static void derived_class_init(ObjectClass *oc, void *data)
 260 * {
 261 *     MyClass *mc = MY_CLASS(oc);
 262 *     DerivedClass *dc = DERIVED_CLASS(oc);
 263 *
 264 *     dc->parent_do_something = mc->do_something;
 265 *     mc->do_something = derived_do_something;
 266 * }
 267 *
 268 * static const TypeInfo derived_type_info = {
 269 *     .name = TYPE_DERIVED,
 270 *     .parent = TYPE_MY,
 271 *     .class_size = sizeof(DerivedClass),
 272 *     .class_init = derived_class_init,
 273 * };
 274 *   </programlisting>
 275 * </example>
 276 *
 277 * Alternatively, object_class_by_name() can be used to obtain the class and
 278 * its non-overridden methods for a specific type. This would correspond to
 279 * |[ MyClass::method(...) ]| in C++.
 280 *
 281 * The first example of such a QOM method was #CPUClass.reset,
 282 * another example is #DeviceClass.realize.
 283 */
 284
 285
 286/**
 287 * ObjectPropertyAccessor:
 288 * @obj: the object that owns the property
 289 * @v: the visitor that contains the property data
 290 * @name: the name of the property
 291 * @opaque: the object property opaque
 292 * @errp: a pointer to an Error that is filled if getting/setting fails.
 293 *
 294 * Called when trying to get/set a property.
 295 */
 296typedef void (ObjectPropertyAccessor)(Object *obj,
 297                                      Visitor *v,
 298                                      const char *name,
 299                                      void *opaque,
 300                                      Error **errp);
 301
 302/**
 303 * ObjectPropertyResolve:
 304 * @obj: the object that owns the property
 305 * @opaque: the opaque registered with the property
 306 * @part: the name of the property
 307 *
 308 * Resolves the #Object corresponding to property @part.
 309 *
 310 * The returned object can also be used as a starting point
 311 * to resolve a relative path starting with "@part".
 312 *
 313 * Returns: If @path is the path that led to @obj, the function
 314 * returns the #Object corresponding to "@path/@part".
 315 * If "@path/@part" is not a valid object path, it returns #NULL.
 316 */
 317typedef Object *(ObjectPropertyResolve)(Object *obj,
 318                                        void *opaque,
 319                                        const char *part);
 320
 321/**
 322 * ObjectPropertyRelease:
 323 * @obj: the object that owns the property
 324 * @name: the name of the property
 325 * @opaque: the opaque registered with the property
 326 *
 327 * Called when a property is removed from a object.
 328 */
 329typedef void (ObjectPropertyRelease)(Object *obj,
 330                                     const char *name,
 331                                     void *opaque);
 332
 333typedef struct ObjectProperty
 334{
 335    gchar *name;
 336    gchar *type;
 337    gchar *description;
 338    ObjectPropertyAccessor *get;
 339    ObjectPropertyAccessor *set;
 340    ObjectPropertyResolve *resolve;
 341    ObjectPropertyRelease *release;
 342    void *opaque;
 343} ObjectProperty;
 344
 345/**
 346 * ObjectUnparent:
 347 * @obj: the object that is being removed from the composition tree
 348 *
 349 * Called when an object is being removed from the QOM composition tree.
 350 * The function should remove any backlinks from children objects to @obj.
 351 */
 352typedef void (ObjectUnparent)(Object *obj);
 353
 354/**
 355 * ObjectFree:
 356 * @obj: the object being freed
 357 *
 358 * Called when an object's last reference is removed.
 359 */
 360typedef void (ObjectFree)(void *obj);
 361
 362#define OBJECT_CLASS_CAST_CACHE 4
 363
 364/**
 365 * ObjectClass:
 366 *
 367 * The base for all classes.  The only thing that #ObjectClass contains is an
 368 * integer type handle.
 369 */
 370struct ObjectClass
 371{
 372    /*< private >*/
 373    Type type;
 374    GSList *interfaces;
 375
 376    const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
 377    const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
 378
 379    ObjectUnparent *unparent;
 380
 381    GHashTable *properties;
 382};
 383
 384/**
 385 * Object:
 386 *
 387 * The base for all objects.  The first member of this object is a pointer to
 388 * a #ObjectClass.  Since C guarantees that the first member of a structure
 389 * always begins at byte 0 of that structure, as long as any sub-object places
 390 * its parent as the first member, we can cast directly to a #Object.
 391 *
 392 * As a result, #Object contains a reference to the objects type as its
 393 * first member.  This allows identification of the real type of the object at
 394 * run time.
 395 */
 396struct Object
 397{
 398    /*< private >*/
 399    ObjectClass *class;
 400    ObjectFree *free;
 401    GHashTable *properties;
 402    uint32_t ref;
 403    Object *parent;
 404};
 405
 406/**
 407 * TypeInfo:
 408 * @name: The name of the type.
 409 * @parent: The name of the parent type.
 410 * @instance_size: The size of the object (derivative of #Object).  If
 411 *   @instance_size is 0, then the size of the object will be the size of the
 412 *   parent object.
 413 * @instance_init: This function is called to initialize an object.  The parent
 414 *   class will have already been initialized so the type is only responsible
 415 *   for initializing its own members.
 416 * @instance_post_init: This function is called to finish initialization of
 417 *   an object, after all @instance_init functions were called.
 418 * @instance_finalize: This function is called during object destruction.  This
 419 *   is called before the parent @instance_finalize function has been called.
 420 *   An object should only free the members that are unique to its type in this
 421 *   function.
 422 * @abstract: If this field is true, then the class is considered abstract and
 423 *   cannot be directly instantiated.
 424 * @class_size: The size of the class object (derivative of #ObjectClass)
 425 *   for this object.  If @class_size is 0, then the size of the class will be
 426 *   assumed to be the size of the parent class.  This allows a type to avoid
 427 *   implementing an explicit class type if they are not adding additional
 428 *   virtual functions.
 429 * @class_init: This function is called after all parent class initialization
 430 *   has occurred to allow a class to set its default virtual method pointers.
 431 *   This is also the function to use to override virtual methods from a parent
 432 *   class.
 433 * @class_base_init: This function is called for all base classes after all
 434 *   parent class initialization has occurred, but before the class itself
 435 *   is initialized.  This is the function to use to undo the effects of
 436 *   memcpy from the parent class to the descendents.
 437 * @class_finalize: This function is called during class destruction and is
 438 *   meant to release and dynamic parameters allocated by @class_init.
 439 * @class_data: Data to pass to the @class_init, @class_base_init and
 440 *   @class_finalize functions.  This can be useful when building dynamic
 441 *   classes.
 442 * @interfaces: The list of interfaces associated with this type.  This
 443 *   should point to a static array that's terminated with a zero filled
 444 *   element.
 445 */
 446struct TypeInfo
 447{
 448    const char *name;
 449    const char *parent;
 450
 451    size_t instance_size;
 452    void (*instance_init)(Object *obj);
 453    void (*instance_post_init)(Object *obj);
 454    void (*instance_finalize)(Object *obj);
 455
 456    bool abstract;
 457    size_t class_size;
 458
 459    void (*class_init)(ObjectClass *klass, void *data);
 460    void (*class_base_init)(ObjectClass *klass, void *data);
 461    void (*class_finalize)(ObjectClass *klass, void *data);
 462    void *class_data;
 463
 464    InterfaceInfo *interfaces;
 465};
 466
 467/**
 468 * OBJECT:
 469 * @obj: A derivative of #Object
 470 *
 471 * Converts an object to a #Object.  Since all objects are #Objects,
 472 * this function will always succeed.
 473 */
 474#define OBJECT(obj) \
 475    ((Object *)(obj))
 476
 477/**
 478 * OBJECT_CLASS:
 479 * @class: A derivative of #ObjectClass.
 480 *
 481 * Converts a class to an #ObjectClass.  Since all objects are #Objects,
 482 * this function will always succeed.
 483 */
 484#define OBJECT_CLASS(class) \
 485    ((ObjectClass *)(class))
 486
 487/**
 488 * OBJECT_CHECK:
 489 * @type: The C type to use for the return value.
 490 * @obj: A derivative of @type to cast.
 491 * @name: The QOM typename of @type
 492 *
 493 * A type safe version of @object_dynamic_cast_assert.  Typically each class
 494 * will define a macro based on this type to perform type safe dynamic_casts to
 495 * this object type.
 496 *
 497 * If an invalid object is passed to this function, a run time assert will be
 498 * generated.
 499 */
 500#define OBJECT_CHECK(type, obj, name) \
 501    ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
 502                                        __FILE__, __LINE__, __func__))
 503
 504/**
 505 * OBJECT_CLASS_CHECK:
 506 * @class_type: The C type to use for the return value.
 507 * @class: A derivative class of @class_type to cast.
 508 * @name: the QOM typename of @class_type.
 509 *
 510 * A type safe version of @object_class_dynamic_cast_assert.  This macro is
 511 * typically wrapped by each type to perform type safe casts of a class to a
 512 * specific class type.
 513 */
 514#define OBJECT_CLASS_CHECK(class_type, class, name) \
 515    ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
 516                                               __FILE__, __LINE__, __func__))
 517
 518/**
 519 * OBJECT_GET_CLASS:
 520 * @class: The C type to use for the return value.
 521 * @obj: The object to obtain the class for.
 522 * @name: The QOM typename of @obj.
 523 *
 524 * This function will return a specific class for a given object.  Its generally
 525 * used by each type to provide a type safe macro to get a specific class type
 526 * from an object.
 527 */
 528#define OBJECT_GET_CLASS(class, obj, name) \
 529    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
 530
 531/**
 532 * InterfaceInfo:
 533 * @type: The name of the interface.
 534 *
 535 * The information associated with an interface.
 536 */
 537struct InterfaceInfo {
 538    const char *type;
 539};
 540
 541/**
 542 * InterfaceClass:
 543 * @parent_class: the base class
 544 *
 545 * The class for all interfaces.  Subclasses of this class should only add
 546 * virtual methods.
 547 */
 548struct InterfaceClass
 549{
 550    ObjectClass parent_class;
 551    /*< private >*/
 552    ObjectClass *concrete_class;
 553    Type interface_type;
 554};
 555
 556#define TYPE_INTERFACE "interface"
 557
 558/**
 559 * INTERFACE_CLASS:
 560 * @klass: class to cast from
 561 * Returns: An #InterfaceClass or raise an error if cast is invalid
 562 */
 563#define INTERFACE_CLASS(klass) \
 564    OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
 565
 566/**
 567 * INTERFACE_CHECK:
 568 * @interface: the type to return
 569 * @obj: the object to convert to an interface
 570 * @name: the interface type name
 571 *
 572 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
 573 */
 574#define INTERFACE_CHECK(interface, obj, name) \
 575    ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
 576                                             __FILE__, __LINE__, __func__))
 577
 578/**
 579 * object_new:
 580 * @typename: The name of the type of the object to instantiate.
 581 *
 582 * This function will initialize a new object using heap allocated memory.
 583 * The returned object has a reference count of 1, and will be freed when
 584 * the last reference is dropped.
 585 *
 586 * Returns: The newly allocated and instantiated object.
 587 */
 588Object *object_new(const char *typename);
 589
 590/**
 591 * object_new_with_type:
 592 * @type: The type of the object to instantiate.
 593 *
 594 * This function will initialize a new object using heap allocated memory.
 595 * The returned object has a reference count of 1, and will be freed when
 596 * the last reference is dropped.
 597 *
 598 * Returns: The newly allocated and instantiated object.
 599 */
 600Object *object_new_with_type(Type type);
 601
 602/**
 603 * object_new_with_props:
 604 * @typename:  The name of the type of the object to instantiate.
 605 * @parent: the parent object
 606 * @id: The unique ID of the object
 607 * @errp: pointer to error object
 608 * @...: list of property names and values
 609 *
 610 * This function will initialize a new object using heap allocated memory.
 611 * The returned object has a reference count of 1, and will be freed when
 612 * the last reference is dropped.
 613 *
 614 * The @id parameter will be used when registering the object as a
 615 * child of @parent in the composition tree.
 616 *
 617 * The variadic parameters are a list of pairs of (propname, propvalue)
 618 * strings. The propname of %NULL indicates the end of the property
 619 * list. If the object implements the user creatable interface, the
 620 * object will be marked complete once all the properties have been
 621 * processed.
 622 *
 623 * <example>
 624 *   <title>Creating an object with properties</title>
 625 *   <programlisting>
 626 *   Error *err = NULL;
 627 *   Object *obj;
 628 *
 629 *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
 630 *                               object_get_objects_root(),
 631 *                               "hostmem0",
 632 *                               &err,
 633 *                               "share", "yes",
 634 *                               "mem-path", "/dev/shm/somefile",
 635 *                               "prealloc", "yes",
 636 *                               "size", "1048576",
 637 *                               NULL);
 638 *
 639 *   if (!obj) {
 640 *     g_printerr("Cannot create memory backend: %s\n",
 641 *                error_get_pretty(err));
 642 *   }
 643 *   </programlisting>
 644 * </example>
 645 *
 646 * The returned object will have one stable reference maintained
 647 * for as long as it is present in the object hierarchy.
 648 *
 649 * Returns: The newly allocated, instantiated & initialized object.
 650 */
 651Object *object_new_with_props(const char *typename,
 652                              Object *parent,
 653                              const char *id,
 654                              Error **errp,
 655                              ...) QEMU_SENTINEL;
 656
 657/**
 658 * object_new_with_propv:
 659 * @typename:  The name of the type of the object to instantiate.
 660 * @parent: the parent object
 661 * @id: The unique ID of the object
 662 * @errp: pointer to error object
 663 * @vargs: list of property names and values
 664 *
 665 * See object_new_with_props() for documentation.
 666 */
 667Object *object_new_with_propv(const char *typename,
 668                              Object *parent,
 669                              const char *id,
 670                              Error **errp,
 671                              va_list vargs);
 672
 673/**
 674 * object_set_props:
 675 * @obj: the object instance to set properties on
 676 * @errp: pointer to error object
 677 * @...: list of property names and values
 678 *
 679 * This function will set a list of properties on an existing object
 680 * instance.
 681 *
 682 * The variadic parameters are a list of pairs of (propname, propvalue)
 683 * strings. The propname of %NULL indicates the end of the property
 684 * list.
 685 *
 686 * <example>
 687 *   <title>Update an object's properties</title>
 688 *   <programlisting>
 689 *   Error *err = NULL;
 690 *   Object *obj = ...get / create object...;
 691 *
 692 *   obj = object_set_props(obj,
 693 *                          &err,
 694 *                          "share", "yes",
 695 *                          "mem-path", "/dev/shm/somefile",
 696 *                          "prealloc", "yes",
 697 *                          "size", "1048576",
 698 *                          NULL);
 699 *
 700 *   if (!obj) {
 701 *     g_printerr("Cannot set properties: %s\n",
 702 *                error_get_pretty(err));
 703 *   }
 704 *   </programlisting>
 705 * </example>
 706 *
 707 * The returned object will have one stable reference maintained
 708 * for as long as it is present in the object hierarchy.
 709 *
 710 * Returns: -1 on error, 0 on success
 711 */
 712int object_set_props(Object *obj,
 713                     Error **errp,
 714                     ...) QEMU_SENTINEL;
 715
 716/**
 717 * object_set_propv:
 718 * @obj: the object instance to set properties on
 719 * @errp: pointer to error object
 720 * @vargs: list of property names and values
 721 *
 722 * See object_set_props() for documentation.
 723 *
 724 * Returns: -1 on error, 0 on success
 725 */
 726int object_set_propv(Object *obj,
 727                     Error **errp,
 728                     va_list vargs);
 729
 730/**
 731 * object_initialize_with_type:
 732 * @data: A pointer to the memory to be used for the object.
 733 * @size: The maximum size available at @data for the object.
 734 * @type: The type of the object to instantiate.
 735 *
 736 * This function will initialize an object.  The memory for the object should
 737 * have already been allocated.  The returned object has a reference count of 1,
 738 * and will be finalized when the last reference is dropped.
 739 */
 740void object_initialize_with_type(void *data, size_t size, Type type);
 741
 742/**
 743 * object_initialize:
 744 * @obj: A pointer to the memory to be used for the object.
 745 * @size: The maximum size available at @obj for the object.
 746 * @typename: The name of the type of the object to instantiate.
 747 *
 748 * This function will initialize an object.  The memory for the object should
 749 * have already been allocated.  The returned object has a reference count of 1,
 750 * and will be finalized when the last reference is dropped.
 751 */
 752void object_initialize(void *obj, size_t size, const char *typename);
 753
 754/**
 755 * object_dynamic_cast:
 756 * @obj: The object to cast.
 757 * @typename: The @typename to cast to.
 758 *
 759 * This function will determine if @obj is-a @typename.  @obj can refer to an
 760 * object or an interface associated with an object.
 761 *
 762 * Returns: This function returns @obj on success or #NULL on failure.
 763 */
 764Object *object_dynamic_cast(Object *obj, const char *typename);
 765
 766/**
 767 * object_dynamic_cast_assert:
 768 *
 769 * See object_dynamic_cast() for a description of the parameters of this
 770 * function.  The only difference in behavior is that this function asserts
 771 * instead of returning #NULL on failure if QOM cast debugging is enabled.
 772 * This function is not meant to be called directly, but only through
 773 * the wrapper macro OBJECT_CHECK.
 774 */
 775Object *object_dynamic_cast_assert(Object *obj, const char *typename,
 776                                   const char *file, int line, const char *func);
 777
 778/**
 779 * object_get_class:
 780 * @obj: A derivative of #Object
 781 *
 782 * Returns: The #ObjectClass of the type associated with @obj.
 783 */
 784ObjectClass *object_get_class(Object *obj);
 785
 786/**
 787 * object_get_typename:
 788 * @obj: A derivative of #Object.
 789 *
 790 * Returns: The QOM typename of @obj.
 791 */
 792const char *object_get_typename(Object *obj);
 793
 794/**
 795 * type_register_static:
 796 * @info: The #TypeInfo of the new type.
 797 *
 798 * @info and all of the strings it points to should exist for the life time
 799 * that the type is registered.
 800 *
 801 * Returns: 0 on failure, the new #Type on success.
 802 */
 803Type type_register_static(const TypeInfo *info);
 804
 805/**
 806 * type_register:
 807 * @info: The #TypeInfo of the new type
 808 *
 809 * Unlike type_register_static(), this call does not require @info or its
 810 * string members to continue to exist after the call returns.
 811 *
 812 * Returns: 0 on failure, the new #Type on success.
 813 */
 814Type type_register(const TypeInfo *info);
 815
 816/**
 817 * object_class_dynamic_cast_assert:
 818 * @klass: The #ObjectClass to attempt to cast.
 819 * @typename: The QOM typename of the class to cast to.
 820 *
 821 * See object_class_dynamic_cast() for a description of the parameters
 822 * of this function.  The only difference in behavior is that this function
 823 * asserts instead of returning #NULL on failure if QOM cast debugging is
 824 * enabled.  This function is not meant to be called directly, but only through
 825 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
 826 */
 827ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
 828                                              const char *typename,
 829                                              const char *file, int line,
 830                                              const char *func);
 831
 832/**
 833 * object_class_dynamic_cast:
 834 * @klass: The #ObjectClass to attempt to cast.
 835 * @typename: The QOM typename of the class to cast to.
 836 *
 837 * Returns: If @typename is a class, this function returns @klass if
 838 * @typename is a subtype of @klass, else returns #NULL.
 839 *
 840 * If @typename is an interface, this function returns the interface
 841 * definition for @klass if @klass implements it unambiguously; #NULL
 842 * is returned if @klass does not implement the interface or if multiple
 843 * classes or interfaces on the hierarchy leading to @klass implement
 844 * it.  (FIXME: perhaps this can be detected at type definition time?)
 845 */
 846ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
 847                                       const char *typename);
 848
 849/**
 850 * object_class_get_parent:
 851 * @klass: The class to obtain the parent for.
 852 *
 853 * Returns: The parent for @klass or %NULL if none.
 854 */
 855ObjectClass *object_class_get_parent(ObjectClass *klass);
 856
 857/**
 858 * object_class_get_name:
 859 * @klass: The class to obtain the QOM typename for.
 860 *
 861 * Returns: The QOM typename for @klass.
 862 */
 863const char *object_class_get_name(ObjectClass *klass);
 864
 865/**
 866 * object_class_is_abstract:
 867 * @klass: The class to obtain the abstractness for.
 868 *
 869 * Returns: %true if @klass is abstract, %false otherwise.
 870 */
 871bool object_class_is_abstract(ObjectClass *klass);
 872
 873/**
 874 * object_class_by_name:
 875 * @typename: The QOM typename to obtain the class for.
 876 *
 877 * Returns: The class for @typename or %NULL if not found.
 878 */
 879ObjectClass *object_class_by_name(const char *typename);
 880
 881void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
 882                          const char *implements_type, bool include_abstract,
 883                          void *opaque);
 884
 885/**
 886 * object_class_get_list:
 887 * @implements_type: The type to filter for, including its derivatives.
 888 * @include_abstract: Whether to include abstract classes.
 889 *
 890 * Returns: A singly-linked list of the classes in reverse hashtable order.
 891 */
 892GSList *object_class_get_list(const char *implements_type,
 893                              bool include_abstract);
 894
 895/**
 896 * object_ref:
 897 * @obj: the object
 898 *
 899 * Increase the reference count of a object.  A object cannot be freed as long
 900 * as its reference count is greater than zero.
 901 */
 902void object_ref(Object *obj);
 903
 904/**
 905 * qdef_unref:
 906 * @obj: the object
 907 *
 908 * Decrease the reference count of a object.  A object cannot be freed as long
 909 * as its reference count is greater than zero.
 910 */
 911void object_unref(Object *obj);
 912
 913/**
 914 * object_property_add:
 915 * @obj: the object to add a property to
 916 * @name: the name of the property.  This can contain any character except for
 917 *  a forward slash.  In general, you should use hyphens '-' instead of
 918 *  underscores '_' when naming properties.
 919 * @type: the type name of the property.  This namespace is pretty loosely
 920 *   defined.  Sub namespaces are constructed by using a prefix and then
 921 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
 922 *   'link' namespace would be 'link<virtio-net-pci>'.
 923 * @get: The getter to be called to read a property.  If this is NULL, then
 924 *   the property cannot be read.
 925 * @set: the setter to be called to write a property.  If this is NULL,
 926 *   then the property cannot be written.
 927 * @release: called when the property is removed from the object.  This is
 928 *   meant to allow a property to free its opaque upon object
 929 *   destruction.  This may be NULL.
 930 * @opaque: an opaque pointer to pass to the callbacks for the property
 931 * @errp: returns an error if this function fails
 932 *
 933 * Returns: The #ObjectProperty; this can be used to set the @resolve
 934 * callback for child and link properties.
 935 */
 936ObjectProperty *object_property_add(Object *obj, const char *name,
 937                                    const char *type,
 938                                    ObjectPropertyAccessor *get,
 939                                    ObjectPropertyAccessor *set,
 940                                    ObjectPropertyRelease *release,
 941                                    void *opaque, Error **errp);
 942
 943void object_property_del(Object *obj, const char *name, Error **errp);
 944
 945ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
 946                                          const char *type,
 947                                          ObjectPropertyAccessor *get,
 948                                          ObjectPropertyAccessor *set,
 949                                          ObjectPropertyRelease *release,
 950                                          void *opaque, Error **errp);
 951
 952/**
 953 * object_property_find:
 954 * @obj: the object
 955 * @name: the name of the property
 956 * @errp: returns an error if this function fails
 957 *
 958 * Look up a property for an object and return its #ObjectProperty if found.
 959 */
 960ObjectProperty *object_property_find(Object *obj, const char *name,
 961                                     Error **errp);
 962ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
 963                                           Error **errp);
 964
 965typedef struct ObjectPropertyIterator {
 966    ObjectClass *nextclass;
 967    GHashTableIter iter;
 968} ObjectPropertyIterator;
 969
 970/**
 971 * object_property_iter_init:
 972 * @obj: the object
 973 *
 974 * Initializes an iterator for traversing all properties
 975 * registered against an object instance, its class and all parent classes.
 976 *
 977 * It is forbidden to modify the property list while iterating,
 978 * whether removing or adding properties.
 979 *
 980 * Typical usage pattern would be
 981 *
 982 * <example>
 983 *   <title>Using object property iterators</title>
 984 *   <programlisting>
 985 *   ObjectProperty *prop;
 986 *   ObjectPropertyIterator iter;
 987 *
 988 *   object_property_iter_init(&iter, obj);
 989 *   while ((prop = object_property_iter_next(&iter))) {
 990 *     ... do something with prop ...
 991 *   }
 992 *   </programlisting>
 993 * </example>
 994 */
 995void object_property_iter_init(ObjectPropertyIterator *iter,
 996                               Object *obj);
 997
 998/**
 999 * object_property_iter_next:
1000 * @iter: the iterator instance
1001 *
1002 * Return the next available property. If no further properties
1003 * are available, a %NULL value will be returned and the @iter
1004 * pointer should not be used again after this point without
1005 * re-initializing it.
1006 *
1007 * Returns: the next property, or %NULL when all properties
1008 * have been traversed.
1009 */
1010ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1011
1012void object_unparent(Object *obj);
1013
1014/**
1015 * object_property_get:
1016 * @obj: the object
1017 * @v: the visitor that will receive the property value.  This should be an
1018 *   Output visitor and the data will be written with @name as the name.
1019 * @name: the name of the property
1020 * @errp: returns an error if this function fails
1021 *
1022 * Reads a property from a object.
1023 */
1024void object_property_get(Object *obj, Visitor *v, const char *name,
1025                         Error **errp);
1026
1027/**
1028 * object_property_set_str:
1029 * @value: the value to be written to the property
1030 * @name: the name of the property
1031 * @errp: returns an error if this function fails
1032 *
1033 * Writes a string value to a property.
1034 */
1035void object_property_set_str(Object *obj, const char *value,
1036                             const char *name, Error **errp);
1037
1038/**
1039 * object_property_get_str:
1040 * @obj: the object
1041 * @name: the name of the property
1042 * @errp: returns an error if this function fails
1043 *
1044 * Returns: the value of the property, converted to a C string, or NULL if
1045 * an error occurs (including when the property value is not a string).
1046 * The caller should free the string.
1047 */
1048char *object_property_get_str(Object *obj, const char *name,
1049                              Error **errp);
1050
1051/**
1052 * object_property_set_link:
1053 * @value: the value to be written to the property
1054 * @name: the name of the property
1055 * @errp: returns an error if this function fails
1056 *
1057 * Writes an object's canonical path to a property.
1058 */
1059void object_property_set_link(Object *obj, Object *value,
1060                              const char *name, Error **errp);
1061
1062/**
1063 * object_property_get_link:
1064 * @obj: the object
1065 * @name: the name of the property
1066 * @errp: returns an error if this function fails
1067 *
1068 * Returns: the value of the property, resolved from a path to an Object,
1069 * or NULL if an error occurs (including when the property value is not a
1070 * string or not a valid object path).
1071 */
1072Object *object_property_get_link(Object *obj, const char *name,
1073                                 Error **errp);
1074
1075/**
1076 * object_property_set_bool:
1077 * @value: the value to be written to the property
1078 * @name: the name of the property
1079 * @errp: returns an error if this function fails
1080 *
1081 * Writes a bool value to a property.
1082 */
1083void object_property_set_bool(Object *obj, bool value,
1084                              const char *name, Error **errp);
1085
1086/**
1087 * object_property_get_bool:
1088 * @obj: the object
1089 * @name: the name of the property
1090 * @errp: returns an error if this function fails
1091 *
1092 * Returns: the value of the property, converted to a boolean, or NULL if
1093 * an error occurs (including when the property value is not a bool).
1094 */
1095bool object_property_get_bool(Object *obj, const char *name,
1096                              Error **errp);
1097
1098/**
1099 * object_property_set_int:
1100 * @value: the value to be written to the property
1101 * @name: the name of the property
1102 * @errp: returns an error if this function fails
1103 *
1104 * Writes an integer value to a property.
1105 */
1106void object_property_set_int(Object *obj, int64_t value,
1107                             const char *name, Error **errp);
1108
1109/**
1110 * object_property_get_int:
1111 * @obj: the object
1112 * @name: the name of the property
1113 * @errp: returns an error if this function fails
1114 *
1115 * Returns: the value of the property, converted to an integer, or negative if
1116 * an error occurs (including when the property value is not an integer).
1117 */
1118int64_t object_property_get_int(Object *obj, const char *name,
1119                                Error **errp);
1120
1121/**
1122 * object_property_get_enum:
1123 * @obj: the object
1124 * @name: the name of the property
1125 * @typename: the name of the enum data type
1126 * @errp: returns an error if this function fails
1127 *
1128 * Returns: the value of the property, converted to an integer, or
1129 * undefined if an error occurs (including when the property value is not
1130 * an enum).
1131 */
1132int object_property_get_enum(Object *obj, const char *name,
1133                             const char *typename, Error **errp);
1134
1135/**
1136 * object_property_get_uint16List:
1137 * @obj: the object
1138 * @name: the name of the property
1139 * @list: the returned int list
1140 * @errp: returns an error if this function fails
1141 *
1142 * Returns: the value of the property, converted to integers, or
1143 * undefined if an error occurs (including when the property value is not
1144 * an list of integers).
1145 */
1146void object_property_get_uint16List(Object *obj, const char *name,
1147                                    uint16List **list, Error **errp);
1148
1149/**
1150 * object_property_set:
1151 * @obj: the object
1152 * @v: the visitor that will be used to write the property value.  This should
1153 *   be an Input visitor and the data will be first read with @name as the
1154 *   name and then written as the property value.
1155 * @name: the name of the property
1156 * @errp: returns an error if this function fails
1157 *
1158 * Writes a property to a object.
1159 */
1160void object_property_set(Object *obj, Visitor *v, const char *name,
1161                         Error **errp);
1162
1163/**
1164 * object_property_parse:
1165 * @obj: the object
1166 * @string: the string that will be used to parse the property value.
1167 * @name: the name of the property
1168 * @errp: returns an error if this function fails
1169 *
1170 * Parses a string and writes the result into a property of an object.
1171 */
1172void object_property_parse(Object *obj, const char *string,
1173                           const char *name, Error **errp);
1174
1175/**
1176 * object_property_print:
1177 * @obj: the object
1178 * @name: the name of the property
1179 * @human: if true, print for human consumption
1180 * @errp: returns an error if this function fails
1181 *
1182 * Returns a string representation of the value of the property.  The
1183 * caller shall free the string.
1184 */
1185char *object_property_print(Object *obj, const char *name, bool human,
1186                            Error **errp);
1187
1188/**
1189 * object_property_get_type:
1190 * @obj: the object
1191 * @name: the name of the property
1192 * @errp: returns an error if this function fails
1193 *
1194 * Returns:  The type name of the property.
1195 */
1196const char *object_property_get_type(Object *obj, const char *name,
1197                                     Error **errp);
1198
1199/**
1200 * object_get_root:
1201 *
1202 * Returns: the root object of the composition tree
1203 */
1204Object *object_get_root(void);
1205
1206
1207/**
1208 * object_get_objects_root:
1209 *
1210 * Get the container object that holds user created
1211 * object instances. This is the object at path
1212 * "/objects"
1213 *
1214 * Returns: the user object container
1215 */
1216Object *object_get_objects_root(void);
1217
1218/**
1219 * object_get_canonical_path_component:
1220 *
1221 * Returns: The final component in the object's canonical path.  The canonical
1222 * path is the path within the composition tree starting from the root.
1223 */
1224gchar *object_get_canonical_path_component(Object *obj);
1225
1226/**
1227 * object_get_canonical_path:
1228 *
1229 * Returns: The canonical path for a object.  This is the path within the
1230 * composition tree starting from the root.
1231 */
1232gchar *object_get_canonical_path(Object *obj);
1233
1234/**
1235 * object_resolve_path:
1236 * @path: the path to resolve
1237 * @ambiguous: returns true if the path resolution failed because of an
1238 *   ambiguous match
1239 *
1240 * There are two types of supported paths--absolute paths and partial paths.
1241 * 
1242 * Absolute paths are derived from the root object and can follow child<> or
1243 * link<> properties.  Since they can follow link<> properties, they can be
1244 * arbitrarily long.  Absolute paths look like absolute filenames and are
1245 * prefixed with a leading slash.
1246 * 
1247 * Partial paths look like relative filenames.  They do not begin with a
1248 * prefix.  The matching rules for partial paths are subtle but designed to make
1249 * specifying objects easy.  At each level of the composition tree, the partial
1250 * path is matched as an absolute path.  The first match is not returned.  At
1251 * least two matches are searched for.  A successful result is only returned if
1252 * only one match is found.  If more than one match is found, a flag is
1253 * returned to indicate that the match was ambiguous.
1254 *
1255 * Returns: The matched object or NULL on path lookup failure.
1256 */
1257Object *object_resolve_path(const char *path, bool *ambiguous);
1258
1259/**
1260 * object_resolve_path_type:
1261 * @path: the path to resolve
1262 * @typename: the type to look for.
1263 * @ambiguous: returns true if the path resolution failed because of an
1264 *   ambiguous match
1265 *
1266 * This is similar to object_resolve_path.  However, when looking for a
1267 * partial path only matches that implement the given type are considered.
1268 * This restricts the search and avoids spuriously flagging matches as
1269 * ambiguous.
1270 *
1271 * For both partial and absolute paths, the return value goes through
1272 * a dynamic cast to @typename.  This is important if either the link,
1273 * or the typename itself are of interface types.
1274 *
1275 * Returns: The matched object or NULL on path lookup failure.
1276 */
1277Object *object_resolve_path_type(const char *path, const char *typename,
1278                                 bool *ambiguous);
1279
1280/**
1281 * object_resolve_path_component:
1282 * @parent: the object in which to resolve the path
1283 * @part: the component to resolve.
1284 *
1285 * This is similar to object_resolve_path with an absolute path, but it
1286 * only resolves one element (@part) and takes the others from @parent.
1287 *
1288 * Returns: The resolved object or NULL on path lookup failure.
1289 */
1290Object *object_resolve_path_component(Object *parent, const gchar *part);
1291
1292/**
1293 * object_property_add_child:
1294 * @obj: the object to add a property to
1295 * @name: the name of the property
1296 * @child: the child object
1297 * @errp: if an error occurs, a pointer to an area to store the area
1298 *
1299 * Child properties form the composition tree.  All objects need to be a child
1300 * of another object.  Objects can only be a child of one object.
1301 *
1302 * There is no way for a child to determine what its parent is.  It is not
1303 * a bidirectional relationship.  This is by design.
1304 *
1305 * The value of a child property as a C string will be the child object's
1306 * canonical path. It can be retrieved using object_property_get_str().
1307 * The child object itself can be retrieved using object_property_get_link().
1308 */
1309void object_property_add_child(Object *obj, const char *name,
1310                               Object *child, Error **errp);
1311
1312typedef enum {
1313    /* Unref the link pointer when the property is deleted */
1314    OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1315} ObjectPropertyLinkFlags;
1316
1317/**
1318 * object_property_allow_set_link:
1319 *
1320 * The default implementation of the object_property_add_link() check()
1321 * callback function.  It allows the link property to be set and never returns
1322 * an error.
1323 */
1324void object_property_allow_set_link(Object *, const char *,
1325                                    Object *, Error **);
1326
1327/**
1328 * object_property_add_link:
1329 * @obj: the object to add a property to
1330 * @name: the name of the property
1331 * @type: the qobj type of the link
1332 * @child: a pointer to where the link object reference is stored
1333 * @check: callback to veto setting or NULL if the property is read-only
1334 * @flags: additional options for the link
1335 * @errp: if an error occurs, a pointer to an area to store the area
1336 *
1337 * Links establish relationships between objects.  Links are unidirectional
1338 * although two links can be combined to form a bidirectional relationship
1339 * between objects.
1340 *
1341 * Links form the graph in the object model.
1342 *
1343 * The <code>@check()</code> callback is invoked when
1344 * object_property_set_link() is called and can raise an error to prevent the
1345 * link being set.  If <code>@check</code> is NULL, the property is read-only
1346 * and cannot be set.
1347 *
1348 * Ownership of the pointer that @child points to is transferred to the
1349 * link property.  The reference count for <code>*@child</code> is
1350 * managed by the property from after the function returns till the
1351 * property is deleted with object_property_del().  If the
1352 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1353 * the reference count is decremented when the property is deleted.
1354 */
1355void object_property_add_link(Object *obj, const char *name,
1356                              const char *type, Object **child,
1357                              void (*check)(Object *obj, const char *name,
1358                                            Object *val, Error **errp),
1359                              ObjectPropertyLinkFlags flags,
1360                              Error **errp);
1361
1362/**
1363 * object_property_add_str:
1364 * @obj: the object to add a property to
1365 * @name: the name of the property
1366 * @get: the getter or NULL if the property is write-only.  This function must
1367 *   return a string to be freed by g_free().
1368 * @set: the setter or NULL if the property is read-only
1369 * @errp: if an error occurs, a pointer to an area to store the error
1370 *
1371 * Add a string property using getters/setters.  This function will add a
1372 * property of type 'string'.
1373 */
1374void object_property_add_str(Object *obj, const char *name,
1375                             char *(*get)(Object *, Error **),
1376                             void (*set)(Object *, const char *, Error **),
1377                             Error **errp);
1378
1379void object_class_property_add_str(ObjectClass *klass, const char *name,
1380                                   char *(*get)(Object *, Error **),
1381                                   void (*set)(Object *, const char *,
1382                                               Error **),
1383                                   Error **errp);
1384
1385/**
1386 * object_property_add_bool:
1387 * @obj: the object to add a property to
1388 * @name: the name of the property
1389 * @get: the getter or NULL if the property is write-only.
1390 * @set: the setter or NULL if the property is read-only
1391 * @errp: if an error occurs, a pointer to an area to store the error
1392 *
1393 * Add a bool property using getters/setters.  This function will add a
1394 * property of type 'bool'.
1395 */
1396void object_property_add_bool(Object *obj, const char *name,
1397                              bool (*get)(Object *, Error **),
1398                              void (*set)(Object *, bool, Error **),
1399                              Error **errp);
1400
1401void object_class_property_add_bool(ObjectClass *klass, const char *name,
1402                                    bool (*get)(Object *, Error **),
1403                                    void (*set)(Object *, bool, Error **),
1404                                    Error **errp);
1405
1406/**
1407 * object_property_add_enum:
1408 * @obj: the object to add a property to
1409 * @name: the name of the property
1410 * @typename: the name of the enum data type
1411 * @get: the getter or %NULL if the property is write-only.
1412 * @set: the setter or %NULL if the property is read-only
1413 * @errp: if an error occurs, a pointer to an area to store the error
1414 *
1415 * Add an enum property using getters/setters.  This function will add a
1416 * property of type '@typename'.
1417 */
1418void object_property_add_enum(Object *obj, const char *name,
1419                              const char *typename,
1420                              const char * const *strings,
1421                              int (*get)(Object *, Error **),
1422                              void (*set)(Object *, int, Error **),
1423                              Error **errp);
1424
1425void object_class_property_add_enum(ObjectClass *klass, const char *name,
1426                                    const char *typename,
1427                                    const char * const *strings,
1428                                    int (*get)(Object *, Error **),
1429                                    void (*set)(Object *, int, Error **),
1430                                    Error **errp);
1431
1432/**
1433 * object_property_add_tm:
1434 * @obj: the object to add a property to
1435 * @name: the name of the property
1436 * @get: the getter or NULL if the property is write-only.
1437 * @errp: if an error occurs, a pointer to an area to store the error
1438 *
1439 * Add a read-only struct tm valued property using a getter function.
1440 * This function will add a property of type 'struct tm'.
1441 */
1442void object_property_add_tm(Object *obj, const char *name,
1443                            void (*get)(Object *, struct tm *, Error **),
1444                            Error **errp);
1445
1446void object_class_property_add_tm(ObjectClass *klass, const char *name,
1447                                  void (*get)(Object *, struct tm *, Error **),
1448                                  Error **errp);
1449
1450/**
1451 * object_property_add_uint8_ptr:
1452 * @obj: the object to add a property to
1453 * @name: the name of the property
1454 * @v: pointer to value
1455 * @errp: if an error occurs, a pointer to an area to store the error
1456 *
1457 * Add an integer property in memory.  This function will add a
1458 * property of type 'uint8'.
1459 */
1460void object_property_add_uint8_ptr(Object *obj, const char *name,
1461                                   const uint8_t *v, Error **errp);
1462void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1463                                         const uint8_t *v, Error **errp);
1464
1465/**
1466 * object_property_add_uint16_ptr:
1467 * @obj: the object to add a property to
1468 * @name: the name of the property
1469 * @v: pointer to value
1470 * @errp: if an error occurs, a pointer to an area to store the error
1471 *
1472 * Add an integer property in memory.  This function will add a
1473 * property of type 'uint16'.
1474 */
1475void object_property_add_uint16_ptr(Object *obj, const char *name,
1476                                    const uint16_t *v, Error **errp);
1477void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1478                                          const uint16_t *v, Error **errp);
1479
1480/**
1481 * object_property_add_uint32_ptr:
1482 * @obj: the object to add a property to
1483 * @name: the name of the property
1484 * @v: pointer to value
1485 * @errp: if an error occurs, a pointer to an area to store the error
1486 *
1487 * Add an integer property in memory.  This function will add a
1488 * property of type 'uint32'.
1489 */
1490void object_property_add_uint32_ptr(Object *obj, const char *name,
1491                                    const uint32_t *v, Error **errp);
1492void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1493                                          const uint32_t *v, Error **errp);
1494
1495/**
1496 * object_property_add_uint64_ptr:
1497 * @obj: the object to add a property to
1498 * @name: the name of the property
1499 * @v: pointer to value
1500 * @errp: if an error occurs, a pointer to an area to store the error
1501 *
1502 * Add an integer property in memory.  This function will add a
1503 * property of type 'uint64'.
1504 */
1505void object_property_add_uint64_ptr(Object *obj, const char *name,
1506                                    const uint64_t *v, Error **Errp);
1507void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1508                                          const uint64_t *v, Error **Errp);
1509
1510/**
1511 * object_property_add_alias:
1512 * @obj: the object to add a property to
1513 * @name: the name of the property
1514 * @target_obj: the object to forward property access to
1515 * @target_name: the name of the property on the forwarded object
1516 * @errp: if an error occurs, a pointer to an area to store the error
1517 *
1518 * Add an alias for a property on an object.  This function will add a property
1519 * of the same type as the forwarded property.
1520 *
1521 * The caller must ensure that <code>@target_obj</code> stays alive as long as
1522 * this property exists.  In the case of a child object or an alias on the same
1523 * object this will be the case.  For aliases to other objects the caller is
1524 * responsible for taking a reference.
1525 */
1526void object_property_add_alias(Object *obj, const char *name,
1527                               Object *target_obj, const char *target_name,
1528                               Error **errp);
1529
1530/**
1531 * object_property_add_const_link:
1532 * @obj: the object to add a property to
1533 * @name: the name of the property
1534 * @target: the object to be referred by the link
1535 * @errp: if an error occurs, a pointer to an area to store the error
1536 *
1537 * Add an unmodifiable link for a property on an object.  This function will
1538 * add a property of type link<TYPE> where TYPE is the type of @target.
1539 *
1540 * The caller must ensure that @target stays alive as long as
1541 * this property exists.  In the case @target is a child of @obj,
1542 * this will be the case.  Otherwise, the caller is responsible for
1543 * taking a reference.
1544 */
1545void object_property_add_const_link(Object *obj, const char *name,
1546                                    Object *target, Error **errp);
1547
1548/**
1549 * object_property_set_description:
1550 * @obj: the object owning the property
1551 * @name: the name of the property
1552 * @description: the description of the property on the object
1553 * @errp: if an error occurs, a pointer to an area to store the error
1554 *
1555 * Set an object property's description.
1556 *
1557 */
1558void object_property_set_description(Object *obj, const char *name,
1559                                     const char *description, Error **errp);
1560void object_class_property_set_description(ObjectClass *klass, const char *name,
1561                                           const char *description,
1562                                           Error **errp);
1563
1564/**
1565 * object_child_foreach:
1566 * @obj: the object whose children will be navigated
1567 * @fn: the iterator function to be called
1568 * @opaque: an opaque value that will be passed to the iterator
1569 *
1570 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1571 * non-zero.
1572 *
1573 * It is forbidden to add or remove children from @obj from the @fn
1574 * callback.
1575 *
1576 * Returns: The last value returned by @fn, or 0 if there is no child.
1577 */
1578int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1579                         void *opaque);
1580
1581/**
1582 * object_child_foreach_recursive:
1583 * @obj: the object whose children will be navigated
1584 * @fn: the iterator function to be called
1585 * @opaque: an opaque value that will be passed to the iterator
1586 *
1587 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1588 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1589 * all the way down to the leaf nodes of the tree. Depth first ordering.
1590 *
1591 * It is forbidden to add or remove children from @obj (or its
1592 * child nodes) from the @fn callback.
1593 *
1594 * Returns: The last value returned by @fn, or 0 if there is no child.
1595 */
1596int object_child_foreach_recursive(Object *obj,
1597                                   int (*fn)(Object *child, void *opaque),
1598                                   void *opaque);
1599/**
1600 * container_get:
1601 * @root: root of the #path, e.g., object_get_root()
1602 * @path: path to the container
1603 *
1604 * Return a container object whose path is @path.  Create more containers
1605 * along the path if necessary.
1606 *
1607 * Returns: the container object.
1608 */
1609Object *container_get(Object *root, const char *path);
1610
1611/*
1612 * object_resolve_link:
1613 *
1614 * Lookup an object and ensure its type matches the link property type.  This
1615 * is similar to object_resolve_path() except type verification against the
1616 * link property is performed.
1617 *
1618 * Returns: The matched object or NULL on path lookup failures.
1619 */
1620Object *object_resolve_link(Object *obj, const char *name,
1621                                   const char *path, Error **errp);
1622
1623#endif
1624