1#ifndef REPLAY_H 2#define REPLAY_H 3 4/* 5 * replay.h 6 * 7 * Copyright (c) 2010-2015 Institute for System Programming 8 * of the Russian Academy of Sciences. 9 * 10 * This work is licensed under the terms of the GNU GPL, version 2 or later. 11 * See the COPYING file in the top-level directory. 12 * 13 */ 14 15#include "qapi-types.h" 16 17/* replay clock kinds */ 18enum ReplayClockKind { 19 /* host_clock */ 20 REPLAY_CLOCK_HOST, 21 /* virtual_rt_clock */ 22 REPLAY_CLOCK_VIRTUAL_RT, 23 REPLAY_CLOCK_COUNT 24}; 25typedef enum ReplayClockKind ReplayClockKind; 26 27/* IDs of the checkpoints */ 28enum ReplayCheckpoint { 29 CHECKPOINT_CLOCK_WARP_START, 30 CHECKPOINT_CLOCK_WARP_ACCOUNT, 31 CHECKPOINT_RESET_REQUESTED, 32 CHECKPOINT_SUSPEND_REQUESTED, 33 CHECKPOINT_CLOCK_VIRTUAL, 34 CHECKPOINT_CLOCK_HOST, 35 CHECKPOINT_CLOCK_VIRTUAL_RT, 36 CHECKPOINT_INIT, 37 CHECKPOINT_RESET, 38 CHECKPOINT_COUNT 39}; 40typedef enum ReplayCheckpoint ReplayCheckpoint; 41 42extern ReplayMode replay_mode; 43 44/* Replay process control functions */ 45 46/*! Enables recording or saving event log with specified parameters */ 47void replay_configure(struct QemuOpts *opts); 48/*! Initializes timers used for snapshotting and enables events recording */ 49void replay_start(void); 50/*! Closes replay log file and frees other resources. */ 51void replay_finish(void); 52/*! Adds replay blocker with the specified error description */ 53void replay_add_blocker(Error *reason); 54 55/* Processing the instructions */ 56 57/*! Returns number of executed instructions. */ 58uint64_t replay_get_current_step(void); 59/*! Returns number of instructions to execute in replay mode. */ 60int replay_get_instructions(void); 61/*! Updates instructions counter in replay mode. */ 62void replay_account_executed_instructions(void); 63 64/* Interrupts and exceptions */ 65 66/*! Called by exception handler to write or read 67 exception processing events. */ 68bool replay_exception(void); 69/*! Used to determine that exception is pending. 70 Does not proceed to the next event in the log. */ 71bool replay_has_exception(void); 72/*! Called by interrupt handlers to write or read 73 interrupt processing events. 74 \return true if interrupt should be processed */ 75bool replay_interrupt(void); 76/*! Tries to read interrupt event from the file. 77 Returns true, when interrupt request is pending */ 78bool replay_has_interrupt(void); 79 80/* Processing clocks and other time sources */ 81 82/*! Save the specified clock */ 83int64_t replay_save_clock(ReplayClockKind kind, int64_t clock); 84/*! Read the specified clock from the log or return cached data */ 85int64_t replay_read_clock(ReplayClockKind kind); 86/*! Saves or reads the clock depending on the current replay mode. */ 87#define REPLAY_CLOCK(clock, value) \ 88 (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock)) \ 89 : replay_mode == REPLAY_MODE_RECORD \ 90 ? replay_save_clock((clock), (value)) \ 91 : (value)) 92 93/* Events */ 94 95/*! Called when qemu shutdown is requested. */ 96void replay_shutdown_request(void); 97/*! Should be called at check points in the execution. 98 These check points are skipped, if they were not met. 99 Saves checkpoint in the SAVE mode and validates in the PLAY mode. 100 Returns 0 in PLAY mode if checkpoint was not found. 101 Returns 1 in all other cases. */ 102bool replay_checkpoint(ReplayCheckpoint checkpoint); 103 104/* Asynchronous events queue */ 105 106/*! Disables storing events in the queue */ 107void replay_disable_events(void); 108/*! Enables storing events in the queue */ 109void replay_enable_events(void); 110/*! Returns true when saving events is enabled */ 111bool replay_events_enabled(void); 112/*! Adds bottom half event to the queue */ 113void replay_bh_schedule_event(QEMUBH *bh); 114/*! Adds input event to the queue */ 115void replay_input_event(QemuConsole *src, InputEvent *evt); 116/*! Adds input sync event to the queue */ 117void replay_input_sync_event(void); 118/*! Adds block layer event to the queue */ 119void replay_block_event(QEMUBH *bh, uint64_t id); 120/*! Returns ID for the next block event */ 121uint64_t blkreplay_next_id(void); 122 123/* Character device */ 124 125/*! Registers char driver to save it's events */ 126void replay_register_char_driver(struct CharDriverState *chr); 127/*! Saves write to char device event to the log */ 128void replay_chr_be_write(struct CharDriverState *s, uint8_t *buf, int len); 129/*! Writes char write return value to the replay log. */ 130void replay_char_write_event_save(int res, int offset); 131/*! Reads char write return value from the replay log. */ 132void replay_char_write_event_load(int *res, int *offset); 133/*! Reads information about read_all character event. */ 134int replay_char_read_all_load(uint8_t *buf); 135/*! Writes character read_all error code into the replay log. */ 136void replay_char_read_all_save_error(int res); 137/*! Writes character read_all execution result into the replay log. */ 138void replay_char_read_all_save_buf(uint8_t *buf, int offset); 139 140#endif 141