qemu/include/qom/object.h
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   1/*
   2 * QEMU Object Model
   3 *
   4 * Copyright IBM, Corp. 2011
   5 *
   6 * Authors:
   7 *  Anthony Liguori   <aliguori@us.ibm.com>
   8 *
   9 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  10 * See the COPYING file in the top-level directory.
  11 *
  12 */
  13
  14#ifndef QEMU_OBJECT_H
  15#define QEMU_OBJECT_H
  16
  17#include "qapi-types.h"
  18#include "qemu/queue.h"
  19
  20struct TypeImpl;
  21typedef struct TypeImpl *Type;
  22
  23typedef struct ObjectClass ObjectClass;
  24typedef struct Object Object;
  25
  26typedef struct TypeInfo TypeInfo;
  27
  28typedef struct InterfaceClass InterfaceClass;
  29typedef struct InterfaceInfo InterfaceInfo;
  30
  31#define TYPE_OBJECT "object"
  32
  33/**
  34 * SECTION:object.h
  35 * @title:Base Object Type System
  36 * @short_description: interfaces for creating new types and objects
  37 *
  38 * The QEMU Object Model provides a framework for registering user creatable
  39 * types and instantiating objects from those types.  QOM provides the following
  40 * features:
  41 *
  42 *  - System for dynamically registering types
  43 *  - Support for single-inheritance of types
  44 *  - Multiple inheritance of stateless interfaces
  45 *
  46 * <example>
  47 *   <title>Creating a minimal type</title>
  48 *   <programlisting>
  49 * #include "qdev.h"
  50 *
  51 * #define TYPE_MY_DEVICE "my-device"
  52 *
  53 * // No new virtual functions: we can reuse the typedef for the
  54 * // superclass.
  55 * typedef DeviceClass MyDeviceClass;
  56 * typedef struct MyDevice
  57 * {
  58 *     DeviceState parent;
  59 *
  60 *     int reg0, reg1, reg2;
  61 * } MyDevice;
  62 *
  63 * static const TypeInfo my_device_info = {
  64 *     .name = TYPE_MY_DEVICE,
  65 *     .parent = TYPE_DEVICE,
  66 *     .instance_size = sizeof(MyDevice),
  67 * };
  68 *
  69 * static void my_device_register_types(void)
  70 * {
  71 *     type_register_static(&my_device_info);
  72 * }
  73 *
  74 * type_init(my_device_register_types)
  75 *   </programlisting>
  76 * </example>
  77 *
  78 * In the above example, we create a simple type that is described by #TypeInfo.
  79 * #TypeInfo describes information about the type including what it inherits
  80 * from, the instance and class size, and constructor/destructor hooks.
  81 *
  82 * Alternatively several static types could be registered using helper macro
  83 * DEFINE_TYPES()
  84 *
  85 * <example>
  86 *   <programlisting>
  87 * static const TypeInfo device_types_info[] = {
  88 *     {
  89 *         .name = TYPE_MY_DEVICE_A,
  90 *         .parent = TYPE_DEVICE,
  91 *         .instance_size = sizeof(MyDeviceA),
  92 *     },
  93 *     {
  94 *         .name = TYPE_MY_DEVICE_B,
  95 *         .parent = TYPE_DEVICE,
  96 *         .instance_size = sizeof(MyDeviceB),
  97 *     },
  98 * };
  99 *
 100 * DEFINE_TYPES(device_types_info)
 101 *   </programlisting>
 102 * </example>
 103 *
 104 * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
 105 * are instantiated dynamically but there is only ever one instance for any
 106 * given type.  The #ObjectClass typically holds a table of function pointers
 107 * for the virtual methods implemented by this type.
 108 *
 109 * Using object_new(), a new #Object derivative will be instantiated.  You can
 110 * cast an #Object to a subclass (or base-class) type using
 111 * object_dynamic_cast().  You typically want to define macro wrappers around
 112 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
 113 * specific type:
 114 *
 115 * <example>
 116 *   <title>Typecasting macros</title>
 117 *   <programlisting>
 118 *    #define MY_DEVICE_GET_CLASS(obj) \
 119 *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
 120 *    #define MY_DEVICE_CLASS(klass) \
 121 *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
 122 *    #define MY_DEVICE(obj) \
 123 *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
 124 *   </programlisting>
 125 * </example>
 126 *
 127 * # Class Initialization #
 128 *
 129 * Before an object is initialized, the class for the object must be
 130 * initialized.  There is only one class object for all instance objects
 131 * that is created lazily.
 132 *
 133 * Classes are initialized by first initializing any parent classes (if
 134 * necessary).  After the parent class object has initialized, it will be
 135 * copied into the current class object and any additional storage in the
 136 * class object is zero filled.
 137 *
 138 * The effect of this is that classes automatically inherit any virtual
 139 * function pointers that the parent class has already initialized.  All
 140 * other fields will be zero filled.
 141 *
 142 * Once all of the parent classes have been initialized, #TypeInfo::class_init
 143 * is called to let the class being instantiated provide default initialize for
 144 * its virtual functions.  Here is how the above example might be modified
 145 * to introduce an overridden virtual function:
 146 *
 147 * <example>
 148 *   <title>Overriding a virtual function</title>
 149 *   <programlisting>
 150 * #include "qdev.h"
 151 *
 152 * void my_device_class_init(ObjectClass *klass, void *class_data)
 153 * {
 154 *     DeviceClass *dc = DEVICE_CLASS(klass);
 155 *     dc->reset = my_device_reset;
 156 * }
 157 *
 158 * static const TypeInfo my_device_info = {
 159 *     .name = TYPE_MY_DEVICE,
 160 *     .parent = TYPE_DEVICE,
 161 *     .instance_size = sizeof(MyDevice),
 162 *     .class_init = my_device_class_init,
 163 * };
 164 *   </programlisting>
 165 * </example>
 166 *
 167 * Introducing new virtual methods requires a class to define its own
 168 * struct and to add a .class_size member to the #TypeInfo.  Each method
 169 * will also have a wrapper function to call it easily:
 170 *
 171 * <example>
 172 *   <title>Defining an abstract class</title>
 173 *   <programlisting>
 174 * #include "qdev.h"
 175 *
 176 * typedef struct MyDeviceClass
 177 * {
 178 *     DeviceClass parent;
 179 *
 180 *     void (*frobnicate) (MyDevice *obj);
 181 * } MyDeviceClass;
 182 *
 183 * static const TypeInfo my_device_info = {
 184 *     .name = TYPE_MY_DEVICE,
 185 *     .parent = TYPE_DEVICE,
 186 *     .instance_size = sizeof(MyDevice),
 187 *     .abstract = true, // or set a default in my_device_class_init
 188 *     .class_size = sizeof(MyDeviceClass),
 189 * };
 190 *
 191 * void my_device_frobnicate(MyDevice *obj)
 192 * {
 193 *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
 194 *
 195 *     klass->frobnicate(obj);
 196 * }
 197 *   </programlisting>
 198 * </example>
 199 *
 200 * # Interfaces #
 201 *
 202 * Interfaces allow a limited form of multiple inheritance.  Instances are
 203 * similar to normal types except for the fact that are only defined by
 204 * their classes and never carry any state.  You can dynamically cast an object
 205 * to one of its #Interface types and vice versa.
 206 *
 207 * # Methods #
 208 *
 209 * A <emphasis>method</emphasis> is a function within the namespace scope of
 210 * a class. It usually operates on the object instance by passing it as a
 211 * strongly-typed first argument.
 212 * If it does not operate on an object instance, it is dubbed
 213 * <emphasis>class method</emphasis>.
 214 *
 215 * Methods cannot be overloaded. That is, the #ObjectClass and method name
 216 * uniquely identity the function to be called; the signature does not vary
 217 * except for trailing varargs.
 218 *
 219 * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
 220 * #TypeInfo.class_init of a subclass leads to any user of the class obtained
 221 * via OBJECT_GET_CLASS() accessing the overridden function.
 222 * The original function is not automatically invoked. It is the responsibility
 223 * of the overriding class to determine whether and when to invoke the method
 224 * being overridden.
 225 *
 226 * To invoke the method being overridden, the preferred solution is to store
 227 * the original value in the overriding class before overriding the method.
 228 * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
 229 * respectively; this frees the overriding class from hardcoding its parent
 230 * class, which someone might choose to change at some point.
 231 *
 232 * <example>
 233 *   <title>Overriding a virtual method</title>
 234 *   <programlisting>
 235 * typedef struct MyState MyState;
 236 *
 237 * typedef void (*MyDoSomething)(MyState *obj);
 238 *
 239 * typedef struct MyClass {
 240 *     ObjectClass parent_class;
 241 *
 242 *     MyDoSomething do_something;
 243 * } MyClass;
 244 *
 245 * static void my_do_something(MyState *obj)
 246 * {
 247 *     // do something
 248 * }
 249 *
 250 * static void my_class_init(ObjectClass *oc, void *data)
 251 * {
 252 *     MyClass *mc = MY_CLASS(oc);
 253 *
 254 *     mc->do_something = my_do_something;
 255 * }
 256 *
 257 * static const TypeInfo my_type_info = {
 258 *     .name = TYPE_MY,
 259 *     .parent = TYPE_OBJECT,
 260 *     .instance_size = sizeof(MyState),
 261 *     .class_size = sizeof(MyClass),
 262 *     .class_init = my_class_init,
 263 * };
 264 *
 265 * typedef struct DerivedClass {
 266 *     MyClass parent_class;
 267 *
 268 *     MyDoSomething parent_do_something;
 269 * } DerivedClass;
 270 *
 271 * static void derived_do_something(MyState *obj)
 272 * {
 273 *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
 274 *
 275 *     // do something here
 276 *     dc->parent_do_something(obj);
 277 *     // do something else here
 278 * }
 279 *
 280 * static void derived_class_init(ObjectClass *oc, void *data)
 281 * {
 282 *     MyClass *mc = MY_CLASS(oc);
 283 *     DerivedClass *dc = DERIVED_CLASS(oc);
 284 *
 285 *     dc->parent_do_something = mc->do_something;
 286 *     mc->do_something = derived_do_something;
 287 * }
 288 *
 289 * static const TypeInfo derived_type_info = {
 290 *     .name = TYPE_DERIVED,
 291 *     .parent = TYPE_MY,
 292 *     .class_size = sizeof(DerivedClass),
 293 *     .class_init = derived_class_init,
 294 * };
 295 *   </programlisting>
 296 * </example>
 297 *
 298 * Alternatively, object_class_by_name() can be used to obtain the class and
 299 * its non-overridden methods for a specific type. This would correspond to
 300 * |[ MyClass::method(...) ]| in C++.
 301 *
 302 * The first example of such a QOM method was #CPUClass.reset,
 303 * another example is #DeviceClass.realize.
 304 */
 305
 306
 307/**
 308 * ObjectPropertyAccessor:
 309 * @obj: the object that owns the property
 310 * @v: the visitor that contains the property data
 311 * @name: the name of the property
 312 * @opaque: the object property opaque
 313 * @errp: a pointer to an Error that is filled if getting/setting fails.
 314 *
 315 * Called when trying to get/set a property.
 316 */
 317typedef void (ObjectPropertyAccessor)(Object *obj,
 318                                      Visitor *v,
 319                                      const char *name,
 320                                      void *opaque,
 321                                      Error **errp);
 322
 323/**
 324 * ObjectPropertyResolve:
 325 * @obj: the object that owns the property
 326 * @opaque: the opaque registered with the property
 327 * @part: the name of the property
 328 *
 329 * Resolves the #Object corresponding to property @part.
 330 *
 331 * The returned object can also be used as a starting point
 332 * to resolve a relative path starting with "@part".
 333 *
 334 * Returns: If @path is the path that led to @obj, the function
 335 * returns the #Object corresponding to "@path/@part".
 336 * If "@path/@part" is not a valid object path, it returns #NULL.
 337 */
 338typedef Object *(ObjectPropertyResolve)(Object *obj,
 339                                        void *opaque,
 340                                        const char *part);
 341
 342/**
 343 * ObjectPropertyRelease:
 344 * @obj: the object that owns the property
 345 * @name: the name of the property
 346 * @opaque: the opaque registered with the property
 347 *
 348 * Called when a property is removed from a object.
 349 */
 350typedef void (ObjectPropertyRelease)(Object *obj,
 351                                     const char *name,
 352                                     void *opaque);
 353
 354typedef struct ObjectProperty
 355{
 356    gchar *name;
 357    gchar *type;
 358    gchar *description;
 359    ObjectPropertyAccessor *get;
 360    ObjectPropertyAccessor *set;
 361    ObjectPropertyResolve *resolve;
 362    ObjectPropertyRelease *release;
 363    void *opaque;
 364} ObjectProperty;
 365
 366/**
 367 * ObjectUnparent:
 368 * @obj: the object that is being removed from the composition tree
 369 *
 370 * Called when an object is being removed from the QOM composition tree.
 371 * The function should remove any backlinks from children objects to @obj.
 372 */
 373typedef void (ObjectUnparent)(Object *obj);
 374
 375/**
 376 * ObjectFree:
 377 * @obj: the object being freed
 378 *
 379 * Called when an object's last reference is removed.
 380 */
 381typedef void (ObjectFree)(void *obj);
 382
 383#define OBJECT_CLASS_CAST_CACHE 4
 384
 385/**
 386 * ObjectClass:
 387 *
 388 * The base for all classes.  The only thing that #ObjectClass contains is an
 389 * integer type handle.
 390 */
 391struct ObjectClass
 392{
 393    /*< private >*/
 394    Type type;
 395    GSList *interfaces;
 396
 397    const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
 398    const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
 399
 400    ObjectUnparent *unparent;
 401
 402    GHashTable *properties;
 403};
 404
 405/**
 406 * Object:
 407 *
 408 * The base for all objects.  The first member of this object is a pointer to
 409 * a #ObjectClass.  Since C guarantees that the first member of a structure
 410 * always begins at byte 0 of that structure, as long as any sub-object places
 411 * its parent as the first member, we can cast directly to a #Object.
 412 *
 413 * As a result, #Object contains a reference to the objects type as its
 414 * first member.  This allows identification of the real type of the object at
 415 * run time.
 416 */
 417struct Object
 418{
 419    /*< private >*/
 420    ObjectClass *class;
 421    ObjectFree *free;
 422    GHashTable *properties;
 423    uint32_t ref;
 424    Object *parent;
 425};
 426
 427/**
 428 * TypeInfo:
 429 * @name: The name of the type.
 430 * @parent: The name of the parent type.
 431 * @instance_size: The size of the object (derivative of #Object).  If
 432 *   @instance_size is 0, then the size of the object will be the size of the
 433 *   parent object.
 434 * @instance_init: This function is called to initialize an object.  The parent
 435 *   class will have already been initialized so the type is only responsible
 436 *   for initializing its own members.
 437 * @instance_post_init: This function is called to finish initialization of
 438 *   an object, after all @instance_init functions were called.
 439 * @instance_finalize: This function is called during object destruction.  This
 440 *   is called before the parent @instance_finalize function has been called.
 441 *   An object should only free the members that are unique to its type in this
 442 *   function.
 443 * @abstract: If this field is true, then the class is considered abstract and
 444 *   cannot be directly instantiated.
 445 * @class_size: The size of the class object (derivative of #ObjectClass)
 446 *   for this object.  If @class_size is 0, then the size of the class will be
 447 *   assumed to be the size of the parent class.  This allows a type to avoid
 448 *   implementing an explicit class type if they are not adding additional
 449 *   virtual functions.
 450 * @class_init: This function is called after all parent class initialization
 451 *   has occurred to allow a class to set its default virtual method pointers.
 452 *   This is also the function to use to override virtual methods from a parent
 453 *   class.
 454 * @class_base_init: This function is called for all base classes after all
 455 *   parent class initialization has occurred, but before the class itself
 456 *   is initialized.  This is the function to use to undo the effects of
 457 *   memcpy from the parent class to the descendants.
 458 * @class_finalize: This function is called during class destruction and is
 459 *   meant to release and dynamic parameters allocated by @class_init.
 460 * @class_data: Data to pass to the @class_init, @class_base_init and
 461 *   @class_finalize functions.  This can be useful when building dynamic
 462 *   classes.
 463 * @interfaces: The list of interfaces associated with this type.  This
 464 *   should point to a static array that's terminated with a zero filled
 465 *   element.
 466 */
 467struct TypeInfo
 468{
 469    const char *name;
 470    const char *parent;
 471
 472    size_t instance_size;
 473    void (*instance_init)(Object *obj);
 474    void (*instance_post_init)(Object *obj);
 475    void (*instance_finalize)(Object *obj);
 476
 477    bool abstract;
 478    size_t class_size;
 479
 480    void (*class_init)(ObjectClass *klass, void *data);
 481    void (*class_base_init)(ObjectClass *klass, void *data);
 482    void (*class_finalize)(ObjectClass *klass, void *data);
 483    void *class_data;
 484
 485    InterfaceInfo *interfaces;
 486};
 487
 488/**
 489 * OBJECT:
 490 * @obj: A derivative of #Object
 491 *
 492 * Converts an object to a #Object.  Since all objects are #Objects,
 493 * this function will always succeed.
 494 */
 495#define OBJECT(obj) \
 496    ((Object *)(obj))
 497
 498/**
 499 * OBJECT_CLASS:
 500 * @class: A derivative of #ObjectClass.
 501 *
 502 * Converts a class to an #ObjectClass.  Since all objects are #Objects,
 503 * this function will always succeed.
 504 */
 505#define OBJECT_CLASS(class) \
 506    ((ObjectClass *)(class))
 507
 508/**
 509 * OBJECT_CHECK:
 510 * @type: The C type to use for the return value.
 511 * @obj: A derivative of @type to cast.
 512 * @name: The QOM typename of @type
 513 *
 514 * A type safe version of @object_dynamic_cast_assert.  Typically each class
 515 * will define a macro based on this type to perform type safe dynamic_casts to
 516 * this object type.
 517 *
 518 * If an invalid object is passed to this function, a run time assert will be
 519 * generated.
 520 */
 521#define OBJECT_CHECK(type, obj, name) \
 522    ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
 523                                        __FILE__, __LINE__, __func__))
 524
 525/**
 526 * OBJECT_CLASS_CHECK:
 527 * @class_type: The C type to use for the return value.
 528 * @class: A derivative class of @class_type to cast.
 529 * @name: the QOM typename of @class_type.
 530 *
 531 * A type safe version of @object_class_dynamic_cast_assert.  This macro is
 532 * typically wrapped by each type to perform type safe casts of a class to a
 533 * specific class type.
 534 */
 535#define OBJECT_CLASS_CHECK(class_type, class, name) \
 536    ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
 537                                               __FILE__, __LINE__, __func__))
 538
 539/**
 540 * OBJECT_GET_CLASS:
 541 * @class: The C type to use for the return value.
 542 * @obj: The object to obtain the class for.
 543 * @name: The QOM typename of @obj.
 544 *
 545 * This function will return a specific class for a given object.  Its generally
 546 * used by each type to provide a type safe macro to get a specific class type
 547 * from an object.
 548 */
 549#define OBJECT_GET_CLASS(class, obj, name) \
 550    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
 551
 552/**
 553 * InterfaceInfo:
 554 * @type: The name of the interface.
 555 *
 556 * The information associated with an interface.
 557 */
 558struct InterfaceInfo {
 559    const char *type;
 560};
 561
 562/**
 563 * InterfaceClass:
 564 * @parent_class: the base class
 565 *
 566 * The class for all interfaces.  Subclasses of this class should only add
 567 * virtual methods.
 568 */
 569struct InterfaceClass
 570{
 571    ObjectClass parent_class;
 572    /*< private >*/
 573    ObjectClass *concrete_class;
 574    Type interface_type;
 575};
 576
 577#define TYPE_INTERFACE "interface"
 578
 579/**
 580 * INTERFACE_CLASS:
 581 * @klass: class to cast from
 582 * Returns: An #InterfaceClass or raise an error if cast is invalid
 583 */
 584#define INTERFACE_CLASS(klass) \
 585    OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
 586
 587/**
 588 * INTERFACE_CHECK:
 589 * @interface: the type to return
 590 * @obj: the object to convert to an interface
 591 * @name: the interface type name
 592 *
 593 * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
 594 */
 595#define INTERFACE_CHECK(interface, obj, name) \
 596    ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
 597                                             __FILE__, __LINE__, __func__))
 598
 599/**
 600 * object_new:
 601 * @typename: The name of the type of the object to instantiate.
 602 *
 603 * This function will initialize a new object using heap allocated memory.
 604 * The returned object has a reference count of 1, and will be freed when
 605 * the last reference is dropped.
 606 *
 607 * Returns: The newly allocated and instantiated object.
 608 */
 609Object *object_new(const char *typename);
 610
 611/**
 612 * object_new_with_props:
 613 * @typename:  The name of the type of the object to instantiate.
 614 * @parent: the parent object
 615 * @id: The unique ID of the object
 616 * @errp: pointer to error object
 617 * @...: list of property names and values
 618 *
 619 * This function will initialize a new object using heap allocated memory.
 620 * The returned object has a reference count of 1, and will be freed when
 621 * the last reference is dropped.
 622 *
 623 * The @id parameter will be used when registering the object as a
 624 * child of @parent in the composition tree.
 625 *
 626 * The variadic parameters are a list of pairs of (propname, propvalue)
 627 * strings. The propname of %NULL indicates the end of the property
 628 * list. If the object implements the user creatable interface, the
 629 * object will be marked complete once all the properties have been
 630 * processed.
 631 *
 632 * <example>
 633 *   <title>Creating an object with properties</title>
 634 *   <programlisting>
 635 *   Error *err = NULL;
 636 *   Object *obj;
 637 *
 638 *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
 639 *                               object_get_objects_root(),
 640 *                               "hostmem0",
 641 *                               &err,
 642 *                               "share", "yes",
 643 *                               "mem-path", "/dev/shm/somefile",
 644 *                               "prealloc", "yes",
 645 *                               "size", "1048576",
 646 *                               NULL);
 647 *
 648 *   if (!obj) {
 649 *     g_printerr("Cannot create memory backend: %s\n",
 650 *                error_get_pretty(err));
 651 *   }
 652 *   </programlisting>
 653 * </example>
 654 *
 655 * The returned object will have one stable reference maintained
 656 * for as long as it is present in the object hierarchy.
 657 *
 658 * Returns: The newly allocated, instantiated & initialized object.
 659 */
 660Object *object_new_with_props(const char *typename,
 661                              Object *parent,
 662                              const char *id,
 663                              Error **errp,
 664                              ...) QEMU_SENTINEL;
 665
 666/**
 667 * object_new_with_propv:
 668 * @typename:  The name of the type of the object to instantiate.
 669 * @parent: the parent object
 670 * @id: The unique ID of the object
 671 * @errp: pointer to error object
 672 * @vargs: list of property names and values
 673 *
 674 * See object_new_with_props() for documentation.
 675 */
 676Object *object_new_with_propv(const char *typename,
 677                              Object *parent,
 678                              const char *id,
 679                              Error **errp,
 680                              va_list vargs);
 681
 682/**
 683 * object_set_props:
 684 * @obj: the object instance to set properties on
 685 * @errp: pointer to error object
 686 * @...: list of property names and values
 687 *
 688 * This function will set a list of properties on an existing object
 689 * instance.
 690 *
 691 * The variadic parameters are a list of pairs of (propname, propvalue)
 692 * strings. The propname of %NULL indicates the end of the property
 693 * list.
 694 *
 695 * <example>
 696 *   <title>Update an object's properties</title>
 697 *   <programlisting>
 698 *   Error *err = NULL;
 699 *   Object *obj = ...get / create object...;
 700 *
 701 *   obj = object_set_props(obj,
 702 *                          &err,
 703 *                          "share", "yes",
 704 *                          "mem-path", "/dev/shm/somefile",
 705 *                          "prealloc", "yes",
 706 *                          "size", "1048576",
 707 *                          NULL);
 708 *
 709 *   if (!obj) {
 710 *     g_printerr("Cannot set properties: %s\n",
 711 *                error_get_pretty(err));
 712 *   }
 713 *   </programlisting>
 714 * </example>
 715 *
 716 * The returned object will have one stable reference maintained
 717 * for as long as it is present in the object hierarchy.
 718 *
 719 * Returns: -1 on error, 0 on success
 720 */
 721int object_set_props(Object *obj,
 722                     Error **errp,
 723                     ...) QEMU_SENTINEL;
 724
 725/**
 726 * object_set_propv:
 727 * @obj: the object instance to set properties on
 728 * @errp: pointer to error object
 729 * @vargs: list of property names and values
 730 *
 731 * See object_set_props() for documentation.
 732 *
 733 * Returns: -1 on error, 0 on success
 734 */
 735int object_set_propv(Object *obj,
 736                     Error **errp,
 737                     va_list vargs);
 738
 739/**
 740 * object_initialize:
 741 * @obj: A pointer to the memory to be used for the object.
 742 * @size: The maximum size available at @obj for the object.
 743 * @typename: The name of the type of the object to instantiate.
 744 *
 745 * This function will initialize an object.  The memory for the object should
 746 * have already been allocated.  The returned object has a reference count of 1,
 747 * and will be finalized when the last reference is dropped.
 748 */
 749void object_initialize(void *obj, size_t size, const char *typename);
 750
 751/**
 752 * object_dynamic_cast:
 753 * @obj: The object to cast.
 754 * @typename: The @typename to cast to.
 755 *
 756 * This function will determine if @obj is-a @typename.  @obj can refer to an
 757 * object or an interface associated with an object.
 758 *
 759 * Returns: This function returns @obj on success or #NULL on failure.
 760 */
 761Object *object_dynamic_cast(Object *obj, const char *typename);
 762
 763/**
 764 * object_dynamic_cast_assert:
 765 *
 766 * See object_dynamic_cast() for a description of the parameters of this
 767 * function.  The only difference in behavior is that this function asserts
 768 * instead of returning #NULL on failure if QOM cast debugging is enabled.
 769 * This function is not meant to be called directly, but only through
 770 * the wrapper macro OBJECT_CHECK.
 771 */
 772Object *object_dynamic_cast_assert(Object *obj, const char *typename,
 773                                   const char *file, int line, const char *func);
 774
 775/**
 776 * object_get_class:
 777 * @obj: A derivative of #Object
 778 *
 779 * Returns: The #ObjectClass of the type associated with @obj.
 780 */
 781ObjectClass *object_get_class(Object *obj);
 782
 783/**
 784 * object_get_typename:
 785 * @obj: A derivative of #Object.
 786 *
 787 * Returns: The QOM typename of @obj.
 788 */
 789const char *object_get_typename(const Object *obj);
 790
 791/**
 792 * type_register_static:
 793 * @info: The #TypeInfo of the new type.
 794 *
 795 * @info and all of the strings it points to should exist for the life time
 796 * that the type is registered.
 797 *
 798 * Returns: the new #Type.
 799 */
 800Type type_register_static(const TypeInfo *info);
 801
 802/**
 803 * type_register:
 804 * @info: The #TypeInfo of the new type
 805 *
 806 * Unlike type_register_static(), this call does not require @info or its
 807 * string members to continue to exist after the call returns.
 808 *
 809 * Returns: the new #Type.
 810 */
 811Type type_register(const TypeInfo *info);
 812
 813/**
 814 * type_register_static_array:
 815 * @infos: The array of the new type #TypeInfo structures.
 816 * @nr_infos: number of entries in @infos
 817 *
 818 * @infos and all of the strings it points to should exist for the life time
 819 * that the type is registered.
 820 */
 821void type_register_static_array(const TypeInfo *infos, int nr_infos);
 822
 823/**
 824 * DEFINE_TYPES:
 825 * @type_array: The array containing #TypeInfo structures to register
 826 *
 827 * @type_array should be static constant that exists for the life time
 828 * that the type is registered.
 829 */
 830#define DEFINE_TYPES(type_array)                                            \
 831static void do_qemu_init_ ## type_array(void)                               \
 832{                                                                           \
 833    type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
 834}                                                                           \
 835type_init(do_qemu_init_ ## type_array)
 836
 837/**
 838 * object_class_dynamic_cast_assert:
 839 * @klass: The #ObjectClass to attempt to cast.
 840 * @typename: The QOM typename of the class to cast to.
 841 *
 842 * See object_class_dynamic_cast() for a description of the parameters
 843 * of this function.  The only difference in behavior is that this function
 844 * asserts instead of returning #NULL on failure if QOM cast debugging is
 845 * enabled.  This function is not meant to be called directly, but only through
 846 * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
 847 */
 848ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
 849                                              const char *typename,
 850                                              const char *file, int line,
 851                                              const char *func);
 852
 853/**
 854 * object_class_dynamic_cast:
 855 * @klass: The #ObjectClass to attempt to cast.
 856 * @typename: The QOM typename of the class to cast to.
 857 *
 858 * Returns: If @typename is a class, this function returns @klass if
 859 * @typename is a subtype of @klass, else returns #NULL.
 860 *
 861 * If @typename is an interface, this function returns the interface
 862 * definition for @klass if @klass implements it unambiguously; #NULL
 863 * is returned if @klass does not implement the interface or if multiple
 864 * classes or interfaces on the hierarchy leading to @klass implement
 865 * it.  (FIXME: perhaps this can be detected at type definition time?)
 866 */
 867ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
 868                                       const char *typename);
 869
 870/**
 871 * object_class_get_parent:
 872 * @klass: The class to obtain the parent for.
 873 *
 874 * Returns: The parent for @klass or %NULL if none.
 875 */
 876ObjectClass *object_class_get_parent(ObjectClass *klass);
 877
 878/**
 879 * object_class_get_name:
 880 * @klass: The class to obtain the QOM typename for.
 881 *
 882 * Returns: The QOM typename for @klass.
 883 */
 884const char *object_class_get_name(ObjectClass *klass);
 885
 886/**
 887 * object_class_is_abstract:
 888 * @klass: The class to obtain the abstractness for.
 889 *
 890 * Returns: %true if @klass is abstract, %false otherwise.
 891 */
 892bool object_class_is_abstract(ObjectClass *klass);
 893
 894/**
 895 * object_class_by_name:
 896 * @typename: The QOM typename to obtain the class for.
 897 *
 898 * Returns: The class for @typename or %NULL if not found.
 899 */
 900ObjectClass *object_class_by_name(const char *typename);
 901
 902void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
 903                          const char *implements_type, bool include_abstract,
 904                          void *opaque);
 905
 906/**
 907 * object_class_get_list:
 908 * @implements_type: The type to filter for, including its derivatives.
 909 * @include_abstract: Whether to include abstract classes.
 910 *
 911 * Returns: A singly-linked list of the classes in reverse hashtable order.
 912 */
 913GSList *object_class_get_list(const char *implements_type,
 914                              bool include_abstract);
 915
 916/**
 917 * object_ref:
 918 * @obj: the object
 919 *
 920 * Increase the reference count of a object.  A object cannot be freed as long
 921 * as its reference count is greater than zero.
 922 */
 923void object_ref(Object *obj);
 924
 925/**
 926 * object_unref:
 927 * @obj: the object
 928 *
 929 * Decrease the reference count of a object.  A object cannot be freed as long
 930 * as its reference count is greater than zero.
 931 */
 932void object_unref(Object *obj);
 933
 934/**
 935 * object_property_add:
 936 * @obj: the object to add a property to
 937 * @name: the name of the property.  This can contain any character except for
 938 *  a forward slash.  In general, you should use hyphens '-' instead of
 939 *  underscores '_' when naming properties.
 940 * @type: the type name of the property.  This namespace is pretty loosely
 941 *   defined.  Sub namespaces are constructed by using a prefix and then
 942 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
 943 *   'link' namespace would be 'link<virtio-net-pci>'.
 944 * @get: The getter to be called to read a property.  If this is NULL, then
 945 *   the property cannot be read.
 946 * @set: the setter to be called to write a property.  If this is NULL,
 947 *   then the property cannot be written.
 948 * @release: called when the property is removed from the object.  This is
 949 *   meant to allow a property to free its opaque upon object
 950 *   destruction.  This may be NULL.
 951 * @opaque: an opaque pointer to pass to the callbacks for the property
 952 * @errp: returns an error if this function fails
 953 *
 954 * Returns: The #ObjectProperty; this can be used to set the @resolve
 955 * callback for child and link properties.
 956 */
 957ObjectProperty *object_property_add(Object *obj, const char *name,
 958                                    const char *type,
 959                                    ObjectPropertyAccessor *get,
 960                                    ObjectPropertyAccessor *set,
 961                                    ObjectPropertyRelease *release,
 962                                    void *opaque, Error **errp);
 963
 964void object_property_del(Object *obj, const char *name, Error **errp);
 965
 966ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
 967                                          const char *type,
 968                                          ObjectPropertyAccessor *get,
 969                                          ObjectPropertyAccessor *set,
 970                                          ObjectPropertyRelease *release,
 971                                          void *opaque, Error **errp);
 972
 973/**
 974 * object_property_find:
 975 * @obj: the object
 976 * @name: the name of the property
 977 * @errp: returns an error if this function fails
 978 *
 979 * Look up a property for an object and return its #ObjectProperty if found.
 980 */
 981ObjectProperty *object_property_find(Object *obj, const char *name,
 982                                     Error **errp);
 983ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
 984                                           Error **errp);
 985
 986typedef struct ObjectPropertyIterator {
 987    ObjectClass *nextclass;
 988    GHashTableIter iter;
 989} ObjectPropertyIterator;
 990
 991/**
 992 * object_property_iter_init:
 993 * @obj: the object
 994 *
 995 * Initializes an iterator for traversing all properties
 996 * registered against an object instance, its class and all parent classes.
 997 *
 998 * It is forbidden to modify the property list while iterating,
 999 * whether removing or adding properties.
1000 *
1001 * Typical usage pattern would be
1002 *
1003 * <example>
1004 *   <title>Using object property iterators</title>
1005 *   <programlisting>
1006 *   ObjectProperty *prop;
1007 *   ObjectPropertyIterator iter;
1008 *
1009 *   object_property_iter_init(&iter, obj);
1010 *   while ((prop = object_property_iter_next(&iter))) {
1011 *     ... do something with prop ...
1012 *   }
1013 *   </programlisting>
1014 * </example>
1015 */
1016void object_property_iter_init(ObjectPropertyIterator *iter,
1017                               Object *obj);
1018
1019/**
1020 * object_property_iter_next:
1021 * @iter: the iterator instance
1022 *
1023 * Return the next available property. If no further properties
1024 * are available, a %NULL value will be returned and the @iter
1025 * pointer should not be used again after this point without
1026 * re-initializing it.
1027 *
1028 * Returns: the next property, or %NULL when all properties
1029 * have been traversed.
1030 */
1031ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1032
1033void object_unparent(Object *obj);
1034
1035/**
1036 * object_property_get:
1037 * @obj: the object
1038 * @v: the visitor that will receive the property value.  This should be an
1039 *   Output visitor and the data will be written with @name as the name.
1040 * @name: the name of the property
1041 * @errp: returns an error if this function fails
1042 *
1043 * Reads a property from a object.
1044 */
1045void object_property_get(Object *obj, Visitor *v, const char *name,
1046                         Error **errp);
1047
1048/**
1049 * object_property_set_str:
1050 * @value: the value to be written to the property
1051 * @name: the name of the property
1052 * @errp: returns an error if this function fails
1053 *
1054 * Writes a string value to a property.
1055 */
1056void object_property_set_str(Object *obj, const char *value,
1057                             const char *name, Error **errp);
1058
1059/**
1060 * object_property_get_str:
1061 * @obj: the object
1062 * @name: the name of the property
1063 * @errp: returns an error if this function fails
1064 *
1065 * Returns: the value of the property, converted to a C string, or NULL if
1066 * an error occurs (including when the property value is not a string).
1067 * The caller should free the string.
1068 */
1069char *object_property_get_str(Object *obj, const char *name,
1070                              Error **errp);
1071
1072/**
1073 * object_property_set_link:
1074 * @value: the value to be written to the property
1075 * @name: the name of the property
1076 * @errp: returns an error if this function fails
1077 *
1078 * Writes an object's canonical path to a property.
1079 */
1080void object_property_set_link(Object *obj, Object *value,
1081                              const char *name, Error **errp);
1082
1083/**
1084 * object_property_get_link:
1085 * @obj: the object
1086 * @name: the name of the property
1087 * @errp: returns an error if this function fails
1088 *
1089 * Returns: the value of the property, resolved from a path to an Object,
1090 * or NULL if an error occurs (including when the property value is not a
1091 * string or not a valid object path).
1092 */
1093Object *object_property_get_link(Object *obj, const char *name,
1094                                 Error **errp);
1095
1096/**
1097 * object_property_set_bool:
1098 * @value: the value to be written to the property
1099 * @name: the name of the property
1100 * @errp: returns an error if this function fails
1101 *
1102 * Writes a bool value to a property.
1103 */
1104void object_property_set_bool(Object *obj, bool value,
1105                              const char *name, Error **errp);
1106
1107/**
1108 * object_property_get_bool:
1109 * @obj: the object
1110 * @name: the name of the property
1111 * @errp: returns an error if this function fails
1112 *
1113 * Returns: the value of the property, converted to a boolean, or NULL if
1114 * an error occurs (including when the property value is not a bool).
1115 */
1116bool object_property_get_bool(Object *obj, const char *name,
1117                              Error **errp);
1118
1119/**
1120 * object_property_set_int:
1121 * @value: the value to be written to the property
1122 * @name: the name of the property
1123 * @errp: returns an error if this function fails
1124 *
1125 * Writes an integer value to a property.
1126 */
1127void object_property_set_int(Object *obj, int64_t value,
1128                             const char *name, Error **errp);
1129
1130/**
1131 * object_property_get_int:
1132 * @obj: the object
1133 * @name: the name of the property
1134 * @errp: returns an error if this function fails
1135 *
1136 * Returns: the value of the property, converted to an integer, or negative if
1137 * an error occurs (including when the property value is not an integer).
1138 */
1139int64_t object_property_get_int(Object *obj, const char *name,
1140                                Error **errp);
1141
1142/**
1143 * object_property_set_uint:
1144 * @value: the value to be written to the property
1145 * @name: the name of the property
1146 * @errp: returns an error if this function fails
1147 *
1148 * Writes an unsigned integer value to a property.
1149 */
1150void object_property_set_uint(Object *obj, uint64_t value,
1151                              const char *name, Error **errp);
1152
1153/**
1154 * object_property_get_uint:
1155 * @obj: the object
1156 * @name: the name of the property
1157 * @errp: returns an error if this function fails
1158 *
1159 * Returns: the value of the property, converted to an unsigned integer, or 0
1160 * an error occurs (including when the property value is not an integer).
1161 */
1162uint64_t object_property_get_uint(Object *obj, const char *name,
1163                                  Error **errp);
1164
1165/**
1166 * object_property_get_enum:
1167 * @obj: the object
1168 * @name: the name of the property
1169 * @typename: the name of the enum data type
1170 * @errp: returns an error if this function fails
1171 *
1172 * Returns: the value of the property, converted to an integer, or
1173 * undefined if an error occurs (including when the property value is not
1174 * an enum).
1175 */
1176int object_property_get_enum(Object *obj, const char *name,
1177                             const char *typename, Error **errp);
1178
1179/**
1180 * object_property_get_uint16List:
1181 * @obj: the object
1182 * @name: the name of the property
1183 * @list: the returned int list
1184 * @errp: returns an error if this function fails
1185 *
1186 * Returns: the value of the property, converted to integers, or
1187 * undefined if an error occurs (including when the property value is not
1188 * an list of integers).
1189 */
1190void object_property_get_uint16List(Object *obj, const char *name,
1191                                    uint16List **list, Error **errp);
1192
1193/**
1194 * object_property_set:
1195 * @obj: the object
1196 * @v: the visitor that will be used to write the property value.  This should
1197 *   be an Input visitor and the data will be first read with @name as the
1198 *   name and then written as the property value.
1199 * @name: the name of the property
1200 * @errp: returns an error if this function fails
1201 *
1202 * Writes a property to a object.
1203 */
1204void object_property_set(Object *obj, Visitor *v, const char *name,
1205                         Error **errp);
1206
1207/**
1208 * object_property_parse:
1209 * @obj: the object
1210 * @string: the string that will be used to parse the property value.
1211 * @name: the name of the property
1212 * @errp: returns an error if this function fails
1213 *
1214 * Parses a string and writes the result into a property of an object.
1215 */
1216void object_property_parse(Object *obj, const char *string,
1217                           const char *name, Error **errp);
1218
1219/**
1220 * object_property_print:
1221 * @obj: the object
1222 * @name: the name of the property
1223 * @human: if true, print for human consumption
1224 * @errp: returns an error if this function fails
1225 *
1226 * Returns a string representation of the value of the property.  The
1227 * caller shall free the string.
1228 */
1229char *object_property_print(Object *obj, const char *name, bool human,
1230                            Error **errp);
1231
1232/**
1233 * object_property_get_type:
1234 * @obj: the object
1235 * @name: the name of the property
1236 * @errp: returns an error if this function fails
1237 *
1238 * Returns:  The type name of the property.
1239 */
1240const char *object_property_get_type(Object *obj, const char *name,
1241                                     Error **errp);
1242
1243/**
1244 * object_get_root:
1245 *
1246 * Returns: the root object of the composition tree
1247 */
1248Object *object_get_root(void);
1249
1250
1251/**
1252 * object_get_objects_root:
1253 *
1254 * Get the container object that holds user created
1255 * object instances. This is the object at path
1256 * "/objects"
1257 *
1258 * Returns: the user object container
1259 */
1260Object *object_get_objects_root(void);
1261
1262/**
1263 * object_get_internal_root:
1264 *
1265 * Get the container object that holds internally used object
1266 * instances.  Any object which is put into this container must not be
1267 * user visible, and it will not be exposed in the QOM tree.
1268 *
1269 * Returns: the internal object container
1270 */
1271Object *object_get_internal_root(void);
1272
1273/**
1274 * object_get_canonical_path_component:
1275 *
1276 * Returns: The final component in the object's canonical path.  The canonical
1277 * path is the path within the composition tree starting from the root.
1278 */
1279gchar *object_get_canonical_path_component(Object *obj);
1280
1281/**
1282 * object_get_canonical_path:
1283 *
1284 * Returns: The canonical path for a object.  This is the path within the
1285 * composition tree starting from the root.
1286 */
1287gchar *object_get_canonical_path(Object *obj);
1288
1289/**
1290 * object_resolve_path:
1291 * @path: the path to resolve
1292 * @ambiguous: returns true if the path resolution failed because of an
1293 *   ambiguous match
1294 *
1295 * There are two types of supported paths--absolute paths and partial paths.
1296 * 
1297 * Absolute paths are derived from the root object and can follow child<> or
1298 * link<> properties.  Since they can follow link<> properties, they can be
1299 * arbitrarily long.  Absolute paths look like absolute filenames and are
1300 * prefixed with a leading slash.
1301 * 
1302 * Partial paths look like relative filenames.  They do not begin with a
1303 * prefix.  The matching rules for partial paths are subtle but designed to make
1304 * specifying objects easy.  At each level of the composition tree, the partial
1305 * path is matched as an absolute path.  The first match is not returned.  At
1306 * least two matches are searched for.  A successful result is only returned if
1307 * only one match is found.  If more than one match is found, a flag is
1308 * returned to indicate that the match was ambiguous.
1309 *
1310 * Returns: The matched object or NULL on path lookup failure.
1311 */
1312Object *object_resolve_path(const char *path, bool *ambiguous);
1313
1314/**
1315 * object_resolve_path_type:
1316 * @path: the path to resolve
1317 * @typename: the type to look for.
1318 * @ambiguous: returns true if the path resolution failed because of an
1319 *   ambiguous match
1320 *
1321 * This is similar to object_resolve_path.  However, when looking for a
1322 * partial path only matches that implement the given type are considered.
1323 * This restricts the search and avoids spuriously flagging matches as
1324 * ambiguous.
1325 *
1326 * For both partial and absolute paths, the return value goes through
1327 * a dynamic cast to @typename.  This is important if either the link,
1328 * or the typename itself are of interface types.
1329 *
1330 * Returns: The matched object or NULL on path lookup failure.
1331 */
1332Object *object_resolve_path_type(const char *path, const char *typename,
1333                                 bool *ambiguous);
1334
1335/**
1336 * object_resolve_path_component:
1337 * @parent: the object in which to resolve the path
1338 * @part: the component to resolve.
1339 *
1340 * This is similar to object_resolve_path with an absolute path, but it
1341 * only resolves one element (@part) and takes the others from @parent.
1342 *
1343 * Returns: The resolved object or NULL on path lookup failure.
1344 */
1345Object *object_resolve_path_component(Object *parent, const gchar *part);
1346
1347/**
1348 * object_property_add_child:
1349 * @obj: the object to add a property to
1350 * @name: the name of the property
1351 * @child: the child object
1352 * @errp: if an error occurs, a pointer to an area to store the area
1353 *
1354 * Child properties form the composition tree.  All objects need to be a child
1355 * of another object.  Objects can only be a child of one object.
1356 *
1357 * There is no way for a child to determine what its parent is.  It is not
1358 * a bidirectional relationship.  This is by design.
1359 *
1360 * The value of a child property as a C string will be the child object's
1361 * canonical path. It can be retrieved using object_property_get_str().
1362 * The child object itself can be retrieved using object_property_get_link().
1363 */
1364void object_property_add_child(Object *obj, const char *name,
1365                               Object *child, Error **errp);
1366
1367typedef enum {
1368    /* Unref the link pointer when the property is deleted */
1369    OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1370} ObjectPropertyLinkFlags;
1371
1372/**
1373 * object_property_allow_set_link:
1374 *
1375 * The default implementation of the object_property_add_link() check()
1376 * callback function.  It allows the link property to be set and never returns
1377 * an error.
1378 */
1379void object_property_allow_set_link(const Object *, const char *,
1380                                    Object *, Error **);
1381
1382/**
1383 * object_property_add_link:
1384 * @obj: the object to add a property to
1385 * @name: the name of the property
1386 * @type: the qobj type of the link
1387 * @child: a pointer to where the link object reference is stored
1388 * @check: callback to veto setting or NULL if the property is read-only
1389 * @flags: additional options for the link
1390 * @errp: if an error occurs, a pointer to an area to store the area
1391 *
1392 * Links establish relationships between objects.  Links are unidirectional
1393 * although two links can be combined to form a bidirectional relationship
1394 * between objects.
1395 *
1396 * Links form the graph in the object model.
1397 *
1398 * The <code>@check()</code> callback is invoked when
1399 * object_property_set_link() is called and can raise an error to prevent the
1400 * link being set.  If <code>@check</code> is NULL, the property is read-only
1401 * and cannot be set.
1402 *
1403 * Ownership of the pointer that @child points to is transferred to the
1404 * link property.  The reference count for <code>*@child</code> is
1405 * managed by the property from after the function returns till the
1406 * property is deleted with object_property_del().  If the
1407 * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1408 * the reference count is decremented when the property is deleted.
1409 */
1410void object_property_add_link(Object *obj, const char *name,
1411                              const char *type, Object **child,
1412                              void (*check)(const Object *obj, const char *name,
1413                                            Object *val, Error **errp),
1414                              ObjectPropertyLinkFlags flags,
1415                              Error **errp);
1416
1417/**
1418 * object_property_add_str:
1419 * @obj: the object to add a property to
1420 * @name: the name of the property
1421 * @get: the getter or NULL if the property is write-only.  This function must
1422 *   return a string to be freed by g_free().
1423 * @set: the setter or NULL if the property is read-only
1424 * @errp: if an error occurs, a pointer to an area to store the error
1425 *
1426 * Add a string property using getters/setters.  This function will add a
1427 * property of type 'string'.
1428 */
1429void object_property_add_str(Object *obj, const char *name,
1430                             char *(*get)(Object *, Error **),
1431                             void (*set)(Object *, const char *, Error **),
1432                             Error **errp);
1433
1434void object_class_property_add_str(ObjectClass *klass, const char *name,
1435                                   char *(*get)(Object *, Error **),
1436                                   void (*set)(Object *, const char *,
1437                                               Error **),
1438                                   Error **errp);
1439
1440/**
1441 * object_property_add_bool:
1442 * @obj: the object to add a property to
1443 * @name: the name of the property
1444 * @get: the getter or NULL if the property is write-only.
1445 * @set: the setter or NULL if the property is read-only
1446 * @errp: if an error occurs, a pointer to an area to store the error
1447 *
1448 * Add a bool property using getters/setters.  This function will add a
1449 * property of type 'bool'.
1450 */
1451void object_property_add_bool(Object *obj, const char *name,
1452                              bool (*get)(Object *, Error **),
1453                              void (*set)(Object *, bool, Error **),
1454                              Error **errp);
1455
1456void object_class_property_add_bool(ObjectClass *klass, const char *name,
1457                                    bool (*get)(Object *, Error **),
1458                                    void (*set)(Object *, bool, Error **),
1459                                    Error **errp);
1460
1461/**
1462 * object_property_add_enum:
1463 * @obj: the object to add a property to
1464 * @name: the name of the property
1465 * @typename: the name of the enum data type
1466 * @get: the getter or %NULL if the property is write-only.
1467 * @set: the setter or %NULL if the property is read-only
1468 * @errp: if an error occurs, a pointer to an area to store the error
1469 *
1470 * Add an enum property using getters/setters.  This function will add a
1471 * property of type '@typename'.
1472 */
1473void object_property_add_enum(Object *obj, const char *name,
1474                              const char *typename,
1475                              const QEnumLookup *lookup,
1476                              int (*get)(Object *, Error **),
1477                              void (*set)(Object *, int, Error **),
1478                              Error **errp);
1479
1480void object_class_property_add_enum(ObjectClass *klass, const char *name,
1481                                    const char *typename,
1482                                    const QEnumLookup *lookup,
1483                                    int (*get)(Object *, Error **),
1484                                    void (*set)(Object *, int, Error **),
1485                                    Error **errp);
1486
1487/**
1488 * object_property_add_tm:
1489 * @obj: the object to add a property to
1490 * @name: the name of the property
1491 * @get: the getter or NULL if the property is write-only.
1492 * @errp: if an error occurs, a pointer to an area to store the error
1493 *
1494 * Add a read-only struct tm valued property using a getter function.
1495 * This function will add a property of type 'struct tm'.
1496 */
1497void object_property_add_tm(Object *obj, const char *name,
1498                            void (*get)(Object *, struct tm *, Error **),
1499                            Error **errp);
1500
1501void object_class_property_add_tm(ObjectClass *klass, const char *name,
1502                                  void (*get)(Object *, struct tm *, Error **),
1503                                  Error **errp);
1504
1505/**
1506 * object_property_add_uint8_ptr:
1507 * @obj: the object to add a property to
1508 * @name: the name of the property
1509 * @v: pointer to value
1510 * @errp: if an error occurs, a pointer to an area to store the error
1511 *
1512 * Add an integer property in memory.  This function will add a
1513 * property of type 'uint8'.
1514 */
1515void object_property_add_uint8_ptr(Object *obj, const char *name,
1516                                   const uint8_t *v, Error **errp);
1517void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
1518                                         const uint8_t *v, Error **errp);
1519
1520/**
1521 * object_property_add_uint16_ptr:
1522 * @obj: the object to add a property to
1523 * @name: the name of the property
1524 * @v: pointer to value
1525 * @errp: if an error occurs, a pointer to an area to store the error
1526 *
1527 * Add an integer property in memory.  This function will add a
1528 * property of type 'uint16'.
1529 */
1530void object_property_add_uint16_ptr(Object *obj, const char *name,
1531                                    const uint16_t *v, Error **errp);
1532void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
1533                                          const uint16_t *v, Error **errp);
1534
1535/**
1536 * object_property_add_uint32_ptr:
1537 * @obj: the object to add a property to
1538 * @name: the name of the property
1539 * @v: pointer to value
1540 * @errp: if an error occurs, a pointer to an area to store the error
1541 *
1542 * Add an integer property in memory.  This function will add a
1543 * property of type 'uint32'.
1544 */
1545void object_property_add_uint32_ptr(Object *obj, const char *name,
1546                                    const uint32_t *v, Error **errp);
1547void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
1548                                          const uint32_t *v, Error **errp);
1549
1550/**
1551 * object_property_add_uint64_ptr:
1552 * @obj: the object to add a property to
1553 * @name: the name of the property
1554 * @v: pointer to value
1555 * @errp: if an error occurs, a pointer to an area to store the error
1556 *
1557 * Add an integer property in memory.  This function will add a
1558 * property of type 'uint64'.
1559 */
1560void object_property_add_uint64_ptr(Object *obj, const char *name,
1561                                    const uint64_t *v, Error **Errp);
1562void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
1563                                          const uint64_t *v, Error **Errp);
1564
1565/**
1566 * object_property_add_alias:
1567 * @obj: the object to add a property to
1568 * @name: the name of the property
1569 * @target_obj: the object to forward property access to
1570 * @target_name: the name of the property on the forwarded object
1571 * @errp: if an error occurs, a pointer to an area to store the error
1572 *
1573 * Add an alias for a property on an object.  This function will add a property
1574 * of the same type as the forwarded property.
1575 *
1576 * The caller must ensure that <code>@target_obj</code> stays alive as long as
1577 * this property exists.  In the case of a child object or an alias on the same
1578 * object this will be the case.  For aliases to other objects the caller is
1579 * responsible for taking a reference.
1580 */
1581void object_property_add_alias(Object *obj, const char *name,
1582                               Object *target_obj, const char *target_name,
1583                               Error **errp);
1584
1585/**
1586 * object_property_add_const_link:
1587 * @obj: the object to add a property to
1588 * @name: the name of the property
1589 * @target: the object to be referred by the link
1590 * @errp: if an error occurs, a pointer to an area to store the error
1591 *
1592 * Add an unmodifiable link for a property on an object.  This function will
1593 * add a property of type link<TYPE> where TYPE is the type of @target.
1594 *
1595 * The caller must ensure that @target stays alive as long as
1596 * this property exists.  In the case @target is a child of @obj,
1597 * this will be the case.  Otherwise, the caller is responsible for
1598 * taking a reference.
1599 */
1600void object_property_add_const_link(Object *obj, const char *name,
1601                                    Object *target, Error **errp);
1602
1603/**
1604 * object_property_set_description:
1605 * @obj: the object owning the property
1606 * @name: the name of the property
1607 * @description: the description of the property on the object
1608 * @errp: if an error occurs, a pointer to an area to store the error
1609 *
1610 * Set an object property's description.
1611 *
1612 */
1613void object_property_set_description(Object *obj, const char *name,
1614                                     const char *description, Error **errp);
1615void object_class_property_set_description(ObjectClass *klass, const char *name,
1616                                           const char *description,
1617                                           Error **errp);
1618
1619/**
1620 * object_child_foreach:
1621 * @obj: the object whose children will be navigated
1622 * @fn: the iterator function to be called
1623 * @opaque: an opaque value that will be passed to the iterator
1624 *
1625 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1626 * non-zero.
1627 *
1628 * It is forbidden to add or remove children from @obj from the @fn
1629 * callback.
1630 *
1631 * Returns: The last value returned by @fn, or 0 if there is no child.
1632 */
1633int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1634                         void *opaque);
1635
1636/**
1637 * object_child_foreach_recursive:
1638 * @obj: the object whose children will be navigated
1639 * @fn: the iterator function to be called
1640 * @opaque: an opaque value that will be passed to the iterator
1641 *
1642 * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1643 * non-zero. Calls recursively, all child nodes of @obj will also be passed
1644 * all the way down to the leaf nodes of the tree. Depth first ordering.
1645 *
1646 * It is forbidden to add or remove children from @obj (or its
1647 * child nodes) from the @fn callback.
1648 *
1649 * Returns: The last value returned by @fn, or 0 if there is no child.
1650 */
1651int object_child_foreach_recursive(Object *obj,
1652                                   int (*fn)(Object *child, void *opaque),
1653                                   void *opaque);
1654/**
1655 * container_get:
1656 * @root: root of the #path, e.g., object_get_root()
1657 * @path: path to the container
1658 *
1659 * Return a container object whose path is @path.  Create more containers
1660 * along the path if necessary.
1661 *
1662 * Returns: the container object.
1663 */
1664Object *container_get(Object *root, const char *path);
1665
1666/*
1667 * object_resolve_link:
1668 *
1669 * Lookup an object and ensure its type matches the link property type.  This
1670 * is similar to object_resolve_path() except type verification against the
1671 * link property is performed.
1672 *
1673 * Returns: The matched object or NULL on path lookup failures.
1674 */
1675Object *object_resolve_link(Object *obj, const char *name,
1676                                   const char *path, Error **errp);
1677
1678/**
1679 * object_type_get_instance_size:
1680 * @typename: Name of the Type whose instance_size is required
1681 *
1682 * Returns the instance_size of the given @typename.
1683 */
1684size_t object_type_get_instance_size(const char *typename);
1685#endif
1686