qemu/include/sysemu/replay.h
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   1#ifndef REPLAY_H
   2#define REPLAY_H
   3
   4/*
   5 * replay.h
   6 *
   7 * Copyright (c) 2010-2015 Institute for System Programming
   8 *                         of the Russian Academy of Sciences.
   9 *
  10 * This work is licensed under the terms of the GNU GPL, version 2 or later.
  11 * See the COPYING file in the top-level directory.
  12 *
  13 */
  14
  15#include "qapi/qapi-types-misc.h"
  16#include "qapi/qapi-types-run-state.h"
  17#include "qapi/qapi-types-ui.h"
  18#include "block/aio.h"
  19
  20/* replay clock kinds */
  21enum ReplayClockKind {
  22    /* host_clock */
  23    REPLAY_CLOCK_HOST,
  24    /* virtual_rt_clock */
  25    REPLAY_CLOCK_VIRTUAL_RT,
  26    REPLAY_CLOCK_COUNT
  27};
  28typedef enum ReplayClockKind ReplayClockKind;
  29
  30/* IDs of the checkpoints */
  31enum ReplayCheckpoint {
  32    CHECKPOINT_CLOCK_WARP_START,
  33    CHECKPOINT_CLOCK_WARP_ACCOUNT,
  34    CHECKPOINT_RESET_REQUESTED,
  35    CHECKPOINT_SUSPEND_REQUESTED,
  36    CHECKPOINT_CLOCK_VIRTUAL,
  37    CHECKPOINT_CLOCK_HOST,
  38    CHECKPOINT_CLOCK_VIRTUAL_RT,
  39    CHECKPOINT_INIT,
  40    CHECKPOINT_RESET,
  41    CHECKPOINT_COUNT
  42};
  43typedef enum ReplayCheckpoint ReplayCheckpoint;
  44
  45typedef struct ReplayNetState ReplayNetState;
  46
  47extern ReplayMode replay_mode;
  48
  49/* Name of the initial VM snapshot */
  50extern char *replay_snapshot;
  51
  52/* Replay locking
  53 *
  54 * The locks are needed to protect the shared structures and log file
  55 * when doing record/replay. They also are the main sync-point between
  56 * the main-loop thread and the vCPU thread. This was a role
  57 * previously filled by the BQL which has been busy trying to reduce
  58 * its impact across the code. This ensures blocks of events stay
  59 * sequential and reproducible.
  60 */
  61
  62void replay_mutex_lock(void);
  63void replay_mutex_unlock(void);
  64
  65/* Replay process control functions */
  66
  67/*! Enables recording or saving event log with specified parameters */
  68void replay_configure(struct QemuOpts *opts);
  69/*! Initializes timers used for snapshotting and enables events recording */
  70void replay_start(void);
  71/*! Closes replay log file and frees other resources. */
  72void replay_finish(void);
  73/*! Adds replay blocker with the specified error description */
  74void replay_add_blocker(Error *reason);
  75
  76/* Processing the instructions */
  77
  78/*! Returns number of executed instructions. */
  79uint64_t replay_get_current_icount(void);
  80/*! Returns number of instructions to execute in replay mode. */
  81int replay_get_instructions(void);
  82/*! Updates instructions counter in replay mode. */
  83void replay_account_executed_instructions(void);
  84
  85/* Interrupts and exceptions */
  86
  87/*! Called by exception handler to write or read
  88    exception processing events. */
  89bool replay_exception(void);
  90/*! Used to determine that exception is pending.
  91    Does not proceed to the next event in the log. */
  92bool replay_has_exception(void);
  93/*! Called by interrupt handlers to write or read
  94    interrupt processing events.
  95    \return true if interrupt should be processed */
  96bool replay_interrupt(void);
  97/*! Tries to read interrupt event from the file.
  98    Returns true, when interrupt request is pending */
  99bool replay_has_interrupt(void);
 100
 101/* Processing clocks and other time sources */
 102
 103/*! Save the specified clock */
 104int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
 105                          int64_t raw_icount);
 106/*! Read the specified clock from the log or return cached data */
 107int64_t replay_read_clock(ReplayClockKind kind);
 108/*! Saves or reads the clock depending on the current replay mode. */
 109#define REPLAY_CLOCK(clock, value)                                      \
 110    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 111        : replay_mode == REPLAY_MODE_RECORD                             \
 112            ? replay_save_clock((clock), (value), cpu_get_icount_raw()) \
 113        : (value))
 114#define REPLAY_CLOCK_LOCKED(clock, value)                               \
 115    (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock))       \
 116        : replay_mode == REPLAY_MODE_RECORD                             \
 117            ? replay_save_clock((clock), (value), cpu_get_icount_raw_locked()) \
 118        : (value))
 119
 120/* Processing data from random generators */
 121
 122/* Saves the values from the random number generator */
 123void replay_save_random(int ret, void *buf, size_t len);
 124/* Loads the saved values for the random number generator */
 125int replay_read_random(void *buf, size_t len);
 126
 127/* Events */
 128
 129/*! Called when qemu shutdown is requested. */
 130void replay_shutdown_request(ShutdownCause cause);
 131/*! Should be called at check points in the execution.
 132    These check points are skipped, if they were not met.
 133    Saves checkpoint in the SAVE mode and validates in the PLAY mode.
 134    Returns 0 in PLAY mode if checkpoint was not found.
 135    Returns 1 in all other cases. */
 136bool replay_checkpoint(ReplayCheckpoint checkpoint);
 137/*! Used to determine that checkpoint is pending.
 138    Does not proceed to the next event in the log. */
 139bool replay_has_checkpoint(void);
 140
 141/* Asynchronous events queue */
 142
 143/*! Disables storing events in the queue */
 144void replay_disable_events(void);
 145/*! Enables storing events in the queue */
 146void replay_enable_events(void);
 147/*! Returns true when saving events is enabled */
 148bool replay_events_enabled(void);
 149/*! Adds bottom half event to the queue */
 150void replay_bh_schedule_event(QEMUBH *bh);
 151/* Adds oneshot bottom half event to the queue */
 152void replay_bh_schedule_oneshot_event(AioContext *ctx,
 153    QEMUBHFunc *cb, void *opaque);
 154/*! Adds input event to the queue */
 155void replay_input_event(QemuConsole *src, InputEvent *evt);
 156/*! Adds input sync event to the queue */
 157void replay_input_sync_event(void);
 158/*! Adds block layer event to the queue */
 159void replay_block_event(QEMUBH *bh, uint64_t id);
 160/*! Returns ID for the next block event */
 161uint64_t blkreplay_next_id(void);
 162
 163/* Character device */
 164
 165/*! Registers char driver to save it's events */
 166void replay_register_char_driver(struct Chardev *chr);
 167/*! Saves write to char device event to the log */
 168void replay_chr_be_write(struct Chardev *s, uint8_t *buf, int len);
 169/*! Writes char write return value to the replay log. */
 170void replay_char_write_event_save(int res, int offset);
 171/*! Reads char write return value from the replay log. */
 172void replay_char_write_event_load(int *res, int *offset);
 173/*! Reads information about read_all character event. */
 174int replay_char_read_all_load(uint8_t *buf);
 175/*! Writes character read_all error code into the replay log. */
 176void replay_char_read_all_save_error(int res);
 177/*! Writes character read_all execution result into the replay log. */
 178void replay_char_read_all_save_buf(uint8_t *buf, int offset);
 179
 180/* Network */
 181
 182/*! Registers replay network filter attached to some backend. */
 183ReplayNetState *replay_register_net(NetFilterState *nfs);
 184/*! Unregisters replay network filter. */
 185void replay_unregister_net(ReplayNetState *rns);
 186/*! Called to write network packet to the replay log. */
 187void replay_net_packet_event(ReplayNetState *rns, unsigned flags,
 188                             const struct iovec *iov, int iovcnt);
 189
 190/* Audio */
 191
 192/*! Saves/restores number of played samples of audio out operation. */
 193void replay_audio_out(size_t *played);
 194/*! Saves/restores recorded samples of audio in operation. */
 195void replay_audio_in(size_t *recorded, void *samples, size_t *wpos, size_t size);
 196
 197/* VM state operations */
 198
 199/*! Called at the start of execution.
 200    Loads or saves initial vmstate depending on execution mode. */
 201void replay_vmstate_init(void);
 202/*! Called to ensure that replay state is consistent and VM snapshot
 203    can be created */
 204bool replay_can_snapshot(void);
 205
 206#endif
 207