qemu/include/ui/sdl2.h
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   1#ifndef SDL2_H
   2#define SDL2_H
   3
   4/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
   5#undef WIN32_LEAN_AND_MEAN
   6
   7#include <SDL.h>
   8#include <SDL_syswm.h>
   9#ifdef CONFIG_SDL_IMAGE
  10# include <SDL_image.h>
  11#endif
  12
  13#include "ui/kbd-state.h"
  14#ifdef CONFIG_OPENGL
  15# include "ui/egl-helpers.h"
  16#endif
  17
  18struct sdl2_console {
  19    DisplayChangeListener dcl;
  20    DisplaySurface *surface;
  21    DisplayOptions *opts;
  22    SDL_Texture *texture;
  23    SDL_Window *real_window;
  24    SDL_Renderer *real_renderer;
  25    int idx;
  26    int last_vm_running; /* per console for caption reasons */
  27    int x, y, w, h;
  28    int hidden;
  29    int opengl;
  30    int updates;
  31    int idle_counter;
  32    int ignore_hotkeys;
  33    SDL_GLContext winctx;
  34    QKbdState *kbd;
  35#ifdef CONFIG_OPENGL
  36    QemuGLShader *gls;
  37    egl_fb guest_fb;
  38    egl_fb win_fb;
  39    bool y0_top;
  40    bool scanout_mode;
  41#endif
  42};
  43
  44void sdl2_window_create(struct sdl2_console *scon);
  45void sdl2_window_destroy(struct sdl2_console *scon);
  46void sdl2_window_resize(struct sdl2_console *scon);
  47void sdl2_poll_events(struct sdl2_console *scon);
  48
  49void sdl2_process_key(struct sdl2_console *scon,
  50                      SDL_KeyboardEvent *ev);
  51
  52void sdl2_2d_update(DisplayChangeListener *dcl,
  53                    int x, int y, int w, int h);
  54void sdl2_2d_switch(DisplayChangeListener *dcl,
  55                    DisplaySurface *new_surface);
  56void sdl2_2d_refresh(DisplayChangeListener *dcl);
  57void sdl2_2d_redraw(struct sdl2_console *scon);
  58bool sdl2_2d_check_format(DisplayChangeListener *dcl,
  59                          pixman_format_code_t format);
  60
  61void sdl2_gl_update(DisplayChangeListener *dcl,
  62                    int x, int y, int w, int h);
  63void sdl2_gl_switch(DisplayChangeListener *dcl,
  64                    DisplaySurface *new_surface);
  65void sdl2_gl_refresh(DisplayChangeListener *dcl);
  66void sdl2_gl_redraw(struct sdl2_console *scon);
  67
  68QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
  69                                     QEMUGLParams *params);
  70void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
  71int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
  72                                 QEMUGLContext ctx);
  73
  74void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
  75void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
  76                             uint32_t backing_id,
  77                             bool backing_y_0_top,
  78                             uint32_t backing_width,
  79                             uint32_t backing_height,
  80                             uint32_t x, uint32_t y,
  81                             uint32_t w, uint32_t h);
  82void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
  83                           uint32_t x, uint32_t y, uint32_t w, uint32_t h);
  84
  85#endif /* SDL2_H */
  86