uboot/include/expo.h
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   1/* SPDX-License-Identifier: GPL-2.0+ */
   2/*
   3 * Copyright 2022 Google LLC
   4 * Written by Simon Glass <sjg@chromium.org>
   5 */
   6
   7#ifndef __SCENE_H
   8#define __SCENE_H
   9
  10#include <linux/list.h>
  11
  12struct udevice;
  13
  14/**
  15 * enum expoact_type - types of actions reported by the expo
  16 *
  17 * @EXPOACT_NONE: no action
  18 * @EXPOACT_POINT: menu item was highlighted (@id indicates which)
  19 * @EXPOACT_SELECT: menu item was selected (@id indicates which)
  20 * @EXPOACT_QUIT: request to exit the menu
  21 */
  22enum expoact_type {
  23        EXPOACT_NONE,
  24        EXPOACT_POINT,
  25        EXPOACT_SELECT,
  26        EXPOACT_QUIT,
  27};
  28
  29/**
  30 * struct expo_action - an action report by the expo
  31 *
  32 * @type: Action type (EXPOACT_NONE if there is no action)
  33 * @select: Used for EXPOACT_POINT and EXPOACT_SELECT
  34 * @id: ID number of the object affected.
  35 */
  36struct expo_action {
  37        enum expoact_type type;
  38        union {
  39                struct {
  40                        int id;
  41                } select;
  42        };
  43};
  44
  45/**
  46 * struct expo - information about an expo
  47 *
  48 * A group of scenes which can be presented to the user, typically to obtain
  49 * input or to make a selection.
  50 *
  51 * @name: Name of the expo (allocated)
  52 * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
  53 * @scene_id: Current scene ID (0 if none)
  54 * @next_id: Next ID number to use, for automatic allocation
  55 * @action: Action selected by user. At present only one is supported, with the
  56 * type set to EXPOACT_NONE if there is no action
  57 * @text_mode: true to use text mode for the menu (no vidconsole)
  58 * @priv: Private data for the controller
  59 * @scene_head: List of scenes
  60 * @str_head: list of strings
  61 */
  62struct expo {
  63        char *name;
  64        struct udevice *display;
  65        uint scene_id;
  66        uint next_id;
  67        struct expo_action action;
  68        bool text_mode;
  69        void *priv;
  70        struct list_head scene_head;
  71        struct list_head str_head;
  72};
  73
  74/**
  75 * struct expo_string - a string that can be used in an expo
  76 *
  77 * @id: ID number of the string
  78 * @str: String
  79 * @sibling: Node to link this object to its siblings
  80 */
  81struct expo_string {
  82        uint id;
  83        const char *str;
  84        struct list_head sibling;
  85};
  86
  87/**
  88 * struct scene - information about a scene in an expo
  89 *
  90 * A collection of text/image/menu items in an expo
  91 *
  92 * @expo: Expo this scene is part of
  93 * @name: Name of the scene (allocated)
  94 * @id: ID number of the scene
  95 * @title: Title of the scene (allocated)
  96 * @sibling: Node to link this scene to its siblings
  97 * @obj_head: List of objects in the scene
  98 */
  99struct scene {
 100        struct expo *expo;
 101        char *name;
 102        uint id;
 103        char *title;
 104        struct list_head sibling;
 105        struct list_head obj_head;
 106};
 107
 108/**
 109 * enum scene_obj_t - type of a scene object
 110 *
 111 * @SCENEOBJT_NONE: Used to indicate that the type does not matter
 112 * @SCENEOBJT_IMAGE: Image data to render
 113 * @SCENEOBJT_TEXT: Text line to render
 114 * @SCENEOBJT_MENU: Menu containing items the user can select
 115 */
 116enum scene_obj_t {
 117        SCENEOBJT_NONE          = 0,
 118        SCENEOBJT_IMAGE,
 119        SCENEOBJT_TEXT,
 120        SCENEOBJT_MENU,
 121};
 122
 123/**
 124 * struct scene_obj - information about an object in a scene
 125 *
 126 * @scene: Scene that this object relates to
 127 * @name: Name of the object (allocated)
 128 * @id: ID number of the object
 129 * @type: Type of this object
 130 * @x: x position, in pixels from left side
 131 * @y: y position, in pixels from top
 132 * @hide: true if the object should be hidden
 133 * @sibling: Node to link this object to its siblings
 134 */
 135struct scene_obj {
 136        struct scene *scene;
 137        char *name;
 138        uint id;
 139        enum scene_obj_t type;
 140        int x;
 141        int y;
 142        bool hide;
 143        struct list_head sibling;
 144};
 145
 146/**
 147 * struct scene_obj_img - information about an image object in a scene
 148 *
 149 * This is a rectangular image which is blitted onto the display
 150 *
 151 * @obj: Basic object information
 152 * @data: Image data in BMP format
 153 */
 154struct scene_obj_img {
 155        struct scene_obj obj;
 156        char *data;
 157};
 158
 159/**
 160 * struct scene_obj_txt - information about a text object in a scene
 161 *
 162 * This is a single-line text object
 163 *
 164 * @obj: Basic object information
 165 * @str_id: ID of the text string to display
 166 * @font_name: Name of font (allocated by caller)
 167 * @font_size: Nominal size of font in pixels
 168 */
 169struct scene_obj_txt {
 170        struct scene_obj obj;
 171        uint str_id;
 172        const char *font_name;
 173        uint font_size;
 174};
 175
 176/**
 177 * struct scene_obj_menu - information about a menu object in a scene
 178 *
 179 * A menu has a number of items which can be selected by the user
 180 *
 181 * It also has:
 182 *
 183 * - a text/image object (@pointer_id) which points to the current item
 184 *   (@cur_item_id)
 185 *
 186 * - a preview object which shows an image related to the current item
 187 *
 188 * @obj: Basic object information
 189 * @title_id: ID of the title text, or 0 if none
 190 * @cur_item_id: ID of the current menu item, or 0 if none
 191 * @pointer_id: ID of the object pointing to the current selection
 192 * @item_head: List of items in the menu
 193 */
 194struct scene_obj_menu {
 195        struct scene_obj obj;
 196        uint title_id;
 197        uint cur_item_id;
 198        uint pointer_id;
 199        struct list_head item_head;
 200};
 201
 202/**
 203 * enum scene_menuitem_flags_t - flags for menu items
 204 *
 205 * @SCENEMIF_GAP_BEFORE: Add a gap before this item
 206 */
 207enum scene_menuitem_flags_t {
 208        SCENEMIF_GAP_BEFORE     = 1 << 0,
 209};
 210
 211/**
 212 * struct scene_menitem - a menu item in a menu
 213 *
 214 * A menu item has:
 215 *
 216 * - text object holding the name (short) and description (can be longer)
 217 * - a text object holding the keypress
 218 *
 219 * @name: Name of the item (this is allocated by this call)
 220 * @id: ID number of the object
 221 * @key_id: ID of text object to use as the keypress to show
 222 * @label_id: ID of text object to use as the label text
 223 * @desc_id: ID of text object to use as the description text
 224 * @preview_id: ID of the preview object, or 0 if none
 225 * @flags: Flags for this item
 226 * @sibling: Node to link this item to its siblings
 227 */
 228struct scene_menitem {
 229        char *name;
 230        uint id;
 231        uint key_id;
 232        uint label_id;
 233        uint desc_id;
 234        uint preview_id;
 235        uint flags;
 236        struct list_head sibling;
 237};
 238
 239/**
 240 * expo_new() - create a new expo
 241 *
 242 * Allocates a new expo
 243 *
 244 * @name: Name of expo (this is allocated by this call)
 245 * @priv: Private data for the controller
 246 * @expp: Returns a pointer to the new expo on success
 247 * Returns: 0 if OK, -ENOMEM if out of memory
 248 */
 249int expo_new(const char *name, void *priv, struct expo **expp);
 250
 251/**
 252 * expo_destroy() - Destroy an expo and free all its memory
 253 *
 254 * @exp: Expo to destroy
 255 */
 256void expo_destroy(struct expo *exp);
 257
 258/**
 259 * expo_str() - add a new string to an expo
 260 *
 261 * @exp: Expo to update
 262 * @name: Name to use (this is allocated by this call)
 263 * @id: ID to use for the new object (0 to allocate one)
 264 * @str: Pointer to text to display (allocated by caller)
 265 * Returns: ID number for the object (typically @id), or -ve on error
 266 */
 267int expo_str(struct expo *exp, const char *name, uint id, const char *str);
 268
 269/**
 270 * expo_get_str() - Get a string by ID
 271 *
 272 * @exp: Expo to use
 273 * @id: String ID to look up
 274 * @returns string, or NULL if not found
 275 */
 276const char *expo_get_str(struct expo *exp, uint id);
 277
 278/**
 279 * expo_set_display() - set the display to use for a expo
 280 *
 281 * @exp: Expo to update
 282 * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
 283 * Returns: 0 (always)
 284 */
 285int expo_set_display(struct expo *exp, struct udevice *dev);
 286
 287/**
 288 * expo_set_scene_id() - Set the current scene ID
 289 *
 290 * @exp: Expo to update
 291 * @scene_id: New scene ID to use (0 to select no scene)
 292 * Returns: 0 if OK, -ENOENT if there is no scene with that ID
 293 */
 294int expo_set_scene_id(struct expo *exp, uint scene_id);
 295
 296/**
 297 * expo_render() - render the expo on the display / console
 298 *
 299 * @exp: Expo to render
 300 *
 301 * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
 302 * current scene is not found, other error if something else goes wrong
 303 */
 304int expo_render(struct expo *exp);
 305
 306/**
 307 * exp_set_text_mode() - Controls whether the expo renders in text mode
 308 *
 309 * @exp: Expo to update
 310 * @text_mode: true to use text mode, false to use the console
 311 */
 312void exp_set_text_mode(struct expo *exp, bool text_mode);
 313
 314/**
 315 * scene_new() - create a new scene in a expo
 316 *
 317 * The scene is given the ID @id which must be unique across all scenes, objects
 318 * and items. The expo's @next_id is updated to at least @id + 1
 319 *
 320 * @exp: Expo to update
 321 * @name: Name to use (this is allocated by this call)
 322 * @id: ID to use for the new scene (0 to allocate one)
 323 * @scnp: Returns a pointer to the new scene on success
 324 * Returns: ID number for the scene (typically @id), or -ve on error
 325 */
 326int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
 327
 328/**
 329 * expo_lookup_scene_id() - Look up a scene by ID
 330 *
 331 * @exp: Expo to check
 332 * @scene_id: Scene ID to look up
 333 * @returns pointer to scene if found, else NULL
 334 */
 335struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
 336
 337/**
 338 * scene_title_set() - set the scene title
 339 *
 340 * @scn: Scene to update
 341 * @title: Title to set, NULL if none (this is allocated by this call)
 342 * Returns: 0 if OK, -ENOMEM if out of memory
 343 */
 344int scene_title_set(struct scene *scn, const char *title);
 345
 346/**
 347 * scene_obj_count() - Count the number of objects in a scene
 348 *
 349 * @scn: Scene to check
 350 * Returns: number of objects in the scene, 0 if none
 351 */
 352int scene_obj_count(struct scene *scn);
 353
 354/**
 355 * scene_img() - add a new image to a scene
 356 *
 357 * @scn: Scene to update
 358 * @name: Name to use (this is allocated by this call)
 359 * @id: ID to use for the new object (0 to allocate one)
 360 * @data: Pointer to image data
 361 * @imgp: If non-NULL, returns the new object
 362 * Returns: ID number for the object (typically @id), or -ve on error
 363 */
 364int scene_img(struct scene *scn, const char *name, uint id, char *data,
 365              struct scene_obj_img **imgp);
 366
 367/**
 368 * scene_txt() - add a new text object to a scene
 369 *
 370 * @scn: Scene to update
 371 * @name: Name to use (this is allocated by this call)
 372 * @id: ID to use for the new object (0 to allocate one)
 373 * @str_id: ID of the string to use
 374 * @txtp: If non-NULL, returns the new object
 375 * Returns: ID number for the object (typically @id), or -ve on error
 376 */
 377int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
 378              struct scene_obj_txt **txtp);
 379
 380/**
 381 * scene_txt_str() - add a new string to expr and text object to a scene
 382 *
 383 * @scn: Scene to update
 384 * @name: Name to use (this is allocated by this call)
 385 * @id: ID to use for the new object (0 to allocate one)
 386 * @str_id: ID of the string to use
 387 * @str: Pointer to text to display (allocated by caller)
 388 * @txtp: If non-NULL, returns the new object
 389 * Returns: ID number for the object (typically @id), or -ve on error
 390 */
 391int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
 392                  const char *str, struct scene_obj_txt **txtp);
 393
 394/**
 395 *  scene_menu() - create a menu
 396 *
 397 * @scn: Scene to update
 398 * @name: Name to use (this is allocated by this call)
 399 * @id: ID to use for the new object (0 to allocate one)
 400 * @menup: If non-NULL, returns the new object
 401 * Returns: ID number for the object (typically @id), or -ve on error
 402 */
 403int scene_menu(struct scene *scn, const char *name, uint id,
 404               struct scene_obj_menu **menup);
 405
 406/**
 407 * scene_txt_set_font() - Set the font for an object
 408 *
 409 * @scn: Scene to update
 410 * @id: ID of object to update
 411 * @font_name: Font name to use (allocated by caller)
 412 * @font_size: Font size to use (nominal height in pixels)
 413 */
 414int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
 415                       uint font_size);
 416
 417/**
 418 * scene_obj_set_pos() - Set the postion of an object
 419 *
 420 * @scn: Scene to update
 421 * @id: ID of object to update
 422 * @x: x position, in pixels from left side
 423 * @y: y position, in pixels from top
 424 * Returns: 0 if OK, -ENOENT if @id is invalid
 425 */
 426int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
 427
 428/**
 429 * scene_obj_set_hide() - Set whether an object is hidden
 430 *
 431 * The update happens when the expo is next rendered.
 432 *
 433 * @scn: Scene to update
 434 * @id: ID of object to update
 435 * @hide: true to hide the object, false to show it
 436 * Returns: 0 if OK, -ENOENT if @id is invalid
 437 */
 438int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
 439
 440/**
 441 * scene_menu_set_title() - Set the title of a menu
 442 *
 443 * @scn: Scene to update
 444 * @id: ID of menu object to update
 445 * @title_id: ID of text object to use as the title
 446 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
 447 */
 448int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
 449
 450/**
 451 * scene_menu_set_pointer() - Set the item pointer for a menu
 452 *
 453 * This is a visual indicator of the current item, typically a ">" character
 454 * which sits next to the current item and moves when the user presses the
 455 * up/down arrow keys
 456 *
 457 * @scn: Scene to update
 458 * @id: ID of menu object to update
 459 * @cur_item_id: ID of text or image object to use as a pointer to the current
 460 * item
 461 * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
 462 */
 463int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
 464
 465/**
 466 * scene_obj_get_hw() - Get width and height of an object in a scene
 467 *
 468 * @scn: Scene to check
 469 * @id: ID of menu object to check
 470 * @widthp: If non-NULL, returns width of object in pixels
 471 * Returns: Height of object in pixels
 472 */
 473int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
 474
 475/**
 476 * scene_menuitem() - Add an item to a menu
 477 *
 478 * @scn: Scene to update
 479 * @menu_id: ID of menu object to update
 480 * @name: Name to use (this is allocated by this call)
 481 * @id: ID to use for the new object (0 to allocate one)
 482 * @key_id: ID of text object to use as the keypress to show
 483 * @label_id: ID of text object to use as the label text
 484 * @desc_id: ID of text object to use as the description text
 485 * @preview_id: ID of object to use as the preview (text or image)
 486 * @flags: Flags for this item (enum scene_menuitem_flags_t)
 487 * @itemp: If non-NULL, returns the new object
 488 * Returns: ID number for the item (typically @id), or -ve on error
 489 */
 490int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
 491                   uint key_id, uint label_id, uint desc_id, uint preview_id,
 492                   uint flags, struct scene_menitem **itemp);
 493
 494/**
 495 * scene_arrange() - Arrange the scene to deal with object sizes
 496 *
 497 * Updates any menus in the scene so that their objects are in the right place.
 498 *
 499 * @scn: Scene to arrange
 500 * Returns: 0 if OK, -ve on error
 501 */
 502int scene_arrange(struct scene *scn);
 503
 504/**
 505 * expo_send_key() - set a keypress to the expo
 506 *
 507 * @exp: Expo to receive the key
 508 * @key: Key to send (ASCII or enum bootmenu_key)
 509 * Returns: 0 if OK, -ECHILD if there is no current scene
 510 */
 511int expo_send_key(struct expo *exp, int key);
 512
 513/**
 514 * expo_action_get() - read user input from the expo
 515 *
 516 * @exp: Expo to check
 517 * @act: Returns action
 518 * Returns: 0 if OK, -EAGAIN if there was no action to return
 519 */
 520int expo_action_get(struct expo *exp, struct expo_action *act);
 521
 522#endif /*__SCENE_H */
 523