1@node Implementation notes 2@appendix Implementation notes 3 4@menu 5* CPU emulation:: 6* Translator Internals:: 7* QEMU compared to other emulators:: 8* Bibliography:: 9@end menu 10 11@node CPU emulation 12@section CPU emulation 13 14@menu 15* x86:: x86 and x86-64 emulation 16* ARM:: ARM emulation 17* MIPS:: MIPS emulation 18* PPC:: PowerPC emulation 19* SPARC:: Sparc32 and Sparc64 emulation 20* Xtensa:: Xtensa emulation 21@end menu 22 23@node x86 24@subsection x86 and x86-64 emulation 25 26QEMU x86 target features: 27 28@itemize 29 30@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. 31LDT/GDT and IDT are emulated. VM86 mode is also supported to run 32DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3, 33and SSE4 as well as x86-64 SVM. 34 35@item Support of host page sizes bigger than 4KB in user mode emulation. 36 37@item QEMU can emulate itself on x86. 38 39@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. 40It can be used to test other x86 virtual CPUs. 41 42@end itemize 43 44Current QEMU limitations: 45 46@itemize 47 48@item Limited x86-64 support. 49 50@item IPC syscalls are missing. 51 52@item The x86 segment limits and access rights are not tested at every 53memory access (yet). Hopefully, very few OSes seem to rely on that for 54normal use. 55 56@end itemize 57 58@node ARM 59@subsection ARM emulation 60 61@itemize 62 63@item Full ARM 7 user emulation. 64 65@item NWFPE FPU support included in user Linux emulation. 66 67@item Can run most ARM Linux binaries. 68 69@end itemize 70 71@node MIPS 72@subsection MIPS emulation 73 74@itemize 75 76@item The system emulation allows full MIPS32/MIPS64 Release 2 emulation, 77including privileged instructions, FPU and MMU, in both little and big 78endian modes. 79 80@item The Linux userland emulation can run many 32 bit MIPS Linux binaries. 81 82@end itemize 83 84Current QEMU limitations: 85 86@itemize 87 88@item Self-modifying code is not always handled correctly. 89 90@item 64 bit userland emulation is not implemented. 91 92@item The system emulation is not complete enough to run real firmware. 93 94@item The watchpoint debug facility is not implemented. 95 96@end itemize 97 98@node PPC 99@subsection PowerPC emulation 100 101@itemize 102 103@item Full PowerPC 32 bit emulation, including privileged instructions, 104FPU and MMU. 105 106@item Can run most PowerPC Linux binaries. 107 108@end itemize 109 110@node SPARC 111@subsection Sparc32 and Sparc64 emulation 112 113@itemize 114 115@item Full SPARC V8 emulation, including privileged 116instructions, FPU and MMU. SPARC V9 emulation includes most privileged 117and VIS instructions, FPU and I/D MMU. Alignment is fully enforced. 118 119@item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and 120some 64-bit SPARC Linux binaries. 121 122@end itemize 123 124Current QEMU limitations: 125 126@itemize 127 128@item IPC syscalls are missing. 129 130@item Floating point exception support is buggy. 131 132@item Atomic instructions are not correctly implemented. 133 134@item There are still some problems with Sparc64 emulators. 135 136@end itemize 137 138@node Xtensa 139@subsection Xtensa emulation 140 141@itemize 142 143@item Core Xtensa ISA emulation, including most options: code density, 144loop, extended L32R, 16- and 32-bit multiplication, 32-bit division, 145MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor 146context, debug, multiprocessor synchronization, 147conditional store, exceptions, relocatable vectors, unaligned exception, 148interrupts (including high priority and timer), hardware alignment, 149region protection, region translation, MMU, windowed registers, thread 150pointer, processor ID. 151 152@item Not implemented options: data/instruction cache (including cache 153prefetch and locking), XLMI, processor interface. Also options not 154covered by the core ISA (e.g. FLIX, wide branches) are not implemented. 155 156@item Can run most Xtensa Linux binaries. 157 158@item New core configuration that requires no additional instructions 159may be created from overlay with minimal amount of hand-written code. 160 161@end itemize 162 163@node Translator Internals 164@section Translator Internals 165 166QEMU is a dynamic translator. When it first encounters a piece of code, 167it converts it to the host instruction set. Usually dynamic translators 168are very complicated and highly CPU dependent. QEMU uses some tricks 169which make it relatively easily portable and simple while achieving good 170performances. 171 172QEMU's dynamic translation backend is called TCG, for "Tiny Code 173Generator". For more information, please take a look at @code{tcg/README}. 174 175Some notable features of QEMU's dynamic translator are: 176 177@table @strong 178 179@item CPU state optimisations: 180The target CPUs have many internal states which change the way it 181evaluates instructions. In order to achieve a good speed, the 182translation phase considers that some state information of the virtual 183CPU cannot change in it. The state is recorded in the Translation 184Block (TB). If the state changes (e.g. privilege level), a new TB will 185be generated and the previous TB won't be used anymore until the state 186matches the state recorded in the previous TB. The same idea can be applied 187to other aspects of the CPU state. For example, on x86, if the SS, 188DS and ES segments have a zero base, then the translator does not even 189generate an addition for the segment base. 190 191@item Direct block chaining: 192After each translated basic block is executed, QEMU uses the simulated 193Program Counter (PC) and other cpu state information (such as the CS 194segment base value) to find the next basic block. 195 196In order to accelerate the most common cases where the new simulated PC 197is known, QEMU can patch a basic block so that it jumps directly to the 198next one. 199 200The most portable code uses an indirect jump. An indirect jump makes 201it easier to make the jump target modification atomic. On some host 202architectures (such as x86 or PowerPC), the @code{JUMP} opcode is 203directly patched so that the block chaining has no overhead. 204 205@item Self-modifying code and translated code invalidation: 206Self-modifying code is a special challenge in x86 emulation because no 207instruction cache invalidation is signaled by the application when code 208is modified. 209 210User-mode emulation marks a host page as write-protected (if it is 211not already read-only) every time translated code is generated for a 212basic block. Then, if a write access is done to the page, Linux raises 213a SEGV signal. QEMU then invalidates all the translated code in the page 214and enables write accesses to the page. For system emulation, write 215protection is achieved through the software MMU. 216 217Correct translated code invalidation is done efficiently by maintaining 218a linked list of every translated block contained in a given page. Other 219linked lists are also maintained to undo direct block chaining. 220 221On RISC targets, correctly written software uses memory barriers and 222cache flushes, so some of the protection above would not be 223necessary. However, QEMU still requires that the generated code always 224matches the target instructions in memory in order to handle 225exceptions correctly. 226 227@item Exception support: 228longjmp() is used when an exception such as division by zero is 229encountered. 230 231The host SIGSEGV and SIGBUS signal handlers are used to get invalid 232memory accesses. QEMU keeps a map from host program counter to 233target program counter, and looks up where the exception happened 234based on the host program counter at the exception point. 235 236On some targets, some bits of the virtual CPU's state are not flushed to the 237memory until the end of the translation block. This is done for internal 238emulation state that is rarely accessed directly by the program and/or changes 239very often throughout the execution of a translation block---this includes 240condition codes on x86, delay slots on SPARC, conditional execution on 241ARM, and so on. This state is stored for each target instruction, and 242looked up on exceptions. 243 244@item MMU emulation: 245For system emulation QEMU uses a software MMU. In that mode, the MMU 246virtual to physical address translation is done at every memory 247access. 248 249QEMU uses an address translation cache (TLB) to speed up the translation. 250In order to avoid flushing the translated code each time the MMU 251mappings change, all caches in QEMU are physically indexed. This 252means that each basic block is indexed with its physical address. 253 254In order to avoid invalidating the basic block chain when MMU mappings 255change, chaining is only performed when the destination of the jump 256shares a page with the basic block that is performing the jump. 257 258The MMU can also distinguish RAM and ROM memory areas from MMIO memory 259areas. Access is faster for RAM and ROM because the translation cache also 260hosts the offset between guest address and host memory. Accessing MMIO 261memory areas instead calls out to C code for device emulation. 262Finally, the MMU helps tracking dirty pages and pages pointed to by 263translation blocks. 264@end table 265 266@node QEMU compared to other emulators 267@section QEMU compared to other emulators 268 269Like bochs [1], QEMU emulates an x86 CPU. But QEMU is much faster than 270bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC 271emulation while QEMU can emulate several processors. 272 273Like Valgrind [2], QEMU does user space emulation and dynamic 274translation. Valgrind is mainly a memory debugger while QEMU has no 275support for it (QEMU could be used to detect out of bound memory 276accesses as Valgrind, but it has no support to track uninitialised data 277as Valgrind does). The Valgrind dynamic translator generates better code 278than QEMU (in particular it does register allocation) but it is closely 279tied to an x86 host and target and has no support for precise exceptions 280and system emulation. 281 282EM86 [3] is the closest project to user space QEMU (and QEMU still uses 283some of its code, in particular the ELF file loader). EM86 was limited 284to an alpha host and used a proprietary and slow interpreter (the 285interpreter part of the FX!32 Digital Win32 code translator [4]). 286 287TWIN from Willows Software was a Windows API emulator like Wine. It is less 288accurate than Wine but includes a protected mode x86 interpreter to launch 289x86 Windows executables. Such an approach has greater potential because most 290of the Windows API is executed natively but it is far more difficult to 291develop because all the data structures and function parameters exchanged 292between the API and the x86 code must be converted. 293 294User mode Linux [5] was the only solution before QEMU to launch a 295Linux kernel as a process while not needing any host kernel 296patches. However, user mode Linux requires heavy kernel patches while 297QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is 298slower. 299 300The Plex86 [6] PC virtualizer is done in the same spirit as the now 301obsolete qemu-fast system emulator. It requires a patched Linux kernel 302to work (you cannot launch the same kernel on your PC), but the 303patches are really small. As it is a PC virtualizer (no emulation is 304done except for some privileged instructions), it has the potential of 305being faster than QEMU. The downside is that a complicated (and 306potentially unsafe) host kernel patch is needed. 307 308The commercial PC Virtualizers (VMWare [7], VirtualPC [8]) are faster 309than QEMU (without virtualization), but they all need specific, proprietary 310and potentially unsafe host drivers. Moreover, they are unable to 311provide cycle exact simulation as an emulator can. 312 313VirtualBox [9], Xen [10] and KVM [11] are based on QEMU. QEMU-SystemC 314[12] uses QEMU to simulate a system where some hardware devices are 315developed in SystemC. 316 317@node Bibliography 318@section Bibliography 319 320@table @asis 321 322@item [1] 323@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project, 324by Kevin Lawton et al. 325 326@item [2] 327@url{http://www.valgrind.org/}, Valgrind, an open-source memory debugger 328for GNU/Linux. 329 330@item [3] 331@url{http://ftp.dreamtime.org/pub/linux/Linux-Alpha/em86/v0.2/docs/em86.html}, 332the EM86 x86 emulator on Alpha-Linux. 333 334@item [4] 335@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf}, 336DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton 337Chernoff and Ray Hookway. 338 339@item [5] 340@url{http://user-mode-linux.sourceforge.net/}, 341The User-mode Linux Kernel. 342 343@item [6] 344@url{http://www.plex86.org/}, 345The new Plex86 project. 346 347@item [7] 348@url{http://www.vmware.com/}, 349The VMWare PC virtualizer. 350 351@item [8] 352@url{https://www.microsoft.com/download/details.aspx?id=3702}, 353The VirtualPC PC virtualizer. 354 355@item [9] 356@url{http://virtualbox.org/}, 357The VirtualBox PC virtualizer. 358 359@item [10] 360@url{http://www.xen.org/}, 361The Xen hypervisor. 362 363@item [11] 364@url{http://www.linux-kvm.org/}, 365Kernel Based Virtual Machine (KVM). 366 367@item [12] 368@url{http://www.greensocs.com/projects/QEMUSystemC}, 369QEMU-SystemC, a hardware co-simulator. 370 371@end table 372