1QEMU Coding Style 2================= 3 4Please use the script checkpatch.pl in the scripts directory to check 5patches before submitting. 6 71. Whitespace 8 9Of course, the most important aspect in any coding style is whitespace. 10Crusty old coders who have trouble spotting the glasses on their noses 11can tell the difference between a tab and eight spaces from a distance 12of approximately fifteen parsecs. Many a flamewar has been fought and 13lost on this issue. 14 15QEMU indents are four spaces. Tabs are never used, except in Makefiles 16where they have been irreversibly coded into the syntax. 17Spaces of course are superior to tabs because: 18 19 - You have just one way to specify whitespace, not two. Ambiguity breeds 20 mistakes. 21 - The confusion surrounding 'use tabs to indent, spaces to justify' is gone. 22 - Tab indents push your code to the right, making your screen seriously 23 unbalanced. 24 - Tabs will be rendered incorrectly on editors who are misconfigured not 25 to use tab stops of eight positions. 26 - Tabs are rendered badly in patches, causing off-by-one errors in almost 27 every line. 28 - It is the QEMU coding style. 29 30Do not leave whitespace dangling off the ends of lines. 31 322. Line width 33 34Lines should be 80 characters; try not to make them longer. 35 36Sometimes it is hard to do, especially when dealing with QEMU subsystems 37that use long function or symbol names. Even in that case, do not make 38lines much longer than 80 characters. 39 40Rationale: 41 - Some people like to tile their 24" screens with a 6x4 matrix of 80x24 42 xterms and use vi in all of them. The best way to punish them is to 43 let them keep doing it. 44 - Code and especially patches is much more readable if limited to a sane 45 line length. Eighty is traditional. 46 - The four-space indentation makes the most common excuse ("But look 47 at all that white space on the left!") moot. 48 - It is the QEMU coding style. 49 503. Naming 51 52Variables are lower_case_with_underscores; easy to type and read. Structured 53type names are in CamelCase; harder to type but standing out. Enum type 54names and function type names should also be in CamelCase. Scalar type 55names are lower_case_with_underscores_ending_with_a_t, like the POSIX 56uint64_t and family. Note that this last convention contradicts POSIX 57and is therefore likely to be changed. 58 59When wrapping standard library functions, use the prefix qemu_ to alert 60readers that they are seeing a wrapped version; otherwise avoid this prefix. 61 624. Block structure 63 64Every indented statement is braced; even if the block contains just one 65statement. The opening brace is on the line that contains the control 66flow statement that introduces the new block; the closing brace is on the 67same line as the else keyword, or on a line by itself if there is no else 68keyword. Example: 69 70 if (a == 5) { 71 printf("a was 5.\n"); 72 } else if (a == 6) { 73 printf("a was 6.\n"); 74 } else { 75 printf("a was something else entirely.\n"); 76 } 77 78Note that 'else if' is considered a single statement; otherwise a long if/ 79else if/else if/.../else sequence would need an indent for every else 80statement. 81 82An exception is the opening brace for a function; for reasons of tradition 83and clarity it comes on a line by itself: 84 85 void a_function(void) 86 { 87 do_something(); 88 } 89 90Rationale: a consistent (except for functions...) bracing style reduces 91ambiguity and avoids needless churn when lines are added or removed. 92Furthermore, it is the QEMU coding style. 93 945. Declarations 95 96Mixed declarations (interleaving statements and declarations within 97blocks) are generally not allowed; declarations should be at the beginning 98of blocks. 99 100Every now and then, an exception is made for declarations inside a 101#ifdef or #ifndef block: if the code looks nicer, such declarations can 102be placed at the top of the block even if there are statements above. 103On the other hand, however, it's often best to move that #ifdef/#ifndef 104block to a separate function altogether. 105 1066. Conditional statements 107 108When comparing a variable for (in)equality with a constant, list the 109constant on the right, as in: 110 111if (a == 1) { 112 /* Reads like: "If a equals 1" */ 113 do_something(); 114} 115 116Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read. 117Besides, good compilers already warn users when '==' is mis-typed as '=', 118even when the constant is on the right. 119